“Feral is the best because..... drakes” Wild drakes is a tool for your invaders to use against you. That seems like a huge detriment to me.
@DeathByEric4 жыл бұрын
Honestly I'd say go for the ones he says are the worst; they aren't going to be used against you.
@OKGknife3 жыл бұрын
This is mostly in terms of defense against orcs/esthetics
@Necrosis-003 жыл бұрын
Get fire resistant and fire enraged orcs/uruks
@rainthesomber3 жыл бұрын
He definitely is only thinking of PVE
@ahegaomemnon20593 жыл бұрын
If you have the feral armor bonus you can shadowmount unbroken drakes
@balbanesbeoulve52456 жыл бұрын
It's not a bug. The Machine Tribe has a lot of slaves because industry. Is just what they said in all interviews. A lot of slaves in the Machinery.
@yaboiweebmaster35656 жыл бұрын
It can be useful when your getting attack you get more soldier
@ericjrthered43655 жыл бұрын
ya boi weebmaster slaves usually run away though
@ajhiep44475 жыл бұрын
Slaves are good profit
@aitorfanderomeosantos85584 жыл бұрын
@@ajhiep4447 the power of S L A V E R Y yaaaay
@rete47254 жыл бұрын
@@ericjrthered4365 no they usually don't, but they tend to sometimes
@scratomatic5 жыл бұрын
Correction! Warmonger tribe gets more grunts/basic troop orcs. Comparing your minimap to the other fortresses, the Warmongers do in fact get more soldiers, similar to how the Ferals get more beasts.
@malataur6 жыл бұрын
Update: Feral tribe is the worst to have because online attackers can use the drake bait to have drakes ravage your city. You don't want to have anything laying around your city (like balefire barrels) that other players can use against you.
@adamk12345 жыл бұрын
So warmonger is the best tribe
@retroreaper77755 жыл бұрын
That's true
@steveng53325 жыл бұрын
That's what I was thinking.
@thechadturion275 жыл бұрын
But online defense doesnt matter
@Skinned_fried_n_cut_up_potato5 жыл бұрын
The Chadturion I think it’s just if you want a strong fortress, u might get something if u defend ur fortress but I’m not sure I’ve only ever had 2 of my fortress’s attacked and they both lost.
@vullord6666 жыл бұрын
The dark tribe overlord fortress look worries me. It literally has my orcs worshipping the enemy.
@dirtnap61826 жыл бұрын
You got a really good point
@TheArklyte6 жыл бұрын
That's not Sauron, that's his former boss - Morgoth aka Melkor. He was the _creator_ of orcs. And he also was imprisoned far away from mortal realm several eons ago and is not going to return. They worship him because he's literary their maker. That's all.
@carlknutsson81246 жыл бұрын
If you don't want spoilers dont click more. Near the end you switch ring to the nines ring so you kinda become a servant of sauron and in the end you actually become one of the nines.
@HoundXXII6 жыл бұрын
Zir_ Carl kind of, but talion still is in control, for now
@Torchizleet6 жыл бұрын
complete shadow wars for the true ending if you haven't already.
@Slashthekitsune6 жыл бұрын
The "bounty board" occasionally has intel on it, giving you free death threats/worms. And the mystic totems give you might.
@keithisabeast6 жыл бұрын
potates, i read that the totems in the mystic/ undead fortresses are used to make grunts able to resurrect fallen grunts during seiges. The grunts that are worshiping them and have the greenish eyes are able to bring back fallen grunts. Thumbs up so he can see
@bently2001006 жыл бұрын
Can the totems also have an effect on invading players forcing them to be cursed? I've always had that happen to me in the story and I found it quite annoying xD.
@Flourikum6 жыл бұрын
I noticed that it's most useful for online conquest than anything else.
@damianstruiken27286 жыл бұрын
KeithPerry j
@Bloodshield9755 жыл бұрын
Flourikum i doubt that since being undead makes them weak to fire, very easy to kill undead captains/overlords
@thewarlock84874 жыл бұрын
@@Bloodshield975 but they can be ressurected over and over again, until these greenish eyes guys die
@waynerees93556 жыл бұрын
The last three tribes are actually good for online defence because there isn't anything other players can use against them.
@gabrielgarcia4376 жыл бұрын
Wayne Rees ohhhhh.. got it.. so how the player can summon drakes and shit to use against your troops.. those fortresses dont have anything to potentially help the opponent..
@robert234567895 жыл бұрын
um yea those drake will attack everyone but there good for causing havoc on the attackers
@KillaSmit207895 жыл бұрын
@@robert23456789 Smh
@DeathlyDrained4 жыл бұрын
Warmonger is pretty good too steamcommunity.com/app/356190/discussions/0/1640919737479718520/
@Chi.mer42 жыл бұрын
Warmonger is the best from my knowledge
@blbprime116 жыл бұрын
Actually for the warmonger I can confirm that those "bounty boards" give Intel like a worm does. Not all the time and you have to have unknown caps for it to spawn but my top overlord who is literally unbeatable is a warmonger. I've used this Intel from time to time whenever I clear the zone of red orcs.
@joeymurphy99746 жыл бұрын
I can confirm this as well
@michaelbalcom52336 жыл бұрын
And best part is that it offers nothing to assaulting players unlike feral giving away free drakes great why not just add hell fire and really make it easier to attack
@bently2001006 жыл бұрын
Interesting, I always had a feeling they just made soldiers frenzy more or something but I'm glad to hear it's pretty handy for Intel and giving no certain advantages to neither you or an invader (Except for the looks of war of course lol).
@Ma1n_Zane6 жыл бұрын
Same, do you have ps?
@Ma1n_Zane6 жыл бұрын
My guy is a warmonger as well and he's also quite powerful his only weakness being exhaustion but its offset by epic rage
@lincolnmyth13426 жыл бұрын
The warmonger tribe should be that one of the orcs hits the drum. And then all the orcs become enraged
@freeziboi32496 жыл бұрын
Lincolnmyth So the war banner orcs should spawn there?
