9:03 It's worth mentioning to your viewers that of course you can cancel into level 3 if they try to drive impact your jinrai step kick.
@RushG9 ай бұрын
Very true if their DI is done later in the string. Good call
@majorlaggames45067 ай бұрын
Great analysis, I feel my Ken is becoming so optimal with all this knowledge. Thanks for sharing. Great work. I am looking forward to utilizing this tech.
@RushG7 ай бұрын
Awesome stuff. Better meter management and optimisations help so much. I've found that ive been able to close out many games sooner just by hitting the harder combos
@hoagiesupreme7 ай бұрын
Kens standing light kick is a god button. You don’t have to be very close at all for it to reach, so you have about an half hour or so to confirm on 3 consecutive light buttons if it ends in standing light kick, which cancels into all the important stuff.
@burnedpotatoes5 ай бұрын
Dont stop creating content for Ken please! Your channel is the only one i can watch for Ken info
@420haxx9 ай бұрын
Great tips as always mate.
@davinhatsengate91369 ай бұрын
One of your best! Fantastic video - exactly at the level of detail and explanation for my game. Really really appreciated, thank you!
@jamesbutler56308 ай бұрын
Wow this guide is absolutely amazing I pre determine my button presses as a new player and never understood hit confirms. I absolutely hate when I commit to tatsu or shoryuken and get punished now I see I must practice confirms to make it safe. Thank you rush.
@RushG7 ай бұрын
No probs James, glad to be of help
@HereToHaveFunn9 ай бұрын
Hey new to the channel, just started playing ken in sf6 and this video was really helpful. thank you. 🤪
@RushG9 ай бұрын
Welcome in man! Enjoy your stay, be here to have fun (a good friend taught me this)
@HereToHaveFunn9 ай бұрын
lmfao gotchu fam xD@@RushG
@susoloist9 ай бұрын
gotta change that V to a VI
@RushG9 ай бұрын
My bad, old habits 😅
@Culturecrack2 ай бұрын
Thank you
@garethelrick72539 ай бұрын
Very good video Rush, thank you for all the information.
@RushG9 ай бұрын
Any time, youre welcome
@phaze55949 ай бұрын
I needed this one lol
@lucascurintcha17 ай бұрын
Nice tips I would just add the jinray low follow up counter hit confirm, and the step kick counter hit confirm
@avijitmenon18474 ай бұрын
Hey Rush, had a question. Im new to street fighter but been playing fighting games for quite a while. Love Ken and the channel! Im trying to confirm ST HP as you suggested, but is it as lenient as you say? Is it not a little difficult or am I missing something? I set the dummy block to random and I’ve been buffering my dpad inputs for special and on visual confirm I’d press P or K for a special, from what I interpreted from your video. I haven’t noticed success. To simplify inputs I tried confirming a hit into drive rush but I’m not able to do this. I’ve heard tricks like looking at the health bar of the opponent to confirm a hit, but I’d like to not do that. Let me know if I just need to keep at it or I’m doing something wrong. cheers!
@RushG4 ай бұрын
@@avijitmenon1847 thank you man ✊🔥 So the confirm window is pretty big on Kens Stand HP (you still need to be quick to react but it's nothing like other tighter hit confirms). I suspect 1 or 2 things are the issue here, you're try to confirm it as soon as possible meaning you're making it harder than it actually is. Try testing to see "how late" you can input the special move to hit confirm into it. By doing this you'll then know the timing which is big enough to make it easy but still get a hit confirm. If that isn't the issue then I'd look at your monitor and game settings. You may be running an unoptimal setup that has a lot of input lag. I'd look into using "gaming mode" if you're on a TV, within SF6 game settings turn vsync off and input delay reduction on.
