well if the wise find nothing , then the ignorant must gain everything. Time to get drunk in the cauldron room.
@willmungas89647 ай бұрын
Based
@dan_remaincalm7 ай бұрын
plus maybe some fungus
@stary_kartofel21377 ай бұрын
And worm blood
@xn85d27 ай бұрын
Drink molut: milk + beer. We get both flasks from the floating temples. Plus it gives you food poisoning in addition to making you drunk for extra foolishness.
@CheshireCad7 ай бұрын
@@dan_remaincalm "OhhhhHHHH no... I sthink this funghus... thish FUNguhs... I sthink it made meee a liiiitle TOOO wise. Time fer smore... smohre PROFOUND absith..." **drinks** **vomits into the cauldron**
@Manahina17 ай бұрын
Just remember, the touch of grass spell doesn't kill you if you go outside instead of spending all day inside the mines.
@CausticWax7 ай бұрын
The devs saying "Get out of the basement, touch grass." 😭
@minddota7 ай бұрын
If eyes have no message it'd be an enormous dick move
@Kaylen_Jakobsen7 ай бұрын
the developers have confirmed that they do, so no worries
@blackheartdistrution7 ай бұрын
@@Kaylen_Jakobsen Unless they're only saying that to keep up the troll and it's all a wild goose chase
@ZorillaMyrid1817 ай бұрын
@@blackheartdistrutionor the message is "lol you wasted your time" or something along those lines
@LordDragox4127 ай бұрын
@@ZorillaMyrid181 SEEKING TRUTH, THE WISE TOUCH GRASS INSTEAD
@farresalt43817 ай бұрын
@@LordDragox412 What a coincidence, they just added a Touch of Grass spell! It must be related to solving every mystery of the game, surely. :D I mean, more than it already is, of course.
@ogpurpledaddy7 ай бұрын
This may be a bit of a essay, but I found some things with the phrase: "Seeking Truth, the wise find, instead it's profound absence" but more specifically "the absence of truth and knowledge" (as I know I heard it somewhere I just can't pinpoint where...) This leads to an 18th century philosopher, David Hume, who created what is known as "theory of custom" or "philosophy of custom". He argues that our belief in causality comes from custom or habit, and not from rational inference or empirical evidence. It's the argument that when observing two event happen, one caused by the other, we infer causality, and not correlation. A more simpler example of this is saying "when it's dark outside, crime rates are always going to be higher!" because some data correlates more crimes happen during night time than day time. When, in fact, it could just be the cause of criminals knowing people are asleep, not it being night. So, this can be just a straight up hint from the devs saying "you thought of some things were caused by others, but you are wrong, they are just correlated events". So, there may be a step along the way of maybe solving the eyes, or another puzzle, where the search is grounded in something we believe to be a causational relation. Oddly enough, Hume's philosophy is that grounded in skepticism. So, as tough as it may seem, perhaps a zero-knowledge rebuild may be needed to solve the eyes again, or at the very least we need more skeptics. lol.
@tylerbichsel19887 ай бұрын
Noita Community: "I've connected the two dots" Noita Devs: "You haven't connected shit" Noita Community: "I've connected them"
@starbit50657 ай бұрын
So if I’m understanding this correctly, if the Cauldron’s contents match the solution to the Cessation cypher, then it could just be a “correlation” in the end rather than one being the solution to the other. Perhaps the whole key to solving the Cessation cypher is actually more common than we realized, and can be used in some way to solve or make progress in some of the other puzzles in the game.
@CheshireCad7 ай бұрын
It could also be the opposite, where the community has ruled out the path to the solution, based on evidence that was actually just the result of bad luck. Such as a bug causing an important clue to not appear every time that someone looked.
@DrEnzyme5 ай бұрын
I'm not sure if this is where you've heard it but the game "Path of Exile" has several boss areas based on the eldritch creatures in the game that sound similar: the "Absence of Value and Meaning," the "Absence of Symmetry and Harmony" and the "Absence of Patience and Wisdom." Path of Exile is known for having references to weird and wonderful things in-game, so those names could have a deeper meaning connected to an external piece of media. Hope this helps!
@apexmoon69125 ай бұрын
I took it as the devs saying to stop looking for the answers in the games code.
@seangiglio7 ай бұрын
I have a feeling the message is just a troll, especially since the “Touch grass” spell is part of the same puzzle. The message is basically saying “You looked for the answer but all you get is nothing.” Edit: Although I do suppose that you could have concluded that touch of grass could have been a useless troll too, but obviously that had a use in the puzzle. So maybe it really is a hint? It’s hard to say.
@azraellie_7 ай бұрын
Yeah I feel like it could have to do with alchemy (irl) being so widely studied and having promised the concept of ascension (apotheosis) but actually being a really *really* in depth misunderstanding of the world around those who practiced it. Basically, this isn't going to lead anywhere, not in its current form. However, consider the influence that alchemy has had on modern day sciences and philosophy. We will be able to *use these tools to find "the answer" *, but the answer isn't going to lead to developing the perfect interplay of the elements, the philosopher's stone, in stead chasing the Magnum Opus will be what gives us the tools to understand that it doesn't actually exist anyway. Data mining. The answer is the ability to data mine. We already have it, the ability to break down and understand the whole of the world of Noita, from the perspective of essentially an omniscient God, and that's all there is. Just my 2 cents as an alchemy nerd.
@ThePhantom45167 ай бұрын
This would be the most obvious and simple conclusion, and with Noita being what it is.. who knows
@calebgulbrandsen25937 ай бұрын
Cessation meaning cease or stop, goes with this theory
@hibikikensaki7 ай бұрын
The use of the word profound makes me think otherwise. If you think of it from the troll angle that doesn't add up because all of this searching has lead to tons and tons things including the literal continued updating of the game. The obvious reading of touch_grass is funny sure but it's not like it doesn't have a use giving us another spell that basically says stop but, just as with touch of grass if we instead push forward with cessation more stuff continues to happen, the gods start looking for us, it's certainly not nothing at all. I just honestly think if the Noita devs wanted there to be nothing there then there wouldn't be more, they clearly are all smart enough to design something that ties it into a nice bow as they don't even have a problem moving old stuff like bringing the skull up into the meatzone.
