I think I now have a Pavlovian response to this specific shade of yellow.
@OctaHeartАй бұрын
I think Decino could talk about anything and I'd watch it if it had that yellow thumbnail background.
@georgesb3388Ай бұрын
I start drooling when I see the thumbnail. It is an autonomous response.
@GamingniqqaАй бұрын
Sorry to hear that
@asialskyАй бұрын
I see decino and I'm like "yeah, okay, teach me something"
@zetsumeilifeyАй бұрын
Decino-narrated Veritas documentary, anyone??
@cold_soup_Ай бұрын
it's so funny that rotfish are like shitty useless enemies that don't do anything threatening yet they singlehandedly make any level they're in impossible to 100%
@mopeyblokeАй бұрын
@@cold_soup_ That's not true. They also make you drown because their body remains solid for a while after they are killed.
@not-on-pizzaАй бұрын
@@mopeybloke And their death animation looks wonky because the model wasn't resized properly. Part way through their death frames, the head shrinks. Rotfish are very buggy in this game!
@GoodOleDFTАй бұрын
@@mopeybloke That "feature" alone makes me glad that you can gib them in Scourge of Armagon. Instantly out of the way.
@brians1793Ай бұрын
@@not-on-pizza Buggy? More like fishy.
@GameSuxLifeSuxАй бұрын
singlefinnedly*
@PeterLawrenceYTАй бұрын
4:12 They should have made the telefrag priority Ranger's gimmick in Quake Champions just for laughs.
@Cat_in_The-BoxАй бұрын
@SyncError
@GoodOleDFTАй бұрын
I approve of this notion. It's such a niche advantage that it wouldn't even raise eyebrows.
@npc_blob1609Ай бұрын
funny on paper ,it would just lead to rangers camping tele spots
@Kensuke0987Ай бұрын
@@npc_blob1609 sitting on top of a teleport destination just means that he's a stationary target the real advantage is that he could stop someone from chasing him by going through a teleporter; his opponent would have to think twice about going into the teleporter if he doesn't want to get reverse-telefragged
@riba2233Ай бұрын
Haha yeah, awesome idea!
@MiEHaLoАй бұрын
yellow Quake video? I'm dreaming
@illyay1337Ай бұрын
We may have slowly started running out of doom content to analyze but there's a whole world of id software to still cover.
@davymachinegun5130Ай бұрын
What happened to AGONIZING RECTAL PAIN?
@decinoАй бұрын
ded
@user-yv6xw7ns3oАй бұрын
@@decino rip
@hpph7133Ай бұрын
F
@no-man_baughАй бұрын
Gave in to the insufferable anal toruture
@Lunar_AtronachАй бұрын
o7
@hpph7133Ай бұрын
Not exactly on topic but I remember the delivery guy asking me what I just bought from Id when I bought Quake way back then. He berated me for paying for it instead of pirating.
@thepolarphantasm2319Ай бұрын
Man, Trent killed it with this soundtrack
@funnyepicgamer5058Ай бұрын
still killing it to this day. if bethesda ever reboots quake, they better damn well hire him and atticus
@thepolarphantasm2319Ай бұрын
@@funnyepicgamer5058 greetings from NOLA - used to work like four blocks from Nothing Records, used to see Trent and Manson and Twiggy all the time (circa like, 2001)
@annekarice1587Ай бұрын
Hrup hrup hrup argh!
@multicoloredwizАй бұрын
He's come so far since!
@aywee26Ай бұрын
Hopefully UMG had mercy on pumpkin man. Because when Reznor rereleased Quake soundtrack on streaming platforms, the label went ballistic with copyright claims on unofficial reuploads and walkthroughs.
@antoniozuniga952Ай бұрын
0:42 they missed the opportunity to call it a shart
@txcrix9236Ай бұрын
28 years later and that damn Spawn blob still terrifies me! 6:52 I always assumed the gibs were intended to represent Cthon's body being gibbed by the thunderbolt attack.
@gudmansal3468Ай бұрын
spawn blob sponge bob
@bitcoresАй бұрын
Yesterday in Doom II I naturally encountered a ghost Imp, possibly my very first ghost enemy. Luckily, I remembered my decino lore and ended it with rocket blasts.
