If you hook the speed sensor into the engines (not necessarily directly) it gives you much more consistent speed control!
@planetfall5056 Жыл бұрын
Brilliant
@randomthepyro2058 Жыл бұрын
speed sensor with your desired max speed, set the output to negative, connect to engines... boom, you have a speed gate that will prevent you from going past your threshhold without adding air brakes
@zat-1-fury Жыл бұрын
I was thinking of the devs adding this but I guess it is already thare
@DarktideVtuber Жыл бұрын
@@randomthepyro2058 hooking it to an xor gate would be much more precise;at least on the test map that is. on a downhill it would not fight gravity so other maps wouldn’t work as well
@asimpkiss Жыл бұрын
That was my thought too, have W and S mapped to two AND gates that output the positive and negative signals for the engines, then use that same trigger below speed sensor linked to the forward (W) gate. Have the two gates control the engines instead of the seat and it will drive just like normal with the speed sensor as a governor.
@mystlcgreatness Жыл бұрын
Random thought, don’t bullets also have travel time? Faster than rocket but not breaking the speed of sound
@somerandom138 Жыл бұрын
Fr, next vid racing a bullet??
@DigitalJedi Жыл бұрын
I think we need to see a race against the rest of the weapons now.
@praisethyjeebus Жыл бұрын
@H-2207that depends on quite a few factors. For example, a . 45 acp fired from a 5" 1911 will not be faster than the speed of sound. It's a pretty slow bullet.
@praisethyjeebus Жыл бұрын
@H-2207 some 9mm para are sub sonic, some are only slightly supersonic, some are very super sonic. And using a micro compact pistol will net lower speeds than using a full size carbine. So even with common 9mm there is over 2000fps difference between different shots.
@MrPiema Жыл бұрын
I think it is more of a visual affect and actually being tracked
@samael335 Жыл бұрын
Had an idea for multiplayer, but maybe you've already done it. Each of you build a ship capable of offense, defense, and transporting Chirpos . If your opponent picks up the Chirpos first, shoot them down. Be the first to successfully rescue the target group.
@merilynnshark6144 Жыл бұрын
Actually that sounds pretty fun. You could even have harder and harder stages with the more and more chirpos.
@theyeetus1428 Жыл бұрын
There is no water on the chirpo world
@SAR-1346 Жыл бұрын
By ship, he means airship I think
@JoshuaGanoTyraxLightning Жыл бұрын
@@theyeetus1428 Hard not to wonder how the Chirpos stay hydrated... 🤔
@notonlyhuman6073 Жыл бұрын
Instead of trying to get the rocket to trigger a distance sensor, you could have just let your car be the trigger. Every new sensor you drive through would cause a new fresh rocket to fire, allowing you to indefinitely chase (or be chased by) endless rockets
@shayde3428 Жыл бұрын
i like the way you think
@Poldovico Жыл бұрын
But the point of the rockets triggering the next one was specifically so the launches would not depend on the speed of the car. That would make it "one rocket going at full speed" the whole way through.
@JustWillB Жыл бұрын
Also with the rockets triggering you could have used it to send signals across the map
@GummieI Жыл бұрын
Yeah I was thinking the same thing
@gergelyracz8240 Жыл бұрын
I love how in one of the previous episodes he randomly sad "i wonder how fast rockets go" and now he finds it out. Nice job Scrapman
@htomerif Жыл бұрын
You should probably see if the rocket launches at a speed relative to the vehicle it is on. If it does, you should probably do the same thing you did with the bombs and pistons, only with the rockets, so it shoots them a lot, lot faster.
@communistpingu5255 Жыл бұрын
Or, the opposite. See what happens when the rockets have a relative ground speed of zero. Like how a cannon firing out of the back of a moving vehicle would essentially just drop the payload. That would be cool too
@rhysevans3183 Жыл бұрын
I saw this and then strapped one to a supersonic jet and it turns out yes they do launch relative to the speed of your vehicle
@htomerif Жыл бұрын
@@rhysevans3183 Yeah, I mean he did a whole video on it at this point. I was going to get the game myself at some point but unlike every other sandbox game, Flashbulb is charging a AAA price when you include all of the necessary DLC that everyone else includes for free. I've been burned by too many sandbox games before like TerraTech and Besiege and KSP2. It might be worth it if they bundle it with the DLC during a sale, but like Scrap Mechanic has an open ended base building mode, Trailmakers I don't see myself getting more than a couple of hours out of. If they get around to making some kind of persistent world mechanic like Minecraft or Factorio or Scrap Mechanic or KSP1, then ok, but not until then. Sorry for the rant, but I actually intentionally looked Trailmakers up during the Steam summer sale and it was their choice not to participate, but its my choice not to buy it too.
