Can You 100% All Levels in Quake by Shotgun Starting?

  Рет қаралды 126,857

decino

decino

Күн бұрын

Пікірлер: 1 000
@lasarousi
@lasarousi Ай бұрын
I think I now have a Pavlovian response to this specific shade of yellow.
@OctaHeart
@OctaHeart Ай бұрын
I think Decino could talk about anything and I'd watch it if it had that yellow thumbnail background.
@georgesb3388
@georgesb3388 Ай бұрын
I start drooling when I see the thumbnail. It is an autonomous response.
@Gamingniqqa
@Gamingniqqa Ай бұрын
Sorry to hear that
@asialsky
@asialsky Ай бұрын
I see decino and I'm like "yeah, okay, teach me something"
@zetsumeilifey
@zetsumeilifey Ай бұрын
Decino-narrated Veritas documentary, anyone??
@cold_soup_
@cold_soup_ Ай бұрын
it's so funny that rotfish are like shitty useless enemies that don't do anything threatening yet they singlehandedly make any level they're in impossible to 100%
@mopeybloke
@mopeybloke Ай бұрын
@@cold_soup_ That's not true. They also make you drown because their body remains solid for a while after they are killed.
@not-on-pizza
@not-on-pizza Ай бұрын
@@mopeybloke And their death animation looks wonky because the model wasn't resized properly. Part way through their death frames, the head shrinks. Rotfish are very buggy in this game!
@GoodOleDFT
@GoodOleDFT Ай бұрын
@@mopeybloke That "feature" alone makes me glad that you can gib them in Scourge of Armagon. Instantly out of the way.
@brians1793
@brians1793 Ай бұрын
@@not-on-pizza Buggy? More like fishy.
@GameSuxLifeSux
@GameSuxLifeSux Ай бұрын
singlefinnedly*
@PeterLawrenceYT
@PeterLawrenceYT Ай бұрын
4:12 They should have made the telefrag priority Ranger's gimmick in Quake Champions just for laughs.
@Cat_in_The-Box
@Cat_in_The-Box Ай бұрын
@SyncError
@GoodOleDFT
@GoodOleDFT Ай бұрын
I approve of this notion. It's such a niche advantage that it wouldn't even raise eyebrows.
@npc_blob1609
@npc_blob1609 Ай бұрын
funny on paper ,it would just lead to rangers camping tele spots
@Kensuke0987
@Kensuke0987 Ай бұрын
@@npc_blob1609 sitting on top of a teleport destination just means that he's a stationary target the real advantage is that he could stop someone from chasing him by going through a teleporter; his opponent would have to think twice about going into the teleporter if he doesn't want to get reverse-telefragged
@riba2233
@riba2233 Ай бұрын
Haha yeah, awesome idea!
@MiEHaLo
@MiEHaLo Ай бұрын
yellow Quake video? I'm dreaming
@illyay1337
@illyay1337 Ай бұрын
We may have slowly started running out of doom content to analyze but there's a whole world of id software to still cover.
@davymachinegun5130
@davymachinegun5130 Ай бұрын
What happened to AGONIZING RECTAL PAIN?
@decino
@decino Ай бұрын
ded
@user-yv6xw7ns3o
@user-yv6xw7ns3o Ай бұрын
@@decino rip
@hpph7133
@hpph7133 Ай бұрын
F
@no-man_baugh
@no-man_baugh Ай бұрын
Gave in to the insufferable anal toruture
@Lunar_Atronach
@Lunar_Atronach Ай бұрын
o7
@hpph7133
@hpph7133 Ай бұрын
Not exactly on topic but I remember the delivery guy asking me what I just bought from Id when I bought Quake way back then. He berated me for paying for it instead of pirating.
@thepolarphantasm2319
@thepolarphantasm2319 Ай бұрын
Man, Trent killed it with this soundtrack
@funnyepicgamer5058
@funnyepicgamer5058 Ай бұрын
still killing it to this day. if bethesda ever reboots quake, they better damn well hire him and atticus
@thepolarphantasm2319
@thepolarphantasm2319 Ай бұрын
@@funnyepicgamer5058 greetings from NOLA - used to work like four blocks from Nothing Records, used to see Trent and Manson and Twiggy all the time (circa like, 2001)
@annekarice1587
@annekarice1587 Ай бұрын
Hrup hrup hrup argh!