@ytmndmanАй бұрын
What level?
@Davi_DashАй бұрын
With quad damage the following weapons will gib a Zombie: ... Berserked punch, Player rocket, Player plasma bolt, BFG ball, BFG Tracer, Imp Fire Ball, Imp claw attack, Pinky bite, Spectre bite, Lost soul charge Attack... WAIT WRONG GAME
@Micha-HilАй бұрын
Slipgate "complex"? Really? I find it quite simple.
@BigHailFanАй бұрын
A shotgun? Who used it?
@LuridRequiemАй бұрын
I read this in the "roadwork ahead? I sure hope it does" voice lol
@ladams391Ай бұрын
"You tellin' me that a shrimp fried this rice?"
@redstonewarrior0152Ай бұрын
@@LuridRequiem I read this in Medic TF2s voice. There is a whole series of shorts where the mercenaries end up reading off lines like this. My favorite is a story in two parts told by Soldier. "Wood fired pizza? How's pizza supposed to get a job?" "Worlds bets pizza? Pizza finally made it!"
@MondySpartanАй бұрын
Dead simple indeed.
@ShinjiSixteenАй бұрын
24:42 As a big Quake fan, yes! Congrats on the challenge!
@soundtea4939Ай бұрын
Wow. I had no idea the Vores had an actual special damage boost only against zombies to ensure infights wouldnt perma trap them. Very smart from iD there. Also those quake 1 gib sounds are still the best.
@Kuba18iАй бұрын
Wow! Glimmer!
@NerfPlayeR135Ай бұрын
Ogres don't get the same bonus. I have an old video on my channel showing an Ogre and Zombie infighting. The result is a stalemate (until the player intervenes).
@GoodOleDFTАй бұрын
@@NerfPlayeR135 Ironic. One would think chainsaws and grenades would dismember zombies handily.
@hrrawrАй бұрын
@@NerfPlayeR135 I've seen one on one between an ogre and a zombie-- the zombie wins after having to get back up over 30 times.
@CptJistuceАй бұрын
I assume the damage boost is because "explosives perma-kill zombies". The vore I think has the only explosive attack that won't jib a zombie, so it breaks the rules without that little tweak.
@aircraftcarrierwo-classАй бұрын
Man these Doom WADs are getting crazy, those enemies almost looked 3D
@thatguystar817Ай бұрын
I love how you say "yep, a quake video, *_but first let's talk about doom_* "
@lgbtthefeministgamer4039Ай бұрын
1:27 "if you aren't familiar with quake's enemies" and if you are, this goddamn thing made you instantly reach for the thunderbolt key
@michael9r9rАй бұрын
Honestly, I would love to see more analytical quake content. Great work!
@jeffreywijaranakula4059Ай бұрын
I should replay Quake again. Thanks for the incentive with this video, decino.
@ShepardusАй бұрын
I never realized just how many of the Quake maps have no weapons in them! I enjoy watching Quake speedruns, but haven't seen too many IL 100% runs, and this probably explains why. Out of curiosity, I looked up the fastest NM100 time on SDA for each of the "big six": E2M6 - 6:53 E3M3 - 7:45 E3M7 - 1:46 E3M6 - 3:32 E4M8 - 3:37 E4M7 - 2:36 All of these records are held by Thomas Stubgaard except E4M8, which is held by Colossus. These are also 4 of the 5 longest NM100 ILs out of the id levels (the other being E4M3 at 3:45 due to all the unskippable waiting for the fiend spawner). Most of the others are at under 2 minutes.
@infiniteds9353Ай бұрын
Yellow Quake videos give me life. Thank you, pumpkin man
@supershottyproblemsАй бұрын
great video decino, can't wait for the quake 2 100% blaster start video
@atifarshad7624Ай бұрын
Pretty sure every unit/hub in Quake 2 is very beatable due to the blaster. Doubt it would be fun though since Quake 2 isn't designed for such type of play.
@youmukonpaku3168Ай бұрын
yeah I don't think that's *difficult* it's just...agonizingly tedious corner-peeking while binding hand swap to make sure you're invisible to the monsters while you slowly plink them down with your infinite ammo/
@andybogdan4380Ай бұрын
Also depends on whether he does the original or the remastered version as the blaster damage is way stronger in the remaster.