@ThePepsiCrusader Жыл бұрын
i always love good old Scrapman experiment videos. They are always so fun to watch.
@alteredmovie1445 Жыл бұрын
Same man
@merilynnshark6144 Жыл бұрын
He always finds fun ideas that have all of us intrigued
@DarktideVtuber Жыл бұрын
as a few people have stated, if you hook the speed sensor into an xor gate and have the gate be keybinded to “W”, you can get a much much more consistent speed
@benfletcher8100 Жыл бұрын
“Can a car keep up with a rocket?” Scrapman: Hold my logic gates
@ApotheosisStone Жыл бұрын
I can imagine building a race course with something like Mario Kart items where you try to go through different checkpoint/ Item pick ups to launch rockets and maybe even have weapons that get enabled with different colored checkpoints. Maybe like a 10 second timer until the weapon is disabled again. If done right it might be fun to for everyone to race each other and either trigger weapons on vehicles or a series of traps.
@gazu8990 Жыл бұрын
Nice consept. I just think that you should have also launched the rocket at 285km/h on your vehicle. Maybe in future video like as a little side quest or test?
@Creator-- Жыл бұрын
It would be faster than the car bc its launching with the cars speed.
@gazu8990 Жыл бұрын
@@Creator-- Yeah I think you are actually right. Because he has shot rockets from a plane already at fast speed. But then what about shooting rockets backwards?🤔. Would the rocket just stay in place?
@the_Acaman Жыл бұрын
@@gazu8990 it should stay in place yes. Idk if it will in game tho
@Creator-- Жыл бұрын
@@gazu8990 it would shoot like the car isn't moving, its basic physics.
@imahumanbutichosetobeapota5479 Жыл бұрын
@@Creator-- in our prespective it would,but in the outside prespective it may stay in place
@ledocteur7701 Жыл бұрын
I'd like to see you test the muzzle velocity of the other weapons, miniguns and smart cannons might be very hard, but the big cannon and tank cannon might be feasible.
@SergioGugliandolo Жыл бұрын
Idk how programmable trailmaker logic is, but as a control engineer i think you should try (if it's possible in the game) to implement a pid algorithm. The teory behind it is quite complex, but the implementation isn't. In this way you will be able to hit and mantain a perfect speed (without resonance due to not tuned control system) By the way cool idea and way of mesuring the speed, i like it :)
@nighter5215 Жыл бұрын
Day 34 of asking Scrapman to play Besiege (again)
@34_satriabimantara_xii_tei86 Жыл бұрын
Keep going he will see your comments in the future
@nighter5215 Жыл бұрын
@@34_satriabimantara_xii_tei86 thank you for the support
@thewolfgamer1744 Жыл бұрын
Keep going
@nighter5215 Жыл бұрын
@@thewolfgamer1744 i will thak you
@TacoTheTNT Жыл бұрын
Day one of assistance of asking scrap man to play Besiege
@adrianmerasanz2625 Жыл бұрын
And to think a year ago there wouldn't be some of these ideas is incredible this Game rlly had a huge update
@asimpkiss Жыл бұрын
Hey ScrapMan, fun fact for your ease of use: Even though the speed sensor says its trigger threshold is in kph, if you have the game set to use mph then the speed sensor trigger is actually measured in mph. Also if you set the speed sensor trigger threshold with your game using mph and then switch your game to kph, the speed sensor value will get automatically converted to the keep the same original speed in the new units.
@Verin100 Жыл бұрын
Did you know that you can use a AND/OR/XOR gates to reduce the output of your engines? This is a good way to dial in on a specific speed without being all over the place.
