Setting Up Volumetric Clouds and Ocean Water Systems in Unity 6 (HDRP)

  Рет қаралды 110

Cameron Ayres

Cameron Ayres

Күн бұрын

We take a look at setting up volumetric clouds, as well as some of the high level controllable variables to make it into your own. Then we move into ocean systems, deformers, fog, and more!
00:00 Introduction
00:41 Setting Up Volumetric Clouds
02:06 Project Settings for Clouds and Water
02:48 Enabling Volumetric Clouds
03:56 Types of Simple Clouds
05:01 Modifying Clouds and Sun
05:53 Creating the Ocean
07:07 Deformers
08:12 Modifying Water System Settings
09:41 Adding Volumetric Fog to the Scene
10:59 Adding Underwater Content & Caustics
12:49 Wrap Up
13:14 Outro / Final Look

Пікірлер: 6
@djspectrein
@djspectrein Күн бұрын
Amazing 🔥
@Ayres3D
@Ayres3D Күн бұрын
Thanks for the feedback!
@starcruiserstudio6590
@starcruiserstudio6590 2 күн бұрын
Very impressive
@Ayres3D
@Ayres3D 2 күн бұрын
Thank you! It is wild to see how fast these tools can create some great looking scenes. There’s so much more we could dive into with both of these systems - buoyancy scripts, render masks, water flow maps, custom cloud maps, etc.
@RupertsTech
@RupertsTech Күн бұрын
Does this work for URP?
@Ayres3D
@Ayres3D Күн бұрын
Volumetric Clouds and the new Water System, as far as I am aware, is supported in HDRP only. If going for URP, there may be some tips and tricks you could leverage to try and get as close to this as possible, but would involve much more manual effort. I know there is a boat demo in URP using water, but does lean more stylized.
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