set the variable "currentRefreshRate" to int, not a float and you do not the get any bugs with resolutions in dropdown. Sry for my english.
@fille.imgnry7 күн бұрын
You now have a dependency between the gameeventlistener object and the ui object. If you remove the ui object, the game will crash. It is probably better to put the listener directly on the ui object. This way both the invoker and the listener of the event can be removed and added without breaking the game. 🎉
@alfonzo63207 күн бұрын
WARNING: if the object is disabled, the event wont trigger because the update is not executing. so there is absolutely no need to bother removing/adding the event action. SPECIALLY IF YOU DONT REGISTER THE ACTION "ONENABLE" BUT ONLY "ONSTART" LIKE THE VIDEO SHOW YOU. It wont be added back when you re enable the script... A really nasty mistake... What i would suggest instead register/unregister elements, just make sure the event wont happen on the action side instead. Event will still be triggered on every target, but each target will have the responsibility to handle weather they should responds or not to that trigger. ( Eg locked door vs unlocked one (if locked then don't trigger event). no need for premature optimisations if you only have 2-3 actions.
@the_waffle_house_man10 күн бұрын
i dont know how this deserves so much praise for such a simple tutorial thank you so much!
@71Arlekino10 күн бұрын
Not covered is information on how to update the String Reference - for example in a dialogue box where the textmeshpro is not changed, but new text is thrown in.
@pythonhtm11 күн бұрын
it didn't work, then I watched the video again. I missed a part while I was doing it, it worked. thank you.
@GonzaloDev-ww9un16 күн бұрын
Thanks!!!!!!!!!!
@grendy55816 күн бұрын
Thank you so much omg
@legionofregion882519 күн бұрын
SLOW DOWN
@Schalkkie20 күн бұрын
Thank you very much, very helpful
@Kaldrin21 күн бұрын
Thanks man
@eng3d26 күн бұрын
Also, if in visual studio says: incompatible project (in solution explorer), click: reload and it will solve the problem.
@Eto_mem7727 күн бұрын
raxmat brat thank you
@2WorldPlanet29 күн бұрын
Thanks so much for sharing!!
@RootGames26 күн бұрын
You are so welcome!
@affenkratzer29 күн бұрын
i didnt know it was that easy thanks
@luisf.gawlak3412Ай бұрын
"Thought you'd answer my question. I'm using version 2020.3.46f. This version is "lightweight" in my project, which is quite large. It consumes an average of 2GB, maxing out at 4GB of memory. I tested versions 2021.3.29f and 2022.1.3f, but it's impossible to use Unity with them, even with a good machine and a decent graphics card. Memory consumption goes up to 8GB, sometimes even hitting 11GB. I looked for memory leaks but couldn't find any. So, I'm stuck with version 2020.3.46f, which is "lightweight. My biggest problem is that several assets don't support this version, causing me a headache. If anyone knows of a newer, stable version as "lightweight as 2020.3.46f, please let me know!"
@gabrielandraderosa8622Ай бұрын
To fix the obsolete problem: change the line 20 to currentRefreshRate = (float)Screen.currentResolution.refreshRateRatio.value;.
@PagacheccosАй бұрын
oh no okay i fix it thanks for the tutorial
@PagacheccosАй бұрын
i dont have the button "regenerate projects files" what i can do?
@PagacheccosАй бұрын
my button says "regenerate argument"
@exile_nationalАй бұрын
Thank you buddy!
@zanagiАй бұрын
doesnt look good if the object is transparent though.
i have a drop down menu that chooses the language. this doesnt work with that for some reason. how do i fix this?
@horiidonutsАй бұрын
Awesome stuff. Just one thing. I'm trying to select the language with dropdown menu instead of buttons. How am I going to do that? I'd be very pleased if you reply. 🙏
@RootGamesАй бұрын
Check my tutorial about resolutions, there I show how to choose resolution with a dropdown menu. That might give you an idea how to do it.
@user-kh1cu2hq9rАй бұрын
good luck dude!
@RootGamesАй бұрын
Thanks! The support really means a lot!
@hectorartsАй бұрын
how to reset cutscene after replaying?