@oliveoilgaming69 Жыл бұрын
"i want this to fire right into my cockpit" 14:10 LMAO😫
@MxinGm Жыл бұрын
When the kinetic energy from the car doesn't transfer to the rocket so you die by your own rocket
@HellsGhost18493 ай бұрын
I remember a physics problem in which a jet drops a bomb while moving and a guy is trying to catch the bomb and how much speed should go. I was like who would do this? Scrapman
@MyStuffIsBroken Жыл бұрын
I like that you or your editor put the speed translation kph to mph, that's a good little detail that helps people if they don't really know what kph is like me, so thank you!
@davidchupp2800 Жыл бұрын
I wonder if velocity gets added and subtracted from the velocity of the rockets like it did when you tried to break the sound barrier with cannons? I think it would be cool to make a bomber that flies at exactly 285 kph and shoots backwards so the rockets drop straight down
@MrLarsgren Жыл бұрын
how about sink battleship artillery version ? then use the quadrants on this map as board. could even implement the rule that if enemy miss you are allowed to move 1 of your ships 1 quadrant and/or you can trade a shot for a movement.
@andreyemelyan5267 Жыл бұрын
Actually you should try decrease activation speed of airbrakes, so they're not fast enough to cause large increments of braking force. That way you can control speed better and rocket will stop wiggling back and forth due to overcorrecting. It reminded me about dialing PIDs, that system definitely have way to big 'P'.
@TimRom-dy4sx Жыл бұрын
my computor breaks when trying to play trailmakers now, so he is my only source of this, and [ INSERT WOW MEME SOUND EFECT] that's cool!
@humblehumbug Жыл бұрын
Thanks for adding metric conversions!
@CapPotato388 Жыл бұрын
Appreciated the conversions of speeds to kph, much easier to understand as I grew up in a SI using country.
@CattyTatty Жыл бұрын
the rocket is actually relative. so if you are going the speed of sound the rocket will go the same speed away from you as if you were still
@Ceractucus Жыл бұрын
Idea for part 2 multi-player overview: Players have a car and base (the missile tunnel). They try to destroy each other’s base. Details: 200ish points for car and base combined. Bases are out of range except for missile. You can add Smart gun or mini gun to the base. The car may not be armed. Use guns, or walls or armor, to defend. Optional turn based idea. The attacking player adjusts his gun angle and speed and launches a missile. The defending player man’s his own guns.
@AlrenClan Жыл бұрын
“The only weird thing about that is I’m a soup-“ - Scrapman 2023
@jandePoreNaire Жыл бұрын
Thank you for displaying the speed reached in kilometers per hour for those of us who live in civilized countries that use the international metric system.
@arnelilleseter4755 Жыл бұрын
Idea for multiplayer: Catch the rocket. Use the same launch system, but the players are not allowed to use automatic speed control, you have to manually control your speed to keep up with the rocket. Whoever get hit the most wins. To make it even more difficult you could have the rocket launch before the car reaches the start line. That way you would first have to catch up to the rocket and then match it's speed.
@onimanakuri333 Жыл бұрын
@scrapman. This is a stretch. Now that you can match the rocket speed. While traveling under the rocket, swing a piece up to hit the rocket before it lands and use its explosion as additional propulsion.
@RobertJackson-vc9rk Жыл бұрын
When Scrapman is getting ahead of the rocket is because the rocket is losing it's velocity and dropping just like a regular bullet being shot out of a gun.
@M.A.DesignStudio Жыл бұрын
Video idea: "Pacifist plane" - as soon as you fire a rocket, you lose control of the plane and it automatically flies into its own rocket shooting itself down
@7HEMUFFINMAN Жыл бұрын
Try to combine bomb launcher and the infinite bomb dropper, to make an explosive death ray!
@saturnring2jw Жыл бұрын
Great experiment, for a finally I thought you would just line the top with rockets. That would have been fun.
@LealValentine Жыл бұрын
hi scrapman, awesome video. food for thought, do scrap mechanic rockets carry over directional momentum from the creation they were launched from? or do they fly at a fixed speed in the direction they were launched from? because from all the new battles between you and the gang + yuzei, it looked like movement of your creations had an effect on them. i love your channel soo much. never change. never stop being curious and inquisitive.
