I think Ken's pose right at the end wraps up the video perfectly. ✌️
@yves____6 жыл бұрын
SimonMarge smh
@joeschmoe43766 жыл бұрын
The trick for dash DP is to not hit directly forward for the first dash input. 236, 6 and 36, 6 are also valid dash inputs. Using these for your dash allow you to negative edge the forward motion in your DP, which you can't do with a regular 6, 6 dash.
@dkblade276 жыл бұрын
Don't understand the number reference. But I need to know how to do dash dp. I heard there are many shortcuts.
@Fly_Ry6 жыл бұрын
The numbers are just a quicker version of directional notation; looking at a standard keyboard numpad, each number matches a specific directional input: 6 = towards, 4 = back, 1 = downback, etc. Therefore, 236 + punch is the same as a quartercircle forward + punch, or a hadouken input, for example. I find it a bit difficult to read personally, because I don't make a habit of referencing my keyboard when thinking about directional inputs, but it's certainly quicker to type.
@ajeyasengar54984 жыл бұрын
@@dkblade27 he means that you can either do a quater circle into forward for dash or plink it to down-forward and then forward to daah. So you are already doing the input for a DP. You just need to enter a punch after that and you get your dash DP I am sorry I am an year late for this 😞😞😞😞
@ajeyasengar874 жыл бұрын
@@ajeyasengar5498 i mean do down - forward together nit plink... Sorry☹️☹️
@xyz398083 жыл бұрын
I never knew the lever could NE. neat
@geminixp52588 ай бұрын
2024 and one of the best tutorials i've seen! im a rookie player preparing for a local legacy games tournament, thank you
@ShadyHitchhiker6 жыл бұрын
Baf's 3S tutorials are as dense as Christmas fruitcake, but even tastier!
@Thrasher19846 жыл бұрын
I'd-like-sum-fa'ruitcake!
@platty92374 жыл бұрын
Yes, but can pee wee Herman create an extension to his playhouse with it?
@curtissnellings14214 жыл бұрын
Amen
@عبداللهعبدو-ع1ج3 жыл бұрын
@Conor Gordon wtf
@micahemerson3882 жыл бұрын
Man. I have a LOT to learn about this game.
@nickfanzo2 жыл бұрын
It’s a very deep game
@SpitefulAZ4 жыл бұрын
damn, I wish I had a video like this back in 2005 to 2009.
@orfevre-d-or4 жыл бұрын
Merci beaucoup, cette émission nous enseigne très efficacement les co nduits fondamentaux de Ken!
@Matt-ww9wv6 жыл бұрын
You absolutely can raw hit confirm off ken's low forward. It's more strict but the key is two things. 1) always do two quarter circle forwards immediately after hitting low forward 2) listen for the hit confirm and then hit any kick button
@ildaphonse4 жыл бұрын
how do i "listen" to the hit confirm? i guess the instant i hear the hit sound i press low foward?
@ajeyasengar874 жыл бұрын
@@ildaphonse it is not a hit confirm...... It is a situational way to get damage. If you want to absolutely confirm it, it is 13f cancel, which is 216 ms.
@SMSELWA4 жыл бұрын
Yeah I'm able to hit it consistently, but you basically have to buffer the fuck out of it right when you hit the low forward lmao
@harryvpn14622 жыл бұрын
Theres no fuckign way you can raw hitconfirm out of 2mk, all you said here is how you raw hitconfirm into a special general, actual shit that works is like 2mk L fireball hitconfirm into super input, its p easy but has the annoying range problem
@mariodoccia61292 ай бұрын
You need to have great reaction time to that, but the trick isn't to listen to the sound, it's to check if your score increases, since that happens one frame before the attack actually connects.
@mrbaaman6 жыл бұрын
thanks baf, really enjoing 3S
@Toomnyusernae6 жыл бұрын
Dang this has everything. Like, everything I can conceivably know and more. I almost think I'll watch it again to make a map for ease of reference. The kara dp juggle list is good as well. Maybe, in the future you can consider who things won't work on as well. Regardless, it will always be legwork for the player. I have never been able to perform the double dp but maybe I had the wrong test subject. Can't believe you added the combo video material stuff at the end. A shame you didn't mention the throws? Also bonus points for demonstrating air ex tatsu. I look forward to the next character you break down in this manner.
