Tremendous video, and thanks for the lovely shout-out - you did the Beeb proud there 💪 For the programmatically minded, Mark Moxon's annotated source codes for Elite, Revs etc. are a goldmine, great to hear him get a namecheck 😀
@curtislongbowАй бұрын
ahhhhh there's a station called moxons mojo in elite.
@markmoxonАй бұрын
@@curtislongbowThat’s the station that I got to name from the original E:D Kickstarter. Worth every penny to have something in-game like that! Always use it as my home station, can’t think why. 😀
@Interference22Ай бұрын
Extra credit to Geoff Crammond's sense of humour: the race drivers in Revs are called things like Roland Slide, Wilma Cargo (will my car go), Rick Shaw, Hugh Jengine, Slim Chance, Gloria Slap (glorious lap) etc.
@MrRhoobarb1Ай бұрын
Gremlin did similar with Supercars II; jokey versions of real racing driver's names: Nijel Mainsail Ayrton Sendup Nelson Pickets Mickey Louder Crashhard Banger
@videogamebookreviewsАй бұрын
@@MrRhoobarb1 I vaguely recall the name T Hairy Boots On for Thierry Boutsen (might have been in one of the Lotus games).
@AnthonyFlackАй бұрын
It's amazing what he could Crammond 32kb of memory.
@Interference22Ай бұрын
@@AnthonyFlack BADUMTISH.
@KevReillyUKАй бұрын
@@videogamebookreviews Yes, it was the Lotus series. I still think of that quite often, whenever I'm putting boots on. Funny how some odd stuff sticks in the brain from decades ago (but none of the stuff I was _supposed_ to be learning at the time).
@TimberwolfKАй бұрын
Thanks for the shout-out! I love the way half of "games that pushed the limits of the BBC" is basically "so you know that Geoff Crammond, right?" - absolute genius at getting the most out of the early 8 and 16 bit systems.
@TheUAoBАй бұрын
The flickeriness of the OG Elite was due to a deficiency in the line removal code which was improved in the Master version. There's a version now avaiable for the model B with the improved rendering.
@fattomandeibuАй бұрын
Exile was my granda's favourite game. He had it on C64, but seeing it in action instantly made me smile and think of a old Scottish bloke muttering obscenities to himself in front of the TV with a Woodbine hanging out his gob.
@TheGrumpyGuideАй бұрын
😅🤣😂🤣😂🤣😂🤣😂 Brilliant!!!!
@simonm7848Ай бұрын
In the early 8 bit days, my mum's employer had a staff computer scheme that would allow employees to take home and borrow a computer for a week. I LOVED Starship Command...
@AnthonyFlackАй бұрын
15:58: "Space dude marooned on a hostile alien planet is the basic THRUST of the plot..." - I see what you did there.
@noneofyourbusiness4616Ай бұрын
15:13 "...kind of like two BBCs strapped together..." I think I saw a Robert Mapplethorpe photo of that once.
@mashkАй бұрын
I’m not going to google image Maplethorpe 😅
@noneofyourbusiness4616Ай бұрын
@@mashk Good news! You can actually get a game for CD-i called "The Flowers of Robert Mapplethorpe," so no Google required!
@davy_KАй бұрын
The Beeb was interrupt driven so you didn't have to poll the keyboard which was a super efficient way to operate. It ran like greased lightning. You were able to embed assembly inside BASIC programs if you wanted. Chuckie Egg was magnificent on it.
@fredsmith1970Ай бұрын
I understand that the original prototype/ concept of the ARM (Acorn RISC Machines) processor was written in software on a BBC micro.
@dna9838Ай бұрын
Not sure but the first arm processor hardware was an expansion second processor module for the beeb. 1985 I believe. 2yrs before the archimedes came out.
@AmcogGАй бұрын
Yes it was : "Sophie Wilson designed the instruction set, and a simulation of the processor was developed in BBC BASIC running on a BBC Micro with a 6502 second processor - in just over 800 lines of code"
@simonochana3189Ай бұрын
From what I remember of Elite, by 1985, it had sold over 120,000 copies for the BBC Micro alone. At the time, that was over 25% of BBC Micro owners!
@AFourEyedGeekАй бұрын
Like many middle aged Brits, we had BBC computers at primary school. They had a couple of computers, but nobody could use them because they were too expensive and they didn't want to risk breaking them.