@NoMansSkyResources6 жыл бұрын
Exactly what I was thinking.
@Ma1n_Zane6 жыл бұрын
This is stuff I wish SoW would do to their tribes and rework the tribe bonuses so they're useful
@Delta_22093 жыл бұрын
The warmonger tribe actually has a buff that when defending from siege missions or from online, the fortress has more orcs.
@brodiecooper49863 жыл бұрын
@@Delta_2209 and they there is a loyalty boost among your captains
@Janook6 жыл бұрын
You're missing the passive bonuses outside the keep, like how Warmonger tribes are more disciplined and your captains are less likely to betray you, or how Mystic will increase the spawn rate of Necromancer orcs and elemental Draugs
@zahed24282 жыл бұрын
I know I’m very late but can you give me a video explaining those outside bonuses
@rizkyantoni39482 жыл бұрын
@@zahed2428 well there's no video about it that i found but there's discussion forum i got into last night that talks about this. I'll find the link for you
@wthegoat2 жыл бұрын
@@rizkyantoni3948 please send me
@captaingalaxy52652 жыл бұрын
Let me guess Marauder has the highest chance of betrayal
@jpawlus334582 жыл бұрын
@@captaingalaxy5265 dark actually
@Markis2bi46 жыл бұрын
Better yet, the Warmonger tribes' bonuses should be honor guard Orcs as your default fort defenders: better armor, better weapons, but still lack the colorful flare or beasts that other tribes use. Make it a tribe that makes you really work for that siege you've planned for!
@Ma1n_Zane6 жыл бұрын
Markis2bi4,I hope/wish that SoW reworks the tribe bonuses so that they are more distinguishable like that. Something I'd like to see is the machine tribe have a siege upgrade that replaces siege beasts. A ballistae embedded in the wall, that fires 4 giant bolts that can do high damage to captains and nearby uruks take damage.
@Ma1n_Zane6 жыл бұрын
The warmonger tribe is still my favorite but still, tribal bonuses should be noticeable and great
@brodiecooper49863 жыл бұрын
Actually more orcs spawn to defend your base, and loyalty among your captains is boosted. I know most tribes have hidden bonuses like this, but for some reason no one talks about them.
@brodiecooper49863 жыл бұрын
@Clu Rosencrans no video that I know of talks about them, but you can find them pretty easily with Google or just look through the newest comments for a minute a guy with a turkey picture tells you every bonus, but it’s in the replies.
@TheArklyte6 жыл бұрын
4:15 That's not Sauron, that's his former boss - Morgoth aka Melkor. He was the _creator_ of orcs. And he also was imprisoned far away from mortal realm several eons ago and is not going to return. They worship him because he's literary their maker. That's all.
@mrbleach68916 жыл бұрын
TheArklyte how do you know
@TheArklyte6 жыл бұрын
+Mr Pickles Books, games, wiki... Oh, you mean how do I know it's not Sauron, but Melkor? 1)it's inside Tallion/Celebrimbor's fortress. Would Sauron monument be allowed there? 2)Melkor is the one, whom they should be (technically) thankfull for their existence, however bad it may be. What had Sauron done to deserve personal worship? 3)Melkor is Valar, literal god(or archangel depending on parallels with a certain other one and Tolkien's insistency). Sauron is just Maiar, same as Gandalf. Basically demigod. Have greeks worshipped Zeus less then Perseus?
@BooGulley6 жыл бұрын
TheArklyte You are just providing speculations and not concrete facts. Come back with evidence from the game devs then we can talk.
@practioneroflain11756 жыл бұрын
cardinal Gucci Gucci read the silmarillion…
@practioneroflain11756 жыл бұрын
cardinal Gucci Gucci or just google it…
@GoryGlory6 жыл бұрын
I almost never use the bonuses and stuff, so it's really just about what looks coolest, and who I actually want to be overlord rather then how it affects the fort.
@nicholas61584 жыл бұрын
Kainos Teleos pretty much the same with me
@jazzwave41593 жыл бұрын
I do that as well my lithlad fort is warmonger but the overlord is one of my best pit fighters
@footballstarscompany4543 жыл бұрын
@@jazzwave4159 all my forts have overlords that are either maniacs or normal orcs that are literally op (i think you all can relate when u hear the titles ''the unbreakable'' and ''the machine'') i have little need of a few bonuses
@yeetthebeatout69063 жыл бұрын
I just base it off what tribe I think works best for the area. Forest with tons of beasts? Butcher tribe to hunt and cook. Side of a large mountain? Machine to mine and use ore. Frozen tundra? Feral pelts for warmth. Area far away from the dark tower with an unorthodox fortress layout? Outlaw seems pretty unorthodox to me. Front lines for the final battle? Best have the Warmonger lead the charge.
@Wreckingballblu Жыл бұрын
@@clurosencrans3871his may be old, but there's an olog with the title beast, they're hairy and wear dire caragor heads as shoulder pads, they can naturally spawn or you can make one by having an olog cheat death after dying to a caragor or graug.
@joshuakim52406 жыл бұрын
Hey Potates, some examinations on this matter: -Feral tribe is best for defending against NPC orc invasions, but awful for PvP defense sieges since that's free drakes for opposing players to abuse -Warmonger tribe's tables sometimes gives intel. That seems pretty freaking useless, but in terms of PvP sieges they provide nothing for opposing players to abuse, making them counterproductive for everyone! (...yay?) -Mystic tribe's totem itself is the life force of the undead orcs around it (notice how some die when you purified it). These undead orcs are the necromancers who resurrect nearby dead orcs, not the totem...which is weird.
@amirhaikal66722 жыл бұрын
The totem needing a necromancer to work is pretty understandable.