@wheneverraptor9475 Жыл бұрын
I just want to say that you did extra well on today's thumbnail.
@SteinGauslaaStrindhaug11 ай бұрын
11:50 Yeah, I wish there we could select which cameras we want in rotation of camera views... And also it would be nice to be able to be able to map specific buttons to specific cameras, rather than having to cycle through. As it is now there's like 10 or 20 cameras (or at least it feels like it's that many) that are more or less the same 3rd person camera at varying follow distance, and two first person cameras; and when you try to swap to first person quickly it's too easy to overshoot and then you have to skip through them all over again.
@CG-Sith Жыл бұрын
Hey ScrapMan can you try to build an T4a-Lambda shuttle I think it might be interesting because it can fold the wings up while being in the air and it is something different than the historical failures you tried to rebuild
@mcwindouglas6697 Жыл бұрын
for consistent trajectory you need another 2 people to be a target for the rocket and the guy controlling the contraption carrying the rocket
@MatheusXDF2 Жыл бұрын
(IDEA) you can do like a race, when you hit a checkpoit it send a rockrt flying ahead of you to blow up a the next wall for you to go through, otherwise you explode and restart from the previous CP
@OsvaldoV13 Жыл бұрын
Scrapman: i wanted to make a dragster look Also Scrapman: "makes the typical RC car shape"
@ramonopia Жыл бұрын
I did some math, and assuming the horizontal speed is exactly 285 kph (~177,090 mph), and the angle is 10° (well, techniccaly speaking, it would be 80°), the actual speed of the rocket would then be roughly 285,085 kph (~177,143 mph).
@jacksonfunke8230 Жыл бұрын
Day 3: I would love to see a jumpshot battle where you make cars with guns but there are sensor pointing towards the ground so guns only work if you are mid air by a couple blocks. Bonus points if the cars have to do a front/backflip when they jump and the guns are missile launchers or gunpowder cannons.
@PainApple96 Жыл бұрын
put a bunch of those gates in a row and drive trough them, was waiting the whole video for it!!
@gazu8990 Жыл бұрын
You should make a ring of rocket and fly trough it!!!!
@P-Ian Жыл бұрын
I don't know much about logic in *scrap mechanics, but if there's a XOR gate, you could make a platform that gets destroyed by a rocket, on that platform one of the inputs into XOR, and another input somwhere safe. Rocket gets launched > destroys one of XOR input > XOR turns from 0 to 1> next rocket launch. By the way the videos with you just messing around with game mechanics are great :) *trailmakers, not scrap mechanics ;p
@tumadre1577 Жыл бұрын
that editor was a real g with all the conversions
@brothyr Жыл бұрын
The air brakes looked cool but a more consistent speed control would've been aerodynamic inefficiency. Yep, just flat surface(s) somewhere to slow the vehicle down.
@PyroRobo Жыл бұрын
Once you reach 285 kph shoot a car mounted rocket backwards and see if it hovers in place. Maybe use an anchor block to stop the car after firing. Also, instead of air brakes maybe try negating some engines once you reach your desired speed.
@johncage5368 Жыл бұрын
Idea (probably not possible with the missiles): Very carefully and softly catch it with a vehicle, so it doesn't explode.
@techsbyglebbagrov7470 Жыл бұрын
Another 2 tests to do: can you make the rockets go faster or slower with your vehicle moving into or opposite of direction of firing?
@pandapip1 Жыл бұрын
Rockets do have conservation of momentum.
@felion_ Жыл бұрын
What if you made a vehicle where every block is a moving part? Like… in between each block there is a connecting servo.?