@osmineretro9591Ай бұрын
Interesting, I always thought that id designed Quake levels in the same manner as Doom. I think you can see the remnants of this philosophy in Sandy's levels, where he places plenty of powerups, but keeps the big weapons for later into Episode 4
@GoodOleDFTАй бұрын
Sandy is the patron saint of pistol start and I so respect him for that.
@not-on-pizzaАй бұрын
Episode 4 also has a thing going on where you are expected to pick up a new weapon in each of the first 6 maps. A few of the levels have message triggers near the end if the weapon isn't collected saying "are you sure you want to leave? you left something important behind".
@kveller555Ай бұрын
@@not-on-pizza So THAT'S what that message was about. I remember getting it once ages ago during a random playthrough and leaving me pretty confused. I'd actually forgotten about it completely.
@SFuruliАй бұрын
@@not-on-pizzaStill learning things about Quake, so many years later. 🎉
@osmineretro9591Ай бұрын
@@not-on-pizza I still love that healing pool in E4M4, pretty ingenious and clever, even when you use up all of the health kits it says something along the lines of "You've depleted the pool of all of its energy" :)
@Kirbro64Ай бұрын
Nice to see a Quake video since I've been playing through the Quake Remaster.
@osamaajАй бұрын
The code snippets are in QuakeC, right?
@decinoАй бұрын
Correct.
@WaterCraneАй бұрын
I did start a Quake walkthrough years ago but stopped after Gloom Keep because I had recorded three new videos and had overwritten my save file, only to discover the video files were unusable. I need the motivation to try again. Maybe I'll start it again, and try the shotgun starts! I already do things like telefragging shamblers as you describe! Always fun!
@vibesplaneoverflow-bz1xyАй бұрын
Mtpain27, AND a Decino analysis? Damn, it's a good day.
@SomloiАй бұрын
Everything else: Smooth sailing The Dismal Oubliette: Pain
@ChasodeyАй бұрын
And the funny thing the way Decino said reminded me of russian "o blyat'"
@diegog1853Ай бұрын
The quality of your videos is insane honestly. Great work as always. Please keep the quake videos coming! On a side note... I actually hoped that some of these levels were deemed impossible so that we can have a follow up later lol. Oh well.... Maybe some other challenge.
@chaser1254Ай бұрын
Seeing Quake here is a dream come true! Please, do more of these!
@barrupaАй бұрын
Seeing Quake's models atop of the classic yellow background still doesn't feel right. Great video. Looking forward to the next Quake video.
@valentetellezperez6538Ай бұрын
13:02 Oh my god, you did it!!! That level was the one that gave me the most trouble when I self-imposed this challenge a couple of years ago! You really are my hero :D
@WSADKOАй бұрын
this seems like an interesting challenge, good job!
@LordSluggoАй бұрын
I love decino I love Quake I'd love to see the two combine more often
@RotfishАй бұрын
07:53 I've been working on it with my therapist. There's no need to rub it in.
@majro7298Ай бұрын
19:14 Excuse me, a WHAT's Atrium? I thought this was a family friendly channel.
@VoanHeadАй бұрын
literally shaking and crying rn, decino would never do this
@MilesLuigiАй бұрын
8:47 Say "Hi" to Dopefish
@benbot0733Ай бұрын
The dopefish lives!
@TrustyGun2Ай бұрын
Me: "A Decino Quake video?!" Decino: "That's right, a Quake video."
@poke548Ай бұрын
Well, now we need to see if we can Crowbar/Pistol start all Half-Life maps.
@iguana9173Ай бұрын
@@poke548excellent idea.
@keiyakinsАй бұрын
Nope, but not for reasons you might expect: Half-Life puts a bunch of stuff in your inventory if you warp to most levels!