@multicoloredwiz
@multicoloredwiz Ай бұрын
He's come so far since!
@aywee26
@aywee26 Ай бұрын
Hopefully UMG had mercy on pumpkin man. Because when Reznor rereleased Quake soundtrack on streaming platforms, the label went ballistic with copyright claims on unofficial reuploads and walkthroughs.
@antoniozuniga952
@antoniozuniga952 Ай бұрын
0:42 they missed the opportunity to call it a shart
@txcrix9236
@txcrix9236 Ай бұрын
28 years later and that damn Spawn blob still terrifies me! 6:52 I always assumed the gibs were intended to represent Cthon's body being gibbed by the thunderbolt attack.
@gudmansal3468
@gudmansal3468 Ай бұрын
spawn blob sponge bob
@bitcores
@bitcores Ай бұрын
Yesterday in Doom II I naturally encountered a ghost Imp, possibly my very first ghost enemy. Luckily, I remembered my decino lore and ended it with rocket blasts.
@ytmndman
@ytmndman Ай бұрын
What level?
@Davi_Dash
@Davi_Dash Ай бұрын
With quad damage the following weapons will gib a Zombie: ... Berserked punch, Player rocket, Player plasma bolt, BFG ball, BFG Tracer, Imp Fire Ball, Imp claw attack, Pinky bite, Spectre bite, Lost soul charge Attack... WAIT WRONG GAME
@Micha-Hil
@Micha-Hil Ай бұрын
Slipgate "complex"? Really? I find it quite simple.
@BigHailFan
@BigHailFan Ай бұрын
A shotgun? Who used it?
@LuridRequiem
@LuridRequiem Ай бұрын
I read this in the "roadwork ahead? I sure hope it does" voice lol
@ladams391
@ladams391 Ай бұрын
"You tellin' me that a shrimp fried this rice?"
@redstonewarrior0152
@redstonewarrior0152 Ай бұрын
​@@LuridRequiem I read this in Medic TF2s voice. There is a whole series of shorts where the mercenaries end up reading off lines like this. My favorite is a story in two parts told by Soldier. "Wood fired pizza? How's pizza supposed to get a job?" "Worlds bets pizza? Pizza finally made it!"
@MondySpartan
@MondySpartan Ай бұрын
Dead simple indeed.
@ShinjiSixteen
@ShinjiSixteen Ай бұрын
24:42 As a big Quake fan, yes! Congrats on the challenge!
@soundtea4939
@soundtea4939 Ай бұрын
Wow. I had no idea the Vores had an actual special damage boost only against zombies to ensure infights wouldnt perma trap them. Very smart from iD there. Also those quake 1 gib sounds are still the best.
@Kuba18i
@Kuba18i Ай бұрын
Wow! Glimmer!
@NerfPlayeR135
@NerfPlayeR135 Ай бұрын
Ogres don't get the same bonus. I have an old video on my channel showing an Ogre and Zombie infighting. The result is a stalemate (until the player intervenes).
@GoodOleDFT
@GoodOleDFT Ай бұрын
@@NerfPlayeR135 Ironic. One would think chainsaws and grenades would dismember zombies handily.
@hrrawr
@hrrawr Ай бұрын
@@NerfPlayeR135 I've seen one on one between an ogre and a zombie-- the zombie wins after having to get back up over 30 times.
@CptJistuce
@CptJistuce Ай бұрын
I assume the damage boost is because "explosives perma-kill zombies". The vore I think has the only explosive attack that won't jib a zombie, so it breaks the rules without that little tweak.
@aircraftcarrierwo-class
@aircraftcarrierwo-class Ай бұрын
Man these Doom WADs are getting crazy, those enemies almost looked 3D
@thatguystar817
@thatguystar817 Ай бұрын
I love how you say "yep, a quake video, *_but first let's talk about doom_* "
@lgbtthefeministgamer4039
@lgbtthefeministgamer4039 Ай бұрын
1:27 "if you aren't familiar with quake's enemies" and if you are, this goddamn thing made you instantly reach for the thunderbolt key
@michael9r9r
@michael9r9r Ай бұрын
Honestly, I would love to see more analytical quake content. Great work!