@Google_Corporation7 ай бұрын
I think it fits very well with the touch of grass spell, lol. Seeking truth, (Trying to solve the puzzle,) The wise, (Noita Cryptographers,) Instead find it's profound absence (instead find an absence of grass lol) It's "profound" because it's ironic. The puzzle literally makes you find "touch of grass," which you are missing. Edit: I'm now realizing this comment is kind of useless, he makes this point in the video already lol
@moroi33977 ай бұрын
The sheer dissonance of skill is insane. There are some alchemists that travel trhough parallel universes, create stars, fool gods, turn everything into gold, kill gods, and I can't even get past the fourth level. Like, I'm in awe. It's such an amazing game.
@ichusagi7 ай бұрын
You get better with practice, knower to be. When I started, the Hisii were a formidable blockade too. Now I venture down the main chambers without an drop of the esoteric for fun to regular success.
@MrTomyCJ7 ай бұрын
tbh I think it's mostly just a tiny knowledge barrier: as soon as you know enough to more or less consistently carry out some way of becoming OP (like killing the boss that gives you the greek letters) then you're already set for the run, you just have to be careful and a little lucky.
@stormsand97 ай бұрын
You should grab some steam workshop mods to smooth your experience slightly, then as you become better you can wean off them if you want.
@hariman77277 ай бұрын
I had to stop the quest for advancement to save my sanity.
@ResinUdongeInaba7 ай бұрын
Everyone starts from somewhere, including the alchemists you speak of. I was once such a wizard that couldn’t travel beyond the third level, but through amassing enough knowledge and experience (i.e. I died a lot, watched tons of guides, tutorials, and spent a huge chunk of time learning about wand crafting and spell interactions), I was able to travel the other worlds, become nigh-immortal, create supernovas, and craft weapons causing quadrillions of damage per second. In short, perseverance, madness, and a genuine thirst of knowledge is all ye need for success.
@piethedye39487 ай бұрын
"seeking knowledge and instead finding absence" This may be a reference to the void liquid we find in the cauldron room
@thaumoking99477 ай бұрын
Or the blank slate behind the cauldron
@smithsmith64027 ай бұрын
Maybe it's a reference to the orbs of knowledge? Like we're supposed to do something with them or avoid them?
@Be0wu1f7 ай бұрын
or its the devs, telling us that thers is no cauldron or eye secret
@tamnker84657 ай бұрын
What if it’s a reference to programming? A Boolean can be true, false, or null. The quote is very specifically worded to talk about an “absence of truth” not a falsehood. So what if something special happens when some condition in the game is just missing?
@zynstein7 ай бұрын
@@Be0wu1f devs already confirmed there's an eye secret
@kaliuresis13267 ай бұрын
The message at the start of the video reads "HELLO I HOPE YOU ARE HAVING A WONDERFULL DAY KEEP LOVING NEVER SURRENDER AND HAPPY NOITING"
@thaumoking99477 ай бұрын
I cant help but think the cypher is pointing to the cauldron and not the other way around The reason? The blank slate behind it For such a detailed background, you would expect to find some lore in glyph form But all those seeking answers only found a blank slate devoid of knowledge, looming over a mysterious cauldron...
@enter13237 ай бұрын
If you have the cauldron room loaded in and THEN activate mods, the slate will disappear. Wiki also says that it has a custom VFX mask so fungal reality shifts wont affect the slate.
@mailcs067 ай бұрын
Plus the cauldron room was added YEARS ago. Presumably before they had any plans to add these temples and this quest
@vincentwilk69187 ай бұрын
@@enter1323 maybe use 3 20 -33 in the cauldron room? I don't know if that was done already
@Teffg7 ай бұрын
@@mailcs06 Didn't one of the devs say that "you shouldn't worry about the cauldron for now" in the past
@mailcs067 ай бұрын
@@Teffg Idk I don't keep up with it that much.
@zeesnuts47327 ай бұрын
Mina: The God's words are too much for us mortals... God: Mimicium - "I repeat..." Touch of Grass - "Go outside..." Cessation - "Stop doing this..."
@Lu-db1uf7 ай бұрын
Just want to say setting 3 20 -33 really does make Noita look a lot nicer than I expected, gives it another layer of ambience that's missing when you've got the brightness and gamma all blown out.
@gustavofinkler12297 ай бұрын
Looks like old Terraria
@roodypies7 ай бұрын
@@gustavofinkler1229Maybe what you said here is an actual hint, let's use a Kammi (the house orb), use 3 20 -33, hold out a "torch" ... and yeah maybe something rolls out from there! Who knows? Could be a Terraria reference in-game, imagine it gave us clues
@borkbork26857 ай бұрын
I refuse to believe the cauldron is useless, I know in my heart its worth something!
@ryanclemons17 ай бұрын
maybe the real cauldron were the friends we made along the way?
@nikoleg_mitrofan7 ай бұрын
It's just an overly sophisticated Hiisi toilet
@justsomeotherguywithamusta68107 ай бұрын
I, too, thought the dark souls pendant meant something. Let it go, child. It's but a futile endeavor. Touch grass
@KINGOFTHESPARKS7556 ай бұрын
I feel like someone should try creating a sun there
@sir_cabbage11705 ай бұрын
we need to make a white gilgamesh in it
@H00st0n7 ай бұрын
in order to solve the Eye Puzzle we're just going to have to wait several hundred years for a solar flare to bit flip the location of Dwayne's "home spot" to the cauldron, just as the developers intended
@tomsterbg81302 ай бұрын
Too bad Lead covers were invented
@JaimeKibnt7 ай бұрын
Every eye location has a pair in a parallel world right, except one? Maybe that's the absence and we have to ceded from existence there, or maybe there's hidden glyphs in that location or something.
@Rhino10047 ай бұрын
I really like this theory. My money is betting on 33 orb Kolmi being brought to the 10th eye location to unlock the key to the cipher.
@ChaoticNeutralMatt6 ай бұрын
It is an interesting thing to note at least.
@thetriumphantspoon31217 ай бұрын
"Profound" etymologically means "toward the bottom." Fits with the big arrow.
@meeb_consumer7 ай бұрын
So what you're saying is to go up from the desert tower
@christopherthompson54006 ай бұрын
please tell me more cool etymological facts!
