Note for anyone following this tutorial in Visual Studio 2022, after making the configuration changes to the include and lib directories, if you still have compiler errors and red squigglies, make sure the active platform is x86 (at the top of the main window, to the left of the "Local Windows Debugger" button, click the dropdown to switch from x64 to x86. Now if you reopen the configuration properties window, you should see the Platform dropdown says "Active(Win32)" and your changes should take effect.
@nixlittle54682 жыл бұрын
holly cow ! you come straight out of heaven ! I've been litteraly sitting here for 2 hours freaking out and then you show up and just solve the issue with one click
@4tehath2 жыл бұрын
@@nixlittle5468 samesies man thank god i saw this comment. what an angel!
@carlsims15062 жыл бұрын
You absolute gem! Thank you!
@TheArrowedKnee2 жыл бұрын
It still worked fine for me with x64
@lockks2 жыл бұрын
ty bro
@ProgrammerSheep5 жыл бұрын
Never have I been so excited to draw a triangle.
@pradeepalhan4 жыл бұрын
likewise !!
@xrafter4 жыл бұрын
@@pradeepalhan Wha is opengl
@xrafter4 жыл бұрын
@A42426 Ashley GILL What is the libraries? Is this something you can compile
@dreamingwarlord4 жыл бұрын
@@xrafter Open Graphics Library, pretty low level.
@asukalangleysoryu66954 жыл бұрын
@@xrafter Uhh maybe this video isn't for you...
@Mariuho19995 жыл бұрын
How i downloaded GLFW 3 times: Cherno: "So we need to download GLFW" me: *hits that download button* Cherno: "We could down... blah blah blah... But we're gonna download binaries" me: "Oh" *hits 64 bit binaries for windows download* Cherno: *So we are going to download 32bit binaries, we don't need 64 bit" ... Yeah
@potpindakaas30035 жыл бұрын
I had exactly the the same situation haha
@coder2k5 жыл бұрын
same :D
@mrifat134 жыл бұрын
ahahahah i just imagine that while looking at the web 🤣
@gunger76704 жыл бұрын
I though I was the only one doing this lol
@xeliani.78094 жыл бұрын
64 bit would of worked fine tho but rip :P
@Poneglyph5 жыл бұрын
I can't believe this guy got me to do anything in opengl without using someone else's build entirely. Getting openGL running is the single biggest obstacle holding back people from learning computer graphics basics.
@温旭阳2 жыл бұрын
yeah, the setting up is not easy for beginners
@xaesthetics17694 жыл бұрын
Him: "Idk why those libraries are linked.."*deletes* Compiler: (INSERT 100 ERRORS..)
@Drqonic4 жыл бұрын
I personally never delete the dependencies my linker gives me by default. They're there for a reason, no touching.
@checkbordspy46083 жыл бұрын
@@Drqonic i touched the dependencies in the linker....never, never again
@Drqonic3 жыл бұрын
@@checkbordspy4608 exactly xD
@mattr22383 жыл бұрын
objdump -x is very useful in troubleshooting dependencies. I debug with objdump -d and gdb.
@generichuman_3 жыл бұрын
But he did it on purpose to show us...lol
@junehanabi17564 жыл бұрын
The thing Cherno gets right compared to other tutorials is that he focuses on teaching the basics first. While that sounds like many other tutorials it's actually not. There's 2 common and IMHO bad teaching methods others do. 1) Teach by example (Give you a block of code spanning several lines, explain some of it, but leave you to figure out the rest to understand the basics.) 2) Teach by building a complex program (Give you a much longer program, explain what each line does without really helping you understand much of it and progressively span several files and thousands of lines teaching you the basics) Both of those are ubiquitously common online and many teachers swear it's the best way to learn. But they're both garbage IMHO, you need to start small and play around with one concept at a time with the most minimal lines of code possible. You want focus on the once concept so you don't want any other distractions with too much other stuff going on including other concepts you also haven't fully understood. Cherno focuses on helping you understand the concept being taught and encourages you to play around with just that one concept to really learn it. I really wish more teachers did this and not try to throw too much in and have too much going on that you just can't figure anything out, become stressed and overwhelmed, feel abandoned, and ultimately quit. With Cherno's method you actually feel like you understand something and feel like you're having fun.
