Selaco Custom Map: Berzerk!

  Рет қаралды 148

FitterSpace

FitterSpace

Күн бұрын

Selaco came out the other day, and I think it's one of the best indie games that has been released in years. It runs on a modified GZDoom engine, meaning that custom maps can be made using a fork of Ultimate Doom Builder. Having never made a Doom map before, I can say that it's much easier than I was expecting. within 30 minutes, I felt like I knew enough to make fun arenas to fight in, so I decided to start off with a simple map inspired by one of my favorite arcade games. Berzerk is a classic arcade game where the player shoots robots in a blue maze. There's a little more to it than that, but that's a basic enough concept that works well in a first-person shooter.
You can download the map on the Steam workshop here:
steamcommunity...
If you haven't already, please consider checking this game out. The combat is so good that even a basic map like this one is fun to play on. The enemies are very interactive and super smart. They prioritize their own life instead of throwing themselves at you like enemies in most games do. This game isn't just a doom reskin, it's something totally new that just happens to run on a modified doom source port.
Since this game is open source and has full mod support, and even integrates the Steam workshop, I would love to see this game have a huge mod community like Doom does. There are some really talented modders out there that I would love to see take advantage of this game's incredible combat system. Obviously, my map is pretty basic, but I've learned enough that I feel I could make some really cool maps one day.
I've also made a custom map for the 100 Meter Dash. While Selaco's combat is stellar, it also has really interesting movement mechanics, so it's great for speedrunning. Give it a try!
steamcommunity...

Пікірлер: 9
@MapSpawn
@MapSpawn 5 ай бұрын
Looking god so far! I am excited to try this map editor.
@RaySparkz
@RaySparkz 5 ай бұрын
I really gotta learn how ot make maps on doom engine wow
@Danielkaas94
@Danielkaas94 4 ай бұрын
I have already a somewhat "done" doom episode, but it's only a question about time, when I have to dig into map making in this game!
@daycampgames
@daycampgames 5 ай бұрын
I work with Ultimate Doom Builder for Doom and Doom 2. How simple is setting up Selaco with Ultimate Doom Builder? I'm concerned I'll screw up the setup.
@FitterSpace
@FitterSpace 4 ай бұрын
It's pretty easy once you know what to do. The initial setup is the main difference between using Ultimate Doom Builder for Doom vs. Selaco. First, you need to go to Selaco's game directory and start up Ultimate Selaco Builder. You can also just hit the Play button on Steam and select the level editor option. To get the game files in the editor, you need to navigate to your game folder, open Selaco.ipk3 in Windows Explorer or 7zip, take all the files in there, and put it in a folder inside your game directory. What that means is you end up with a folder, maybe called something like "resources" or "PK3 extract", and it has all the files from Selaco.ipk3 extracted to that directory. Then, when you load up Ultimate Selaco Builder, the only thing you need to do when starting a map is to add a resource, select the "from directory" tab, then add that folder as the directory. You don't need to add GZDoom as a resource or anything else. Only use the Selaco PK3 extract directory. After that, you're good to go. It should be pretty much exactly the same as Doom, except with Selaco's assets. When you want to upload your map to the Steam workshop, go to the game directory and run WorkshopUpload.exe. All the instructions show up on the screen after that. Let me know if you have any more questions, and I'd also recommend joining the Selaco discord, because they have a channel for mapping and modding, and all the developers are really active on there.
@daycampgames
@daycampgames 4 ай бұрын
@@FitterSpace Thanks for the detailed response. Very helpful.
@daycampgames
@daycampgames 4 ай бұрын
@@FitterSpace So close to success. I managed to get the textures into the project, but now the textures are all a solid grey color when attempting to apply them to a floor, wall, or ceiling.
@FitterSpace
@FitterSpace 4 ай бұрын
@@daycampgames That means the resource you added didn't work. You need to make sure you took everything from Selaco.ipk3 and put it in a folder somewhere in your game directory. Then, when you're loading the map, make sure you add a resource, then go to the "from directory" tab, and select the entire folder you dropped the PK3 stuff in as that folder. After that, everything should show up.
@daycampgames
@daycampgames 4 ай бұрын
@@FitterSpace Think I figured out my issue. I turned on Full Brightness in the view settings and the texture assets appeared. Neato.
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