@avijitmenon18474 ай бұрын
@@RushGthanks for the reply man, I’ve paid closer attention and noticed your input shortcut for DP off the forward ST HP, this helped a lot and I’m able to get them off now. You certainly have to be quick and focus up but it is possible. I think my issue was actually just flat out being too late on the cancel. Much more conditioning and practicing required I’m currently high plat and I feel like just getting a hit confirm DP off of ST HP would be insane in matches at this rank. Would you that this is a simple input for you in your games? Just something to look forward to achieving. Thanks a ton :)
@avijitmenon18474 ай бұрын
And also just a general thought from your suggestion, my usual HP is something like HP-> medium jinrai (scrubby I know) instantly or heavy jinrai in corner (also instant). Basically I always input these specials immediately and never use the extra frames I got in the confirm window. Could just be some unlearning I need to do in general and train myself to stop inputting as fast as possible
@TheBaioken2 ай бұрын
On punish counter can so link c.mp into sweep as a confirm. Coming from 3s ken, so confirming is pretty natural to me but 6 feels so different, i still struggle. Have to get used to it
@RushG2 ай бұрын
I'm pretty sure sweep is 8 frame start up meaning CR MP on punish counter is plus 8, I'm pretty sure it's not plus 8 on punish counter, more like +7 meaning this link will only work if the CR MP is punish counter and meaty. I'll check it to be sure
@TheBaioken2 ай бұрын
@@RushG ok maybe I'm mistaken. I swear I did that before but maybe I really just was lucky with meaty
@TheBaioken2 ай бұрын
@@RushG how could it be punish counter and meaty though? I mean, I have thought punish counter is only when you hit in their recovery.
@RushG2 ай бұрын
@@TheBaioken good point, it would need to be a drive rushed and meaty CR MP for it to work (this was what I meant) So I wonder if you got a drive rushed meaty and they got counter hit because they woke up buttons, that should make the CR MP +6 on top of standard plus frames. In this scenario it wouldn't need to be more meaty for the link into sweep
@ErrkNjerk9 ай бұрын
Im beyond frustrated with SF6 atp. Stuck at plat 4 for months now. The skill gap is crazy. I either get wrecked or wreck players that shouldnt even be plat
@RushG9 ай бұрын
It's not much different in master and MR league. There are some high MR players and I have no idea how they've managed it. Game is very stressful
@МирославКръстев-с7и4 ай бұрын
SF6 is a game that relies on reactions a lot. At plat 4, you should already know most of the matchups and some counterplay. Common mistakes in Plat are missed hit confirms, repetitive autopiloting and not being able to stand in one place for even 3 seconds, all of which are due to stress. Went from Plat 2 to Diamond 3 (it tooks some time, it wasn't easy) by watching my replays and playing calm and collected. Trust me, if you stand in one place long enough in neutral, your opponent will panic and will try to approach. Counter his gameplan and once you go on the offensive, don't let him breathe. It's much easier to overwhelm people with options on the offensive than in neutral. Also, playing this way simplifies the game by a lot and a big portion of that stress goes away along with the mistakes I mentioned earlier. Look at Punk's gameplay: no flashy stuff, just a simple structured play. He pokes the opponent and keeps them in neutral for as long as possible. Once he gets the hit, immediate Drive Rush for corner carry and okizeme. You may get some games here and there by playing like an animal, but your overall winrate will be higher if you play properly. If you get exactly 50% winrate, you'll be climbing the ranks without a problem. Mind that suddenly switching playstyles can lose you some ranks at the beginning, you just need to get the hang of it and ask yourself what made you lose the match (which also means that you'll be labbing a lot)
@MarqcDaymon9 ай бұрын
Good stuff rush appreciate you bro. But damn my guy in my time you uploaded this at 3am make sure youre catching your zzz's lmao
@RushG9 ай бұрын
Im in UTC so it's all good, but I appreciate the concern 😅
@hunter_arg47215 ай бұрын
Do you play with d-pad or the analogue stick?