@rudolphantler6309 Жыл бұрын
@@amirhaikal6672 Not really understandable, since Necromancers would be able to resurrect dead orcs even without Totems!
@seenyab44946 жыл бұрын
I'm pretty sure the warmonger stations can spawn with intel.
@WolfFireheart6 жыл бұрын
They do, if not in your fort, they do spawn with intel around the map.
@user-hm8hv1tn3c6 жыл бұрын
I read somewhere that Overlords can affect the betrayal mechanic which is pretty important if true. The Warmonger tribe causes least betrayals in the region because of their discipline while the Dark and Outlaw tribe cause the most betrayals. Has anyone else experienced this? That being said, the Machine tribes effect can best be demonstrated in Nurn. I appointed one and found all of Nurn's pleasant greenery had turned ashy and dark. The sky above the sea of Nurnen had lightning storms and a polluted vibe over everything. And the Marauder/Beastmaster tribes effect can best be seen in Gorgoroth. The entire red, brooding, choking atmosphere is cleared out into a clean and cool look. Sauron's Tower doesn't look nearly as scary and depressing with clear blue skies and the sun brightly overhead.
@Extifity Жыл бұрын
Honestly, I've had Outlaw Overlords, and in my experience, NO BETRAYALS at all in my year of playing.
@TravelerAvi6 күн бұрын
@@ExtifityOutlaw Citadel Fortress are quite underrated when it's upgraded, fits with the scraps on the walls giving it an orc Wastelander vibe and I love it, I say that yet my favourite fortress is still Marauder so it says something! :)
@Dantics6 жыл бұрын
You can't even blow it up: 12:05 As an explosion goes off
@ToxicBastard6 жыл бұрын
Potates the warmongers' board gives you Intel, apparently
@kalvorax6 жыл бұрын
the timing was great for sure XD
@Vox_Popul16 жыл бұрын
Potates I think that when there’s unknown captains the warmonger boards give you intel
@aleksissaari2486 жыл бұрын
Maybe that war drum is like war banners and give bonuses to your orcs when in battle
@jonnelson9716 жыл бұрын
Zyklon B it does but it’s not very common.
@dinodilly61835 жыл бұрын
The terror bonus on Xbox makes enemies flee in terror. And the orcs can beat on the drum and it enraged nearby orcs.
@dakotamilichichi22576 жыл бұрын
Is.. Is the bright lord... Praising the sun? \[T]/
@epicmoment40046 жыл бұрын
DEUS VULT ME LAD
@kunakos90626 жыл бұрын
Cheech The Creature nop the sun is Praising the Bright Lord ;)
@Finkasaurus6 жыл бұрын
\[-|-]/ my friend
@dirtnap61826 жыл бұрын
Cheech The Creature PRAISE THE SUN
@Ma1n_Zane6 жыл бұрын
When?
@creo84216 жыл бұрын
Remember in the announcement trailer? They said marauder tribe gave increased loot around the region. We wanted these kind of things
@kisa47486 жыл бұрын
War Crime i think it does. it seems like there are way more loot orcs around the region with them
@joshuakim52406 жыл бұрын
Marauder overlords cause there to be scattered gold chests in outposts and encampments as well as hyper-inflating treasure orc spawn rates. However, Marauder tribe seems to have the only effect that is noticeable on this scale.
@creo84216 жыл бұрын
LAAAAAmmmmmeeeee . . . Thanks anyway though
@Dibs13376 жыл бұрын
actually the warmonger tribe DOES give a bonus, but it doesnt affect YOU. the war drums increase the orcs damage and attack rate when defending the fortress, especially since every checkpoint needed to be claimed by the enemy will have a drum guaranteed, as well as more ghul eggs around the fort, which is ESPECIALLY helpful if you have a ghul tamer of some kind in the fort, or with you as a bodyguard. and what i mean by increased attack rate is they will do attacks in quicker succession [or combos, if its a captain with comboing attacks] AND give increased multiple orc tandem attacks. where usually one or two will attack at a time at most, the war drum will give a 3 to 5 orc tandem strike. [seen it myself, although i think 4 may be the max and a 5th just ran in at a different hitting the wrong orc, not sure EXACTLY.] also the mystic totems ONLY ressurect the orcs AFFECTED by the totem [green glowing eyes are the affected] you can amke them yourself with the nazghul wraith flame ability though, but i will agree, it sucks... [and undead are labeled under mystic tribe, just a different title, because they aren't in control anymore...]
@2livecrew886 жыл бұрын
Your looking at tribe fortress bonuses from a completely offline perspective. Feral is easily the worst for online defense, giving an attacking talion drake and graug summons is only going to make the assault that much faster. Graugs are by far the best tool against fortresses you can knock down walls and gates within seconds on a graug. What is way more intresting is how different each regions fortress layout is Gorgoroth takes the longest and is the hardest to get gold, while seregost is the easiest gold in my opinion. Videos on online conquest tips for each region is something you should do, knowing arrow points and fortress layout makes gold easy. Legendary farming is so simple at steward rank by far the fastest and most fun method.
@the_hive_tyrant40486 жыл бұрын
your slightly right on the feral tribe yes it can make it easier but the problem is is that you need to weaken the graug and drake first unless you have 4 pieces of the feral set in which case yeah it could help but the thing is beasts can still be useless against captains if they are beast proof or have beast slayer or their are hunters in the area making it to where drakes die faster.
@Eggsecuter6 жыл бұрын
I wholeheartedly agree. For online, the less beasts for Defense, the better. But having beast slayers helps a good deal too.. personally I thought Nurnen would be the easiest to gold but idk
@the_hive_tyrant40486 жыл бұрын
you can't shadow mount a graug without it being broken same with drake and if you don't have shadow mount non broken caragors you can't do that either so you need to have the proper feral gear otherwise drakes will wreak havoc on your forces and graugs will be a nuisance to you with the boulder tossing.