@belstar1128Ай бұрын
the 80s are so fascinating how you could have a different type of computer designed mostly for schools but still getting decent 3rd party support .but its quite strange because when i went to school in the late 90s we had no computers at all in school i had one at home that quite modern. but our school didn't have any until the year 2000 and then they kept the same computers until i graduated so i am not sure what to think about that era .
@AnthonyFlackАй бұрын
You mention that it's appropriate to have a version of BBC Elite with a Raspberry Pi co-processor, because of the Acorn connection, but you forgot to mention that David Braben, one of the co-authors of Elite, also created the Raspberry Pi...!
@SharopolisАй бұрын
Yeah good point, I missed out on that one.
@fradd182Ай бұрын
Also, while new Elite runs incredibly good for a BBC, its very slow given the power of the ARM CPU in R Pi. Actually even the first 8Mhz ARM CPU, from 1987, is capable of running it perfectly smooth, let alone a modern PI.
@chrismingay6005Ай бұрын
We all know Granny's Garden was the real limit pusher
@bruhbruhbruh645Ай бұрын
Explain how.
@dl-6932Ай бұрын
The magic tree pushed the limit of my patience for sure
@cruxincАй бұрын
No way! ive been wanting this video for ages, thank you so much!
@PigDogBayАй бұрын
Great video, and as you say Colin’s channel is a must for any Beeb/Electron fans
@faenethlorhalienАй бұрын
Sometimes looking at the micro computer panorama in the 80s in the UK feels like a parallel universe / Mandela effect version of what we got in southern Europe... Mostly the same computers, some of them just by name (Dragon, Oric, etc... the ones that failed), but then you got the Acorn computers. NEVER EVER I heard of the BBC micro or even the Acorn Electron where I lived. I am amazed that it managed to stay pretty much in the UK.
@TT-pi8wwАй бұрын
I think the development was commissioned by British television (BBC), which is why it was only available in the UK. In Germany, we only had British computers from Sinclair and Amstrad, but under the name Schneider, a company that otherwise only sold the cheap Hi-Fi equipment 😂.
@dgmt1Ай бұрын
you need to keep in mind that the 3rd era of globalization only started in 1989 and prior to that importing consumer electronics was quite expensive if there were already well established trade and shipping lines between those countries. For example in Australia the ZX spectrum actually sold at similar prices to the C64 due to how much more expensive it was to import from Europe compared to across the pacific to the US while Amstrad systems were even more expensive likely due to the cost of needing to ship the monitors with them. The amount of trade between countries as well as proximity to factories meant there was a massive amount of variation between what systems were popular in each country. Commodore success in Europe was helped greatly by establishing factories in Germany in 1980 before the real boom happened while PC clones had major success in NA and Oceania thanks to how cheap it was to import Taiwanese, Korean and Japanese parts then assemble & rebrand them locally. Once the 90s hit, costs became much more standardised and hence you start seeing far less variation in both the computer and console industries.
@3rdalbumАй бұрын
The BBC Micro was definitely in schools in Australia. The first primary school I went to had them as late as the early 1990s. I moved schools and they briefly had BBC Micros there too before replacing them with Acorn RISC PCs. (My, what an incredible difference)
@AnthonyFlackАй бұрын
Acorn computers were present in New Zealand and Australia. My school had BBC Master computers in the computer lab, and later upgraded them to Archimedes A3000s.
@StreborKramАй бұрын
Brilliant thank you so much. Appreciate the links to other sources too. Such a mind blowing piece of history
@RayBellisАй бұрын
The cheat mode excerpt from Sentinel clearly showed there's no ray tracing involved - just depth sorted polygon rendering (i.e. the painter's algorithm)
@sinkorswim-du5xiАй бұрын
24:30 YESSS finally some PODD on youtube lol . respect ,that's like an 11/10 on the nostalgia scale
@pauldine4072Ай бұрын
I love my BBC B. Probably more than any other computer I’ve ever owned. I learned to program on it - I owe my IT career to it in some respects. I also loved the games - both Geoff Crammond and David Braben were gods to me for their pioneering 3d games.
@adamsaint2890Ай бұрын
Plan B was the absolute pinnacle of BBC Micro gaming IMHO.
@Lord-SméagolАй бұрын
The BBC Micro with 2nd processor was very fast; The base 2 MHz 6502 dealt with the graphics, sound, keyboard, tape, disc, leaving the second 3 MHz 6502 to just get on with whatever it was doing. It felt pretty much twice as fast as before!
@HologhoulАй бұрын
I like the way you mentioned the BBC taking off due to education, then the photo shows the schoolkids playing Pac-Man on it!
