amazing!! easy to understand who don't use zbrush that often. thanks u
@SeanForsythTutorials2 жыл бұрын
Glad it was helpful!
@burak_C-j8m3 жыл бұрын
great tutorial thanks.
@SeanForsythTutorials3 жыл бұрын
Thanks for watching!
@AlexPovedaJS2 жыл бұрын
Man I just found out your channel, and your tutorials are amazing I've learned a lot, infinite thanks I rellay admire how much knowledge you have!
@SeanForsythTutorials2 жыл бұрын
That's great, glad you find it useful, and thanks for letting me know!
@supojchamcharoen412 жыл бұрын
Good
@goober75356 ай бұрын
very helpful! thanks for sharing this process
@SeanForsythTutorials6 ай бұрын
No worries, thanks for watching.
@malteleifsson Жыл бұрын
Thank you for this perfect (!) tutorial
@SeanForsythTutorials Жыл бұрын
You're welcome, thanks for watching!
@natalietaranova42863 жыл бұрын
Thank you for the great tutorial!
@SeanForsythTutorials3 жыл бұрын
No problem, thanks for watching.
@GameArtsCafe Жыл бұрын
For games/low poly, I think you should be able to bake it down to a low poly volume mesh with vector displacement and an opacity map from the generated color map as B&W. If applying it as a soft cloth, the internal space would likely need internal supports in key areas -faces to prevent the walls of the volume penetrating each other or rig it with spring joints. Users will have to export specific parameter settings of VDM to be used in specific programs. If you don't know, Zbrush has a VDM Calibration tool that can be used in your animation package to make sure you the export settings are correct.
@dankovich_13 жыл бұрын
Zbrush is amazing! Thank you, i'm subscribe.
@SeanForsythTutorials3 жыл бұрын
Thanks!
@phyohan70483 жыл бұрын
thank you , its cool
@SeanForsythTutorials3 жыл бұрын
You're welcome!
@tlilmiztli3 жыл бұрын
Youre on fire lately! Very cool tutorials man!
@SeanForsythTutorials3 жыл бұрын
Ah cheers, appreciate it!
@kuku62953 жыл бұрын
cool skill !! thank you sir!!
@SeanForsythTutorials3 жыл бұрын
You're welcome, thanks for watching!
@iCamSkiEz3 жыл бұрын
Fantastic demo as usual Sean!
@SeanForsythTutorials3 жыл бұрын
Cheers!
@Michele-ft4qh Жыл бұрын
Thank you thank you thank you thank you!
@SeanForsythTutorials Жыл бұрын
Any time!
@PalmaMultimedia3 жыл бұрын
Just found your channel ~ wish I'd of found it sooner!!! Xlent subbed
@SeanForsythTutorials3 жыл бұрын
Thanks!
@MDksa1232 жыл бұрын
Thank u so much
@SeanForsythTutorials2 жыл бұрын
You're welcome!
@jankarl52693 жыл бұрын
Awesome tutorial! You got any idea how I can bake this into low poly geometry though?
@SeanForsythTutorials3 жыл бұрын
I don't do much of that kind of stuff I'm afraid. Better off asking a games artist. However, you should at least have the base geometry if you keep your dynamic subdiv model, and it "should" be "just" a case of figuring out how to bake that. :)
@jankarl52693 жыл бұрын
@@SeanForsythTutorials alright, thanks!
@bruce45512 жыл бұрын
Hi Sean! I just started using Zbrush, for the patterns created from the micropoly is it possible to turn it into a texture map instead of having these actual geometry? 🙏 Thanks in advance!
@SeanForsythTutorials2 жыл бұрын
That's an interesting challenge. I guess you could take a single plane, apply the Micropoly to it, adapting your scale etc until you're happy, and then Apply your Dynamic subdivs. Then simply snap to a top down view of it and use GrabDoc from the Alpha menu - Transfer rollup, and drag around it to grab it. Then just export that alpha. There won't be colour information, but you'll at least have the pattern in black and white. Hope this helps!
@Sul_Shadw3 жыл бұрын
Or zremesh with adaptive size set to 0
@litelife56713 жыл бұрын
Hi, I do not quite understand how further his retopology and bake with cutouts to low poly
@SeanForsythTutorials3 жыл бұрын
Yeah, that's a much bigger tutorial, and not one I feel I would take on as I don't do a whole lot of low poly stuff and baking. Sorry!
@Damian_DH2 жыл бұрын
bro sean how do u bake this type of meshes for game engines? u project the nano mesh into a low poly mesh u extract a normal map, maybe decimating any insight?.
@SeanForsythTutorials2 жыл бұрын
Sounds about right. I don't do game res stuff, but that sounds like the way to go alright. Create your low res mesh, unwrap it, then bake the high res onto it. For the flayed edges maybe use smaller cards and project onto them and use alpha maps to cut them out.
@Damian_DH2 жыл бұрын
@@SeanForsythTutorials Sounds like a plan but also a real pain in the A55. Which im bout to try lmao thanks for the reply.
@SeanForsythTutorials2 жыл бұрын
@@Damian_DH Let me know how you get on!
@Damian_DH2 жыл бұрын
@@SeanForsythTutorials yea it works like a regular bake u export the low and high(nanomesh) make sure the low is a bit more inflated to catch those details and good to go. I didint decimate anything i went full resolution lol.
@SeanForsythTutorials2 жыл бұрын
Good stuff! Thanks for posting to let people know.
@selinzz2985 Жыл бұрын
How do you make your MicroPoly creation into a game-ready asset?
@SeanForsythTutorials Жыл бұрын
You'd keep the original low poly mesh and bake the details from the frayed one onto it. As for generating the alpha, unfortunately, I don't do much of that kind of thing, but I'm sure it's possible.
@RAVELEY Жыл бұрын
But* The question is how can i export clothing models to Blender or unity. Which format for clothing models I use OBJ format on blender and all of my work gone*.
@SeanForsythTutorials Жыл бұрын
For using this in other software packages, you'd probably want to use a low poly version of this with the details baked into it in diffuse, normal and mask maps. I don't do much of that kind of thing, but I'm sure you'll find other tutorials online. Oh, and OBJ should still work for this, as would FBX, if it isn't, maybe it didn't export fully or correctly?
@maurosk8183 жыл бұрын
this is just awesome! nice and easy explained, already subscribed! this will improve my art pieces for sure man! I'll apply it to my next character sculpt and if you don't mind I could maybe leave you a link to my artstation project or something so you can see the impact your videos have in an artist growing, only if you want though haha no intention to spam, so let me know if it would be fine
@SeanForsythTutorials3 жыл бұрын
Hey Mauro, that sounds great! Please do, I'd love to see it.
@cg_community3 жыл бұрын
кто-то делал на таком плаще развертку?
@SeanForsythTutorials3 жыл бұрын
Google translate tells me this is: "did someone do a scan on such a raincoat?", so I'm afraid I'm not sure what you were asking. Sorry!
@cg_community3 жыл бұрын
@@SeanForsythTutorials How do I do UV on this cape?
@SeanForsythTutorials3 жыл бұрын
Ah, you don't! You'd have to uv the low poly version and then project the details from the high poly onto it.
@cg_community3 жыл бұрын
@@SeanForsythTutorials a torn edge of clothing will not fit
@SeanForsythTutorials3 жыл бұрын
@@cg_community Yes, you would have to create an alpha for that to use as a transparency mask.
@2050GO Жыл бұрын
How can you this is not perfect are you kidding me 😅