@2livecrew886 жыл бұрын
I have a bunch of lvl 66 longbows weaking drakes is 2 headshots 3 for kill, graug is not much more while in focus mode there is no time lost weakening or killing them. I use the siege graug skill when attacking so the outside wall i just jump on mine, inside wall ill use feral tribe summon ( if the overlord is feral ) so i can save my personal graug for the overlord. I only use drakes if the enemy is weak to them, my attacking captains for all regions are OP no weaknesses with all elemental immunitys they only die to other captains which is rare its over usually under 7 mins.
@dojiijii6 жыл бұрын
I love attacking a feral tribe fortress. I summon the drakes then ignore them and kill captains until they're broken. Usually only takes 10-20 seconds; troops shooting at drakes aren't shooting at me. All my captains are fireproof and I usually wear the warmonger set so fire is good. I love fortress defense in a feral fortress for the same reason.
@joeyip15283 жыл бұрын
Outlaw does affect the region you see alot of grunt patrols with war banners without needing commanders probably because the outlaw tribe is all about orc independance
@brodiecooper49863 жыл бұрын
That’s a hidden bonus that for some reason this guy never mentions. They add the real depth between tribes.
@whatthehell46442 жыл бұрын
Wait are you sure? Sheesh i never promoted a outlaw captain to overlord before their fortress design doesn't fit xD
@redify97586 жыл бұрын
Boil em mash em stick em in a stew
@professionalcommentstealer52714 жыл бұрын
Lovely big golden chips with a nice piece of fried fish
@dr.supernoob93016 жыл бұрын
The warmonger tribe should have war banners as there bonus
@DeathlyDrained4 жыл бұрын
They have more orcs steamcommunity.com/app/356190/discussions/0/1640919737479718520/
@johntidont6 жыл бұрын
And, as I pray. UNLIMITED SLAVE WORKS
@Dantics6 жыл бұрын
It works for you? well done :D
@jare34595 жыл бұрын
Terror tribe guillotines are there to brake basic uruk moral and scare them off (also fortress got passive moral killing) Warmongers I've noticed have a higher a set amount of morale Mystics do you have a perk those totems require mystic uruk close by use it (and still odd are not going to I had uruk defend fortress use it) (undead part mystic)
@SolaceHuntsman4 жыл бұрын
Jarrod A r/ihadastroke
@ERRORNameNotFound-fy1ws6 жыл бұрын
I think the undead overlord just keeps the fortress of the last tribe overlord. I put a zombie in charge as a joke to the warcheifs, and I noticed the fortress still had the Dark Tribe look.
@termenatercaptenrex6 жыл бұрын
ok so what im getting from this is that, when you pick an overlord the tribe bonus is actually the fortresses weakness.
@buckethead92765 жыл бұрын
From my experiments if you assign any tribe to get a look on your fort (in my case dark) if you then assign undead orc the don't have a custom fort so the adopt the previous tribe fort theme
@buckethead92765 жыл бұрын
So pretty much you can have any cool looking orc who's undead on any tribe fort design of your choice
@Aquaviousyuri Жыл бұрын
The mystic totems can heal anybody back to full health The undead totems bring back nearby dead Ally’s or enemys And the warmonger tribes don’t only read the notes It’s both battle plans and bountys(most likely) and sometimes an orc captain will start banging on the mace like thing next to it as like a war bell or just a test of strength
@wowjack89446 жыл бұрын
What happwens when you throw a captain in the meat grinder ?
@lutron17676 жыл бұрын
They won't fall unless they are almost dead.
@wowjack89446 жыл бұрын
o oke tnx
@dirtnap61826 жыл бұрын
I’ve done it and it’s the same thing when you throw a grunt in it and it just kills them I don’t know if they are behead or just die I used it during my defense
@ouxu60246 жыл бұрын
Brave Soldi3r what if YOU jump into it😂
@dirtnap61826 жыл бұрын
It should be obvious that you can’t
@patrykkucradiation6 жыл бұрын
12:18 ''you cant blow it up'' a wild explosion and bodies appears
@gathoblaster43296 жыл бұрын
I defended a slaughter fortress and threw a grunt into the meatgrinder and a captain with fear of brutalities will be terrified even if its just a slight fear as well as all grunts will be terrified as well around it
@connorores40556 жыл бұрын
The warmonger drums should enrage your allies in combat that would be very useful for fortress defending
@finnmchugh996 жыл бұрын
Does that mean you're going to do an updated version of this vid with the Outlaw tribe ?
@cowanshields8087 Жыл бұрын
Two things 1. Machine Ologs have a chance to bring a Flame-Thrower into battle 2. the Warmonger's bonus is no one in their region (as in no orc in the region or tribe) will betray you, so if you have a(n) orc you don't want to betray you then put them under a Warmonger Overlord
@Sharp93111 ай бұрын
I've got betrayed by captains under a Warmonger overlord several times. While the notorious Outlaws just chilling and waiting for orders.
@creativenamesmth5 ай бұрын
Warmongers make it just less to get betrayd while outlaws just increase the chance
@TheArklyte6 жыл бұрын
I have a feeling that Mystic and Undead aren't supposed to be separate and their bonus is supposed to be that cleansing those totems replenishes some of your rage meter. However it obviously doesn't work. I wonder if there will eventually be a mod or exploit to randomise(or force higher density) on those objects and style. Just a guy who wants eveything at the same time here:D
@joshuakim52406 жыл бұрын
The green eyed orcs around the totems are the ones who resurrect dead grunts, not the totem itself. Weirdly, all the totem does is link the necromancer grunts' lives to it, meaning that cleansing it insta-kills them.