@videogamebookreviewsАй бұрын
Educating themselves about games. :-)
@HologhoulАй бұрын
@@videogamebookreviews Quite right too!
@andrewdavies210914 күн бұрын
Cheeky bugger. We definitely had a chip pan. Great video, thanks
@leedn5Ай бұрын
Another great 'Limits' video. Thanks.
@md5451Ай бұрын
As someone who played those games back in that time, you've picked out some gems.
@dbnpoldermans4120Ай бұрын
Thanks for the explanation of coding these games, you absolute legend!
@KrunchyTheClown78Ай бұрын
Always great to see 80s computers getting showcased! This one was very interesting!
@orderofmagnitude-TPATPАй бұрын
Big up thanx for uploading at this exact moment. Still in bed and feeling cosy, absolutely perfect. Alright...let's see what my old primary school standard issue machine can do.
@richardgodivala4680Ай бұрын
Loved the BBC. I have 4 up and running at home now, on an Econet, just like schools had (well, almost - a Raspberry Pi is running the network server..) And I played all of the original games shown here... but I was too stupid to be able to beat Sentinel, ever!
@whatamalikeАй бұрын
Exile really is an absolute marvel for the era. Most impressive 8 bit micro game ever imo
@gjwestonableАй бұрын
Stunt car racer looks faster than the Amiga version. I managed to land the plane in Aviatior after I converted my Dragon 32 joystick to work on the Beeb. Cholo was another great game. Great video fantastic memories.
@chessoc7799Ай бұрын
Good to see Elite a new kind running. I have only ever seen screenshots as it was jumped on for copyright at least a decade ago. It looked good :)
@MammaApaАй бұрын
From only ever seeing Amiga screenshots of The Sentinel in old computer mags, I always assumed you moved seamlessly through the landscape. The Amiga could certainly have achieved that. Didn't realize it was a way older game converted to the machine.
@perfectfuturesАй бұрын
I don’t think the Amiga could do that either, though it had faster drawing and sharper graphics. When you play it, it just feels like that the way the game is meant to be.
@Metal_MaxineАй бұрын
Please ignore my previous comment, it was epically wrong and I clearly got my wires crossed
@tarstarkuszАй бұрын
@@perfectfutures Sure it could have.
@Colin_AmesАй бұрын
Excellent video. Thanks!
@malibugroveАй бұрын
I used to love playing Sentinel on the school BBC B
@atomiclemon77Ай бұрын
Thanks for a great video.
@s0t0hАй бұрын
Always happy when I see you uploaded something
@perfectfuturesАй бұрын
Brings me back to when the school computers were such Beebs and the computer club students loaded up Elite onto it. I’d never seen anything like it, and if I’d have been able to dock without crashing I think I’d have enjoyed it more. As it was at the time I enjoyed a cheeky game of Chucky Egg the most, though in my later years I had Elite on my Spectrum and also The Sentinel, which is still one of my favorite games. Quite amazing to see what was made for this system and it makes me want to see more of the likes of Exile.
@bobmcbob4399Ай бұрын
Exile was amazing. My introduction into the Metroidvania genre, which didn't exist by name at the time.
@edjack1993Ай бұрын
I remember having my mind blown by Elite. It was stunning at the time ( and arguably still is ❤)
@jimmyporter8941Ай бұрын
Level 9's Colossal Adventure pushed the limits. It was a game originally made for mainframes. It seemed impressive enough that they managed to fit it into 32K, but they added an extended end-game to it as well. And even had a cut-down version for the 16K Model A. Defender (aka Planetoid) pushed the technical limits. It wouldn't run on a Model A, even if you had upgraded the memory to 32K. It needed the second 6522 chip to be installed to work, which other games didn't. The 6522 had a timer in it that was used to make the animation of the game seem smooth, even though the frame rate varied depending on how many sprites were on screen at the time. And yes, it's scrolling landscape and large number of fast moving sprites were really pushing the limits of the time. Very impressive.
@MostlyPennyCatАй бұрын
23:58 ARM went on to total _CPU_ domination. Statistically every other architecture is a rounding error compared to ARM
@10p627 күн бұрын
Can you image if back in the day, someone else at the BBC said regarding the BBC specs, "hey, lets drop some of the non needed parts, and add hardware sprites, hardware scrolling, DMA and 16 on screen colors....."