@ChaoticNeutralMatt6 ай бұрын
@@meeb_consumer I mean, whatever works tbh
@UOAPlays6 ай бұрын
The other day, I stumbled upon Kivi without knowing anything about this quest. I didn't bother with him at the moment, but later on I came back and he wasn't in his spawn location. He had gotten outside, and when I found him again, he just kinda slowly followed me around. I lured him all the way into the mines before moving on to something else. I wonder if my game was glitched, because it sounds like Kivi isn't supposed to be able to navigate around like that. If I had seen this video beforehand, I would've tried bringing him to the cauldron.
@FadeRadio17 ай бұрын
Another thing I've noticed: The downward arrow doesn't seem to be pointed at either the nullifying alter OR mecha Kolmi, rather, it seems to be slightly too far to the left for that. Why though? If it was pointing at either of those things, they could have just put the tower slightly further to the right. Rather, it SEEMS to be pointing at that weird rectangle of dirt just below the nullifying alter. That's at least the ONLY thing that seems to be directly in the path of the arrow that's of note. It is an odd little patch of dirt too. Like, both the biomes it borders on kinda just go around it on both sides. Why is it there? What purpose does that patch of dirt serve? Before this we could easily chalk it up to just wonky worldgen decisions, but now it's very clearly a thing to investigate.
@Pistolsatsean3 ай бұрын
I wonder if anyone has tried turning it into grass?
@SnapskiMusic6 ай бұрын
Is it at all possible to cause Cessation to cast upon another entity? The rock boss having a relationship to player ghosts invokes a curiosity about the "Realm of no realms."
@Jonas_FoxАй бұрын
I'd love to see a series that just does a deep dive on each spell and all the ways it can be used, abused, and fits into the wider world. Thanks for all you do.
@seelcudoom17 ай бұрын
the absence of truth is lies, which is the name of the very rare spell refresher mimic, which if you had to do something with that would explain why noones figured it out, its not a common enemy and would be extremely difficult for use in testing the other option, which do to the noita devs being what they are i am not discounting, is "bullshit" aka something to do with the Kakkakikkare
@sligmasta17 ай бұрын
the absence of truth is ambiguity, the opposite of truth is lies.
@Balorng6 ай бұрын
@@sligmasta1absence of truth is either ignorance or fiction, which is "Not even wrong", to quote Pauli. So are all our values, which are somewhat arbitrary modifiers of sensory input in our internal model of the world, by the way.
@superlad66847 ай бұрын
I think what the message means is "you're overthinking it" because I just don't see a reason why they would a) even put the cauldron into the game loooong before the cessation puzzle was even added and b) give hints about there being a meaning to the eye and cauldron puzzles. Like you said, Noita devs love to troll us, but I don't think they'd let people actually waste their time on something for more than a month or two before saying its used in a future puzzle or just saying it has no use yet. It just doesn't make sense why they'd add it way before the cessation puzzle.
@FadeRadio17 ай бұрын
I think it's multi-layered. I do think that that is the surface level message (after all, they literally added a 'touch of grass' spell in the same update), but there clearly IS mysteries yet unsolved with these things. I think it's meant as a deeper hint that on surface level is also saying we're overthinking certain things. You are right though, I don't think that the eye/cauldron puzzles would just be things that were in the game way WAY before they puzzle they were meant to be a part of was actually added. I think this is an extra hint to try to steer us in the right direction, but I think the puzzle must be something we could have theoretically solved way back when the eyes and cauldron were first added. Whatever the 'absence of truth' means as a hint must have to do with things that have been in the game for a good while now.
@jonathanshor28937 ай бұрын
I thought the devs had said the cauldron puzzle may not be fully in the game/solvable yet, a couple years ago? Maybe this update was long planned, but had to be dropped unfinished at release time, but the cauldron was already in?
@Survindleeeeee7 ай бұрын
have we already tried to escape with Sampo in realm of no realm? one of Sampo names is true knowledge, so it will be kinda abscense of truth?))
@PlusSizedAndMinusBrained6 ай бұрын
You might be onto something. Wait, do we know what happens if we trigger the Greed Ending while the Cessation spell is active? Wouldn't it be possible to avoid dying while the entire world is turned into gold?
@Hawkerra6 ай бұрын
@PlusSizedAndMinusBrained I've survived the world turning to gold before. You just fall forever. Nothing special there.
@sh0tgun9507 ай бұрын
Hold on. If the first 30 days of the year gives us that message through the cauldron, what else could it possibly tell us? What about days 31-60 of the year, and so forth? It could be telling us something, day by day, one bit at a time throughout the whole year.
@rifflerunderhill70067 ай бұрын
Or specifically the months corresponding to events in game, isn't there some weird holiday event that you get one shot a year at accessing?
@boulderingbadger61797 ай бұрын
@@rifflerunderhill7006 I know the tree room with the music notes, offers you ability to edit wands during xmas.
@Ookamisieshin7 ай бұрын
So if I understand correctly, the cauldron is either full of void liquid or it is not. This can be used to create a binary string. The first 30 days form the binary string that acts as the key to this cipher. I'm sure someone has compiled the void cauldron bits for every day of the year by now. Someone should try using each 30 bit increment as a key for this cipher as a start and roll through them one at a time. Wouldn't be too hard to program, I imagine.
@BattleSpew7 ай бұрын
I think the cauldron repeats its 30-day cycle after that, and resets at Jan 1 again (so the 5 or 6 leftover days don't break the pattern).
@andrewstraub39407 ай бұрын
"Seeking truth, the wise find in itstead its profound absense" In Noita, the Gods (devs) want you to defeat kolmi and end the game by turning the world to gold; the more the noita deviate from this path, the more Gods (or in some cases, the magical creatures/machines that intend to stop you from breaking the world) smite them with their divine wrath (which is how we get alternate endings). In this sense, this secret is telling the noita that they have become "wise" by seeking truth, only to realize that the truth they seek is an illusion, absent, and open to interpretation. I believe that if you win the game the normal way, then use this spell to become absent right before before the work turns you to gold, there must be something that changes... as above, so below.
@Relikia255 ай бұрын
Has someone even tried to use the spell at the end of the game?