@poke548Ай бұрын
@@keiyakins If you use the map command, yes-but if memory serves, changelevel doesn't cause that to happen.
that'll be way easier, no weapon start is where it's at
@stefanmoravcik598Ай бұрын
Decino for president! You pretty much nailed it with that "big six" of the hardest 100% SG start Quake maps, though personally I'd also add E4M5 and E4M6 in the mix, not because these levels are overly hard to be 100% completed, but because they contain a rather deadly mix of Spawns, several groups of Zombies that require wise usage of Quad Damage, and, of course, that stupid secret level lava jump towards the end of E4M5. But interestingly, the maps you highlighted are actually the funniest, most entertaining levels to play in Quake, because you'll need A LOT of patience and skills to utilize every corner, ledge or lift in them, and, with some luck, also persuade the enemies to engage in some precious, ammo conserving infighting. And, as you can surely attest, you'll value your axe as your true best friend. E2M6 or E3M7 are my absolute favorites, as beating them with 100% kills on exit equals to true survival. But what really impressed me was your 100% completion of E3M4 and E4M8, which, to my knowledge, have never been done or at least shown on YT. The first one I didn't even know was possible with all those Zombie telefrags, and the other was too Zombie infested for me to be patient enough, though I knew the trick here would be to lure all those scattered undead bastards to preferably as less locations as possible and thus make full use of the rather scarce and remotely placed Quad Damages. If you could post the entire 100% SG start run of these 2 specific levels, that would be great! Again, Decino for president!
@archmathematicsАй бұрын
will you also do a video about quake mods? like the original Team Fortress, that started out on quake? also a proud booster here 🗣️🔥
@manateeveetubeАй бұрын
I'd 100% be interested in a coder's perspective on early game mods. I'm sure there's some extremely interesting jank lurking in there that I'd love to hear about.
@albanesdesempregado7080Ай бұрын
He could try it but i believe QTF is pretty much dead by now.
@crit-c46378 күн бұрын
The soundtrack for this game was so good and atmospheric. NIN were always ahead of their time.
@chrisbingleyАй бұрын
Legacy of Rust when Civvie? Wait, wrong channel, and Civvie has already done legacy of Rust. Legacy of Rust when Pumpkin Man?
@decinoАй бұрын
Probably never. Didn't find it that interesting to play to be honest.
@AscertabusАй бұрын
@@decino Not even a quick snippet on the new enemy and weapon stats/attributes?
@decinoАй бұрын
It would feel like analysing a mod.
@CRuduxypeggАй бұрын
@@decino You need to suffer through E1M6 and E2M6 :P jk
@marrvynswillames4975Ай бұрын
@@decino I can understand, through it would be fun to see you dodging the 24 mini cyberdemons in the last arena the music is fire tho
@stefanopollazzon93167 сағат бұрын
Very nice work, as always, you're great! Quake seems designed exactly as you say, keeping the weapons from the previous levels, especially in the fourth episode: E4M2, E4M3, E4M4, E4M5, E4M6 each give you an extra weapon, and if you don't pick it up, when you're about to leave you get the message "Are you sure you want to exit now? You left something important behind", with the sole exception of E4M3, because the grenade launcher is also found in E4M4. The message is linked precisely to picking up the weapon, because the "Impulse 11" cheat still makes the message appear.
@DarkstarArchangelАй бұрын
5:20 So THAT'S why BigMacDavis was having trouble finding the last kill.
@lilwyvern4Ай бұрын
I love your analysis videos. Very comfy, very informative, and your voice is soothing. Grats on 100% shotgun starting.
@AluVixapedeАй бұрын
Woah.. Quake!! Fond memories of ""running"" this on a 133mhz machine in software rendering LOL
@NoVIcE_SourceАй бұрын
9:57 that "Hell yeah!" is cute :D
@wunnup3229Ай бұрын
Shall this be the start of a massive wave of Quake content? Because I'd be down for that and some more Doom 64 content.