@goranisacson2502Ай бұрын
The micro-computers were too before my time for me to have any real connection to them, but I definitely have heard of Sentinel and Elite before, mostly because I read about the remakes in PC gamer way back when. Had no idea the original Sentinel was for this computer I hadn't heard of, or that it managed to look like that on such old hardware. An intriguing look back on an old and very peculiar world, and what impresses me the most is probably that such impressive games were made on what sounds to be a government-ordered computer that wasn't near a 'super-computer' or anything.
@michaelhill6453Ай бұрын
Exile. My fave of all time. even now. Although I played on a C^$.
@MostlyPennyCatАй бұрын
It's a modern port, but take a look at the BBC Master port of Prince of Persia, it's a miracle impossible port
@MostlyPennyCatАй бұрын
22:21 Wow that was quick! 😂
@cruxincАй бұрын
i would love to see one on the acorn archimedes one day :)
@C.I...Ай бұрын
Stunt car racer actually looks fun to play, something I cannot say about other 8 bit games (having owned a master system). It has proper physics by the looks of things!
@itstheterranautАй бұрын
There are a few sites where you can play it in a browser. Its still great.
@3rdalbumАй бұрын
It was also available on the Atari ST, although the ST is 16-bit. Needless to say, the ST version is far superior.
@AnthonyFlackАй бұрын
Stunt Car racer is great fun, although I mostly played it on the Amiga. It was ported to lots of different systems and the physics are the same in each case. It's a much-loved classic. A pity that you couldn't find anything to your taste on the Master System, but that's just one small corner of the 8 bit world.
@simonochana3189Ай бұрын
I remember playing Revs on my mates BBC Micro back in the day 🕹️
@FavoritoHJSАй бұрын
You said at 7:24 that you would put mark moxon's dissasembly in the description, but i can't find it there...
@KilledByAPixelАй бұрын
You mentioned The Sentinel using "a simple sort of raytracing". This looks like standard projection of the verts, drawing from back to front. Raytracing would take forever.
@trickysoftАй бұрын
The ARM co-pro is even more appropriate as I believe the ARM 1 was only available as a co-pro for the BBC Micro :)
@talbotter632Ай бұрын
There is another game series called Exile for the japanese computers which are action rpgs that are basically Assassins Creed but crazier.
@daveangel2991Ай бұрын
Exile is still among my favourite games of all time. How they managed to fit it into the few kb available still astonishes me.
@bobmcbob4399Ай бұрын
Yes, that perplexed me and absorbed me in equal measure for years.
@Daz555DazАй бұрын
Uridium on the Beeb is a marvel as well.
@HighretrogamelordАй бұрын
Hell yeah, Beeb time!!!
@ryancraig2795Ай бұрын
In defense of SubLogic's FS1, which I played on my C64, it had a comprehensive set of gauges and controls. And color. But managed, maybe 2 FPS from what I recall.
@James-fo8rfАй бұрын
A very important computer which played a part in modern ARM processes and modern smartphones.
@AcornElectronАй бұрын
A full play through of Strykers Run part 2: Codename Droid would be brilliant!
@steveford1070Ай бұрын
Sentinel in 32k? that's pretty amazing, it's great on the C64, half as fast but twice the ram.There's technically 10,000 levels but they generated by an algorithm and quite a few aren't playable
@ScratchedWinterАй бұрын
I know i said this before but id love to see you do a collab with DF Retro, your stuff is excellent and you have a unique way of investigating the material. Its easily on par with their quality of presentation
@pjcnetАй бұрын
As far as I know schools got a discount on the BBC Model B compared to home users which made it a lot more appealing.
@gwallaАй бұрын
AIUI adding processors using the "tube" interface didn't really add their processing to the BBC Micro's CPU, they basically replaced it and the built-in CPU was reduced to a dependent processor mostly just handling I/O.
@AcornElectronАй бұрын
We’re getting there ❤😂
@RobertPayne556Ай бұрын
British Rail: 😮
@espfusionАй бұрын
You can see a lot of games make good use of hardware scrolling thanks to the flexibility of the 6845 CRTC. It really gives it a good leg up over other framebuffer based computers that didn't have this capability. Too bad the color palette is so limited.
@AnthonyFlackАй бұрын
Yeah the CRTC can turn in some quite impressive graphics when it's put to full use, especially with the slightly larger colour palette of the Amstrad CPC. Hardware scrolling as you say, complete flexibility with screen dimensions, hardware double-buffering, split-screen effects etc. It's thirsty for RAM though, it really wants 128k.
@thegreathadoken6808Ай бұрын
I scoffed at this computer as a kid. Seems I was wrong. It did have some knockout games.