@satonic7977 Жыл бұрын
Scrapman, I just wanna say that the rockets speed is relative to the vehicle it's in, if you're going 250kph and launch a rocket. It will start at 250 and then go much faster
@Joshuathepixolotl Жыл бұрын
early lol. i used to watch you when i was younger. glad you're still doing these vids
@Playa_in Жыл бұрын
Imagine entire start frame coverd by rockerts mb multiple layers so you drive boxed in the rocket frame of doom
@TheCastagne Жыл бұрын
Because the rocket travel on an arch, it travels more distance than you on a straight line. Even if you match the hitting spot it still travelled more distance in the same time as you, therefore it’s faster
@Viytal Жыл бұрын
Durby battle on top of the airship above the vortex
@grantarmstrong2968 Жыл бұрын
With this experiment in mind, how does the speed of the rocket before launching impact its speed? If you place the rocket on the car will it launch at 2x the speed or will you blow yourself up? Do faster rockets deal more damage? What would happen if you launched it backwards while moving it, would the momentum’s cancel out and would it poop on the ground or go launching backwards at the normal speed? I think testing these could be fun, as well as testing things such as whether spinning the rocket makes it shoot faster or further
@mmnurse Жыл бұрын
I love when I get a notification that scrap man uploaded
@epictheivstreamclipsarchiv8621 Жыл бұрын
You should have made a barrage of them chase you down for the finale that would have broke your seat for sure!
@danielbures3711 Жыл бұрын
You should've made the hinges on the airbrake way slower, it would've given you a more consistent speed. Also make it hold position.
@jan-laubschervandermerwe924 Жыл бұрын
Six booster jets with staggered ignition gives stupid amounts of acceleration. Stagger them in pairs 1.5 seconds apart. It looks janky but works for getting places really fast
@justinpatterson5291 Жыл бұрын
Could do a check point race where the check points are the one to try and stop you from getting to the next one.
@JJP1890 Жыл бұрын
Do an entire tracks width of rockets and challenge friends to build a dragster with limited power cores to escape from under the ceiling of rockets before they fall on them
@michaeld8304 Жыл бұрын
@scrapman Maybe the reason you were pulling ahead is bc the missile trajectory was angled upwards? you could put it higher and fire it horizontal that way.
@michaeld8304 Жыл бұрын
@scrapman great vid btw, this vid is what you should link when people ask 'who is scrapman?' 🤣
@beermarket9971 Жыл бұрын
Could you do a short of the same concept but add a ramp so that you catch the rocket mid air ?
@korrupt_alfiegames9783 Жыл бұрын
Day 16 of asking @ScrapMan to make a 2v2 video where each team makes a cargo plane that launches a glider one person makes the glider another makes the cargo plane and whoever's glider goes the most far wins then each round both teams get 1-5 mins to upgrade the builds but they cant communicate while building so u have to be very careful with what u change. The cargo plane would launch the glider at a certain point or after a certain amount of time idk what would work better. I think this would be a great video and I really want to see it, keep up the amazing work you make my day every time I watch one of your videos.
@TheNacols Жыл бұрын
That car can take missile explosions like they were candies💀
@SinnerD2010 Жыл бұрын
Well the obvious next phase, you have to shoot the rocket out of the sky while racing it 😆
@Thecrims0nfuck3r Жыл бұрын
Make a stunt plane that can catch up with the rocket and can go through the plane, sort of like that video from a few years ago where you had a plane go through another plane.
@randomregularity Жыл бұрын
So what if you drive at 285km/h and launch the rocket in opposite direction? My brain can't brain how would rocket launch look like...
@user-dn5lr6lp4k Жыл бұрын
From what perspective? From the car's perspective it would launch normally. From a stationary perspective the rocket would just plop out of the launcher.
@werd3426 Жыл бұрын
Can't you make a "loop" with logic in trailmakers? That would have been an easy solution for never ending rockets
@nathankurtz Жыл бұрын
Did some math of my own the rocket was moving roughly 289.392 km/h
@nathankurtz Жыл бұрын
Based on watching the video the assuming scrapman was moving on average 285 kph for 6 seconds he traveled roughly .475km given that the rocket fired at 10° and assuming it's trajectory is symmetrical the rocket traveled roughly 0.48232 km in that same 6 seconds getting you an average speed of 289.392 km/h
@scrapper6936 Жыл бұрын
very difficult suggestion, a waterfall clock but with bombs
@Pugert116 Жыл бұрын
scarpmans videos always catch my interest
@braindeadjet8086 Жыл бұрын
Day 4 of- Day 3 of asking for- You guys should do a cat and mouse evolution, where one person (the mouse is in a simple >7 powercore ground vehicle. E.g, a boat, hovercraft or car. And the Cat in a simple plane, helicopter, flying wing or quadcopter. If the mouse manages to make it from one point of the map to the other. E.g on treasure island, the swamps to the main spawn point. They get a point, if the cat manages to eliminate the mouse they gain a point. Then each player would swap vehicles and have a 2 minute round to adjust the vehicle, the following round the modification period is increased by 3 minutes as well as the powercore limit. The mouse should have a defensive minigun on a hefty cooldown, this would mean they can shoot back, but should mainly focus on using their speed and agility to escape the cat. As the rounds continue, the cat can go from a single smart cannon, to 2 smart cannons, to a minigun, to rockets, and then 2 miniguns and 1 rocket launcher. The cat should also be slower on the roll and yaw axis, so the mouse can have the agility advantage. To be done in trailmakers.