@joeschmoe43766 жыл бұрын
Also, a cool OS in 3s is to tap a direction right as an ambiguous crossup hits. You'll parry the attack if it hits on one side and block if it hits on the other. I'm unsure of how long this crossup protection lasts, there're definitely still mixups involved in getting out of his post SA3 setup
@Bafael6 жыл бұрын
Yeah, the problem is if you parry away from the incoming ken, and tap it early before Ken crosses up, it won't turn into a parry after he crosses up. Which means the parry window is unusually small in this setup if ken does cross up, maybe only 1-2 frames. You can OS parry the other direction (towards ken) which will block a crossup and easily parry a non crossup, but most kens will go for the crossup, so you're still forced to block an air normal, then they'll mix you up with either air normal or empty jump throw/low. It's certainly not a get-out-of-jail-free card anyway, although you can use good defense to usually escape.
@joeschmoe43766 жыл бұрын
Bafael Oh wow, I didn't realize it crossed up that late. That explains why I don't see it talked about often compared to doing it vs Alex's stomps I guess
@gingeral2534 ай бұрын
Btw, light dp into medium dp works on Ryu in the corner I think. I’ve been hitting them but they aren’t mentioned anywhere.
@PinkalPeaches6 жыл бұрын
20:00 The smart stuff. Option selecting with meter gain.
@Armadyl9006 жыл бұрын
DED os
@OmnipotentPeaceMan4 жыл бұрын
wow this improved my Street fighter game like x3 thanks man, I am liking getting back into fighting games again.
@hyliandoctor5 жыл бұрын
Missing something. Jumping HK, crouching MK + MP Shoryuken. Universal combo into super on first hit of Shoryu, if I remember correctly, and it's EVO Moment 37.
@cat-qw9ji2 жыл бұрын
It is I know it’s been 3 years so you probably already know that
@PanagiotisPolitis-bl9xj2 ай бұрын
I usually go for jump fierce instead of roundhouse since neutral jump roundhouse is a little hard to hit, I'll go for it after an air party though because it becomes diagonal jump roundhouse
@mangosteen76902 жыл бұрын
New player and I'm on like day 4 of watching this video and I'm around like 6 min. Just trying to practice all the content in here so I can consistently do everything
@invincibleloonie6 жыл бұрын
Man shippu is almost the epitome of privilege. They probably justified it being the option for everything by saying ‘oh, it doesn’t do that much damage’
@Rekora_Wulf2 ай бұрын
It does a lot of damage, though, for what it does.
@osvgp62146 жыл бұрын
Thanks for putting in all this much work in, hope to see more in due time😃👍amazing stuff here you guys
@yorkie4295 Жыл бұрын
towards forward is a funny combination of words
@romacalor2 жыл бұрын
Seeing evo moment 37 was enough to get me into third strike and enough to make me a ken main
@theindianyouwatch2 жыл бұрын
Me too
@felipo_galaxy18535 жыл бұрын
Mp Hp is all i need (I really suck)
@keylimecookies4 жыл бұрын
Stand heavy kick is probably kens best Kara for throws not great range but its better than standard throw and can be pretty useful after blocks
@ziggyberts4 жыл бұрын
Glad i found this video, been playing third strike on fightcade2 and i'm horribly lost in this game, i don't remember anything lmaoo
@Jay-ct6wu5 жыл бұрын
Quick tip to confirm SA3, you may not be able to link the full combo off light DP, but you CAN link it from medium DP. You can also confirm it off the first grounded hit of a hurricane kick, but this is almost pointless and difficult to do anyway. Not worth the risk unless you like showing off.
@limmynade2 жыл бұрын
if you have problems linking it from medium dp, you could do it with heavy dp as well
@Ferrari_Sanchez.5 жыл бұрын
We never had tutorials back in the 90s it was all school of hard knocks .
@CallieSqueakz4 жыл бұрын
Eh yeah, but this works just as well without the skin loss.