@fearlessjoebanzaiАй бұрын
7:20 - surely you mean Crammond in!
@DenkyMannerАй бұрын
I'd never heard of Exile, looks great. I used a bbc micro in school in the 80s but didn't know it could run actual games, I never saw any!
@bobmcbob4399Ай бұрын
Exile is great. Massive map to explore and tricky puzzles.
@alienfish8521Ай бұрын
Yeah they had one in my school back in the day.
@StormsparkPegasusАй бұрын
While it wasn't used in this machine (it came a little later), Acorn created their own CPU architecture that is still in use today, in low power devices. They called it Acorn RISC Machine. Or ARM for short.
@johneygdАй бұрын
I found those expansion chips indeed cheating.
@RobertPayne556Ай бұрын
Game Genie and Action Replay Pro went awfully quiet.
@Metal_MaxineАй бұрын
I was talking to one of my Dad's friends (ex teacher?) and she was telling me about her addiction to Repton. EDIT: I started school in 1988 and while I have clear memories of using The Computer on its trolley, The Computer was almost certainly a PC or Clone with a 5in floppy drive and the shape matching game was really boring. DOUBLE EDIT: lack of sound in BBC micro games maybe reflects that they were likely to be used at school in the computer room and the racket would have driven the responsible adult mad.
@simonochana3189Ай бұрын
The Acorn Electron was slower than the BBC Micro, only one sound channel compared to the BBC Micro 3 or 4 channel’.It’s biggest letdown was not having Mode 7 (teletext style graphics)
@valley_robotАй бұрын
revs is incredible , given the 32k of ram
@NorthWay_noАй бұрын
Firetrack - advanced gfx chip handling.
@deavo74Ай бұрын
Yeah, I’m kind of an Elite fan.
@pjcnetАй бұрын
The BBC was designed for education, but for gaming the C64 ripped it to shreds on the vast majority of games along with a much larger library. The only time the BBC won was with pure processing power when the C64's custom hardware couldn't be utilised, mostly 3D gaming, also if they could use a higher resolution mode with just 32K it was another advantage over the C64, Revs was impressive on the BBC.
@orderofmagnitude-TPATPАй бұрын
That racing game (2nd game featured. ) - is that the precursor to Indianapolis500 [scuse spelling] On 286 pc's and the like?
@tf1090cАй бұрын
Elite is the most impressive IMO
@IainDavies-z2lАй бұрын
Zonk Marco from Planet Zarco would never play, it would load and then would show sintax error at line 5414. It was the same on 3 of my mates machines.
@shane1489Ай бұрын
Yikes, never even heard of this thing😂 I was expecting number muncher to max it out but these are pretty impressive for early 80s.
@BurritoKingdomАй бұрын
BBC Micro vs Apple IIe. Did you Brits get anything as good as Oregon Trail?
@RobertPayne556Ай бұрын
Yes, we got dysentry. 😂
@gwishartАй бұрын
The source code of the Oregon Trail was published in loads of those "100 BASIC Computer Games" books, and there were several versions (of varying legality) released on the BBC Micro - sometimes renamed to be more relevant to British kids eg. "Wagon's West!"
@the4thviewer28Ай бұрын
Yellow Valley Kingdom on the Welcome Tape was pretty good
@fuzzixАй бұрын
For people who don't own chip pans ... 😆
@steveford1070Ай бұрын
They made a big deal of Exile when it was released, the future of gaming!!! or something lol
@PartyDude_19Ай бұрын
I've never clicked on a video so fast in my life.
@Falstad88Ай бұрын
Can you post the link to Mark Marxton's website? It's not in the description.
@dgmt1Ай бұрын
Microcomputer prices were deceptive because the base units were sold cheaply often without the necessary accessories to actually run them. For example the C64's base price unit was 199.99 but the datacorder added 44.99 and the 1541 disk drive was 229.99. Then you need to think about the cost of a colour TV (180-230) as most families only had 1 TV and the C64 wasn't really suited for sitting under a living room TV like an instant loading console. So realistically a basic C64 system would cost around 430-450 pounds with a the datacorder & TV/monitor or 660-680 with a disk drive. By comparison the BBC with cassette player & monitor would have been about 600 and presumably 800+ with a disk drive. So while the BBC was more expensive, the difference was nowhere near as great once you factored in the costs of the accessories you would need. It also shows just how good of a deal Amstrad CPCs were and why they were able to find success in the 8bit european market despite coming late.