@DucoteProductions6 жыл бұрын
I can Confirm if you cleanse enough totems a necromancer does appear Not so sure about the grunts though
@haroldfitzgerald53745 жыл бұрын
@AlienMagi that's what wrath is
@cart89092 жыл бұрын
@@DucoteProductions what
@cart89092 жыл бұрын
Ooh I wanna try that actually
@thehunter74226 жыл бұрын
Heres my idea i might ask for the people at monolith I hope they actually make an update to the tribes so they have more bonuses . You never know it could happen . But very unlikely . I hope they edit so Undead of course is different. More zombie like And Mystic can ACTUALLY raise the dead and Warmongers actually get like a bonus for stronger grunts or can get like battle hardened and or more better at defending and also you can use the boards for Intel . Slaughter you should get health by eating the meat or something . Outlaw no idea . Marauder I think should get a little bit more Mirian in the treasure chests . Terror you should use the torture machines during sieges then sometimes it would make grunts flee. Dark they should have like assassins dressed in black during sieges so they would camouflage and assassinate anyone that go's near the part of the fort. Or could negotiate other grunts to join during sieges . Machine should have like more little advantage during fights like slightly stronger in defence and offense I don't know these are my type of ideas I think would be awesome. Any other thing that could make tribes better ?
@blossom99-6 жыл бұрын
U actually can use the intel boards sometimes if u have unknown caps it spawns with intel.
@thehunter74226 жыл бұрын
Mango Penguin oh sorry . Didn't know that.
@blossom99-6 жыл бұрын
Yeah it’s fine bro.
@professorparadox30646 жыл бұрын
hunter affleck I put this as a public comment, but I think the overlord affects who naturally spawns in the open world. For example, I noticed archers in the open world will have fire arrows when the machine tribe is in charge. I think some of the others just cause more groups, like slaves and caragor riders, to spawn than normal. Not sure.
@bently2001006 жыл бұрын
Professor Paradox Yeppers I've heard many talk of archers with fire arrows so they do effect both the fort and region in different ways...Would be nice if Monolith left us with a list of what the bonuses are instead of giving one or two examples xD.
@dirtnap61826 жыл бұрын
I love the slaughter tribe but one recommendation is that they should put the grinders as a environmental thing so you can throw more enemy’s in them like it would be on the bridge hanging off the side and should be used as a environmental kill like shown in the trailer for the slaughter tribe when he cuts the enemy’s arm then tosses in then lets the body fall into it that’s just my recommendation
@nathans12403 жыл бұрын
Warmongers drums stop friendly orcs from fleeing and the totems for the mystics prevents captains from dying and coming back for betraying you they just come back
@makkapakka52766 жыл бұрын
Machine tribe main benefit is actually they have very strong outer walls.
@shadowcraft48146 жыл бұрын
Those boards with the paper from the warmonger tribe give you Intel, as long as you don't know something about someone. The totems from the mystic tribe raise the dead every now and then, by sending out waves, these waves can curse you if they are from an enemy totem, enemy totems can also explode the heads of your branded orcs if they are within range of the blast.
@sjcgill6 жыл бұрын
I've been looking for information on the tribal bonuses, thanks man, very useful. Shame so many of them are garbage.
@RichDawg916 жыл бұрын
He's looking at this from an offline perspective only, so this isn't going to be very accurate. He said feral is the best, but if that fort was to be raided by a player, that's an easy win for the attacker. So many beasts that they can turn and make the fight a breeze. Feral, not so good for online defense
@comradecorvus87486 жыл бұрын
RichDawg91 True, in terms of online defense, Feral would be the worst.
@gamermoment6566 жыл бұрын
Warmonger tribes also have enslaved Olog-Hai you can free similar to how you can free you orks when they are captured.
@RPWLW3 жыл бұрын
The warmonger tribe bonus is extra grunts defending the fortress.
@liammaps27005 жыл бұрын
The warmonger tribe has war drums that sometimes give you intel and if you hit it you alert a near squad of soldiers. Plus they have ologs chained up. Plus slaves. The totems in the mystic tribe revive the dead. Maybe you have a glitch.
@drecknathmagladery91186 жыл бұрын
if you enter a mystic fort and one of the ones preying to the totem kills you they become a necromancer by default that is only a bonus if your searching for a necromancer however for you the player they are just aesthetic in your forts (note I have not confirmed this) but I believe it to make sense
@LakritsUwU6 жыл бұрын
grunts that prey to these totems can ressurect fallen grunts.
@joshuakim52406 жыл бұрын
Wait...that's actually pretty damn amazing for ONE purpose: a reliable source of the pain-in-the-ass-rare necromancer captains! Been looking for a necromancer captain for ages, so all i have to do is waltz into an enemy mystic fort, dance like a moron until one of those green eyed undead guys kill me, then have a necromancer just ripe for domination.
@johnhenson93046 жыл бұрын
This man just clickbaited me, thought easy necros then you go and say you haven't tested
@shagrat66864 жыл бұрын
DO YOU WANT TO HAVE A ORC FROM TRIBE FROM DLC ? , just go on venetta online , thats how i got a ... revolution ,... rebel .. idk but i got orc from tribefrom dlc that i dont have :> and i make him overlord just for cool looking fort Edit: OUTLAW TRIBE
@minor97074 жыл бұрын
I got my outlaw orcs from online siege I had slaughter tribe already
@shagrat66864 жыл бұрын
@@minor9707 nice :>
@davinaandree78286 жыл бұрын
with the warmonger tribe, its a small chance, but the "bounty board" does sometimes give you info, like a free worm :3
@Voodoo-4203 жыл бұрын
warmonger: Bounty boards and a war drum once struck give allied orcs enraged affects Terror: Guillotines once activated makes enemy flee in fear similar to brutalize Mystic: Totems that bring back allies in a 30 meter area once purified no longer resurrects but releases i chilling expulsion Undead: Corpse piles have a 30 meter area and once an enemy grunt or captain is killed in that area allies will be healed or resurrected
@rolin02436 жыл бұрын
For the mystic tribe, when you cleanse the totems they give you might.
