Do Faster Rockets Do More Damage? And Other Rocket Tests

  Рет қаралды 126,631

ScrapMan

ScrapMan

9 ай бұрын

Welcome to another episode of Trailmakers! Today I am experimenting with rockets again! I want to see how rocket damage works. Is it consistent? Does it change with speed? How much do shields help?
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers

Пікірлер: 369
@nighter5215
@nighter5215
Day 40 of asking Scrapman to play Besiege (again)
@ProjectNoDarkNight
@ProjectNoDarkNight
11:39
@TheShinyAbsol.
@TheShinyAbsol.
You could try the same thing but while the target is moving, my theory is the explosion damage is slightly delayed
@StankSoock
@StankSoock
Scrapman: "I don't know that one time it did five I don't know what caused that five." Also Scrapman at
@Diekyl
@Diekyl
Maybe speed doesn't affect damage but the position of the explosion relative to the target. If the rocket goes faster, it might have a chance to explode inside the target (due to skipping a frame or multiplayer lag). And if you hit a fast moving target in the back, the explosion might happen further away and deal less damage due to the target moving away from the explosion radius one frame before the hitbox calculation.
@Gomorragh
@Gomorragh
there was a couple of times you did 5 blocks, but there wasnt any glowing blocks on the faces, but the block youre shooting at has to be moving as well, you need a second person to help with the tests to show movement in a target and movement in the gun
@R2debo_
@R2debo_
Bro has become master of all sandbox games.
@hyperphrog69
@hyperphrog69
In today's episode of mith busters, Scrapman finds out just how bad the explosion physics are
@mwapalotre5655
@mwapalotre5655
I think the velocity of the target matters more than the speed of the rocket
@Crytum
@Crytum
it honestly would be really interesting to see you play other sandbox games like space engineers, but especially From the Depths could be amazing to see
@Merlin9044
@Merlin9044
This test would have more accurate results with 2 block wide walls, I've done some similar tests and sometimes rockets destroy blocks behind the impact surface so there is a high chance there are blocks inside the cube that also got destroyed.
@EpsilonRosePersonal
@EpsilonRosePersonal
It might be interesting to test how the size of the block affects HP. I know From the Depths-a game you should definitely play-gives a fairly sizable defensive bonus to larger blocks, to encourage their use and to compensate for the additional vulnerability they introduce. I'd be curious to see if Scrap Mechanic does something similar. I'd also be interested to see how AoEs and damage propagation interact with larger blocks, both when they're connected to blocks of the same size and when they're connected to smaller ones. (For example, if you hit a large block, surrounded by many smaller blocks, will the damage propagate to more of them, because there are more directly adjacent blocks? Will it spread the same amount of damage amongst more of them, thus decreasing the number of destroyed blocks? Or will it propagate to a fixed number of them, regardless of how many are directly adjacent?)
@markinipannini
@markinipannini
There is no difference in how far away we are or how fast we are going, the difference is in the friends we meet along the way.
@toddabbott781
@toddabbott781
I think the rockets do damage directly to the one area it hits and is likely pretty consistent, but then there is the fragmentation that just scatter in random directions up to 2 blocks away (maybe more) and the damage for this shrapnel is random too. There might be blocks inside of those large cubes that were destroyed, but you just could not see it. I think there is just too much randomness in the damage.
@RealPanzer999
@RealPanzer999
It would seem that the explosion stays where it started but need a while to destroy in the area (Kinda realistic really) & when you're moving fast as the target you move out of the explosion-radius before it does all the damage.
@Exodrone4335
@Exodrone4335
Battle idea: Hovercrafts vs. helicopters and the only weapon is gunpowder cannons. You could do a 2v1 where there is one heli and 2 hovercrafts or vice versa.
@hardboiled_cat
@hardboiled_cat
so from this conclusion i want to see scrapman do experiments with a mass driver cannon
@Chosen1Creator
@Chosen1Creator
Now I'm wondering if there were destroyed blocks behind intact blocks that you couldn't see.
@Remmes
@Remmes
For multplayer monday you should have a plane battle but every couple of seconds a certain control surface will change direction or maybe lock in a certain state.
@htomerif
@htomerif
You know, I think if you asked the developers, they would just tell you exactly how the rocket damage is applied.
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