Really awesome work man! Just finished all your tutorials.
@sonorityscape7 жыл бұрын
Nice! Was just watching another video on your channel too.
@patrickgh34 жыл бұрын
Thank you for the explanation!
@ScottGameSounds4 жыл бұрын
You're welcome patrick! Thanks a lot for the comment :D
@jonasbjordal83327 жыл бұрын
Awesome video series! One question: how do you build the game to an .exe-file along with the FMod sound? I've tried a couple of times without success, and the reason is probably that I'm not sure how to connect the audio in a way to work in the final build.
@FrizzEllen3 жыл бұрын
Hi Henry! Your videos have been helping me so much in the past year for my Masters project - but this is the one thing I can't make work and I don't know why! I've followed everything in this video to a T but the reverb zones are only working when I pick "On Enter" and "On Exit" from the dropdown, when I really need the triggers to work. Any advice?
@ScottGameSounds3 жыл бұрын
That's awesome to hear! Thanks a lot Ellen! I'm not sure what reverb zones you're reffering to as we didn't use any in this video. But if it's a trigger area you're having trouble with then I would make sure that a collider component is attached to your gameobject with the 'is trigger' box selected. Then make a script, attach it to that object and then in the script, create an OnTriggerEnter() function. You can then also write Debug.Log("player entered trigger area"); into the OnTriggerEnter() function. This will deisplay a message in the console tab in Unity whenever the player walks into the area, so you can see if the funciton is working or not. From there, you can do whatever it is you need to do, such as play audio or change FMOD parameters. Does this help?