@skullsquad9006 жыл бұрын
Thank you for the explanation of the different bonuses, but you have very bad taste in Usefulness. YOU are never going to be fighting in YOUR OWN fortress! Those "Bonuses" you keep talking about, are only going to be used by people Invading your fortress (EX: I'm pretty sure everyone uses the drakes to dismantle the enemies fortifications and take advantage of enemy Warchief's weaknesses). In-which-case, you're going to want the "Useless" Overlords that don't have those bonuses. (IE: The Terror, Warmonger & Mystic Tribes)
@Prince__Teclis6 жыл бұрын
James VerHulst Fortress defence missions.
@skullsquad9006 жыл бұрын
Prince Teclis, you 'can' use them during FD Missions but I've never gotten that much help out of them. If anything, the explosives and beasts only hidder my own captains and it gets worse if it's their Weakness.
@aer03404 жыл бұрын
The guys worshipping the statue in the mystic fort can raise the dead.
@forgeinsteel8783 жыл бұрын
I think the undead and dark tribe bonus is that, the totems that are laying around the fortress gives a bonus might and regerenates your might for a limited time, so in case if you need to raise undead orcs or get faster might, purifying totems gives you additonal might, it's either gonna be full bar or not 16:16 you can see that your might bar filled up quite a bit and regenerates for a limited time
@SpartanElite13216 жыл бұрын
You forgot that with the warmonger tribe's fort... they have spike wall things outside the front of the fort!!!
@pieromeza61186 жыл бұрын
Undead is a trait not a tribe, the undead guy you had was a mystic orc before resurrection that’s why it looks exactly the same
@jamespagel81435 жыл бұрын
No any undead will be a mystic cause the mystic are the necromancer arts and stiff
@jamespagel81435 жыл бұрын
Stuff
@IamGhede6 жыл бұрын
Undead tribe makes me as sad. My first play through I focused solely on the mystic tribe because I was feed the misinformation that only they had necromancers. It was a sad realization that they didn't have a unique fortress. Turns out it's any tribe. The main prerequisites is the orc having white skin and black veins and not having the title "the Accursed". Another grip I have about undead is the loss of their personality. Why is Zog so special that he can be raise from the dead and not become a mumbling idiot? One of the major complaints I read about from the first game was, once an orc is dominated, they lose a lot of what made them, them. Now that is forced upon me because I want an undead legion of orcs? SMFH
@Dantics6 жыл бұрын
I do wish there were more ways to make zog like orcs
@chadgrenadier67133 жыл бұрын
Its apparently cause Zog was a powerful necromancer and thats why
@Drago-fp2uh6 жыл бұрын
Potates the totem for the mystic tribe makes it so that those who worship it are undead and their attacks are unblockable
@timgrant90219 ай бұрын
For the warmonger tribe, you pointed out that station with what looks like information boards. Those are pretty useful when you are looking for new captains and want to learn more about unknown captains or even send death threats to captains. So not entirely useless in my opinion if we are strictly talking about fortress functions.
@gamerz11726 жыл бұрын
12:14, those can be intel
@LordDarkhelm6 жыл бұрын
Is it possible that the war drum might buff nearby troops during a siege?
@BlakeBelladonnaTucAndRoll6 жыл бұрын
It's a good chuckle if you happen to have gotten an ID ERROR orc, or essentially an orc that got bugged out and was never assigned to a tribe. The fortress is bare of any possible aesthetics and It would be interesting to see what the overlord room looks like.
@platinummurphy84526 жыл бұрын
I'm not sure so don't quote me on this but I think that the drums of the warmonger tribe if beat during a siege will make some enemies flee in terror(not captains) I think this because of the war drum artifact and the description of it. And I always see more fleeing enemies in my warmonger fort
@Thehintercast6 жыл бұрын
“Shoot the drake bike,” I couldn’t find the bike anywhere in my fortress, is anyone else having this problem?
@user-dc4yr2ev5h4 жыл бұрын
Thehintercast 2 years later, I still haven’t found it.
@williamdunhan3413 жыл бұрын
I heard "Drake bake".
@jeremyrm76 жыл бұрын
Definitely like the content man, very well put together
@thehunter74226 жыл бұрын
Wow I didn't even notice you can do that in the meat grinder for the slaughter tribe . Extra line of awesome.
@chrisp.28523 жыл бұрын
The mystic tribe totem doesn't do anything but the orcs worshipping it can, they've done it for me before.
@ironcaptainurrienpelles69646 жыл бұрын
The fact that your totems don't revive anything is weird, it revived troops for me
@phillipgarcia87145 жыл бұрын
Holy shit I didn’t even realize u were the bottom left corner until the screen changed
@G1ingy6 жыл бұрын
So about the terror tribe, I didn't experiment it as thoroughly as I should, but I find that whenever I invade a terror fortress, my captains tend to mass panic and retreat near the end of the invasion. Which is weird, as you'd think they'd retreat BEFORE the invasion and leaving me with less captains, and not afterwards when most of the enemy is dead already.
@JakesFavorites2 жыл бұрын
Perhaps this is what happened when I thought I was bugged out. The game's gotten less and less stable in recent weeks, to the point where I entered an online siege and none of my captains showed up. I have yet to truly weaponize the fear mechanic, preferring money and explosion bonuses. But if there were a way to take capture points by yourself, that would probably be it, clearing out a room with fear so there's no more orcs on the point.
@clubberlang80506 жыл бұрын
Oi potates, shooting the guillotines on the terror tribe fortress terrifies enemy orcs around it. Edit: Also, tribes have bonuses for the whole region as well. For example, cheating death is more prevalent in mystic ruled regions.
@bernardcote93516 жыл бұрын
The warmonger do that you have more Uruk defender berserk hunter and archer and olog
@hoesmad14565 жыл бұрын
Bernard Côté That’s what i noticed as well. When he showcased the other tribes there weren’t many blue arrows on the minimap but when he changed to warmonger there were a fuck ton.
