Setting b4 I lowered Deadzone.. 23large_hi5_high14_1.3alc_1111pattern :: Apex Legends

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PickedaName_

PickedaName_

Күн бұрын

Thought I uploaded this a week ago. Currently/Been messing w/a slightly lower deadzone to try and affect my ability to manipulate horizontal aim assist. 4 stages of acceleration prevents overswinging at max input but that's also a restriction.
"Apex Legends" "apex" "alc settings" "gameplay" "controller" "PS5" "Dualsense"

Пікірлер: 6
@PickedaName_
@PickedaName_ 4 ай бұрын
Read the video description (edit: lowering deadzone was bad/strange/sketch/trash because having my input mapping be reduced at some point after initial input registration felt like I was flailing initially then couldn't consistently get to targets if the input slowed down when I was off target; but if the aim assist reappeared when I was on target it felt like I couldn't miss. It was surprisingly good vs characters like Bangalore but was unreliable if someone was barely moving, and made me try to make wider inputs to try and have the aim assist reappear on the target. While messing around with lower deadzones I realized I've been playing at outer thresholds that were completely removing the slowzones of the default speeds & my optics. I know where the slowzones are sticky and I carve through them slowly but the carving feels too slow sometimes even though I'm beaming. Currently trying to find a consistent way to play at these sticky slowzones w/o feeling too slow because my hipfire feels a lot better when the slowzone is bouncy like this.)
@rRazzle
@rRazzle 4 ай бұрын
What are the best settings you have tried
@PickedaName_
@PickedaName_ 4 ай бұрын
1.3 at high velocity before they changed something about the aa. 1.3s horizontal used to track like default Linear at 110fov but it doesn't do that anymore no matter how slow I make it so now I'm using default Linear bleed through. The issue I've had at 1.3 is having the horizontal be there w/o it preventing me from doing things. 1.3 vertical is basically a giant dot the size of an entire small character, the horizontal is a ring that starts at roughly the same spot as the slow zone of 2hip/3ads. 1.3 at Classic was decent but Classic bleed through is wack because it's a dot. This version of 1.3 is good but since the horizontal isn't there it's kind of weird which is why I'm messing with my deadzone to affect my ability to manipulate horizontal solidity/aa. When it's there the setting feels normal but it also prevents things from happening unless I make it disappear at some point in the input. I'm trying to make it reappear instead of disappear by disrupting my input mapping.
@isentai27
@isentai27 4 ай бұрын
Do you perhaps have a video or know how to recreate 3 ads linear on alc?
@PickedaName_
@PickedaName_ 4 ай бұрын
kzbin.info/www/bejne/iZ-samNqf5x4ps0 Those spots are the closest thing but they're not exactly the same as the default linear shape. Their ring is a lot wider but the interior is roughly the same size as the slowzone of default 3 ads. Their vertical can't be made solid due the width of the interior, and when the horizontal is solid it prevents approach.
@PickedaName_
@PickedaName_ 4 ай бұрын
Maybe 5.0 is the closest thing iirc it's wide ( ) like so wide that you free aim inside of a ring but it's like parentheses instead if a circle. I didn't like 5.0 way back before I knew defaults affected alc
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