@NavyaVedachala3 жыл бұрын
Exactly! As an absolute beginner, I'm constantly feeling overwhelmed by the gap between what's taught in tutorials and the exercises that are recommended (with no follow-up discussion of solutions)
@MrPatak0073 жыл бұрын
Source: just trust me dude.
@wireghost8972 жыл бұрын
I will note this down.
@ReplicateReality2 жыл бұрын
Im glad this video was recommended in a comment on another video, sounds good
@ReplicateReality2 жыл бұрын
@@MrPatak007 what?
@electromorphous3 жыл бұрын
For those using 2019 or newer versions of visual studio make sure that in the properties window you have Win32 set to active instead of x64 which is default
@kacperpajak32 жыл бұрын
ur my hero
@t3st3d2 жыл бұрын
thats why its not working
@shavais332 жыл бұрын
win32? In the project properties? Even if you've downloaded the x64 glfw binary? What if you're trying to create an x64 library/app? If you build glfw from source does it work with x64? I was thinking this morning about why it is that C++ is such an enormous pain to use compared with, say, C#, for example. I don't think it's actually the need to deal with pointers or memory management, or the incredible verbosity that's required to satisfy the type checker, or anything really to do with the language itself. That kind of thing can be a bit troublesome, sure. But I don't think any of that is actually what causes the vast majority of the hair tearing and time loss. I think the thing that causes the vast majority of the hair tearing and time loss with C++ is all about the build environment. It's related to the 500 or so spurious errors you get, associated with the giant mountain of dependencies you have, if one tiny little thing isn't exactly right. With C++, the actual thing which is causing your problem is referenced by a needle in a haystack. And the needle is probably pointing in the wrong direction. Why does that happen with C++ and not with, say, C#, for example? I think the key difference is the need to compile header files. In C#, and in Python, PHP, Ruby, Lua, etc., the manifest of what is in a library is built into the library itself and is known to the compiler (or jitter or interpreter, etc.) at compile time without needing to depend on the success of the compilation of a header. In C++, if something goes wrong with the compilation of one header, all of the headers that depend on that won't compile either, and so the compiler has no idea what's in any of the whole tree of libraries that depend directly or indirectly on that library. I think that by itself is The Thing that causes by far and away the most headaches with C++. What if we came up with a new type of library which doesn't require a header to use? What if our C++ libraries imbedded a complete manifest that is explorable by a tool similar to the C# assembly browser? If we could manage that, then if one or two calls were mismatched in some way, we'd only get errors about those one or two calls, instead of getting a cascade of errors about every call made by any part of the mountain of dependencies to anything in that library or any of the libraries in the whole tree of libraries that depend directly or indirectly on that library! I bet that notion By Itself, with No Other Changes, has the potential to reduce the hair tearing and time loss associated with using C++ by something like 90%. "But what about all the header-only libraries!?" We like them because with them at least we don't get link time errors. And they force full disclosure and don't require us to look in two places in order to know how a given function works / exactly what it does. But think about all the horde of compile time errors you get out of STL when something goes wrong in the header compilation process. Is that really better than getting one link time error? If libraries had complete manifests that were readily explorable, the linking process could be merged with the compilation process. If you had the source code for a library, the compiler/linker could potentially direct you to the line of code that caused what is today a link time error. And in header-less C++, you would never need to look in two places to know how a function works / exactly what it does. Headers have the advantage of showing you a brief manifest that you can use to navigate to the implementation code. But if an IDE could give you a way to see that browse that manifest, and use it to navigate to the implementation code for a given class or member, and even open little sub windows into it the way VS does with "Quick Actions", without needing to manually create or maintain the header itself, wouldn't that be better? Header-less C++. Difficult to come up with, maybe, but I bet it would be worth it in spades.
@signedlongint692 жыл бұрын
@@shavais33 It seems your essay is about you hating C++… you do realise it is meant to be a low-level language, don’t you?
@shavais332 жыл бұрын
@@signedlongint69 It's not about hating C++ at all! I like C++ in general, in fact I choose to use it in my own projects. I was just proposing the supposition that header files from external libraries that have to be compiled into your project are more trouble than they're worth and that there is a better solution. I think maybe I need to experiment with C++20's "modules" feature.
@MiningMadness00297 жыл бұрын
Just a side note for those on Windows, you don't actually have to go through the process of linking all those libraries at 15:38, you can just type in "%(AdditionalDependencies)" to include all the default libraries for you. No need to Google the errors and link them manually. :)
@antibab50236 жыл бұрын
Thank You!