@korvoth42698 ай бұрын
rocket shoots into a wall, that has a distance sencor on the other side at least 6 blocks away, to trigger another rocket when the wall gets destroyed... maybe
@wanou_4259 Жыл бұрын
Dr Observation already did the measurements for most of the things in trailmakers but it do be a cool video nonetheless
@liamthomas1115 Жыл бұрын
Day 2: of asking for a cardboard pirate battle with kan,moonbo,kosmo,scrapman
@jihotyforzahorizon7068 Жыл бұрын
i have an idea for the next video, mini plane dogfighting. i would love to see a video of it!👍
@carlshenk7861 Жыл бұрын
I would like to see racing a bullet next!
@overdrive0818 Жыл бұрын
Multiplayer scrap mechanic challenge Mode:battle Challenge: speedboat battle race use around 80 - 150 blocks
@tanay6003 Жыл бұрын
the rocket is losing kinetic energy whilst going up but gaining it back when going down so the net energy is zero (if the rockets dont get affected by air friction) their average velocity should be the same (edit as long as not shooting with more than 45 degrees their relative speed should be the same too) (I might be mixing the the words of speed and velocity I dont know grammar)
@rozellegaming7351 Жыл бұрын
Do you think you build a vehicle with a target with the goal being to drive and adjust so that it hits bullseye. Maybe could work as a vs. game.
@londonplayz123 Жыл бұрын
Hi scrapman love ur vids ur lucky to have trail Akers
@jakajaka3064 Жыл бұрын
Couldnt you plug the output of the speed sensor to an and gate and add the throttle input so when the speed is below x you wont accelerate anymore
@cyantasks7129 Жыл бұрын
the rocket looks like a tank shell in the race cam with the fov distortion
@JoshuaGanoTyraxLightning Жыл бұрын
Rockets in and of themselves don't have perfect self stabilization confirmed. Perhaps their stabilization fins are too small...? :P
@HardeepSingh-mp5oh Жыл бұрын
Video idea: make a rocket go supersonic. (Idk how)
@GamerBravo7 Жыл бұрын
Bless the editor 🙏
@mikelenz1990 Жыл бұрын
Your first Ryan testing with your current tractor at six man five seconds was closer to a speed of 180 if not 175 in comparison to a basic 170 that you’re thinking because you went and it said 180 when it hit the area directly behind the cockpit in your first run by Joe I was talking about miles per hour which is what you had at the first time
@GummieI Жыл бұрын
Was the starting line structure anchored to the ground? Otherwise that might explain the inconsistencies in trajectory, as the recoil each time might slightly move the structure
@ulfnic Жыл бұрын
Fire rockets from your car so they accumulate around your vehicle. If you can't fire one while travelling at rocket speed the part of your vehicle that fires the rocket could move backwards fast enough to fire it or the speed of the whole vehicle could fluctuate.
@Hen3349 Жыл бұрын
I dunno if this has been done or not but you should do a Rocket as in rocket I mean those lock on rockets but you should make a rocket powered plane or something similar to your other things but just uses those as a engine since they do provide some amount of knockback
@eliasgabriel164 Жыл бұрын
hay, hello, saw you chanel after some time and looks like i can see very well, that was really impressive so i remember too a lot of time i watched for your videos, so keep holding on hope you make it even better (scrap man film scene car ) kkk funny
@johncage5368 Жыл бұрын
Very cool experiment!
@wjng8425 Жыл бұрын
Can you please make a video where every time the opponent disables the other person, the loser has to remove a certain number of blocks on the winning vehicle until one vehicle is completely disabled