SCRIPTABLE OBJECTS and EVENTS in Unity

  Рет қаралды 2,800

Root Games

Root Games

6 ай бұрын

Create event system and events with scriptable objects in Unity.
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#scriptableobjects #events #unitytutorial

Пікірлер: 8
@RootGames
@RootGames 6 ай бұрын
Events WITHOUT scriptable objects tutorial: 👉 kzbin.info/www/bejne/bWGzlIOVqrWoi8U
@letsgoPi
@letsgoPi 4 ай бұрын
Thank you for the video, I was wondering and searching to see if it's possible to add multiple ScrtipableObject events to GameEventListener which each prompt their own unique response. Like making the 'Event' a list that you can add multiple events too, it seems to me that each of those events would generate the same response if I simply turn the 'Event' into a list of events.
@fille.imgnry
@fille.imgnry 27 күн бұрын
You now have a dependency between the gameeventlistener object and the ui object. If you remove the ui object, the game will crash. It is probably better to put the listener directly on the ui object. This way both the invoker and the listener of the event can be removed and added without breaking the game. 🎉
@superdahoho
@superdahoho 7 күн бұрын
thank you for the great video! is it possible to do this with c# events instead? I heard unity events can be 10x slower
@RootGames
@RootGames 7 күн бұрын
you can check my other tutorial about events.
@superdahoho
@superdahoho 7 күн бұрын
@@RootGames oh I meant to say WITH scriptable object events with c# events.
@krisztianszabo3588
@krisztianszabo3588 3 ай бұрын
How can I make this system able to pass parameters?
@rafarodriguez4765
@rafarodriguez4765 2 ай бұрын
Add a Parameter to the function to reproduce in the Listener, and automatically you will have one slot to drag the component of the parameter. Limited to only one in Serialized UnityEvents
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