@sutoreikyatto5 жыл бұрын
didn't work for me
@vertigo69825 жыл бұрын
"%(AdditionalLike)"
@YTHandle6605 жыл бұрын
Thank you worked very well. Saved me lots of time!
@nickrooker63685 жыл бұрын
Doesn't work
@snowfrog88667 жыл бұрын
Your videos have such a remarkable production quality. You really seem to have an innate sense of how to teach things in a simple and effective way. Thank you so much for your great work!
@_Boni_5 жыл бұрын
Speaks too fast.
@satishgoda4 жыл бұрын
It has been 13 years since I wrote my last OpenGL program. Thanks to you I am back in the game with modern opengl programming.
@whatsup73414 жыл бұрын
Thanks Cherno, most C++ tutorials I have found with libraries make me feel like I'm just sort of hacking together something that works, but you have cleared a lot of that fog. Thanks.
@loryon7 жыл бұрын
Why does so many people sucks at explaining the basics ? Cherno is just perfect !
@Kim-e4g4w7 жыл бұрын
Perhaps because they them self forgot how it was they had to learn it. In my home country we have a saying: "The cow has forgotten that they once them self was a calf" Just a thought :P
@LoxagosSnake6 жыл бұрын
Because this guy is an industry professional (EA Games) and most others are not. Even a great developer making a tutorial that hasn't been exposed to the formalities and practices of professional software engineering won't have had as much practice. Programming really is a matter of exposure.
@cpuwrite6 жыл бұрын
RPMedia, I have written computer programs, manuals and fiction, and edited novels for publishing houses, so I've got a little bit of experience in this arena. One of the things you have to be careful with when checking out a novel is that the author isn't too close to the story. Remember: more than anyone who reads the story, the writer lives in its world. Some things may seem so obvious that they're not worth mentioning. That's one of the places where an editor comes in. The same holds true for a tutorial. Sometimes, some tips and tricks are so ingrained into the tutor that they just go without saying. Here is where a reviewer earns his or her (paltry) pay. What Cherno does that makes him so good is to take you right through the process, from a first-person point of view. He's also obviously been doing this for a while, so he knows what he's doing, but, more importantly, since he takes you through the actual process, the problems he has are going to be the problems he has. Also, Cherno just plain has a knack for it. Some do.
@jakubpruher9795 жыл бұрын
Generally spaeaking, people suck at explaining things because they just regurgitate what they have been told and have never internalized the knowledge by meditating on the subject. I see this all the time and it's driving me fucking crazy!
@bonbonpony5 жыл бұрын
So what exactly did he explain in this video, besides the things every C++ programmer should know already BEFORE getting into OpenGL programming? (or any APIs whatsoever) He didn't explain a single line of the code he used, he just copy-pasted the code from the documentation, added a bunch of other function calls he didn't explain either, and that's pretty much it :P Yeah, I agree with the rest of people in this comment thread: some people just *suck at explaining* :q What's worse, many people suck at noticing it, and they all cheer to the fact that they actually learnt nothing actually useful :P
@PoppySeed842 жыл бұрын
dude u are a gifted person. its a real inspiration. ur probly a 1 in a million (at least) person. not only being extremely knowledgeable and talented in software development, but being able to help people build their skills. its honestly amazing.
@supersquare5 жыл бұрын
Yeah, you know I just hit that damn notification bell. You're one of the best teachers I've ever seen. Thank you so incredibly much for providing all of these amazing resources!
@SPL1NTER_SE7 жыл бұрын
All of your videos are insanely good and I'm so excited about this tutorial series. I've bought several recommended C++ and game programming books, but they don't come close to TheCherno's videos in terms of quality. I'm finally going to really learn how to make something using OpenGL. Everything else I've read or watched on the matter has been outdated legacy crap or broken links or just obvious bad practice. Seriously, I have not been this excited about any KZbin content (or probably anything else, for that matter) for ages. Thank you so much for doing this (FOR FREE) and keep up the excellent work!
@Tiogar604 жыл бұрын
just gotta say, thank you so much for doing all theese tutorials :) I found your channel just a few months ago and i have learned more about C++ than i would ever have otherwise.
@DaftHacker7 жыл бұрын
I actually really liked how you linked everything from scratch just to see what the basic requirements were to get it running.
@rose_no4 жыл бұрын
So much anticipation for a single triangle.
