Creating frayed cloth in ZBrush - quick 'n easy!

  Рет қаралды 32,118

Sean Forsyth

Sean Forsyth

Күн бұрын

Пікірлер: 60
@mayurhedau5930
@mayurhedau5930 3 жыл бұрын
amazing!! easy to understand who don't use zbrush that often. thanks u
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Glad it was helpful!
@AlexPovedaJS
@AlexPovedaJS 2 жыл бұрын
Man I just found out your channel, and your tutorials are amazing I've learned a lot, infinite thanks I rellay admire how much knowledge you have!
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
That's great, glad you find it useful, and thanks for letting me know!
@supojchamcharoen41
@supojchamcharoen41 2 жыл бұрын
Good
@GameArtsCafe
@GameArtsCafe Жыл бұрын
For games/low poly, I think you should be able to bake it down to a low poly volume mesh with vector displacement and an opacity map from the generated color map as B&W. If applying it as a soft cloth, the internal space would likely need internal supports in key areas -faces to prevent the walls of the volume penetrating each other or rig it with spring joints. Users will have to export specific parameter settings of VDM to be used in specific programs. If you don't know, Zbrush has a VDM Calibration tool that can be used in your animation package to make sure you the export settings are correct.
@natalietaranova4286
@natalietaranova4286 3 жыл бұрын
Thank you for the great tutorial!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
No problem, thanks for watching.
@burak_C-j8m
@burak_C-j8m 3 жыл бұрын
great tutorial thanks.
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Thanks for watching!
@tlilmiztli
@tlilmiztli 4 жыл бұрын
Youre on fire lately! Very cool tutorials man!
@SeanForsythTutorials
@SeanForsythTutorials 4 жыл бұрын
Ah cheers, appreciate it!
@malteleifsson
@malteleifsson 2 жыл бұрын
Thank you for this perfect (!) tutorial
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
You're welcome, thanks for watching!
@goober7535
@goober7535 7 ай бұрын
very helpful! thanks for sharing this process
@SeanForsythTutorials
@SeanForsythTutorials 7 ай бұрын
No worries, thanks for watching.
@dankovich_1
@dankovich_1 3 жыл бұрын
Zbrush is amazing! Thank you, i'm subscribe.
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Thanks!
@iCamSkiEz
@iCamSkiEz 3 жыл бұрын
Fantastic demo as usual Sean!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Cheers!
@kuku6295
@kuku6295 3 жыл бұрын
cool skill !! thank you sir!!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
You're welcome, thanks for watching!
@Dara-oc3ug
@Dara-oc3ug Ай бұрын
Helpful thank u😮
@SeanForsythTutorials
@SeanForsythTutorials Ай бұрын
No problem 👍
@phyohan7048
@phyohan7048 3 жыл бұрын
thank you , its cool
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
You're welcome!
@Michele-ft4qh
@Michele-ft4qh Жыл бұрын
Thank you thank you thank you thank you!
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
Any time!
@PalmaMultimedia
@PalmaMultimedia 4 жыл бұрын
Just found your channel ~ wish I'd of found it sooner!!! Xlent subbed
@SeanForsythTutorials
@SeanForsythTutorials 4 жыл бұрын
Thanks!
@MDksa123
@MDksa123 2 жыл бұрын
Thank u so much
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
You're welcome!
@bruce4551
@bruce4551 3 жыл бұрын
Hi Sean! I just started using Zbrush, for the patterns created from the micropoly is it possible to turn it into a texture map instead of having these actual geometry? 🙏 Thanks in advance!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
That's an interesting challenge. I guess you could take a single plane, apply the Micropoly to it, adapting your scale etc until you're happy, and then Apply your Dynamic subdivs. Then simply snap to a top down view of it and use GrabDoc from the Alpha menu - Transfer rollup, and drag around it to grab it. Then just export that alpha. There won't be colour information, but you'll at least have the pattern in black and white. Hope this helps!
@jankarl5269
@jankarl5269 3 жыл бұрын
Awesome tutorial! You got any idea how I can bake this into low poly geometry though?
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