@arciks11Ай бұрын
3:00 Thou canst not kill that which doth not live. But you can blast it into chunky kibbles. -Quake Manual
@uppishcub1617Ай бұрын
7:47 "the crypt of the gay"
@FirzjАй бұрын
What a coincidence, I bought quake 1 for my friend and the same day I saw a Quake video from Decino ❤
@tornado8564Ай бұрын
As a big longtime fan of Half-Life and many later shooters and open world games, and working backwards to falling in love with Quake, Quake 2, and Doom, I am very accustomed to doing entire games in a continuous run. To compare, HL1 and expansion packs are designed for a full continuous run, and you revisit your favorite sections through saves and loads. You have to activate sv_cheats to warp to a map/give yourself weapons and ammo. Some sections need you to make frugal use of your ammo (like Blast Pit has a near-complete ammo drought that you only replenish in the next chapter). HL2 and episodes require one full continuous playthrough where you can unlock each individual chapter. Afterwards, when you want to start from a chapter in the middle of the game, you receive all the weapons you should have up until that point along with a comfortable amount of ammo. Even after picking up the Quake and Doom games, I still prefer for the most part playing in a continuous run for my amateur skill level. If I pistol start a level in Doom to do something in a pinch, I am just comfortable with the Hurt Me Plenty difficulty setting. That said, for a while now I have been fascinated with the level design in these types of games accommodating the challenge of playing from scratch, and I respect the masters who effortlessly execute the playstyle of playing a level from scratch (like yourself). Sometimes pistol/shotgun starting does require more patience because you often have lighter weapons to take on tanky enemies (like shotgunning a baron in Doom or an Ogre or Death Knight in Quake).
@Shikadi01Ай бұрын
Man, nice to see a Quake video outside “Speedruns Explained”. Good to see my all time fav game get better recognition. Thank you so much, Pumpkin Man
@f.k.b.16Ай бұрын
Original Nightmare in Quake your speak of at 1:14 wasn't the first ID game that turned the enemies into constantly firing turrets... DOOM on the 32X was the first to do this and honestly I didn't know that about Quake so it's nice to see the 32X was the source of this idea.
@ryanfriscia1132Ай бұрын
Glad you synced up with my Quake era
@CsendesMarkАй бұрын
decino video and it is not even pumpkin month? LESS GOO
@fandememes1214 күн бұрын
started getting more into classic doom and quake thanks to you!
@SummersLairАй бұрын
decino say hi to me
@decinoАй бұрын
Hi.
@AnomalStinkАй бұрын
@@decino hi
@luzroja29AKApeyoАй бұрын
@@decinodecinito, cuando vas a hacer otro video del id vault?
@yousefslimani99Ай бұрын
Yo hi
@luckygreentigerАй бұрын
Hi to me :-p
@JuneRabbit32Ай бұрын
ive always had issues with the visibility in quake, since everything looks so dank and spooky i could hardly see a damn thing when i first played the game and seeing this video reminded me of that, since most of the time i couldnt figure what was going on lmao, but its another great video Decino, thank you kindly for giving me an excellent video to watch as I was having breakfast :) also, hope everything has been going well with the baby pumpkin situation, best of wishes!
@skellecraft2464Ай бұрын
Decino, will you be making a video about the new doom “legacy of rust” chapter? The weapons and enemies i mean, because im definitly curious about their stats. Sidenote, this is a great video as always :p
@danieldominguez3926Ай бұрын
Decino making Quake 1 content? I'm in! I would love for more in the future (community mods walthroughs maybe?)
@NTADАй бұрын
A Quake video? An analysis video? A Quake Analysis video??? But I didn't get you anything.
@sserpent21Ай бұрын
This got me to play Quake again last night on the PS4. I was in the middle of one of the expansion games. Love original Quake, the Gothic castles, the dirty caves the nasty monsters, the traps, the crazy weapons it was different. I love Quake II and before my computer croaked I was enjoying Quake IV. Please make some more Quake videos. This was fun. Thank you.
@KernelLeakАй бұрын
Was erronously thinking this got released during Vytaan's stream... whoops...
@RedBelmont456Ай бұрын
absolutely phenomenal vid, Decino!... Can't believe you actually put yourself through Shotty starting every Vanilla Quake 1 map and getting 100% Kills and Secrets to boot... Gratz and well done! 🤝
@BobrLovrАй бұрын
Decino! How do you make these info graphics? Are those just sprite animations? And how do you get the spectator mode view?
@decinoАй бұрын
10,000 hours in Adobe Premiere.
@TheRealBDoubleАй бұрын
As much as I love your Doom videos, a Quake video is a refreshing change of pace. I like it. Keep up the good work, sir
@GoodOleDFTАй бұрын
Papa Pumpkin! 🎃 Good to hear more from you. Interesting analysis, and good to put into perspective the importance of weapon placement. I'm a consummate continuous player, so I only tend to think of them as slightly bigger or smaller ammo pickups in most games, so I never really noticed how sparsely they are distributed in Quake. Do you think it's possible to also shotgun-start the expansions? At least the classic ones, SoA and DoE.