@1WolfFan4 ай бұрын
I mean... if you void out for... what'd he say for the message, about 40 seconds... is that long enough for the turning everything to gold, trigger to stop triggering.
@abbyofgenderpronouns4 ай бұрын
@@1WolfFan only one way to find out
@day1emma3 ай бұрын
Here's the problem though, you can't use your wands when the world is turning nto gold.
@abbyofgenderpronouns3 ай бұрын
@@day1emma just lock in idk
@MorganSaph7 ай бұрын
I thought the phrase was talking about the 34th orb. They get referred to as the truth and knowledge iirc. So maybe the arrow is indicating something needed for getting it legitimately.
@enxorbyte7 ай бұрын
with this new bit of info i think the devs might be saying "youre all thinking way too complicated with the eyes maybe do an easier approach" because the wise tend to overthink sometimes and maybe its the case here so maybe look at it from a different angle and the solution might be obvious
@QwertyChavez7 ай бұрын
has anyone tried literally just making their character look around in that exact pattern yet? Like maybe you just have to stand in a certain spot and then move your mouse according to the eyes' directions
@infinitesimalphilip14707 ай бұрын
@@QwertyChavez Yes, that’s been tried.
@rdevan32457 ай бұрын
Problem is, people have already tried a lot of simple stuff. It might just be something obscure (and straightforward) but I'd be surprised if that were the case
@nateleavy51897 ай бұрын
@@infinitesimalphilip1470I assume it’s been tried while holding the cursed eye thing? And while fungal shifted?
@springtrap_66pg667 ай бұрын
correct
@lordmagorius40916 ай бұрын
When I look at the comment section under this video and see all the thoughts people have on this. I really like to imagine a some sort of arcane debate hall where all the wizards and witches furiously shout over each other all different theories about what could this possibly mean.
@OwDaOm7 ай бұрын
Has anyone attempted bringing the rock to the avarice diamond? That's the only place I can think of where you have to lead an NPC to gain a reward.
@chaosincarnate73046 ай бұрын
Have they tried the Mountain Altar?
@FuryForged7 ай бұрын
Thanks for watching. Now? The Eyes?? Here, check these out: Full Document about Cessation▸docs.google.com/document/d/1RV3LuzNrInKy0yh5D0g-8K__t39qInl5Ghrtv-Nd0cI/ Kaliuresis's fun "text to cessation" tool ▸ kaliuresis.github.io/cessation_generator/
@TERTUISME7 ай бұрын
build the sun on dwaynes temple
@roodypies7 ай бұрын
How do i know what sort of solutions or attempts, to solve most of the puzzles, have been made OTHER than decryption? Like mostly in-game interactions with the world itself, like the alchemy, like filling rooms with liquids or what not? Also i always thought about the cauldron room in another way, maybe if we filled it all, instead of the cauldron itself, with liquid, then perhaps the blank slate behind the cauldron would display at least something? Idk how deep all of you are into the hands of Noita, but tbh I want in too, as soon as i get better at it Lmao
@hefromabove7 ай бұрын
Is there a resource where we can see the methods that were already used to attempt solving these puzzles? I'm fairly new to the game and haven't delved too deep into the lore, quests, or puzzles yet. I do have a few ideas, like has anyone tried taking the tablets to the nullifying alter or putting them in the cauldron? Love your videos btw.
@daripher7 ай бұрын
Profound might also mean "deep", so the arrow could be connected to the message since it's pointing downwards.
@paladingb40277 ай бұрын
Maybe hallucination eyes after fungus is key?
@AliasGaming06 ай бұрын
I had made it all the way to the gamma stuff all on my own but I guess my monitor didn't give me the right brightness to see the stuff in the background. This is super cool. Thanks for filling in the remaining blanks Fury.
@QueenSylphie6 ай бұрын
Tbh your monitor might not be the issue lol. This shit is just hard as hell to see for everyone. Moving it into a picture editor is just way easier.
@ham84267 ай бұрын
I'm curious if anyone has tried to get the wand collector or any other non-player entity to use a cessation wand.
@tetsuoumezawa58337 ай бұрын
we have; they don't
@FadeRadio17 ай бұрын
While on the surface it may sound like a "lol get trolled" level message, it seems much deeper than that. The 'absence of truth' is important clearly. We can take that literally and take it to mean we need to do something with zero orbs of true knowledge, but maybe that's just the start. Consider deeply what the word 'truth' means in this context. They could have used the word 'knowledge' instead, but they specifically use the word "truth". What is the absence of Truth? Fiction? Lies? What else in the game might we apply this logic to? What other aspects would be considered 'seeking truth'? Perhaps there are elements of the game we have to consider as 'untrue' or outright lies/falsehoods. Also another thing to consider: The rock boss reminds me a lot of the "final" boss of the game, Kolmi. They are both intrinsically linked to the player character: The rock being a mirror of us, and Kolmi getting stronger as we gain more knowledge. What if the rock is our 'opposite': ie, a 'negative' version of us in a way. Perhaps we got the rock to somehow collect an orb of true knowledge it may count as 'negative true knowledge' or 'false knowledge' for us. Just spitballing there. Hell, maybe we can only move the rock away from it's room when we are absent from the world. Dunno HOW the hell we'd move it any real distance while we're stuck in the shadow realm, but it's possible. Also, the word 'absence' really just makes my head spin with thoughts of of that 'The gods can't find you' text. I'm almost certain that new spell has something much MUCH deeper to it than just a way to beat the rock boss. Perhaps it's literally saying that to find the Truth we seek, we need to be absent in some way. Mostly what I assume is the most obvious hint though is that we need to do SOMETHING with hallucinogens. When I think of 'un-true', I think of hallucinations. That would be the most literal form of falsehood I could see being at play here. Problem with that idea, is that we've already tried just about EVERYTHING we can think of with the hallucination mechanic, and we've yet to turn up anything noteworthy in that regard.
@calebgulbrandsen25937 ай бұрын
Interestingly the cauldron binary string was already observed by he community and then this update was added so the fact it was the key could be the devs using that information after it qaa discovered rather than it being the plan all long and with the spells added being touch of grass(go touch grass) and cessation(cease stop). Could just be that there is nothing to the cauldron would I am not a fan of
@psilynt16 ай бұрын
This makes the most sense, given how obscurely hard it is to find the slight graphical change to see the cipher in the first place. Not only that, but you have to use an ASCII table. There's no way they'd put modern day computing standards into their game as anything other than a dead-end easter egg. Expecting players to use ASCII to solve something in-game is too much of an ask.