@jeffreywijaranakula4059
@jeffreywijaranakula4059 Ай бұрын
I should replay Quake again. Thanks for the incentive with this video, decino.
@Shepardus
@Shepardus Ай бұрын
I never realized just how many of the Quake maps have no weapons in them! I enjoy watching Quake speedruns, but haven't seen too many IL 100% runs, and this probably explains why. Out of curiosity, I looked up the fastest NM100 time on SDA for each of the "big six": E2M6 - 6:53 E3M3 - 7:45 E3M7 - 1:46 E3M6 - 3:32 E4M8 - 3:37 E4M7 - 2:36 All of these records are held by Thomas Stubgaard except E4M8, which is held by Colossus. These are also 4 of the 5 longest NM100 ILs out of the id levels (the other being E4M3 at 3:45 due to all the unskippable waiting for the fiend spawner). Most of the others are at under 2 minutes.
@infiniteds9353
@infiniteds9353 Ай бұрын
Yellow Quake videos give me life. Thank you, pumpkin man
@supershottyproblems
@supershottyproblems Ай бұрын
great video decino, can't wait for the quake 2 100% blaster start video
@atifarshad7624
@atifarshad7624 Ай бұрын
Pretty sure every unit/hub in Quake 2 is very beatable due to the blaster. Doubt it would be fun though since Quake 2 isn't designed for such type of play.
@youmukonpaku3168
@youmukonpaku3168 Ай бұрын
yeah I don't think that's *difficult* it's just...agonizingly tedious corner-peeking while binding hand swap to make sure you're invisible to the monsters while you slowly plink them down with your infinite ammo/
@andybogdan4380
@andybogdan4380 Ай бұрын
Also depends on whether he does the original or the remastered version as the blaster damage is way stronger in the remaster.
@osmineretro9591
@osmineretro9591 Ай бұрын
Interesting, I always thought that id designed Quake levels in the same manner as Doom. I think you can see the remnants of this philosophy in Sandy's levels, where he places plenty of powerups, but keeps the big weapons for later into Episode 4
@GoodOleDFT
@GoodOleDFT Ай бұрын
Sandy is the patron saint of pistol start and I so respect him for that.
@not-on-pizza
@not-on-pizza Ай бұрын
Episode 4 also has a thing going on where you are expected to pick up a new weapon in each of the first 6 maps. A few of the levels have message triggers near the end if the weapon isn't collected saying "are you sure you want to leave? you left something important behind".
@kveller555
@kveller555 Ай бұрын
@@not-on-pizza So THAT'S what that message was about. I remember getting it once ages ago during a random playthrough and leaving me pretty confused. I'd actually forgotten about it completely.
@SFuruli
@SFuruli Ай бұрын
@@not-on-pizzaStill learning things about Quake, so many years later. 🎉
@osmineretro9591
@osmineretro9591 Ай бұрын
@@not-on-pizza I still love that healing pool in E4M4, pretty ingenious and clever, even when you use up all of the health kits it says something along the lines of "You've depleted the pool of all of its energy" :)
@Kirbro64
@Kirbro64 Ай бұрын
Nice to see a Quake video since I've been playing through the Quake Remaster.
@osamaaj
@osamaaj Ай бұрын
The code snippets are in QuakeC, right?
@decino
@decino Ай бұрын
Correct.
@WaterCrane
@WaterCrane Ай бұрын
I did start a Quake walkthrough years ago but stopped after Gloom Keep because I had recorded three new videos and had overwritten my save file, only to discover the video files were unusable. I need the motivation to try again. Maybe I'll start it again, and try the shotgun starts! I already do things like telefragging shamblers as you describe! Always fun!
@vibesplaneoverflow-bz1xy
@vibesplaneoverflow-bz1xy Ай бұрын
Mtpain27, AND a Decino analysis? Damn, it's a good day.
@Somloi
@Somloi Ай бұрын
Everything else: Smooth sailing The Dismal Oubliette: Pain
@Chasodey
@Chasodey Ай бұрын
And the funny thing the way Decino said reminded me of russian "o blyat'"
@diegog1853
@diegog1853 Ай бұрын
The quality of your videos is insane honestly. Great work as always. Please keep the quake videos coming! On a side note... I actually hoped that some of these levels were deemed impossible so that we can have a follow up later lol. Oh well.... Maybe some other challenge.
