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An explanation of how lightmaps are constructed in the classic Quake I and Quake II games, along with a look at the latest techniques developed by the community.
Massive thanks to Eric Wasylishen and Paril for their help with part 3, and also to the Quake Mapping discord for their support. Get ericw-tools here: ericwa.github.io/ericw-tools/
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0:00 Introduction
0:36 Part 1: Quake
6:27 Part 2: Quake II
10:21 Part 3: ericw-tools