@TrappedInDeep7 ай бұрын
The Noita devs are going to just troll the entire puzzle solving community into enlightment
@LordDragox4127 ай бұрын
Noita community would literally finish an advanced course in cryptography and work for triple letter agencies for years rather than admit defeat.
@FadeRadio17 ай бұрын
@@LordDragox412 The game is truly the modern day quest for the Magnum Opus. We will all spend our lives dedicated to the acquisition of this knowledge regardless of how long it will take, or how impossible it may be. It's like a direct parallel of the oldschool alchemists irl.
@toonsandwich42847 ай бұрын
Touch grass spell while using the Cessation while at the eye locations? Touch grass on the cauldron? Touch grass on everything just to be sure
@jeezuhskriste57597 ай бұрын
Send the devs a video of you touching grass IRL
@Volvary7 ай бұрын
@@jeezuhskriste5759 What is this? Ben Drowned? I'll send the dev a video of playing the Song of Healing see if that changes anything
@torgeirhansen14347 ай бұрын
Touch grass from orbit, it's the only way to be sure
@LordDragox4127 ай бұрын
@@Volvary It will change the dev's opinion of you, based on how well you have played the Song of Healing.
@crablord84996 ай бұрын
@@VolvaryI haven’t seen anyone mention Ben Drowned in a very long while.
@TheTwober7 ай бұрын
Abscense clearly hints to the Cessation spell. Using it on the long timer that makes the gods look for you in the right place should trigger something. Now the big question is just: where is the right place?
@Hextator7 ай бұрын
Eyes usually do a lot of looking. Why not do it in front of the eyes?
@XenozanXiandor7 ай бұрын
Cauldron room maybe?
@denjamin26337 ай бұрын
The blank slate, a place with a profound lack of knowledge, with the 3, 20, -33 settings active.
@TheTwober7 ай бұрын
Been thinking a bit more about it: it is strange how the spell makes you disappear if you lower the duration. This is unexpected but certainly intended. Also it does not make you disappear, it moves you a realm called the "no realm" which is certainly a hint that there is _something_ there, not just nothing. That makes me wonder if you can somehow reverse the effect, as in: pulling something out of that "no realm" to the real world. So my course of action would be to figure out if you can somehow influence the Cessation effect, as in ending it earlier or pulling the player back out of the "no realm" intentionally. If you can do that, then the next obvious step would be to figure out what else you can pull out of that "no realm".
@Exneph7 ай бұрын
Going out on a limb; look at the icon for the Cessation spell, and then the watchtower.
@bims_der7 ай бұрын
I think Its telling us that it is more simple than we think and that we are overthinking things ''Seeking truth, The wise find instead it's profound absence'' which suggest that the foolish can find it.
@derram0k7 ай бұрын
Man, that sentence just convinces me that my cauldron theory might be right, but at the same time gives me other ideas as well. It might not be saying there is no truth. I'm reading it as saying there is something missing from the world that should be very, very easy to see. My cauldron theory is that the cauldron will be used to not only create the 13th orb, but also Mina's own emerald tablet and a new Orb Room. The room's location being up in the Work, to mirror the Hell Orb location. There is a spot already there for an orb room, it just doesn't generate. As above, so below, but that lack of an Orb Room is a PROFOUND ABSENCE. The other thing that came to mind, is actually in the opposite direction of that arrow. The empty area bordered by EDR, clearly a spot for an entire biome to go but it's just... absent.
@Malkovith27 ай бұрын
Kivi is only bound within the Y axis. It can be moved side to side.
@888legends7 ай бұрын
Well just wanted to say something I noticed was the sky temples where u get cessation and fill a bowl with ominous liquid, exist in hell. Idk maybe ill try to fill it one day but someone else should if u want it done soon. Also for me trying to get a run going after afresh wipe of the game has me convinced that might be the way the game wants to be played. Idk the whole thing is making me a very crazy person it feels but I hope lots of people try lots of things to figure out this void connection with everything.
@Dtgr6 ай бұрын
Noticed that in my latest run. Filled it with sea of mimicium that turned into ominous liquid. Nothing happened.
@888legends6 ай бұрын
damn. Wel thanks for the effort
@Armameteus7 ай бұрын
Even if it was a troll, we still got Mimicium out of it, so that's pretty great.
@KaceyTime7 ай бұрын
I'm sure others have found the wording "The absence of truth" interesting. A first thought I had was "Lies" being the absence of truth, but I think there's a lot of potential intrigue to draw from there. An absence of truth not necessarily being something Intentional or malicious. Ignorance is another interesting word that comes to mind. Lots of fun stuff to think on from just one passage, and I'm excited to see what folks theorize.
@hellspawn32002 ай бұрын
@@KaceyTime The absence of truth would most likely be uncertainty.
@johnmcwick17 ай бұрын
I’m not an expert, but I’ve read and studied the book of proverbs in the Bible near daily for a few years now I would have read that clue to it as “A wiseman who seeks truth doesn’t look for it out right, but seeks the absence of truth instead” Also the nullifying spell makes you absent from the game, perhaps something happens if you make your self absent in a certain area in search for truth? I’m also new to Noita by a week or so, so I’m not sure how everything works quite yet.
@johnmcwick17 ай бұрын
Could it be a combination of spells used? Because I found a wand that didn’t act like it should have. Once I pulled a spell out it worked normal. I also got a “The gods are impressed” tag after nearly dying to said wand.
@MrFelixFB7 ай бұрын
@@johnmcwick1 check the wiki for infinite lifetime spells or infiniwisps, thats what that message means
@mailcs067 ай бұрын
@johnmcwick1 Well, “The gods are impressed” means you made an infinite lifetime spell.