@eliaeugeni79316 жыл бұрын
Very interesting video, i don't understand undead tribe, but ok. My favourite is the dark one, really amazing !
@michaelbalcom52336 жыл бұрын
N Ir undead fortress is mystic tribe
@michaelbalcom52336 жыл бұрын
N Ir no problem it happens to the best of us
@andrewculross94216 жыл бұрын
N Ir there’s actually a legit glitch in the game where the orcs will retain their former tribe and characteristics... did you happen to resurrect an orc during an online conquest?
@andrewculross94216 жыл бұрын
N Ir honestly, I love the aesthetic of the black armor/clothing of the undead, so all my fortresses have at least two or three of these glitched guys. Also, make sure you do the reassignment glitch so you can level them back up before it’s patched
@andrewculross94216 жыл бұрын
N Ir not a terrible idea, you’re lucky I’m bout 80 hours in and I’ve only had one tower... who betrayed me 20 seconds later so I couldn’t even try
@pale_lad12526 жыл бұрын
Maybe warmonger drums give more moral to orcs,or enrage them,or terrifying the enemy soldiers.
@lucifermorningstar7034 жыл бұрын
It makes a lot of sense for the mystic and undead to be the same
@GoldieMethrans6 жыл бұрын
Potates, one of my pals told me that draining a Mystic Totem while your wounded Captains (not Bleeding, wounded) are around them will provide a 1-time full heal on them, which I think is worthy of a test there.
@epicmoment40046 жыл бұрын
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@epicmoment40046 жыл бұрын
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@epicmoment40046 жыл бұрын
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@bigfetaslap72046 жыл бұрын
I think you're getting a bit excited there buddy.
@firewolf59712 жыл бұрын
"You can't even blow it up" meanwhile something explodes right off screen and a dead uruk flies into view
@SinerAthin6 жыл бұрын
They could have done so much more with this. Maybe the Warmongerer tribe might have featured a couple more savages running about, troops prone to enrage Undead and Mystic could have revenants rise during the battle to aid the defense etc Dark Tribe might have the chance of assassins randomly appearing to stab (hopefully) enemy captains in the back.
@toxicgreen88332 жыл бұрын
Ik I'm late to this but the dark tribe could give the u assassins and these assassins would act as spies on the attacking side so the attacking orcs randomly get betrayed by these assassins
@dancaking6 жыл бұрын
But, aren't the best tribe bonuses the ones with no bonuses? Just gives the sieging player less options
@mrmustash16726 жыл бұрын
Wait, what about the open world? I know for a fact the marauder tribe makes treasure uruks spawn more frequently.
@bently2001006 жыл бұрын
Wait, really!? O_O Ahhhh no wonder why I've been seeing so many bloody treasure uruks close together on my island xD. I always thought it was because of RNG luck.
@tisiachelikii6 жыл бұрын
Machine also provides fire arrows for enemy archers outside the fortress as i can say. Still i didn't check if it will works with allied uruks.
@JENX19766 жыл бұрын
If you wait around the war monger drums, somebody will bang of them and a few orcs will swing their weapons in sync with the drumming.
@epigone17963 жыл бұрын
Ok, so after a long time now I think we have the most complete list of "tribal fortress bonuses". *Dark tribe* - Enemy worshipping right in your fortress. _(+) Poison weapons_ - More poisoned weapons for captains. _(~) Alchemy stations_ - Balefire explosives. An advantage for any player, resistant/enraged orcs can turn it into a "(+)". _(-) Enemy worshipping_ - Captains are less loyal to you. More betrayals (and, possibly, ambushes). *Feral tribe* - Now this game is about graug slaying. _(~) More beasts_ - More caragors, ghouls and graugs (not dragons though, and there's contradictory info about spiders). _(~) Drake bait_ - You can summon drakes with this. Easy gem and coins farm, but your fort is easier to take. _(~) Fresh meat_ - Even more caragors and graugs in your fort. An advantage for any player, resistant/enraged orcs can turn it into a "(+)". _Eco-friendly_ - Sky is clearer. *Machine tribe* - Stop consuming our fuel, drunkard! _(+) Fiery weapons_ - More fiery weapons for captains. Resistance and/or "enraged by fire" is your preferrable traits now. _(~) Forges_ - Additional fire explosives. An advantage for any player, resistant/enraged orcs can turn it into a "(+)". _Sorry, Carnan!_ - Sky is polluted. *Marauder tribe* - They were the one who suggested adding lootboxes to the game. _(+) Stonks_ - Free mirians in the fort. _(+) Greed_ - More orcs with treasures (gems and mirians). _Golden wind_ - Sky now has yellow tint. *Mystic tribe (and undead)* - Who needs branding, when you have zombies? _(+) Necromancy_ - Slightly increased necromancer captains chance. Best in Minas-Morgul with non-purified totems. _(+) Elements_ - Increased chance of elemental graugs to spawn. Element depends on region. _(+) Totems_ - Grants totem features. You can find and clear totems to suppress this features, or just change your overlord. _(+) Cursed weapons_ - More cursed weapons for captains. Totem feature. _(+) Recycle_ - Grunts can raise as a zombies near totems. Totem feature. _(-) Still alive_ - Now captains have increased chance to cheat death. Totem feature. _(-) Zog_ - If you have Zog the Eternal in this region, he will cheat death every time. Totem feature. *Terror tribe* - Exactly what it says. _(~) Guillotines_ - Shoot in it and grunts will be terrified. Should work with attackers too. _(~) Low morale_ - Grunts may run from you without a reason. Should work with attackers too. Possibly, increased captain retreat chance. _Menacing_ - More red light. Music cues now became more omnious. *Warmonger tribe* - Mordor is Sparta now. _(+) Discipline_ - lesser chance of betrayal (and, possibly, ambushes). _(+) Big army_ - more grunts of every type in area and sieges. _(+) War music_ - War drums spawns in the fortress. when used by an orc - everyone is enraged. _Glorious morning_ - Sky is more bright. *Slaughter tribe* - How many fingers they lost in those grinders? "Patchwork" DLC tribe, made from other tribes' features, and mostly terror. _(~) Fresh meat_ - More caragors and graugs in your fort. An advantage for any player, resistant/enraged orcs can turn it into a "(+)". _(~) Meat grinders_ - Throw an orc there and grunts will be terrified. Should work with attackers too. Also, additional fire explosives. An advantage for any player, resistant/enraged orcs can turn it into a "(+)". _(~) Low morale_ - Grunts may run from you without a reason. Should work with attackers too. Possibly, increased captain retreat chance. _Menacing_ - More red light. Music cues now became more omnious. *Outlaw tribe* - orcs want to start a war for independence. "Fusion" DLC tribe, made from dark and warmonger tribe. _(+) Flag bearers_ - Orcs with banners will spawn, as with similar commander ability. Enrages orcs near the banner. _(+) High morale_ - Grunts now are more aggressive and their attacks are faster. Nice advantage against the sieges. _(~) Preachers_ - Now there would be preaches in your fort. You can kill some grunts by shooting that metal shards above. _(-) On their own_ (not confirmed) - Captains are less loyal to you. More betrayals (and, possibly, ambushes). P.s. I have too much time, I guess.