@jellohunter79814 жыл бұрын
@Comlud Cries in a 1000 lines of code
@xrafter4 жыл бұрын
@@jellohunter7981 What is vulkan
@sagnost4 жыл бұрын
@@xrafter another graphics api
@xrafter4 жыл бұрын
@@sagnost I know this one month i learned a lot
@Wolf_and_Fox5 жыл бұрын
This is the absolutely best openGL tutorial video!
@postulysses Жыл бұрын
Ευχαριστούμε!
@MrBatraaf4 жыл бұрын
Nice job man! I had to pause the video a couple of times to keep up, but the reward was an intense feeling of happiness when I saw a simple white triangle appear on screen. I will definitely be checking out all your other tutorials. Take care.
@blocksofwater47584 жыл бұрын
did you get a "glfw.lib cannot open" and if you did , how did you fix it?
@MrBatraaf4 жыл бұрын
@@blocksofwater4758 No, but when you get library errors like that there are basically only a few possibilities: - the .lib file that you downloaded is corrupt or still zipped or stored in a place where the compiler cannot "see" it. - the compiler is not pointed to the correct files in the project settings In one of the next tutorials I made the mistake of linking both the dynamic and static libraries, and then the project would not work until I placed rhe .dll file in the project folder. Btw, Cherno also has an excellent tutorial on the use of libraries in general. I would recommend you practice by creating a simple library of your own; maybe a simple calculator or some string manipulation functions. In my experience, the trickiest part of programming is not the programming itself, but setting up the toolchain and the compiler. More than once I got so frustrated that I left the whole thing for a while. The subject is a little boring, but it's worth spending some extra time and effort. What also helps is to compile some simple programs from the command line, rather than using the IDE. That will give you a better understanding of what is happening under the hood.
@lastdivantruther Жыл бұрын
this is the first time i understand a subject on coding this clearly. you explanations are simple yet they cover a lot. thank you for making this video, i really appreciate it!
@Evildea4 жыл бұрын
I came to learn OpenGL but I'm so happy you showed us how to fix linking issues. I've done C++ courses and they've never showed us how to debug a linking issue and you made it so clear with the simple Google search.
@slavago_15 жыл бұрын
Thanks God I have found a person who explained how to "install" OpenGL stuff, how to configure it and it works on my computer! Thank you!
@fountainwindmill7 жыл бұрын
Really excited for this series! I have come moderately far with LWJGL (Java with OpenGL), but I'd rather use C++ because it's faster if you know what you're doing. I'm glad I have found you because most tutorials on KZbin are outdated and/or don't explain things very well.
@10goni7 жыл бұрын
Vena text tutorials are the way to go though.
@fountainwindmill7 жыл бұрын
CAPSLOCK yeah, I know. It's just that my attention span has decreased significantly because of all the modern tech. I own the OpenGL red book though, so if I ever get stuck or something I can read about it.
@berkeleymorrison Жыл бұрын
its so fun learning opengl with harry styles
@catorials4444 жыл бұрын
I have, no doubt infinite respect for this guy.
@johnnyenglish35032 жыл бұрын
15:19 this is the most helpful thing ive learnt in programming thank you so much
@M-ksim_YT17 күн бұрын
You are the only one who I was able to create an OpenGL window without any problems and errors.
@deeplearner26345 жыл бұрын
after coding the triangle, the build works but when I run it, no triangle... what could be the problem?
@DanielArnett5 жыл бұрын
Make sure you copied the numbers at 18:55 properly.
@LosfrogerX4 жыл бұрын
I had to cast the numbers to GLfloat like this: glVertex2f(GLfloat(-0.5),GLfloat(-0.5));
@xeliani.78094 жыл бұрын
@@LosfrogerX All you need is : glVertex2f(.5f, .5f); the .5f instead of casting
@zhyyn20544 жыл бұрын
Had the same issue turns out I had written glEnd; instead of glEnd();
@MrBmxerFTW7 жыл бұрын
I'd just like to thank you for making the process of setting up opengl so simple, while simultaneously learning extremely important aspects of c++ development.
@623-x7b5 жыл бұрын
g++ k.cpp -Iincludepath -Llibpath -lglfw3 -lopengl32 -lgdi32 you put your paths after -I and -L as shown above. I for include and L for library. Note that even though it's called libglfw3.a gcc you only need to type -lglfw3 into gcc. This is for the windows 64bit version of glfw. I was stuck on this so hope this helps.