@johnmcwick17 ай бұрын
@@mailcs06 interesting! I thought it was a glitch because it was the tripe shot lightning spell and there was a ball left. Didn’t do anything or float around but it was neat regardless
@Zuzecha7 ай бұрын
merriam-webster defines profound 2 ways the first definition has these: 1a: having intellectual depth and insight 1b: difficult to ">fathom
@blackheartdistrution7 ай бұрын
Do you think the nullification alter has a secret? Like, what if you need to nullify the right set of perks. Seeking truth the wise find it's absence. Are there any perks that are specifically referred to as/refer to knowledge? Truth might also be referring to the orbs of true knowledge. The orbs get renamed to familiar knowledge after you collect them, so what if the answer lies on a save with no orbs collected? A save with no truth
@savannaha50384 ай бұрын
this title would make a kickass metal song/album name
@gamedestroyer30705 ай бұрын
I wonder how many days it would take an immortal human who is concealed from the outside world to 100% finish Noita and all its secrets (given that he cant go mad lol).
@meowman60437 ай бұрын
The phrase "SEEKING TRUTH, THE WISE INSTEAD FIND ITS PROFOUND ABSENCE" is self fulfilling. The wise (us) found the truth (the plain text) which is seemingly meaningless.
@meowman60437 ай бұрын
@@firstnamelastname6601 Oh I'm not saying the Cauldron is meaningless. In fact I do believe that this Cessation questline in some way hints toward how to solve the Cauldron, I'm just saying that I believe this is the end of specifically this cipher.
@MaybeBlackMesa7 ай бұрын
This reminds me a bit of the first Crack the Clue in Oldschool Runescape. So many insane theories came from the tips released by the devs, so many things were tried, and after a year it was the simplest thing ever.
@ruki254 ай бұрын
I think it's a convoluted way of telling us to take care of ourselves. Don't Kill yourself Touch Grass Get Sunlight Take care of your mind with puzzles Take care of your eyesight Maybe it's ok to not find any other hidden meaning. The wise seeking knowledge and instead finding absence might mean that in the pursuit of knowing everything we will find ourselves with no goal to do next. Once we figure out everything about Noita, we will cease to have it. May all of your dreams, but one, come true?
@sebastiansanfunas46747 ай бұрын
Maybe the “seeking truth” is referring to “learning”, acquiring “knowledge”. The wise find it’s profound absence might mean that you won’t find more “knowledge” by continuing to look for… My take is that this means the eyes won’t reveal the secret for the 34th orb! And neither would the Cauldron, the 34th orb is just a WIP for some unimplemented quest as of yet.
@FadeRadio17 ай бұрын
I don't believe that they would have already added the achievement pillar and necklace accessory to the game so early if it was literally just a WIP for something that would come later. The Noita devs are too esoteric for that. Though it may well be the case that NEITHER of these mysteries are the way to find the 34th orb, and this is the hint that we're assuming all these mysteries are related, rather than entirely separate mysteries.
@AbsolutelyPlasmadic7 ай бұрын
Have we tried using every set of 30 digits from the cauldron as a key? Like i know all the digits from january match with the key that was found for the cessation cypher, but what if we used different keys to try and solve it? Is there a correct set of 30 digits from the cauldron that may be some sort of key for the eyes puzzle? Was the key that was found only a hint that we were on the right track and this could be a nudge in the right direction? I believe the cauldron is going to give us a key to something, but we might need to find a hint somewhere in the game that gives us two dates to work with. I dont think the cauldron had no purpose, i just think that the purpose hasnt been made clear to us until this point.
@Nodjia7 ай бұрын
Here's a question, is there any way to move perks? Like physically drag them somewhere? I ask because I have limited knowledge, and it was pointed out to me that the cauldron is apparently referenced as being related to permanence, but doesn't directly appear related to keeping something like fluid as a constant when a shift is applied. Additionally, I don't believe the nolla altar to be a "gift" to remove perks people don't want, it is a mechanic for something deeper in the lore somehow. And thus I am curious if perks can be moved from that altar to the nearby cauldron. I have no idea if anyone has tried this or if perhaps there is a link between cleansing our character of these perks (or duplicating them as the devs seem to imply they expected us to find out). How many true-sight do we need before we truly see?
@Rhino10047 ай бұрын
People have already tried the Leggy Mimic plus a reroll machine. That mimic drops a perk anywhere in the world where it dies.
@CorruptedMaterial7 ай бұрын
I feel like the cauldron just being a cypher for a puzzle that wasn't even there back then would be really REALLY underwhelming and disappointing
@xn85d27 ай бұрын
My hunch is that the recent additions are help to find the solution to the cauldron or maybe the eyes. One puzzle gives a key which is meaningless by itself (except to solve its own code) but happens to correspond to the cauldron. So, what has been added? 1. Mimicium - a liquid allowing you to copy other liquids. Mimicium means you can attain sufficient amounts to fill the cauldron with liquids that would otherwise be rare. 2. Summon Fish spell - allows you to summon fish. Maybe placing a fish in the cauldron alongside a particular liquid has an effect. 3. Touch of Gold? - a spell allowing you to attain an otherwise rare liquid easily. Maybe just for the Touch of Grass combo, but then again, urine has been an in-game liquid for a long time. 4. Milk flask - again, hard to get hold of normally, but can become 'endless' thanks to Mimicium. 5. Beer flask - again, hard to get hold of normally. 6. Sea of swamp - gets you another liquid, although this might just be for the MoM kill with the mythology connection to Väinämöinen who nearly drowned Joukahainen in the swamp. The cauldron generates different versions on different days. My guess is that when you use the right liquid on the right day, with a fish inside, that's when it activates. As @ji_ji pointed out in the comments, if the wise find absence, then the foolish may find something. Absence of truth is the background slate in the cauldron room, so getting drunk in there sounds like a good test.
@CongaYT7 ай бұрын
I was ready to have this be unsolved for the next 3 years, I'm surprised we actually pieced together one of Nolla's ciphers Well done Randomiser
@goobaloo4143 ай бұрын
does anyone know the name of the music track used throughout this video? its so hauntingly creepy and mysterious
@sapatanque58816 ай бұрын
I never played played noita before (because of lack of specs in my pc) but been hooked to the eye puzzle on your channel since the beginning. Hope it gets solved
@Vito95mc7 ай бұрын
Maybe the binary from the cauldron is useful for the eyes puzzle and this puzzle. It's just that we hadn't applied that binary to a meaningful way onto the eyes so they added a more obvious way to get that binary key.