@b4byj3susm4nАй бұрын
I’ve shotgun-started the Mission Packs on Nightmare, and they are certainly doable. Even fun! Hipnotic and Rogue both made levels that are each their own individual experiences within a campaign. Thus, they have enough weapons needed for general completion. With that in mind, I will say these 😅: in many of SoA’s maps, enemies don’t teleport in so much as they just “appear” without warning (source ports sometimes break this, making them impossible to finish, like with HIP2M3), ammo in HIP2M5 is rather tight with shotty start especially at the end with 5 shamblers and that generator that zaps you for walking into the area, HIPDM1 (secret level to episode 3) is just pure chaos, R1M6 has one enemy that fails to teleport into the map making 100% kills impossible without cheats, any map with Guardians (R2M1, R2M4, and R2M6) can cause kill count issues, and R2M8, the final boss level, can get frustrating at times (earthquakes and a boss that 1-shots you are just cancerous).
@GoodOleDFTАй бұрын
@@b4byj3susm4n Thanks a bunch for the insight. And you nailed one thing: my dread for HIP2M5. That level's ending _haunts_ me.
@b4byj3susm4nАй бұрын
@@GoodOleDFT Spike mine behind the Gold door is the level designer saying “fuck you!” I just know it 😂😂😭
@shyguyrise1987Ай бұрын
as a very long time fan of your content but a bigger fan of quake then doom i have been waiting for this moment forever. i don't even get your videos on my recommended very often. so i would like to thank you for making this video because it means a lot for me.
@AmyraCarterАй бұрын
It's doable in Quake but not in DooM. Mm-hm. ... Quad Damage is awesome. I love how it's voiced in DooM 2016, ("Quad Damage!") like it's some kind of epic thing, which it pretty much is.
@sebastiangarcia8246Ай бұрын
Good job, decino. You're 100% every level with a shockgun, and I'l never seen someone do it, but good job for you, and I know those 6 levels are hell to do it. I think I can't do it like you did. It's a great quake video . Hopefully, you will make more in the future. By me Mr. Green (=
@BigHailFanАй бұрын
20:55 Dude just wanted a high-five and you had to be a jerk.
@MewdyMoodyАй бұрын
your usage of the menu song during the quad damage rampages makes me wonder why that wasn't done by default, it's so perfect
@andrejadolar8364Ай бұрын
Quake? Doom? It don't matter, they're both legendary.
@196cupcakeАй бұрын
I never played Quake so having everything explained is really great. Honestly, it makes me more interested in picking it up!
@Kuba18iАй бұрын
That was fun. I was surprised that you pronounce Chton's name as "Kah-ton". I'd think the "th" would be pronounced like in "thick". That Ogre closet was surprising to see, it's very Doomy. Would have assumed that it used QuakeC instead, which to my knowledge is ACS, but more potent. Perhaps not everyone on the dev team knew how to use it though; QuakeC couldn't have been implemented either at that point as well. For the longest time I assumeed the Shubboss simply keeps summoning Shamblers and Vores just like the Icon of Sin, but when I saw Dwars's playthrough with the Copper mod I was shocked to see that the enemy amount was very finite. In any case, all this brings an interesting question: most Doom mappers, if they wanna test their own map, they just pistol start it. Quake mappers have to ask themselves, what maps precede them, and also what weapons shall be available to the player. That's a bit much to consider if you are only designing a campaign for a continous playthrough; imagine the lulz that would ensue if the project leader suddenly secided that a couple maps should be swapped. Also, it's nice to see that in both SS and Q1, a fish screws with the killcount.
@onepureturtleАй бұрын
QuakeC is not a scripting language, it's what id used to code and compile all the game logic.
@pehhiiАй бұрын
The amount of dedication for this challenge is immense. Kudos to you pumpkin man.