@CreepyMemes Жыл бұрын
-l:libglfw3.a also works
@theblinkingbrownie46544 жыл бұрын
20:25 lmao the subtitle guy gave the patreon of scishow.
@altermetax7 жыл бұрын
On Linux you don't actually have to compile. Almost every Linux distribution allows to install glfw for development use with a command as simple as apt install glfw-dev or pacman -S glfw. Don't know about Mac though.
@farestp54417 жыл бұрын
altermetax thanks bro
@epocfeal6 жыл бұрын
thanks!
@TheGrimravager6 жыл бұрын
lel, good point. I tried that first with just apt-get install glfw didn't work so was like fuck it got cmake and then used make to compile glfw, that was fucking cool to watch :D
@LemonChieff6 жыл бұрын
On mac just use: `brew install glfw` If you don't have brew google is your friend also WTF are you doing?
@G33KN3rd5 жыл бұрын
for ubuntu, it's "apt-get install libglfw3 libglfw3-dev"
@davidpike7666 жыл бұрын
Your clarity is your strength, thank you for the videos Cherno
@kinochdotcom3 жыл бұрын
I had avoided this series because most tutes spend 15 mins trying to tell me what the difference in a char and an int is or an hour long talk on CALLBACKs. I should have known you would get straight to the point. Look forward to finishing this series and get up to date on what all is happening now with OpenGL. Thanks for all you do and I wish you success in your endeavors.
@calumjohndiprose18096 жыл бұрын
This is looking like it's going to be a great series! can't wait to get stuck in
@nickbryan894 Жыл бұрын
Dude thank you so much ive been trying to get this running for 3 days and your video had me up and running in 30 minutes
@thebigpaff6 жыл бұрын
TheCherno should have 1m subs, not 100k, good job, keep it up
@jackwo955 ай бұрын
Awesome tutorial, straight to the point. You explain everything so clearly, you are saving my life!
@SantiRodriguezRuiz Жыл бұрын
I'm following this video series but using Linux, which makes it a bit challenging. But I found that ChatGPT has been very useful to find out how to link the libraries and generally make the triangle appear. I just prompted "how do I draw a triangle with glfw in opengl in C++ under linux" and it gave me what to write (which is the same Yan is describing in the video), and which parameters to use on the compiler.
@denilsongabriel18904 жыл бұрын
mas allá de hacer un triangulo.. aprendí muchas cosas que daba por sentado. Gracias TheCherno!
@chastitywhiterose3 жыл бұрын
I followed this step by step with Visual Studio 2019 and got it working! This is the most success I've ever had with Visual Studio. It's so big and hard to navigate.
@shambhav95343 жыл бұрын
4:55 "Non trivial" Those are the scariest words one can hear while trying to install something and make a tech related thing work.
@shambhav95343 жыл бұрын
Well, I just used SDL instead of using 10 small libraries, which is way easier and way easier to set up.
@tolgask28123 жыл бұрын
I kinda like the keyboard sound in the video. I've never realize it in dev videos. It gives a quite satisfaction.
@sirrhynus42807 жыл бұрын
For everyone who is serious about learning OpenGL: UDPDATE YOUR DRIVERS!!! DO IT!!
@strange70897 жыл бұрын
and how to do that ???
@sirrhynus42807 жыл бұрын
Go to the site of your graphics card provider and download their latest driver/updater for your gpu.
@TheVopi7 жыл бұрын
Strange ! Probably Intel I imagine.
@StarForgers6 жыл бұрын
@@TheVopi Intel does cpu only to my knowledge.
@Supafly64206 жыл бұрын
@@StarForgers Intel have their own graphics drivers for their onboard graphics that are mostly built in to the motherboards. Intel Graphics
@hodotsofficial3 жыл бұрын
18:54 it doesn't render triangle to me
@bkovacs67 жыл бұрын
Intelligence displays itself by able to explain clearly and simply like Cherno does.