I don't do much of that kind of stuff I'm afraid. Better off asking a games artist. However, you should at least have the base geometry if you keep your dynamic subdiv model, and it "should" be "just" a case of figuring out how to bake that. :)
@jankarl5269
@jankarl5269 3 жыл бұрын
@@SeanForsythTutorials alright, thanks!
@Sul_Shadw
@Sul_Shadw 3 жыл бұрын
Or zremesh with adaptive size set to 0
@maurosk818
@maurosk818 3 жыл бұрын
this is just awesome! nice and easy explained, already subscribed! this will improve my art pieces for sure man! I'll apply it to my next character sculpt and if you don't mind I could maybe leave you a link to my artstation project or something so you can see the impact your videos have in an artist growing, only if you want though haha no intention to spam, so let me know if it would be fine
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Hey Mauro, that sounds great! Please do, I'd love to see it.
@RAVELEY
@RAVELEY Жыл бұрын
But* The question is how can i export clothing models to Blender or unity. Which format for clothing models I use OBJ format on blender and all of my work gone*.
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
For using this in other software packages, you'd probably want to use a low poly version of this with the details baked into it in diffuse, normal and mask maps. I don't do much of that kind of thing, but I'm sure you'll find other tutorials online. Oh, and OBJ should still work for this, as would FBX, if it isn't, maybe it didn't export fully or correctly?
@Damian_DH
@Damian_DH 2 жыл бұрын
bro sean how do u bake this type of meshes for game engines? u project the nano mesh into a low poly mesh u extract a normal map, maybe decimating any insight?.
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
Sounds about right. I don't do game res stuff, but that sounds like the way to go alright. Create your low res mesh, unwrap it, then bake the high res onto it. For the flayed edges maybe use smaller cards and project onto them and use alpha maps to cut them out.
@Damian_DH
@Damian_DH 2 жыл бұрын
@@SeanForsythTutorials Sounds like a plan but also a real pain in the A55. Which im bout to try lmao thanks for the reply.
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
@@Damian_DH Let me know how you get on!
@Damian_DH
@Damian_DH 2 жыл бұрын
@@SeanForsythTutorials yea it works like a regular bake u export the low and high(nanomesh) make sure the low is a bit more inflated to catch those details and good to go. I didint decimate anything i went full resolution lol.
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
Good stuff! Thanks for posting to let people know.
@selinzz2985
@selinzz2985 Жыл бұрын
How do you make your MicroPoly creation into a game-ready asset?
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
You'd keep the original low poly mesh and bake the details from the frayed one onto it. As for generating the alpha, unfortunately, I don't do much of that kind of thing, but I'm sure it's possible.
@litelife5671
@litelife5671 3 жыл бұрын
Hi, I do not quite understand how further his retopology and bake with cutouts to low poly
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Yeah, that's a much bigger tutorial, and not one I feel I would take on as I don't do a whole lot of low poly stuff and baking. Sorry!
@cg_community
@cg_community 4 жыл бұрын
кто-то делал на таком плаще развертку?
@SeanForsythTutorials
@SeanForsythTutorials 4 жыл бұрын
Google translate tells me this is: "did someone do a scan on such a raincoat?", so I'm afraid I'm not sure what you were asking. Sorry!
@cg_community
@cg_community 4 жыл бұрын
@@SeanForsythTutorials How do I do UV on this cape?
@SeanForsythTutorials
@SeanForsythTutorials 4 жыл бұрын
Ah, you don't! You'd have to uv the low poly version and then project the details from the high poly onto it.
@cg_community
@cg_community 4 жыл бұрын
@@SeanForsythTutorials a torn edge of clothing will not fit
@SeanForsythTutorials
@SeanForsythTutorials 4 жыл бұрын
@@cg_community Yes, you would have to create an alpha for that to use as a transparency mask.
@2050GO
@2050GO Жыл бұрын
How can you this is not perfect are you kidding me 😅
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
As frayed as it is flawed.
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