@chaser1254
@chaser1254 Ай бұрын
Seeing Quake here is a dream come true! Please, do more of these!
@barrupa
@barrupa Ай бұрын
Seeing Quake's models atop of the classic yellow background still doesn't feel right. Great video. Looking forward to the next Quake video.
@valentetellezperez6538
@valentetellezperez6538 Ай бұрын
13:02 Oh my god, you did it!!! That level was the one that gave me the most trouble when I self-imposed this challenge a couple of years ago! You really are my hero :D
@WSADKO
@WSADKO Ай бұрын
this seems like an interesting challenge, good job!
@LordSluggo
@LordSluggo Ай бұрын
I love decino I love Quake I'd love to see the two combine more often
@Rotfish
@Rotfish Ай бұрын
07:53 I've been working on it with my therapist. There's no need to rub it in.
@majro7298
@majro7298 Ай бұрын
19:14 Excuse me, a WHAT's Atrium? I thought this was a family friendly channel.
@VoanHead
@VoanHead Ай бұрын
literally shaking and crying rn, decino would never do this
@MilesLuigi
@MilesLuigi Ай бұрын
8:47 Say "Hi" to Dopefish
@benbot0733
@benbot0733 Ай бұрын
The dopefish lives!
@TrustyGun2
@TrustyGun2 Ай бұрын
Me: "A Decino Quake video?!" Decino: "That's right, a Quake video."
@poke548
@poke548 Ай бұрын
Well, now we need to see if we can Crowbar/Pistol start all Half-Life maps.
@iguana9173
@iguana9173 Ай бұрын
@@poke548excellent idea.
@keiyakins
@keiyakins Ай бұрын
Nope, but not for reasons you might expect: Half-Life puts a bunch of stuff in your inventory if you warp to most levels!
@poke548
@poke548 Ай бұрын
@@keiyakins If you use the map command, yes-but if memory serves, changelevel doesn't cause that to happen.
@XenoSpyro
@XenoSpyro Ай бұрын
@@keiyakins That's HL2. 1 doesn't do that, except maybe HL Source.
@Dr.Freeman...
@Dr.Freeman... Ай бұрын
that'll be way easier, no weapon start is where it's at
@stefanmoravcik598
@stefanmoravcik598 Ай бұрын
Decino for president! You pretty much nailed it with that "big six" of the hardest 100% SG start Quake maps, though personally I'd also add E4M5 and E4M6 in the mix, not because these levels are overly hard to be 100% completed, but because they contain a rather deadly mix of Spawns, several groups of Zombies that require wise usage of Quad Damage, and, of course, that stupid secret level lava jump towards the end of E4M5. But interestingly, the maps you highlighted are actually the funniest, most entertaining levels to play in Quake, because you'll need A LOT of patience and skills to utilize every corner, ledge or lift in them, and, with some luck, also persuade the enemies to engage in some precious, ammo conserving infighting. And, as you can surely attest, you'll value your axe as your true best friend. E2M6 or E3M7 are my absolute favorites, as beating them with 100% kills on exit equals to true survival. But what really impressed me was your 100% completion of E3M4 and E4M8, which, to my knowledge, have never been done or at least shown on YT. The first one I didn't even know was possible with all those Zombie telefrags, and the other was too Zombie infested for me to be patient enough, though I knew the trick here would be to lure all those scattered undead bastards to preferably as less locations as possible and thus make full use of the rather scarce and remotely placed Quad Damages. If you could post the entire 100% SG start run of these 2 specific levels, that would be great! Again, Decino for president!
@archmathematics
@archmathematics Ай бұрын
will you also do a video about quake mods? like the original Team Fortress, that started out on quake? also a proud booster here 🗣️🔥
@manateeveetube
@manateeveetube Ай бұрын
I'd 100% be interested in a coder's perspective on early game mods. I'm sure there's some extremely interesting jank lurking in there that I'd love to hear about.
@albanesdesempregado7080
@albanesdesempregado7080 Ай бұрын
He could try it but i believe QTF is pretty much dead by now.
@crit-c4637
@crit-c4637 8 күн бұрын
The soundtrack for this game was so good and atmospheric. NIN were always ahead of their time.