@lewissteward653 жыл бұрын
Bruh they literally had VHS that does exactly what this video is doing
@CallieSqueakz3 жыл бұрын
+@@lewissteward65 Also a valid point.
@dkblade276 жыл бұрын
9:16 didn't know that worked on Ibuki DOH
@theedwardian Жыл бұрын
Ryu's EX hadouken knocks down opponents to the maximum distance, Ken's doesn't knock down as far - nor does it travel as fast. But I suppose that it's lack of plus frames are its most important difference.
@hollywoodee91176 жыл бұрын
You didn't mention Ken being able to cancel back throw into super. It's not very useful, but I feel like it's worth bringing up
@ShoryukenTube6 жыл бұрын
I don't even know what you're talking about. There's no juggle there or anything, is there?
@hollywoodee91176 жыл бұрын
You can juggle any of his supers when back throwing an opponent into a corner. For whatever reason, while Ken is getting up after tossing the opponent you can input a super and have come out. It will only juggle in the corner, and SA3 (the only super most will use) doesn't add much damage, so it's mostly a style tool. I don't know enough about the game to know it's cancel window, but if you try back throwing the training dummy into the corner and mashing super each time, you'll probably get it to come out.
@dkblade276 жыл бұрын
That's only to style and serves no purpose otherwise.
@Majkels2 жыл бұрын
holy fuck it works lol
@GhibliNova6 жыл бұрын
Yes. More. Please.
@returningwhisper6 жыл бұрын
Amazing work. Thank you!
@classicmail82394 жыл бұрын
I hit confirm c.mk x super. People say you can do it because you can.
@DiscoCokkroach3 жыл бұрын
Ken "I Have The Best Super In The Game" Masters. I knew SAIII was good, but not THAT good.
@TheSupascoot6 жыл бұрын
first (Really though this is crazy in depth and must have taken a ton of time to make, good job baf)
@alberto16906 жыл бұрын
thank you, I learned a lot
@dakotaquick66685 жыл бұрын
Towards roundhouse is -3 on fucking hit
@kentang15284 жыл бұрын
Very good tutorials on Ken , Ryu and Alex. Kudos from Singapore here.... can you also do a Yun and Yang tutorial? Ibuki and Makoto if possible...i am subscribing to your channel bro as there is not much information on setups and strategies and mindgame mixups videos of 3rd strike.
@ajeyasengar874 жыл бұрын
Search Bafael on KZbin and subscribe to him. (He is the same guy and has more tutorials there.)
@MrKennyWilliams5 жыл бұрын
Long story short. USE SA3!
@davisbreci53324 жыл бұрын
Incredible video
@ajeyasengar874 жыл бұрын
So you can't Double DP on 1)Twins 2)Remy 3)Oro 4)Dudley* (can't be double DPed at all) 5)Ibuki 6)Hugo While you are in mid screen
@dekudakhan4 жыл бұрын
I forgot Alex
@1MCElias3 жыл бұрын
👍🏻
@Stiryboys13314 жыл бұрын
Great video bro ! Thanks for the great tips !
@gabriellogan87104 жыл бұрын
Bro, how u do the hadoken + special? E try so much, bit never work, have way to do this?
@IAmWhiskey4 жыл бұрын
if you're talking about doing a hadoken into a special like shippujinraikyaku, you shoot an hadoken and do the hadoken motion right afterwards. It counts as the two hadoken motions and you'll do a special right after doing the hadoken
@yarksnaw6 жыл бұрын
excellent
@ItsColdspace4 жыл бұрын
Thank you! Really great Tutorial!
@Warrengg4004 ай бұрын
Its hard to confirm target combo into super and fierce into super for me at least
@professorpick2 жыл бұрын
are there anytime stamps? i want to see kens combos from aerials
@NRVNQSRR5 жыл бұрын
Sa1 can be linked from Hp, medium dp
@harryvpn14622 жыл бұрын
No
@NRVNQSRR2 жыл бұрын
@@harryvpn1462 ye u can :thumbs up:
@pootnannies6 жыл бұрын
nice tutorial
@DarkSolodus6 жыл бұрын
Could you do a video on Remy?
