EDIT: There's definitely way more safejumps, but all basically revolve around doing MP and HP blitz in some way. Corner only 5f: Stand MP HP (TC), 236HK, 214MP Midscreen the safejumps are definitely weaker than in the corner, because if they backroll, it's harder to walkup throw afterwards without getting interrupted. Still though, it's good to know.
@matehiqu99057 ай бұрын
after an Aerial snatcher hit ( the one where Ed pulls the opponent to the ground instead of sending them flying) you can also do 623LP, 214LP to get a safe jump and I'm pretty sure it does more damage as well
@saado997 ай бұрын
Yea, since then a lot new Ed stuff for sure came out, all of it kind of similar concept in general. I actually dropped the character and so did a lot of people, really fun to play for sure but frustrating to deal with his flaws and SF6 also