@kevinpacheco81696 жыл бұрын
For those using Eclipse CDT C/C++ IDE on Mac OS X To add include folder to Eclipse 1.) Right Click on your project -> Properties 2.) Navigate to C/C++ General -> Paths and Symbol 3.) At the top change configuration -> [All Configurations] 4.) Under the Languages click on GNU C++ 5.) On the right click on Add i.) Click on workspace if you added the include folder into your project (which you should) ii.) Click on File System if the include folder is located outside the project directory 6.) Click ok 7.) Apply Add static library after CMake and make Part 1 adding the Library 1.) Right Click on your project -> Properties 2.) Navigate to C/C++ General -> Paths and Symbol 3.) At the top change configuration -> [All Configurations] 4.) Click on Libraries 5.) Click on Add 6.) Type in the name of the library WITHOUT 'lib' as a prefix AND '.a' as a suffix. Example if the lib is called 'libglfw3.a' type glfw3. Part 2 linking the library's location 1.) Right Click on your project -> Properties 2.) Navigate to C/C++ General -> Paths and Symbol 3.) At the top change configuration -> [All Configurations] 4.) Click on Library Paths 5.) On the right click on Add i.) Click on workspace if you added libglfw3.a into your project (which you should) ii.) Click on File System if the location of libglfw3.a is located outside the project directory 6.) Click ok 7.) Apply Add OS X frameworks 1.) Right Click on your project -> Properties 2.) Navigate to C/C++ Build -> Settings 3.) At the top change configuration -> [All Configurations] 4.) Navigate to MacOS X C++ Linker -> Miscellaneous 5.) In the Linker Flags text field add -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo 6.) Apply
@davep71762 жыл бұрын
I've haven't had to do this for many years (since I have been working in Unity and Unreal game engines mostly) and I forgot how annoying it was. I used to do these links all the time without even thinking but I never really even understood exactly what it was all doing. All the extra info you provide along the way in this video was very helpful to me. Thanks.
@alexjulius692 жыл бұрын
I've been always typing code myself off the screen of a tutorial, you're right, this is the best way to learn.
@tranxuanuc95094 жыл бұрын
This video is so great. Thanks for this series!!
@spicytuna086 жыл бұрын
Everything compiles and links but I am f getting: Unhandled exception at 0x00FA7F50 in OpenGL VS.exe: 0xC0000005: Access violation reading location 0x00000280. does anyone know why?
@DAToft4 жыл бұрын
Thank you, thank you, thank you! You are a godsend! I'm trying to get GLFW to work with VS Code, but the tutorials out there right now are few, far between, and often outdated. I was able to use this video to transfer the linking over into VS Code, and after 2 days of struggling with this, it's finally working! Thank you so much
@kajalsanklecha2674 жыл бұрын
Can you elaborate on how you got it working, please?
@gc-03773 жыл бұрын
I love you Cherno, Now I'm taking a Computer Graphics in the Univesity and this saved my life, thnks bro you are awesome
@arthshah945 жыл бұрын
Keep up the good work man. Thanks for explaining the concepts from Scratch.
@callmejobson8 ай бұрын
I just want to say THANK YOU!!! YOU make learning this so easy!! I only wish I would have found you sooner!!
@jamesm74143 жыл бұрын
Very impressed that I did this tutorial and it all works first go!
@dimitar458022 жыл бұрын
Really good video! You are the best teacher! I have Webgl in university but was curious to try Opengl, also, these were my first lines of c++ code, thank you!
@spytec34085 жыл бұрын
10:20 so should I use the vs 2017 lib in the more updated GLFW, or keep using the 2015 lib?
@moviemaker12207 жыл бұрын
I have copied exactly what is done in this video, but my window does not open when I run the application, any thoughts on why?
@IndellableHatesHandles4 жыл бұрын
As someone who wants to capitalize off his new free time during the pandemic, this series is amazing.
@Seiseary4 жыл бұрын
yeah
@Sonic-92012 ай бұрын
If you have issues with when your red squiggly lines go away and you still can't compile like he does at 13:45, keep watching the video. When he begins checking for errors, you will be able to resolve these issues. I would run it and it would give me compile errors, but that was because how I have VS 2022 set up, it builds when I run the code.
@rajasparanjpe37915 жыл бұрын
I like how he is organized with his videos and playlists.
@asura-24672 жыл бұрын
-_- Everything went over my head. I think things might get clearer as i go down on playlist. Thanks for the video ,Sir!
@numaanjaved4 жыл бұрын
its really good to create something from scratch, i learned from it, and i need to do it every time i create something, until and unless i master it .. good stuff
@frogstair5 жыл бұрын
So glad I found this channel!
@pch15117 жыл бұрын
Can't wait for the rest of this tutorial!