@RootGamesАй бұрын
What do you mean?
@orramitosАй бұрын
Great tutorial! I'm having issues with adding animations to the script if possible can you help? 🥲
@YungoweiАй бұрын
you saved my live
@UnknownJigsawАй бұрын
Thank you really helps the game run more smooth and such a simple solution!
@RootGamesАй бұрын
Glad to help!
@flamollusk420Ай бұрын
thank you so much
@RootGamesАй бұрын
You're welcome!
@OrcBrunoАй бұрын
Hey, just want to thank you for explaining important things about these versions, i am familiar of course how it works but haven't been with unity in a couple of years and now that i have come back i have trouble even installing later versions and stuff, just wanted to know is my 2021.2.0f1 version still relevant cause i am starting my own project. Anyways, your last comment that older versions can be used has helped me a lot, thanks 😀
@luisf.gawlak3412Ай бұрын
I'm using version 2020.3.46f. This version is lightweight in my project, which is quite large. It consumes an average of 2GB, maxing out at 4GB of memory. I tested versions 2021.3.29f and 2022.1.3f, but it's impossible to use Unity with them, even with a good machine and a decent graphics card. Memory consumption goes up to 8GB, sometimes even hitting 11GB. I looked for memory leaks but couldn't find any. So, I'm stuck with version 2020.3.46f, which is lightweight. My biggest problem is that several assets don't support this version, causing me a headache. If anyone knows of a newer, stable version as lightweight as 2020.3.46f, please let me know!"
@joaquinillo_Ай бұрын
Why are you not using delegates?
@editsforevery1Ай бұрын
The platforms don't seem to move but only move when I touch them. It just gets stuck on one point.
@21CenturyBreakdownXАй бұрын
Works great for a level that has a very consistent background. This might work for my far back background, but in order to stitch together different stages of the level (basically just change how the road the car is driving on looks when i reach the boss) I don't see how this could be used? Is there a technique to feed in a new texture during run time without it rapidly switching texture?
@tejasshinde00512 ай бұрын
i am unable to import it error sound is coming but no popup is shown
@AntonioMunguambe-mv6od2 ай бұрын
Does anyone know How can I put multiple likes in this video?
@vladpadurean19562 ай бұрын
I love you u wonderful underrated obscure eastern european man thanks for saving me like 45 minutes
@naobawahengbam66962 ай бұрын
I have unity 2022.3.21lts Can't built Android games It's says" GRADLE BUILT ERROR" Can't solve it ,Help😵 I solved it by downloading unity 2022.2 Lts
@lyne.k978014 күн бұрын
Hello please were you able to solve that problem?
@naobawahengbam669614 күн бұрын
@@lyne.k9780 ofcourse, If you need help simply download unity 2022.2 lts
@naobawahengbam669614 күн бұрын
@@lyne.k9780if you need help, simply download unity 2022.2 Lts
@naobawahengbam669613 күн бұрын
@@lyne.k9780 hey I did, please reread my comments
@naobawahengbam669613 күн бұрын
@@lyne.k9780 download unity 2022.2 Lts. Try
@StickyLabDev2 ай бұрын
what if i must have 5 different joystick ,,,,,,,,,,,,,,,please help,, i must show the joystick ui so i'll use on screen stick ,the problem is , how to differentiate each joystick
@annaliese3032 ай бұрын
if anyone's having trouble with layering their background images make sure the material is set to unlit>transparent cutout. i couldn't see the layers behind my front layer at first but this fixed it!
@lukechaney3718Ай бұрын
I'm having an issue where the other backgrounds are getting distorted over time idk why
@plutus927414 күн бұрын
I've been searching for this solution for the past hour tysm
@JonelKingas2 ай бұрын
1:20 i got a problem when oplaying my game, it looks how you described them fighting each other in camera borders, and in game it looks like its jittering...
@Nelsa4062 ай бұрын
I...... Messed that up in my under-progress Baldi mod.
@emindemir66592 ай бұрын
This was what I exactly wanted. Thank You!
@blacknwhite60152 ай бұрын
thank you so much! i didn't expect it to be so fast. You're a good guy