@chrisbingley
@chrisbingley Ай бұрын
Legacy of Rust when Civvie? Wait, wrong channel, and Civvie has already done legacy of Rust. Legacy of Rust when Pumpkin Man?
@decino
@decino Ай бұрын
Probably never. Didn't find it that interesting to play to be honest.
@Ascertabus
@Ascertabus Ай бұрын
@@decino Not even a quick snippet on the new enemy and weapon stats/attributes?
@decino
@decino Ай бұрын
It would feel like analysing a mod.
@CRuduxypegg
@CRuduxypegg Ай бұрын
@@decino You need to suffer through E1M6 and E2M6 :P jk
@marrvynswillames4975
@marrvynswillames4975 Ай бұрын
@@decino I can understand, through it would be fun to see you dodging the 24 mini cyberdemons in the last arena the music is fire tho
@stefanopollazzon9316
@stefanopollazzon9316 7 сағат бұрын
Very nice work, as always, you're great! Quake seems designed exactly as you say, keeping the weapons from the previous levels, especially in the fourth episode: E4M2, E4M3, E4M4, E4M5, E4M6 each give you an extra weapon, and if you don't pick it up, when you're about to leave you get the message "Are you sure you want to exit now? You left something important behind", with the sole exception of E4M3, because the grenade launcher is also found in E4M4. The message is linked precisely to picking up the weapon, because the "Impulse 11" cheat still makes the message appear.
@DarkstarArchangel
@DarkstarArchangel Ай бұрын
5:20 So THAT'S why BigMacDavis was having trouble finding the last kill.
@lilwyvern4
@lilwyvern4 Ай бұрын
I love your analysis videos. Very comfy, very informative, and your voice is soothing. Grats on 100% shotgun starting.
@AluVixapede
@AluVixapede Ай бұрын
Woah.. Quake!! Fond memories of ""running"" this on a 133mhz machine in software rendering LOL
@NoVIcE_Source
@NoVIcE_Source Ай бұрын
9:57 that "Hell yeah!" is cute :D
@wunnup3229
@wunnup3229 Ай бұрын
Shall this be the start of a massive wave of Quake content? Because I'd be down for that and some more Doom 64 content.
@arciks11
@arciks11 Ай бұрын
3:00 Thou canst not kill that which doth not live. But you can blast it into chunky kibbles. -Quake Manual
@uppishcub1617
@uppishcub1617 Ай бұрын
7:47 "the crypt of the gay"
@Firzj
@Firzj Ай бұрын
What a coincidence, I bought quake 1 for my friend and the same day I saw a Quake video from Decino ❤
@tornado8564
@tornado8564 Ай бұрын
As a big longtime fan of Half-Life and many later shooters and open world games, and working backwards to falling in love with Quake, Quake 2, and Doom, I am very accustomed to doing entire games in a continuous run. To compare, HL1 and expansion packs are designed for a full continuous run, and you revisit your favorite sections through saves and loads. You have to activate sv_cheats to warp to a map/give yourself weapons and ammo. Some sections need you to make frugal use of your ammo (like Blast Pit has a near-complete ammo drought that you only replenish in the next chapter). HL2 and episodes require one full continuous playthrough where you can unlock each individual chapter. Afterwards, when you want to start from a chapter in the middle of the game, you receive all the weapons you should have up until that point along with a comfortable amount of ammo. Even after picking up the Quake and Doom games, I still prefer for the most part playing in a continuous run for my amateur skill level. If I pistol start a level in Doom to do something in a pinch, I am just comfortable with the Hurt Me Plenty difficulty setting. That said, for a while now I have been fascinated with the level design in these types of games accommodating the challenge of playing from scratch, and I respect the masters who effortlessly execute the playstyle of playing a level from scratch (like yourself). Sometimes pistol/shotgun starting does require more patience because you often have lighter weapons to take on tanky enemies (like shotgunning a baron in Doom or an Ogre or Death Knight in Quake).
@Shikadi01
@Shikadi01 Ай бұрын
Man, nice to see a Quake video outside “Speedruns Explained”. Good to see my all time fav game get better recognition. Thank you so much, Pumpkin Man
@f.k.b.16
@f.k.b.16 Ай бұрын
Original Nightmare in Quake your speak of at 1:14 wasn't the first ID game that turned the enemies into constantly firing turrets... DOOM on the 32X was the first to do this and honestly I didn't know that about Quake so it's nice to see the 32X was the source of this idea.