@glue3850Ай бұрын
I ❤ decino
@dotcomgamingd5564Ай бұрын
great video as always! I thought the answer would just be a flat "no" but I forgot about stuff like infighting and quad damage LOL. for anyone wondering: no, quake 2's base campaign does not bring back viable pistol starts like doom 1 + 2, despite the random weapon pickups being strewn throughout levels. so the results would probably be very similar to this experiment. (I'd know because I tried)
@NerfPlayeR135Ай бұрын
I'm assuming a video on the new weapons and enemies from Legacy of Rust is in the cards?
@iguana9173Ай бұрын
I hope so. Or even a walk through or livestream if he ever has the time for it.
@Nob1ej0nАй бұрын
Whoa, even scoping out the Quake code! Very thorough! Well done, decino.
@SleeperJohnsАй бұрын
I know people don't think about the mission packs much, although they are fun, but I am curious how they can be shotgun started. I mean, I know how, but how would you do it?
@0neDoomedSpaceMarineАй бұрын
I quite enjoyed them. Great music too.
@mopeyblokeАй бұрын
@@SleeperJohns Scourge is friendly to shotgun starts. Dissolution not so much.
@Topcatyo.Ай бұрын
I really enjoyed this video! I especially enjoyed all the extra work you put into visuals, having a visual demonstration of about everything. Any info I wanted explained or reiterated (like the 6 difficult levels you did a quick overview of at the end) was provided, and overall just a really great video! Awesome work
@EyeBallTankАй бұрын
Will there be more Quake videos?
@thepiratedoggo1996Ай бұрын
nice to see some quake on the channel, be nice to see you explore more of Id's games behind the scenes and challenges!
@slyofwar3661Ай бұрын
I tried this once but didn't get very far I did do a blaster start playthrough for Quake 2 for that one I went back to a blaster at the beginning of each unit including expansions
@fandance7815Ай бұрын
those parts when you had to hunt every zombie before the quad damage ended must have been super satisfying to pull off, I know I liked watchin em
@theminecraft4202Ай бұрын
the use of telefragging to get enemies to kill each other/gib zombies is quite ingenius. How much of this pathing is from the community and how much did you have to make up / discover yourself ?
@decinoАй бұрын
Discovered everything by myself.
@not-on-pizzaАй бұрын
As someone who dabbled in speedrunning Quake many years ago: most of this stuff is known, but I do remember there being a couple of levels that might not have had some of these tricks known back then. The E1M4 Ogre was known about. As were the Scrags that can't spawn in E2M5. The E3M3 trick to get the last two Zombies was completely new to me. Not sure about the others. END is usually done with the Lightning Gun side beams (that has had a number of videos made about it, not sure if one on this channel, though) because it's much faster.
@theminecraft4202Ай бұрын
@@decino very cool, also i'm assuming you've played Legacy of Rust... planning to do any videos on it? i'd love to see you UV Max it ;)
@anitabath8315Ай бұрын
A quake video!! I love this game so much that I only am capable of eating Quaker Oats.
@atifarshad7624Ай бұрын
Now I have another interesting idea. Is every Doom 3 map beatable with a console start?
@AmeHartАй бұрын
I'd love to see more technical videos on Quake. Fantastic work on this run btw !!
@apairofhands3464Ай бұрын
Here before 1k views
@A_Lazy_MuttАй бұрын
Papacino has been hard at work I see. The wait for these videos is always worth it. Making littlecino proud already!
@harley3514Ай бұрын
Thank you featuring the soundtrack a lot. I'm a huge NIN fan, and a huge Quake fan, so I very much enjoy having this game with its soundtrack.
@ancientflounderАй бұрын
The absolute dedication to get this done has to be commended. Especially with the work E3M3 needs to get all the kills.
@TheBrozАй бұрын
I adore Quake, thank you for putting so much effort into this video. Hope there’s more coming.
@WesleyWulfАй бұрын
Very fun watch! Love seeing all the problem solving for the tougher levels.
@eltom9945Ай бұрын
It's always a treat when papa decino blesses us with some hardcore Quake gaming
@Vinci480Ай бұрын
Even though Quake and Doom share a really strong DNA, I feel Pumpkin Daddy could explain MMO mechanics or RPG Questslines with his yellow tinted awesome editing and summary style! Always a treat to wait for the next yellow Thumbnail!