@Colt45hatchbackАй бұрын
Sort of, but i guess they could split up the purchases over time, like when you buy a console, super nintendo for example, i got one for my 6th birthday. I had one game for a year and we rented a couple over the course of the year, the next christmas i got two more games, and another the year after. So i guess with a c64, people who got it new, probably got the computer itself, then later a tape drive, later a disk drive, maybe a printer later etc, so its not like you had to deck it all out on day one
@dans.8198Ай бұрын
Not the case with Sinclair ZX Machines. You just used any tape recorder, and you were ready to go. They were so small they could be considered “laptops without a screen”, so no need to keep them near the TV when not in use. Sinclair is often blamed for inferior machines, but they were truly affordable by most families.
@belstar1128Ай бұрын
yea i never had a c64 or other 8 bit computer but i think having to use your tv as a monitor could be quite annoying. i know i rarely got to play my consoles and i mostly stuck to game boy and pc gaming .
@AnthonyFlackАй бұрын
@@dans.8198 48k Spectrum is a beautiful thing. Tiny, cheap, rugged, and plenty powerful, with a library of thousands of games, also cheap.
@javierespinazopagan3172Ай бұрын
Is Elite wireframe or unfilled polygons? It looks to me like lines behind visible polygons aren't rendered in the rotating ship from the title screen
@AnthonyFlackАй бұрын
Wireframe, but because all the ships are basic convex shapes it can simply not draw any back-facing lines.
@dans.8198Ай бұрын
I guess “unfilled” polygons, with objects described by polygons and their center normal used for backface culling. Polygons are not rasterized, and only their sides are drawn using lines.
@jimmyporter8941Ай бұрын
@@dans.8198 I don't think they used normals. Rather they used the anticlockwise rule. All model faces were defined in anticlockwise order. That way the code can decide not to draw any faces that would be clockwise when drawn on screen. And because all faces were convex, the code could tell that by just looking at the first 3 vertexes.
@dans.8198Ай бұрын
@@jimmyporter8941 I never examined Elite’s code, but I think using normals would require less calculations for non-trivial object (e.g. a spaceship). The clockwise test requires transform and projection of at least three vertices per face.
@dans.8198Ай бұрын
@@jimmyporter8941 I checked the data structures today. They use normals.
@EdmundKempersDartboardАй бұрын
Not where i thought you were going with "BBC as in..."
@RetroJackАй бұрын
w00t! I've been waiting for this one forever!
@RHINOWINOLUNATIC13 күн бұрын
What no "Uridium"?
@KimarnicАй бұрын
The huh micro??? Oxymoron
@MabuseXXАй бұрын
I don't think it works that way. To complex for very small gain in speed. There is more than enough place in 32k for a second frame buffer. 3:59
@jimmyporter8941Ай бұрын
Aviator came from the early days of the BBC, before people had worked out how to make custom screen modes. And none of the standard modes offered a 160 pixel wide monochrome screen. So it did indeed use 4 colour Mode 5, and palette switching as a pseudo double buffer.
@RussBlake80Ай бұрын
Nothing can push the limits because its limits are just being able to turn on.
@cruxincАй бұрын
i disagree , the bbc was and is a very capable and powerful computer for when it came out.
@KopperNeomanАй бұрын
@@cruxinc Can you imagine DEI hires and BRIDGE culture doing anything with the Beeb?
@cruxincАй бұрын
@@KopperNeoman how do you mean? the beeb was excellent fir office tasks die to easy networking with other machines via econet
@Raderade1-pt3omАй бұрын
Make auch videos on java phones j2me
@samcoupe4608KBАй бұрын
To b honest it's not that difficult 20kb video ram only leaves 12kb for a program!
@user95395Ай бұрын
bbc micro? isn't that an oxymoron?
@RobertPayne556Ай бұрын
The Mini will be even larger.
@kristianTV1974Ай бұрын
The nerds computer.
@noneofyourbusiness4616Ай бұрын
Unlike the other ones for body-builders and street hooligans.
@kristianTV1974Ай бұрын
@@noneofyourbusiness4616 Don't get me wrong, it was a great machine that well deserves its place in computing history. Just that every kid I knew that had one had a dad who was a teacher, geologist, or accountant. Us zx or 64 owners were at least known for a bit of Bostik abuse.
@dans.8198Ай бұрын
Actually, rich nerds’ computer. Poor nerds had a Spectrum.
@kristianTV1974Ай бұрын
@dans.8198 this country has an IT industry built on the legacy of the cheaper, more affordable machines, not the beebs. But sure, if you want to be classist about it..