@ryanfriscia1132
@ryanfriscia1132 Ай бұрын
Glad you synced up with my Quake era
@CsendesMark
@CsendesMark Ай бұрын
decino video and it is not even pumpkin month? LESS GOO
@fandememes12
@fandememes12 14 күн бұрын
started getting more into classic doom and quake thanks to you!
@SummersLair
@SummersLair Ай бұрын
decino say hi to me
@decino
@decino Ай бұрын
Hi.
@AnomalStink
@AnomalStink Ай бұрын
​@@decino hi
@luzroja29AKApeyo
@luzroja29AKApeyo Ай бұрын
​@@decinodecinito, cuando vas a hacer otro video del id vault?
@yousefslimani99
@yousefslimani99 Ай бұрын
Yo hi
@luckygreentiger
@luckygreentiger Ай бұрын
Hi to me :-p
@JuneRabbit32
@JuneRabbit32 Ай бұрын
ive always had issues with the visibility in quake, since everything looks so dank and spooky i could hardly see a damn thing when i first played the game and seeing this video reminded me of that, since most of the time i couldnt figure what was going on lmao, but its another great video Decino, thank you kindly for giving me an excellent video to watch as I was having breakfast :) also, hope everything has been going well with the baby pumpkin situation, best of wishes!
@skellecraft2464
@skellecraft2464 Ай бұрын
Decino, will you be making a video about the new doom “legacy of rust” chapter? The weapons and enemies i mean, because im definitly curious about their stats. Sidenote, this is a great video as always :p
@danieldominguez3926
@danieldominguez3926 Ай бұрын
Decino making Quake 1 content? I'm in! I would love for more in the future (community mods walthroughs maybe?)
@NTAD
@NTAD Ай бұрын
A Quake video? An analysis video? A Quake Analysis video??? But I didn't get you anything.
@sserpent21
@sserpent21 Ай бұрын
This got me to play Quake again last night on the PS4. I was in the middle of one of the expansion games. Love original Quake, the Gothic castles, the dirty caves the nasty monsters, the traps, the crazy weapons it was different. I love Quake II and before my computer croaked I was enjoying Quake IV. Please make some more Quake videos. This was fun. Thank you.
@KernelLeak
@KernelLeak Ай бұрын
Was erronously thinking this got released during Vytaan's stream... whoops...
@RedBelmont456
@RedBelmont456 Ай бұрын
absolutely phenomenal vid, Decino!... Can't believe you actually put yourself through Shotty starting every Vanilla Quake 1 map and getting 100% Kills and Secrets to boot... Gratz and well done! 🤝
@BobrLovr
@BobrLovr Ай бұрын
Decino! How do you make these info graphics? Are those just sprite animations? And how do you get the spectator mode view?
@decino
@decino Ай бұрын
10,000 hours in Adobe Premiere.
@TheRealBDouble
@TheRealBDouble Ай бұрын
As much as I love your Doom videos, a Quake video is a refreshing change of pace. I like it. Keep up the good work, sir
@GoodOleDFT
@GoodOleDFT Ай бұрын
Papa Pumpkin! 🎃 Good to hear more from you. Interesting analysis, and good to put into perspective the importance of weapon placement. I'm a consummate continuous player, so I only tend to think of them as slightly bigger or smaller ammo pickups in most games, so I never really noticed how sparsely they are distributed in Quake. Do you think it's possible to also shotgun-start the expansions? At least the classic ones, SoA and DoE.
@b4byj3susm4n
@b4byj3susm4n Ай бұрын
I’ve shotgun-started the Mission Packs on Nightmare, and they are certainly doable. Even fun! Hipnotic and Rogue both made levels that are each their own individual experiences within a campaign. Thus, they have enough weapons needed for general completion. With that in mind, I will say these 😅: in many of SoA’s maps, enemies don’t teleport in so much as they just “appear” without warning (source ports sometimes break this, making them impossible to finish, like with HIP2M3), ammo in HIP2M5 is rather tight with shotty start especially at the end with 5 shamblers and that generator that zaps you for walking into the area, HIPDM1 (secret level to episode 3) is just pure chaos, R1M6 has one enemy that fails to teleport into the map making 100% kills impossible without cheats, any map with Guardians (R2M1, R2M4, and R2M6) can cause kill count issues, and R2M8, the final boss level, can get frustrating at times (earthquakes and a boss that 1-shots you are just cancerous).
