FMOD & Unity | Snapshots + Slow Motion/Bullet Time Effect

  Рет қаралды 6,915

Scott Game Sounds

Scott Game Sounds

Күн бұрын

Пікірлер: 7
@sonorityscape
@sonorityscape 7 жыл бұрын
Really awesome work man! Just finished all your tutorials.
@sonorityscape
@sonorityscape 7 жыл бұрын
Nice! Was just watching another video on your channel too.
@patrickgh3
@patrickgh3 4 жыл бұрын
Thank you for the explanation!
@ScottGameSounds
@ScottGameSounds 4 жыл бұрын
You're welcome patrick! Thanks a lot for the comment :D
@jonasbjordal8332
@jonasbjordal8332 7 жыл бұрын
Awesome video series! One question: how do you build the game to an .exe-file along with the FMod sound? I've tried a couple of times without success, and the reason is probably that I'm not sure how to connect the audio in a way to work in the final build.
@FrizzEllen
@FrizzEllen 3 жыл бұрын
Hi Henry! Your videos have been helping me so much in the past year for my Masters project - but this is the one thing I can't make work and I don't know why! I've followed everything in this video to a T but the reverb zones are only working when I pick "On Enter" and "On Exit" from the dropdown, when I really need the triggers to work. Any advice?
@ScottGameSounds
@ScottGameSounds 3 жыл бұрын
That's awesome to hear! Thanks a lot Ellen! I'm not sure what reverb zones you're reffering to as we didn't use any in this video. But if it's a trigger area you're having trouble with then I would make sure that a collider component is attached to your gameobject with the 'is trigger' box selected. Then make a script, attach it to that object and then in the script, create an OnTriggerEnter() function. You can then also write Debug.Log("player entered trigger area"); into the OnTriggerEnter() function. This will deisplay a message in the console tab in Unity whenever the player walks into the area, so you can see if the funciton is working or not. From there, you can do whatever it is you need to do, such as play audio or change FMOD parameters. Does this help?
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