I love how in City Escapade the cover has the same person who sings the persona themes
@ssxkellar19292 ай бұрын
finaly a shadow mod with the correct modern boost animation
@eggynuts77352 ай бұрын
Not the best way to put it
@Ilikecats7312 ай бұрын
This is literally the only Shadow mod in Generations. Or the most popular.
@leonardowynnwidodo97042 ай бұрын
@@ssxkellar1929 ikr the Unleashed/Generations boost animation, and the animations in general, are way better
@BrockBreedingintheHoennRegion2 ай бұрын
Shadow hit the Chaos Control @ 14:49
@fallamosАй бұрын
Finally a mod that fixes shadows boost animation
@Blitzadler0803Ай бұрын
someone needs to upload the Soundtrack of Rooftop Ruins i love it sm
@Macabuu90Ай бұрын
here kzbin.info/www/bejne/bIbblKiKjamem5Y
@Blitzadler0803Ай бұрын
@@Macabuu90 tysm
@malpe9832Ай бұрын
Green hill is looking a lot more like Snow Hill
@abicrystalwing15432 ай бұрын
Don’t know why they couldn’t have just used the existing shadow model and animations from the rival fight for the new Shadow content. The Forces animations look so lame.
@emerylsg3 ай бұрын
do you know who did the city escape cover in city escapade? that shit is fire i need the artist
@Macabuu903 ай бұрын
search on youtube Escape From The City - Funk RMX feat. Lyn or here the playlist of all soundtrack for SGR kzbin.info/aero/PLuXIuCdVZ1m4-QPjVAheM_5w2YSKaOPwk
@emerylsg2 ай бұрын
@@Macabuu90 sorry for the late response but thanks!
@sticky9782 ай бұрын
@@Macabuu90 Hooly i didn't know she did a cover of that; lyn is a goddess bro
@amirbradley368Ай бұрын
Can someone tell me what all these music are in these acts?
@Macabuu90Ай бұрын
@@amirbradley368 here the playlist of all soundtrack for SGR kzbin.info/aero/PLuXIuCdVZ1m4-QPjVAheM_5w2YSKaOPwk
@amirbradley368Ай бұрын
@@Macabuu90 I can't find the one with chemical port act 2.
@Macabuu90Ай бұрын
@@amirbradley368 Fighting Onward - Space Port
@VaughCulpepper2 ай бұрын
Structure wise... Am I the only one who thinks these levels look thrown together compared to Sonic Adventure series
@Codezer0xshinzu3 ай бұрын
I personally don't like the hover boost animation kinda is a let down for sega to do that regardless of my rant w video
@tarheelpro873 ай бұрын
Yeah i don’t know why they refuse to make it his usual skating animation but faster like they do with Sonic. The hover looks stupid
@za_beasto3 ай бұрын
I'm inclined to agree. In Sonic Adventure 2 Shadow's skating animation always looked super cool when he picked up momentum. No reason why we can't have that with a boost effect. It's not a deal breaker for me, though.
@leonardowynnwidodo97042 ай бұрын
@@Codezer0xshinzu if you look at how it affects his speed, then him hovering while boosting basically gives him a more streamlined body in order to reduce friction as he’s boosting. If he were “skating” there will be more drag (friction) while moving
@xzcrimzonomegazx91432 ай бұрын
@za_beasto That's because he used to sway from side to side in Adventure 2 The animation has never looked as good as then because they removed that sway I've never liked seeing him just skate faster to boost because It just never looks good
@saturnmunchies2 ай бұрын
skating faster to go faster doesn't make any sense. the hover logically works way better.
@leonardowynnwidodo97043 ай бұрын
Honestly, I'd expect Shadow Generations to have these animations, since it is bundled with Sonic Generations. The Forces animations all look "childish" to me. Why didn't you use the Generations animations, SEGA? You're a total letdown
@ClassicialSonic3 ай бұрын
Honestly I think you should shut up. I'm tired of theese comments insulting the game it looks like forces. Dude THEY HAVENT FINISHED THE GAME. ITS A DEMO.
@leonardowynnwidodo97043 ай бұрын
@@ClassicialSonic I never said the game was like Forces, although I do believe it’s a bit Forces-esque, so how about you read carefully before commenting?
@ClassicialSonic3 ай бұрын
@@leonardowynnwidodo9704 I'm saying you can't complain if it's a demo That's My point
@leonardowynnwidodo97043 ай бұрын
@@ClassicialSonic even then, we already saw the demo for Forces and Frontiers, and they’re no different from the final product. So what makes this one any different?