@abdullahhaidar36585 жыл бұрын
Thank you dude so much , this the first time I tried something that worked for the first time without any trouble
@vectoralphaSec2 жыл бұрын
Thank you Cherno for making this tutorial i look forward to learning OpenGL. Although i honestly would have preferred if you just made a tutorial for linux users on how to install and set up GLFW because i spend several hours trying to figure out how it even works or how to build and install it. Thankfully i used ChatGPT to help me and solve the problems and got the window and triangle to render on screen. Anyway looking forward to the rest of the series. Hopefully nothing else breaks along the way. lol
@adityatiwari364618 күн бұрын
Damm mann thiss man 😭⭐ Legitt thanksss a lottttt ⭐
@h.hristov7 жыл бұрын
Followed along, got a triangle on my screen. Thanks Cherno! Really excited for this series
@coldkip6 жыл бұрын
For installing on linux sudo apt-get install cmake xorg-dev libglu1-mesa-dev cd glfw-3.2.1 cmake -G "Unix Makefiles" make sudo make install
@ericrogers36376 жыл бұрын
If you are using ubuntu To install glfw3: sudo apt-get install libglfw3* you might also need to install these lib "mesa-utils" " freeglut3-dev" To compile: g++ *.cpp -lglfw -lGL -o run To run: ./run
@Влад245 жыл бұрын
That is why i love linux
@Redmile20065 жыл бұрын
I'm confused about something. Everything works, but when you said we had to link against the opengl library at 15:08, we added that library called opengl32.lib, so where is that file coming from? It wasn't part of the GLFW library that we downloaded and it's not in our dependencies folder. Does it come with Windows?
@obadacharif17445 жыл бұрын
I've the same problem, it didn't work for me !
@ahbarahad32034 жыл бұрын
its a standard library that comes with windows i think just like shell32.lib and User32.lib
@drewbruggman5 жыл бұрын
At around 9:18 you said you’d provide a link to a video about static libraries or whatever. Just thought you could use a notification. Just finding out about your series. Love your work dude!
@EmilianoC766 жыл бұрын
Have you tried setting OpenGL for Visual Studio Code?
@kmcasi20373 жыл бұрын
Finally, after 6 hours of searching on forums and different websites with out resoults... I found this video and is still working and with VS '19 :)
@sutoreikyatto5 жыл бұрын
mines keep on saying that it cant find my glfw/ glfw3.h
@darcymckenzie5 жыл бұрын
did you find a solution for this because im pulling my hair out at this error now
@loophi35894 жыл бұрын
@ornella banze Use absolute dir path
@Achouakos4 жыл бұрын
@Lightning_A i've tried alot of suggestions, and this one also, but it still not working! :/
@anushkasubedi28834 жыл бұрын
@@Achouakos Were you able to solve it?
@lordender_kitty_official8 ай бұрын
this helped clear up a lot of confusion for me. im looking to make minecraft shaders and, like plugins, there's almost nothing simple to start learning it. except shaders are way harder than plugins.
@akashsinghdahiya58623 жыл бұрын
Good Work particularly resolving the errors related to dependencies👍🏼.
@mikicerise62502 жыл бұрын
I'm on Linux and using clang++ and Make, so far removed from the Visual Studio configuration environment on Windows, but you totally demystified linker errors for me with your "welp, let's look for the missing library" approach... I got it up and running in a few minutes as soon as I saw you breeze through those linker errors by just asking, "what library has this function?". Thank you for all you do, Cherno! :)
@IndellableHatesHandles4 жыл бұрын
I just compiled GLFW from source. Awesome!
@stevensmith9584 Жыл бұрын
I get this warning: LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library. Any ideas how to resolve this? Anyone???
@adrielbradley6677 Жыл бұрын
I got the same thing. Did you ever figure it out?
@manojpradhan9439 ай бұрын
@@adrielbradley6677 any update ?
@pradeepalhan4 жыл бұрын
I am setting up in xcode@mac ... although my code compiled, I did not get a triangle. Why we did not specify the color for the triangle ? or the border etc. one explanation that I could think of is that this is traditional openGL as explained. But bottom line I get a black screen.
@dot323 жыл бұрын
same! no triangle for me either! i think it may be related to macos not supporting legacy openGL? But i really don't know :(
@ciankiwi77534 жыл бұрын
when i saw the video length i thought this guy was gonna drag on forever about meaningless stuff, but no! i learnt alot from all the explanations and it was paced very well!