@RushG5 ай бұрын
@@hunter_arg4721 dpad
@M.saeed2479 ай бұрын
Rush bringing the heat 🔥
@shacharrachmany11029 ай бұрын
I've never been able to connect the light standing kick counter and I got no clue what I'm doing wrong. Help?
@RushG9 ай бұрын
After counter hit Stand MK? If the Stand LK isn't connecting it might be range or your timing. You have to time the Stand LK precisely else it won't combo
@DarkMaestro885 ай бұрын
Are those delayed chin buster combos not applicable anymore? I tried to delay the HP but it doesn’t seem possible.
@RushG5 ай бұрын
@@DarkMaestro88 nope they won't work anymore. Worth me taking the dedicated delay chin buster video down now as it doesn't apply
@XxGhostDOGxX4205 ай бұрын
@@RushG😭
@RushG5 ай бұрын
@@XxGhostDOGxX420 losing the frame trap it was one thing but making it much tighter to hit confirm really made it harder to use even outside of the frame trap
@McMeatBag8 ай бұрын
I just cannot get a good run tatsu off of the HK punish counter. Every time it drops the opponent behind me, while missing that last hit for no dragon lash potential.
@RushG8 ай бұрын
It's to do with timing. To get the Dragonlash follow up the time of when you do Stand HP > run Tatsu is very specific
@McMeatBag8 ай бұрын
@@RushG speaking of weirdness from run tatsu. Tokido had a DI punish counter combo of jump HP > DR crouch MP > run tatsu where the last hit launches them forward > jinrai loop into super
@McMeatBag8 ай бұрын
@@RushG I finally got the timing to keep them in front of me like a regular run tatsu juggle. Can't hit the tatsu too fast or it puts you in the corner, too slow and it puts you in the corner or misses. So much of Ken's stuff is so timing specific.
@RushG8 ай бұрын
Nice work. I tested this a few days ago ironically, it's really cool but like you said timings are tricky
@mikey223555 ай бұрын
Hey rush. Dunno if you still use this account but is this stuff still relevant with season 2? Finally trying to pick up Ken now everyone isn’t using him 😅
@RushG5 ай бұрын
@@mikey22355 The confirms ate all the same outside of Kens Chin Buster target combo. You can't delay it as much making the hit confirm more difficult, it also doesn't frame trap any more because you can't delay it
@mikey223555 ай бұрын
@@RushG Thanks mate. Hope life is treating you well 👍🏼
@mekanator1089 ай бұрын
How do i figure out the hit confirm for a character? also how do I see the cancel window
@RushG9 ай бұрын
That's a great question and I actually don't know how to calculate how confirmable it is outside of feeling how big / small the window is You can use random guard and try to cancel very late from a normal, if the follow up comes out then that strongly suggests it's hit confirmable. I'll look into this and come back to you
@mekanator1089 ай бұрын
thanks for the reply!@@RushG
@ΚρανίΩ5 ай бұрын
usually a window of 15 frames or higher it becomes hit confirmable. for example in season 1 ken's stand ho had 19 frames for confirms, which is basically one third of a second more than enough time for confirming, on the other hand light punches will have in between 1 and 3 frames of cancel window with buffer of course. im not sure if its 3 frames but for dj stand jab i know for a fact its around that
@KaZey779 ай бұрын
👌
@neves24935 ай бұрын
True tier list before the nerf: true level layer? S Tier 1. Ken 2. Luke 3. Dee Jay A Tier 4. JP 5. Blanka True?
@RushG5 ай бұрын
@@neves2493 before which nerf?
@ΚρανίΩ5 ай бұрын
1. luke 2. ken 3. juri 4. chun li 5. dj / cammy / blanka / guile / rashid. all of those characters have potential to be top 5 depending on how you view things. from a tournament reliability standpoint, pick my order and put dj at the bottom, since he relies too much on risking and making his opponent risk. its a double edge sword
@gxqx7979 ай бұрын
Love this shit rush! And yes im still in the discord, just not logged in in a while. I'l do that soon, and we'l arrange a set 💪