@Samtheman9026 ай бұрын
Absence seems to point to the nullifying alter as well along with the void liquid in the cauldron
@Bartio18127 ай бұрын
For bringing the rock boss, to the altar, would it not be possible to use a teleport wand with a delayed homebringer bolt?
@tfairfield427 ай бұрын
Very exciting times for the cryptologists on Noita!
@moosemeesen31747 ай бұрын
Clearly, as in Hegelian dialectics the negation of truth is not the same as its absence, but the negation of negation is, it then follows that for the eyes there is a cipher with many possible solutions but the real information is hidden within few ones we know do not work and for sure are intended as such. Also if you plug in the eye code as eye states machine code for the vertical, horizontal A B and Start inputs of a breadboarded ps4 controller it's interpreted as the Konami Code
@1WolfFan4 ай бұрын
Just a link to the Konami Code could, in itself, BE the entire message the eyes represent. Might not even be a grand puzzle. But just be a 'nerdy' gaming reference in a game. Thanks to this comment, if ever it is solved that way, I won't be surprised, nor disappointed.
@outtaplace16987 ай бұрын
Its crazy to think the cauldron could be just a binary key this whole time. If so id be slightly disappointed. At least we still have the eyes, and Noita will never lose it's magic and mystery for me. Keep up the good work Fury.
@RedRiotRoss7 ай бұрын
Good thing i did it in my head
@bag17287 ай бұрын
Imagine if the eyes tell us the date of when Väinämöinen gets added to noita. still wondering where he is.
@xlhooka6667 ай бұрын
I really dont think that the Eyes and the cessation ARG are related, except in the sense that they are both cypher based ARGs. If anything, i think this lends legitimacy to the eyes solvability, at least in terms of their message. A stretch if a relationship i think, would be the fact that one "set" of eyes is not a set, i.e. the eyes with no match in a parallel world, i.e. finding "an absence" I do believe the cauldron is connected. I think the binary discovery proves that. The entire cessation quest is alchemy related. The big empty tablet at the cauldron is far more readable as a metaphor for "profound absence". A big empty truth. While i dont know where to go from here, i dont believe this is the final solution to the cauldron/cessation quest... "nothing", that is. In regards to the arrow, i think it points to the big pile of diamond and sand directly below it. Why? Idk. But both mecha kolmi and perk altar are widely known community facts. We all know about those things already. There is potential in the perk altar tho. You can perk dupe with cessation, so that is something. As far as the kivi boss, im curious about somehow using mage stones around him. Theres also the fact that the ghosts spawn in a formation identical to the alchemical symbol for Oil
@wyrdplae85867 ай бұрын
Someone in the comments said "the spells added being touch of grass(go touch grass) and cessation(cease stop). " suggesting that the devs are just saying we need to stop looking. And the only reason to do that is if all the mysteries have indeed been solved. So my question is this: Is there a mystery that we have already solved, that the eye code could have been the answer for, we just didn't realise? I understand that when looking for answers to it, one of the places that may not have been looked is at what we already solved. So maybe it was missed? Just seems like given the names of the spells and the statement in the cypher that the devs really do seem to be saying, stop looking.
@1WolfFan4 ай бұрын
I could see this. We as a community know a LOT of things. Maybe we found the solution to the eyes AGES ago, but just can't figure out the actual connection WITH the eyes. In that we sort of already have the answer, but don't know the question. Like basic algebra. ;) Heck, eyes could just be a way to tell us how many farlands you can go before the world poops out.
@novaticterra8387 ай бұрын
yummy absence 🤤
@Phaith_ofc7 ай бұрын
This message doesn't seem like an end. I think it's a hint towards something else that might not even exist yet (like the cauldron)
@Crust_Crease7 ай бұрын
I think it likely the key for the eyes is in the game if the key for this was in the game for so long. Or maybe it'll be added eventually. Another thought I had is that the holy mountains teleport you with teleportatium inside an eye. Is that important to the eyes? Do we need to teleport in specific directions and or places?
@FadeRadio17 ай бұрын
I.... Wait, has anybody ever literally just taken the teleport bolt spell and tried to teleport in the different directions the eyes are looking one after the other? What if it's literally NOT a cipher, but meant to be input like an oldschool 'cheat code'? To that end, even if it's not that (as I don't really know how we'd interpret the 'centered' eye glyph in the teleporting idea), it may just be that we're trying to find a message in something that's literally just supposed to be the input code of something.
@Mylexsi3 ай бұрын
the "profound" absence of truth implies to me that we should be looking for something that SHOULD be there, but isn't. What is missing from noita's world that, by its internal laws and logic, should exist? Something along the track of finding at least where something should be, and dispelling an ongoing Cessation spell that was cast there. Or something to that effect. It would also parellel quite beautifully with the method of finding the cipher; removing yourself from the world such that the gods, seeking you, instead find your profound absence
@MatthewKelley-mq4ce2 ай бұрын
That's actually a really interesting lens to look at this with.
@Contextallion7 ай бұрын
that was fast
@SneakingMOUSE7 ай бұрын
I think the eyes are a message about how the fun in solving a mystery is more of a reward than finding the "truth".
@godmode3377 ай бұрын
imagine if the whole eyes thing means absolutely nothing at all
@kuuluna7 ай бұрын
I like that the developers and the noita community is playing mind games with each other
@BrooklyKnight6 ай бұрын
I mean doesn't that imply there's a lie about something then? After all, I think most would draw the conclusion that the absence of truth is a lie.
@paulv87737 ай бұрын
This is reminding me of that Spider-Man Homecoming end credits scene where Captain America talks about the virtues of patience.
@meeb_consumer7 ай бұрын
Say, that weird glyph on the wall revealed by messing with the brightness looks a lot like the Recovery Crystal in Desert Chasm...
@DonYagamoth4 ай бұрын
I find these secrets profoundly fascinating, yet I'm happy to not participate in the search of truth/knowledge myself, because it feels like the ones trying to solve these myseteries are left to just throw everything at a wall to see if it sticks, with a high chance of the thing that should stick not actually doing so But, I'm happy to see these kinds of videos breaking them down :)
@GornkJhonas3 ай бұрын
Just a thought, but doesn't the nullifying alter have a short delay before it activates? If you used the new spell to go to the realm of no realm (i can't remember it's name) in that time, would the nullifying alter still be able to remove your perks? Maybe something worth trying for anyone better at the game than me.