@GoodOleDFT
@GoodOleDFT Ай бұрын
@@b4byj3susm4n Thanks a bunch for the insight. And you nailed one thing: my dread for HIP2M5. That level's ending _haunts_ me.
@b4byj3susm4n
@b4byj3susm4n Ай бұрын
@@GoodOleDFT Spike mine behind the Gold door is the level designer saying “fuck you!” I just know it 😂😂😭
@shyguyrise1987
@shyguyrise1987 Ай бұрын
as a very long time fan of your content but a bigger fan of quake then doom i have been waiting for this moment forever. i don't even get your videos on my recommended very often. so i would like to thank you for making this video because it means a lot for me.
@AmyraCarter
@AmyraCarter Ай бұрын
It's doable in Quake but not in DooM. Mm-hm. ... Quad Damage is awesome. I love how it's voiced in DooM 2016, ("Quad Damage!") like it's some kind of epic thing, which it pretty much is.
@sebastiangarcia8246
@sebastiangarcia8246 Ай бұрын
Good job, decino. You're 100% every level with a shockgun, and I'l never seen someone do it, but good job for you, and I know those 6 levels are hell to do it. I think I can't do it like you did. It's a great quake video . Hopefully, you will make more in the future. By me Mr. Green (=
@BigHailFan
@BigHailFan Ай бұрын
20:55 Dude just wanted a high-five and you had to be a jerk.
@MewdyMoody
@MewdyMoody Ай бұрын
your usage of the menu song during the quad damage rampages makes me wonder why that wasn't done by default, it's so perfect
@andrejadolar8364
@andrejadolar8364 Ай бұрын
Quake? Doom? It don't matter, they're both legendary.
@196cupcake
@196cupcake Ай бұрын
I never played Quake so having everything explained is really great. Honestly, it makes me more interested in picking it up!
@Kuba18i
@Kuba18i Ай бұрын
That was fun. I was surprised that you pronounce Chton's name as "Kah-ton". I'd think the "th" would be pronounced like in "thick". That Ogre closet was surprising to see, it's very Doomy. Would have assumed that it used QuakeC instead, which to my knowledge is ACS, but more potent. Perhaps not everyone on the dev team knew how to use it though; QuakeC couldn't have been implemented either at that point as well. For the longest time I assumeed the Shubboss simply keeps summoning Shamblers and Vores just like the Icon of Sin, but when I saw Dwars's playthrough with the Copper mod I was shocked to see that the enemy amount was very finite. In any case, all this brings an interesting question: most Doom mappers, if they wanna test their own map, they just pistol start it. Quake mappers have to ask themselves, what maps precede them, and also what weapons shall be available to the player. That's a bit much to consider if you are only designing a campaign for a continous playthrough; imagine the lulz that would ensue if the project leader suddenly secided that a couple maps should be swapped. Also, it's nice to see that in both SS and Q1, a fish screws with the killcount.
@onepureturtle
@onepureturtle Ай бұрын
QuakeC is not a scripting language, it's what id used to code and compile all the game logic.
@pehhii
@pehhii Ай бұрын
The amount of dedication for this challenge is immense. Kudos to you pumpkin man.
@glue3850
@glue3850 Ай бұрын
I ❤ decino
@dotcomgamingd5564
@dotcomgamingd5564 Ай бұрын
great video as always! I thought the answer would just be a flat "no" but I forgot about stuff like infighting and quad damage LOL. for anyone wondering: no, quake 2's base campaign does not bring back viable pistol starts like doom 1 + 2, despite the random weapon pickups being strewn throughout levels. so the results would probably be very similar to this experiment. (I'd know because I tried)
@NerfPlayeR135
@NerfPlayeR135 Ай бұрын
I'm assuming a video on the new weapons and enemies from Legacy of Rust is in the cards?
@iguana9173
@iguana9173 Ай бұрын
I hope so. Or even a walk through or livestream if he ever has the time for it.