@jacobhaig23727 жыл бұрын
The only videos I'm excited for! Notification squad FTW
@noiredelune1744 жыл бұрын
I'm really impressed... and so glad your'e doing these videos!! You make things so clear and fun! Respect! \m/
@suryakarmakar42403 жыл бұрын
Is there any better alternative than glfw? Also writing window management libs on our own for each platform have any performance benefits?
@navidzaboli27107 жыл бұрын
You should make a tutorial about OpenGL Particle Systems :) They're so fun and satisfying to watch, and there's not really any good tutorials about it on KZbin :) P.S Big fan, love your videos.
@gamesniper983 жыл бұрын
If linking doesn't work and visual studio isn't recognizing your header files (AKA: you're still getting squiggly lines) try adding "yourProjectName\" before decencies. To make sure it works under properties click on edit and then paste that long directory under evaluated values into your file explorer.
@esiv56222 жыл бұрын
Didn't realize I put dependencies into a second folder by the same name as the project one. Thank you for pointing this out!
@TheGrimravager6 жыл бұрын
4:59 you just hate linux :p not a single problem, the guide they provided was very clear and easy to understand^^
@vivekpanchagnula8154 жыл бұрын
most distros have it in their package manager tho
@shreyjain514 жыл бұрын
Hey I am not able to make triangle. The code doesnt show any error, but shows just a black window.
@Bereseker3 ай бұрын
19:43 And! Read the documentation.
@storianostorianov39553 жыл бұрын
Awesome video. Greatly and calmy explained complex concepts. Thanks!
@Jkauppa2 жыл бұрын
how complex the explanation, the hard the thing you are trying to teach, simple is really simple
@Jkauppa2 жыл бұрын
as said, opengl itself is trash, if you need an ui-api on top
@Jkauppa2 жыл бұрын
yea, why are you letting yourself into a trash job
@Jkauppa2 жыл бұрын
opengl is bloatware
@Jkauppa2 жыл бұрын
x64 is the default
@Jkauppa2 жыл бұрын
you used 1min to talk about 32bit, meh
@mayanmaster924 жыл бұрын
So I'm getting an error. Went through the steps twice and I still get the same error. At 13:46 my program crashes with this notification: Unable to start program 'C:\Users injosh\source epos\OpenGL\Debug\OpenGL.exe'. I don't know why it's looking for .exe btw. I don't recall making one
@TheXenaFilms5 жыл бұрын
On mac : 2 Ways **************** To build the GLFW library from source, only a few steps are required: Download and extract the GLFW source code. Open the Terminal. cd to the extracted directory. Type in cmake . hit return. A Makefile will be created for you. Type in make, hit return. After the compilation process, type in sudo make install. The libraries will be copied to /usr/local/lib/, the header files to /usr/local/include/. Note: You'll need a compiler suite installed to build software, this would usually be the XCode Command Line Tools package. For this, install and launch XCode from the Store or download the tools from the developer site. **************** Now if you're comfortable at the command line: brew install glfw when compiling with openGL and glfw, use "g++ main.cpp -lglfw" for the most minimalistic build if you don't have brew google is your best friend
@h.hristov7 жыл бұрын
What's this linker warning, tho: LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
@Raymoclaus7 жыл бұрын
I fixed this by getting the 32-bit glfw and making sure I was on Win32 in the configuration properties and also using x86 next to the Local Windows Debugger button. On top of that, double check that when you were making changes in the configuration properties you were using "All configurations" like the video said. Even though my computer can run 64 bit applications, I think my installation of Microsoft VS might have been in 32 bit. By searching google the warning tells me that this happens when libraries are being linked by conflicting runtime libraries and that you shouldn't mix Debug and Release mode. I won't say I completely understand it myself but maybe that helps you.
@143HawkBlack7 жыл бұрын
For anyone in the future who wants to know how to suppress this error (and maybe fix it as how Raymoclaus explains), goto the Solution properties > Linker > Command Line and in the Additional arguments type what the warning states: /NODEFAULTLIB:msvcrt and the linker will ignore the small inconsistency.
@mathematoligiser-iserist20076 жыл бұрын
When I tried to compile it said: 1>LINK : fatal error LNK1104: cannot open file 'glfw3.libkernel32.lib' Any help?
@coolian2586 жыл бұрын
you forgot a ;
@valizeth40736 жыл бұрын
#pragma warning (disable: 4098)
@adam34166 жыл бұрын
has the video you were talking about at 13:29 actually been made yet?