@DarkSolodus6 жыл бұрын
ClackMan Pretty much. If it's not Chun Li, Yun, Ken, Urien, or Makoto, then good luck looking for good tutorials.
@Bafael6 жыл бұрын
the most famous and prolific SF3 tutorials have been for Q, twelve, oro, and ibuki. There wasn't any kind of dedicated tutorial for a twin or a shoto for years and years.
@truelifedood3005 жыл бұрын
How in the heck do you get the jab shoryuken so fast to come out after strong + fierce?
@Oscargoo5 жыл бұрын
I don't think there's any particular trick to that one besides just being fast with your inputs
@truelifedood3005 жыл бұрын
@@Oscargoo i figured it out. Just had to get the timing down
@genericbonk3 жыл бұрын
what's the name of the tool that you are using in the video to add more informations about the moves like frames and such?
@Reshi99842 жыл бұрын
Its the training mode tools in 30 year anniversary
@svovy53585 жыл бұрын
i couldnt help but notice you didnt mention standing jab?
@Bafael4 жыл бұрын
Many standing jabs are duckable in sf3. There's not much it does that other light normals don't. The only scenarios I see Ken players use it is the cr. LK st. LP xx Light DP confirm, where it's used for its marginally lower pushback and ease of buffering. And Ken players only use that combo on particular wide, tall characters who can't duck it.
@punchabunchabuttons Жыл бұрын
what does "Minus 4 on block and minus 4 on hit" mean?
@JitseKuilman Жыл бұрын
It means the opponent can act 4 frames before you can do anything. By contrast, Ken's crouching MP is +3 on block, so he can perform an action 3 frames before the opponent gets out of blockstun. This is called frame advantage and it's usually different on block versus on hit (and in this game, you can be more advantageous if you hit a crouching opponent).
@evilagram6 жыл бұрын
Your framedata is slightly wrong. SA1 is 1f startup, SA2 and SA3 are 2f startup.
@Bafael6 жыл бұрын
In SF3, 1f startup means "hits on 2nd frame" while 2f startup means "hits on 3rd frame". From SF4 frame data onwards, 2f startup means "hits on 2nd frame." This is a quality-of-life nomenclature change so you can easily see an attack is +4, and know you can link a 4f move from it, while in old-style frame data you could only link 3f normals from +4 moves. I'm using the modern way since it's more intuitive, convenient, and generally understood. However, you are right in that SA2 is actually 3f startup (hits on 3rd frame), same as his SA3. Oops.
@LiangHuBBB4 жыл бұрын
my main
@ajeyasengar54984 жыл бұрын
Same!!!
@freebando5 жыл бұрын
Uses pad but can't dash and dp smh
@wildwest18322 жыл бұрын
tatsu is minus on hit? lol why even have it
@DSkehan200410 ай бұрын
How do you do Standing strong move
@JitseKuilman3 ай бұрын
It's the old notation for Medium Punch, coming from the arcade days. Jab = LP, strong = MP, fierce = HP, short = LK, forward = MK, roundhouse = HK.
@niggaassproductions90733 жыл бұрын
22:09 lmao
@Gu5A24 жыл бұрын
Can I have one on Sean pleaaaaase
@adriangoodman89013 жыл бұрын
What is stand forward? Low far?
@apebrainalexmain87312 жыл бұрын
Mad late but Jab = LP Strong = MP Fierce = HP Short = LK Foward = MK Roundhouse = HK
@atma60495 жыл бұрын
how minus on block is Ken after TC?
@ShoryukenTube5 жыл бұрын
-2 I believe. But you CAN red parry the second hit to make him unsafe, or just parry both hits.
@atma60495 жыл бұрын
thanks for the info!!
@taylorbee40105 жыл бұрын
Cmk shippu YOU'RE WELCOME *closes video*
@classicmail82394 жыл бұрын
When did we start calling footsies, shimmy?
@ajeyasengar54984 жыл бұрын
What is a cara?
@JitseKuilman Жыл бұрын
A kara cancel (meaning "empty cancel" in Japanese) is when you cancel the first animation frame of a move into a different move. If your character has a normal attack that moves them forward a lot in the first frame, this is very useful because you can use that forward movement to increase the range of a different attack. A good example is Chun-Li's throw. If you stand some distance from your opponent and press LP+LK, she just does the grab animation in place. But if you hit MK and one frame later you hit LP+LK (it really has to be immediately after the MK), she takes a noticeable step forward.