@razuaza6 жыл бұрын
Arent undead uruks members of the mystic tribe by default?
@kevinpadilla64763 жыл бұрын
There are more benefits than the obvious ones you can see everything has an effect and he doesn't know what he's saying enough to know them look elsewhere if you want information
@divinecrusader42583 жыл бұрын
I wish regular Uruks armor would change depending on their tribe, it'd be a lot cooler to have a bunch of them walking around showing off their tribes colors.
@TeamJella3 жыл бұрын
I think there's a system limitation preventing that from happening. All the colors and different armor sets would cause the game to slow down. With next gen coming out this year though they might do that in the third game, should they ever make one.
@DeathClaw18806 жыл бұрын
Do each have their own theme song as well?
@the_hive_tyrant40486 жыл бұрын
they have their own alarm sound which i think is cool and the overlord has different background noises when they give their speech in sieges
@thecircleoft.e.d21216 жыл бұрын
Yes, they do.
@Chg2676 жыл бұрын
#marudermastertribe
@TheNamesRJ6 жыл бұрын
I dont think undead is lazy as the undead are the mystic's summoning power. I wouldnt give a necromancers pawn a separate look from The necromancer
@normanlandstruck39853 жыл бұрын
Mystic=Increased rate of cursed blue-veined orcs(these can be trained into necromancers). Cursed orcs cheat death more often when uncleansed totems exist. During sieges, blue-veined orcs can be revived by the orcs chanting by these totems. Cleansing the totems is only useful when you are attacking the forts. Warmonger=More grunts, stronger grunts, more war banners, smaller chances of betrayals. Also, these grunts have slightly shorter counter zones.
@lemmen11416 жыл бұрын
What happens if you throw a broken captain into the grinder?
@blossom99-6 жыл бұрын
Well if they were broken and u somehow got them on top of the Grinder they would die presumably.
@lemmen11416 жыл бұрын
Mango Penguin I want to test it out but I don't have the season pass. If you do manage to throw them in, you should get higher-rated gear than normal lol
@isaacmiller13266 жыл бұрын
They just die as if they fell to their death. I threw an enemy warchief in and he cheated death and acted as if he only fell to his death with the name "Iron Skull"
@lemmen11416 жыл бұрын
Isaac Miller Damn, what a shame.
@thatdogguy98386 жыл бұрын
Could you Show the tribe Monuments or Statue i just know the Mystic warmonger and machine Tribe Statues
@lutherloser5122 Жыл бұрын
For the mythic tribe you can purify the towers and they release a wave of stagger and they are infinite use with a cooldown
@mopedsnuggie26956 жыл бұрын
the warmongers have more ohs and if the drum is being beaten, nearby orcs are empowered. enemies can use necromancer totems to revive orcs
@Qwerds76 жыл бұрын
What is that it that lets you spam elven swiftness?
@PezzaHando6 жыл бұрын
Qwerds The sprint button..
@PezzaHando6 жыл бұрын
Qwerds Do you have the game it's literally one of the first things it teaches you, have you been running around normally this whole time
@lemmen11416 жыл бұрын
PezzaHando He asked how to SPAM elven swiftness, not how to use elven swiftness.
@lememestar24956 жыл бұрын
you... you press the elven swiftness button again...
@ouxu60246 жыл бұрын
Qwerds L 3 on Ps on xBox the left joystick and on pc i dont have an idea
@nairobi80566 жыл бұрын
I think Monolith's thought process behind the Undead was for it to be similar because orcs can only be revived by necromancer which are only found from the mystic tribe. So of course those two would be related as one is made from the others. Honestly I don't see how you would have made an Undead fort look without it looking somewhat like mystic so I think they kept it the same because Undead only come from Mystics. I don't think Monolith was lazy I just think that they had a certain thought process that would be identified as lazy but actually makes it quite reasonable.
@davebelly93213 жыл бұрын
2021 back at it again. Great video, thank you for your research
@theterrorofdimensions13263 жыл бұрын
I will admit the Undead and Mystic ones looking the same is indeed lazy, but I think there are some slight differences. For starters, I've noticed often that Undead fortresses do not have a background theme playing for them - it's deathly quiet (save for NPCs nearby) until you leave the fortress boundaries or mount a pet. In Nurn particularly, I've found that it tends to rain and thunder a lot when Undead characters are in charge, with dark clouds eliminating a lot of the daylight. And (this is a bonus) anyone assaulting your fortress has less of a reward waiting for them, as the Overlord can't be recruited, and if killed they don't drop any runes for the conqueror to take with them.