@TabooRetka7017 ай бұрын
Maybe the watchtower arrow is pointing to the spatial awareness perk?
@ywl25877 ай бұрын
And maybe dropping it with the nullifying altar yields something else?
@maudley7 ай бұрын
I like the idea of finding a way to take Dwayne to the nullifying altar
@tamnker84657 ай бұрын
Maybe that message means that we are too focused on the eyes. That we can’t put the pieces together because we don’t have all the pieces. “Seeking truth, the wise find instead its profound absence” Hold on. Programming stuff? Booleans can be true, false, or null. Are they saying that something literally not being there would trigger something? This seems to be very specifically worded to refer to an absence of truth, rather than something being false. Do you think the devs would go as far as having people edit the game data to find a secret? What if you set the literal data for the liquid in the cauldron to null?
@captnduck7 ай бұрын
I highly doubt they would put something in that you can only get by editing the gamefiles. But, Null and Void, well those are pretty similar. Maybe something has to be done at the cauldron when there isnt any void liquid?
@racimlongou51786 ай бұрын
I love when FuryForged covers me with his toxic sludge
@CipherTheSniper7 ай бұрын
The eyes puzzle solution is just going tk be that one jaden smith quote "Real eyes, Realize, real lies"
@WanderSeth7 ай бұрын
Can’t wait for the eyes to eventually be translated to “Took you long enough. Sorry, nothing.”
@Dindonmasker7 ай бұрын
I had no idea where the nullifying alter was or that mecha kolmi was down there and i just hit 1000hrs of playtime...
@Audiophillie7 ай бұрын
Is there any chance that there's another key to use in the cypher? Like perhaps another message is encoded, and the message we have now is just the first level, the "easy" answer to get?
@nyoomba6 ай бұрын
I feel like the solution of the cipher is saying that not everything has a hidden meaning. Sometimes there is a profound absence, or rather an absence of the profound. Sometimes the truth is simple, like the cauldron itself that the fan base obsessed over for ages only to find it was merely to provide a key. A subtle message from the developers to not delve too deeply where no secrets might exist perhaps?
@enzobigodeiro6517 ай бұрын
I just can't (don't want to) believe that the cauldron is merely there to give tje code, it would make no sense foor the devs to hide it under so many layers (dont show up with mods enabled, the chunk of it is genereted by a cryptographed function etc) and it just be a a code to this, there gotta be something specific to be done and the cauldron will react to it, i hope, at least
@Samtheman9026 ай бұрын
The wise man seeks wisdom, but fools search for fools
@marlysalt7 ай бұрын
If it isn't a tease, then it might be a 'logless' and orbless thing. Like, first run before you gain knowledge on death and without orbs thing.
@classyname427 ай бұрын
"Is it possible to even get *him* there? or *it* there? *He's* just a rock." lol
@Hextator7 ай бұрын
soooo we just not gonna talk about how the tower arrow points at the new meat realm AND the area where tiny spawns...?
@snekgregory7 ай бұрын
Lets go, I was hoping this was going to be solved
@1WolfFan4 ай бұрын
The translation I'm getting from their quest they added here? "Y'all thinking WAY to hard on this. Go back to when the cauldron was just basic binary. Look at you, you went through an entirely different track through this admittedly smallish quest (compared to sun and moon)" and cryptographed the whole thing... JUST to find a code you already had if you just looked at the basics you already had available." Implying that the eyes aren't really as complex as we all think. Someone below said "if you plug in the eye code as eye states machine code for the vertical, horizontal A B and Start inputs of a breadboarded ps4 controller it's interpreted as the Konami Code". Which would mean, it's just a reference to a well-known gaming thing, but done in a more complex way... (but I can't tell if it was legit answer, or just being a little facetious, text is hard to translate sometimes) And someone else mentioned that we may have already found the 'solution' to the eyes, but don't know that it IS the solution to the eyes, because we haven't made the right connection yet. One example I can think of, would be the eyes somehow point us to The Friend Room, but we already have LONG known about it in the community. Not saying that that IS the answer, but it's an example. But seeing how we DO know the eyes were encrypted BEFORE being put in the game, it probably doesn't point to any randomly located items in the game, but it could point to static items. - PS: Or they're just saying, "You guys are making a huge deal out of this, and are going to be SO disappointed when you actually figure it out. Won't have been worth all the hype." - As in, it's probably just "Hello World" or something stupid-basic, and we're thinking it's some game-cracking code that'll break the game. - *Childish sarcastic voice* "HELLO! We've ALREADY cracked this game WIDE open. what more do we WANT? LOL PPS: Maybe the whole kivi-boss is literally telling us that we're killing ourselves, and while the ambition is admirable (cue the book that talks about sacrificing yourself) how many hours and and hours, weeks and years, of our collective lives as a community have we expended on this one set of puzzles? Sleepless nights, brains working overtime, exhausting ourselves to try and figure this thing out. Many people have already said it, some of you guys (note the change from 'we' to 'you' as I'm not smart enough to actually do more than just throw ideas out there occasionally) could be legitimate cryptographers with high-paying jobs and security access that most of us normal folk have never even HEARD of, let alone accessed. ;) But try not to burn yourself out on it.
@catgckool4287 ай бұрын
You were thinking of bringing the bosses to the Cauldron but I'm thinking about the watchtower... Specifically the Alter bellow it...
@xn85d26 ай бұрын
Cauldron room with 0 orbs and 0 perks will be my next test. I'm convinced that the 'absence of truth' is the blank slate in the cauldron room, so now I am considering ways to not be wise in the cauldron room. The arrow of the watchtower is either pointing to the perk removal altar, mecha-kolmi or the weird patch of dirt near the altar at its bottom left. To me, the most probable seems to be the perk removal altar.
@FugaceFugite7 ай бұрын
Awesome, randomly checked the silmä-novel channel on noita's discord today and happened to read that part just an hour before I checked youtube to see this, I almost was there when it happened hah. Now to touch some grass...