@Nob1ej0n
@Nob1ej0n Ай бұрын
Whoa, even scoping out the Quake code! Very thorough! Well done, decino.
@SleeperJohns
@SleeperJohns Ай бұрын
I know people don't think about the mission packs much, although they are fun, but I am curious how they can be shotgun started. I mean, I know how, but how would you do it?
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine Ай бұрын
I quite enjoyed them. Great music too.
@mopeybloke
@mopeybloke Ай бұрын
@@SleeperJohns Scourge is friendly to shotgun starts. Dissolution not so much.
@Topcatyo.
@Topcatyo. Ай бұрын
I really enjoyed this video! I especially enjoyed all the extra work you put into visuals, having a visual demonstration of about everything. Any info I wanted explained or reiterated (like the 6 difficult levels you did a quick overview of at the end) was provided, and overall just a really great video! Awesome work
@EyeBallTank
@EyeBallTank Ай бұрын
Will there be more Quake videos?
@thepiratedoggo1996
@thepiratedoggo1996 Ай бұрын
nice to see some quake on the channel, be nice to see you explore more of Id's games behind the scenes and challenges!
@slyofwar3661
@slyofwar3661 Ай бұрын
I tried this once but didn't get very far I did do a blaster start playthrough for Quake 2 for that one I went back to a blaster at the beginning of each unit including expansions
@fandance7815
@fandance7815 Ай бұрын
those parts when you had to hunt every zombie before the quad damage ended must have been super satisfying to pull off, I know I liked watchin em
@theminecraft4202
@theminecraft4202 Ай бұрын
the use of telefragging to get enemies to kill each other/gib zombies is quite ingenius. How much of this pathing is from the community and how much did you have to make up / discover yourself ?
@decino
@decino Ай бұрын
Discovered everything by myself.
@not-on-pizza
@not-on-pizza Ай бұрын
As someone who dabbled in speedrunning Quake many years ago: most of this stuff is known, but I do remember there being a couple of levels that might not have had some of these tricks known back then. The E1M4 Ogre was known about. As were the Scrags that can't spawn in E2M5. The E3M3 trick to get the last two Zombies was completely new to me. Not sure about the others. END is usually done with the Lightning Gun side beams (that has had a number of videos made about it, not sure if one on this channel, though) because it's much faster.
@theminecraft4202
@theminecraft4202 Ай бұрын
@@decino very cool, also i'm assuming you've played Legacy of Rust... planning to do any videos on it? i'd love to see you UV Max it ;)
@anitabath8315
@anitabath8315 Ай бұрын
A quake video!! I love this game so much that I only am capable of eating Quaker Oats.
@atifarshad7624
@atifarshad7624 Ай бұрын
Now I have another interesting idea. Is every Doom 3 map beatable with a console start?
@AmeHart
@AmeHart Ай бұрын
I'd love to see more technical videos on Quake. Fantastic work on this run btw !!
@apairofhands3464
@apairofhands3464 Ай бұрын
Here before 1k views
@A_Lazy_Mutt
@A_Lazy_Mutt Ай бұрын
Papacino has been hard at work I see. The wait for these videos is always worth it. Making littlecino proud already!
@harley3514
@harley3514 Ай бұрын
Thank you featuring the soundtrack a lot. I'm a huge NIN fan, and a huge Quake fan, so I very much enjoy having this game with its soundtrack.
@ancientflounder
@ancientflounder Ай бұрын
The absolute dedication to get this done has to be commended. Especially with the work E3M3 needs to get all the kills.
@TheBroz
@TheBroz Ай бұрын
I adore Quake, thank you for putting so much effort into this video. Hope there’s more coming.
@WesleyWulf
@WesleyWulf Ай бұрын
Very fun watch! Love seeing all the problem solving for the tougher levels.
@eltom9945
@eltom9945 Ай бұрын
It's always a treat when papa decino blesses us with some hardcore Quake gaming
@Vinci480
@Vinci480 Ай бұрын
Even though Quake and Doom share a really strong DNA, I feel Pumpkin Daddy could explain MMO mechanics or RPG Questslines with his yellow tinted awesome editing and summary style! Always a treat to wait for the next yellow Thumbnail!
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