@BigGameOrenthalJames6 жыл бұрын
Can anyone consistently Kara shoryuken on a pad?
@Bafael6 жыл бұрын
I did it to make this video.
@BigGameOrenthalJames6 жыл бұрын
Bafael do you use c.medium or c.heavy?
@Bafael6 жыл бұрын
BigGameOrenthalJames I'm more consistent w/ crouch roundhouse because it's on a shoulder for me, but it takes a little longer to whiff so cr. MK would be more ideal
@BigGameOrenthalJames6 жыл бұрын
Bafael thanks for the info
@katandmart2 жыл бұрын
This..
@BlackDragon-tf6rv2 жыл бұрын
What is a dp cara ?
@SUPERTURBOTV2 жыл бұрын
you increase range by pianoing mk+lp shoryu you can also use hk. Typically whatever move lunges you forward a little. Just check his input when hes going over it.
@bufonablood4 жыл бұрын
broken
@nofx70582 жыл бұрын
wtf is low forward? down forward??
@pastorofmuppets93462 жыл бұрын
Cr.mk
@realchezboi Жыл бұрын
Light Punch - Jab Medium Punch - Strong Hard Punch - Fierce Light Kick - Short Medium Kick - Forward Heavy Kick - Roundhouse So low forward is crouching medium kick
@israelventura39386 жыл бұрын
Urien Next!!!
@solomon_express6 жыл бұрын
Makoto next!!!!
@robotnick12346 жыл бұрын
14:55
@pikadedinossauro41023 жыл бұрын
titer
@NastyKugogo4 жыл бұрын
Is it a emulator??
@davisbreci53324 жыл бұрын
no its 30th anniversary collection
@PoeCompany11 ай бұрын
Is this channel dead?
@blvk36 жыл бұрын
Love what you doing. But I personally wouldn't pick ken to start with. When you try to teach people, it is generally to teach them one of the best character to start with, because they will have less incentive to try out other characters, which is essentially the rest of the game, and you are basically ruining the game for them. I know it's after the ryu video, but I would leave him till much later.
@Bafael6 жыл бұрын
I started with Ken, and I main oro and have played this game for 12 years. People will start with who they're interested in. And Ken is interesting for a lot of new players.
@blvk36 жыл бұрын
Bafael I have played the game since 99, I have taught so many players and 80% of the players asked me who the best characters are when they started. Most of the time I taught them, and they stick with that character afterwards, namely a character called KEN. Some did try others but back to ken, because of the ease to use. I asked them the reasons of not trying other characters, they told me because of effort putting into others are not giving them wins like ken did for the same amount of time put in. After awhile, I stop teaching and telling ppl about the top 3. Instead teach Alex and Ryu, which make people appreciate the game more, and discover their character at their own pace. These are just my experience and how new ppl resist to changes that impact the win/lose rate. Not saying it will apply to everyone, but to most of the people, according to my own experience. and if u said u are the 20%, good for you, but not everyone is the same. Bear in mind, the 80% is a lot of a lot of people, and they will kill the FGC when you don't teach them properly. Just saying.
@goricexi71186 жыл бұрын
If the game was more balanced, people would be willing to branch out.
@davisbreci53324 жыл бұрын
@@Bafael i have played the game for 3 whole days
@fabioutrilla71096 жыл бұрын
Could you do Ibuki?
@danobra5 жыл бұрын
Wait... So you're negative ON HIT? And people say this game is perfect.
@zumi52615 жыл бұрын
Git Gud
@fluorescentschine64374 жыл бұрын
Sperg.
@jrfproductions72266 жыл бұрын
How do you piano stuff on pad?
@drezzylol6 жыл бұрын
I slide my thumb from LP to MP and i hit RB either inbetween them, or after them. I guess it's the same with legs but trigger might be in the way.
@llllShifTllll3 жыл бұрын
The video would be much better and short if you tell me what i can do instead of what i can and can't do.