I would love to see a part two focusing on the DLC, that would be neat.
@jasonmurray8203 Жыл бұрын
You just wanna see the unicorn ice fields of "fuck me, I guess" lol I'm with ya
@The_Queen_Chrysalis Жыл бұрын
ABSOLUTELY THIS, the DLC's are massive in scale, involving a lot of vertical areas.
@duudsoupblb8399 Жыл бұрын
Might be that debug camera is unusable in the dlc build of the game, since Shez mentioned he had to downpatch to get it to work in the first place.
@eW91dHViZSBpcyBjZW5zb3JzaGlw Жыл бұрын
THIS! i
@KaladinVegapunk Жыл бұрын
Haha the only saving grace of this janky rushed mess of a game, made by the B team, the dlc have a few good bits.. I feel bad for the devs, but forcing a bunch of the B team guys to rush this out ASAP after the success of 1 without Miyazakis involvement, none of the polish, skill or real grasp of what made 1 great..it reeeally shows with the horrible hitboxes, poor boss design, clunky movement, really wonky level design.. When it was all we had it was acceptable, but even soulslikes like Nioh are LEAGUES better than this one, and then after BB, 3 and sek this definitely became the janky knockoff of the bunch
@dragons_advocate Жыл бұрын
05:30 The player character looking disappointed in himself in the default ending actually kinda fits with the Aldia lore: DS2's ending does not show you whether you chose to link the fire again or usher in an age of dark, it just means that the cycle of fire and dark continues. Aldia tried to break the cycle, and the alternate ending implies that you follow in his path.
@unoriginalperson72 Жыл бұрын
Suffering from success
@vanilla.icescream Жыл бұрын
Task failed successfully
@KaladinVegapunk Жыл бұрын
Ehhh I mean, none of the lore in 2 is even remotely tied to the rest of the series, Miyazaki wasn't even involved haha. It was thrown together in a rush to capitalize on the success, and lacks so much of the gameplay polish and charm I mean the hitboxes alone, the level design, blegh. It's still better than your average game, sure, but it's more of a Lord's of fallen/surge level game than a dark souls.
@icypk6190 Жыл бұрын
@@KaladinVegapunk??????? 3's secret ending and true canon dlc ending is literally foreshadowed by Aldia. 2 literally explains why the cycle never ends. Without 2, 3 makes no sense.
@vanilla.icescream Жыл бұрын
@@KaladinVegapunk how is it "not canon" when there's Earthern peak ruins in the Dreg heap?
@paulnewhouse5126 Жыл бұрын
The area zoom outs are one of the best parts of the show, please continue doing them!
@jman12343 Жыл бұрын
Agreed, anyone that complains is in the minority. Zoom outs are really cool.
@fortidogi8620 Жыл бұрын
I like how you usually do zoomouts as pace-breaking gaps between sections, but when theres a specific reason to set them aside like here, a seperate section can do well. I liked this one.
@hody.8381 Жыл бұрын
The Lord Vessel is actually right there, it always was in game. Just shattered. You can see it at around 4:00.
@BrianM_3rd Жыл бұрын
Yep, I remember people finding the model OOB at the time of release and speculating on it being part of the DLC.
@core-nix1885 Жыл бұрын
The "shattering of the vessels" is a myth from Kaballah. The shattering of the Lordvessel and Elden Ring are analogous to this myth. The highest and lowest sephirot, Keter and Malkuth, are *Crown* and *Kingdom*
@FFKonoko Жыл бұрын
Everyone knows that. The fact that an intact one also exists there is the somewhat lesser known thing. Presumably there for reference when making the broken one?
@bladeoflucatiel Жыл бұрын
thats why the soul vessel is there too. Its probably a shard of the lord vessel or something
@labeilleautiste63186 ай бұрын
🤯
@Dark.Shingo Жыл бұрын
2:41 Not gonna lie, you had us in the first half.
@Dogsineed Жыл бұрын
A second set of bangs alright.
@MontagnaD Жыл бұрын
lmao
@yikes69692 ай бұрын
Us? Got a turd in your pocket?
@XenobiaDarkstar Жыл бұрын
I love DS2, it's my favourite of the 3. Thank you for making this with so much love and care. Also the zoom outs are amazing, please keep doing them!
@sherrybomb6027 Жыл бұрын
based opinion! heck yea
@snowvoredude Жыл бұрын
best game
@STOPSYPHER8 ай бұрын
Same here. I’ve never understood the hate for it. I’ve put hundreds of hours into it.
@nixel1324 Жыл бұрын
Those cut areas are really neat. Really makes it feel like the world is bigger than what you see. That blocked-off tunnel with perfectly intact exit hole in particular makes it feel like a real world with a full history, and not just the plot or lore relevant bits. Like there really was just a tunnel there, and the entrance really did just collapse, and that's all there is to it. Even if it was just a scrapped idea that the devs just didn't bother erasing entirely, it still feels organic.
@White_Tiger9311 ай бұрын
yeah, it was meant to follow ds1 traditional interconnected world level design but..
@duwanglover3424 Жыл бұрын
5:40 I know *someone* has shown off the defeated pose your character sits in, but I've never been able to find it again, so I'm glad you showed it off
@maxims.4415 Жыл бұрын
"The Unused Cutscenes of Demon's Souls, Dark Souls 2 & 3 (Never-Before-Seen)" by Omega Fantasy
@DDSMG Жыл бұрын
Yeah, I remember having seen that pose before as well. Better captured too. Still cool tho
@highrulerdiamond6717 Жыл бұрын
With how many changes that get made in NG+ in DS2 that sadly the other games in the series never tried again, I was wondering how Freja just pops up from under the cliffside before properly fighting her or the 2 red phantoms that jailbreak during the lost sinner's fight if they are always there even before entering the arena
@naherathe Жыл бұрын
freja just hangs around by the cliff above a small cave like dome, and the two reds can be seen walking around their cells all time during the fight, jumping when they are called out for the boss fight :)
@jeremyabbott4537 Жыл бұрын
If you damage Freja at the ambush spot, then make it to the boss room, they have reduced health based on how much damage you did.
@rezachoudhury823 Жыл бұрын
6:39 IIRC that's the shield of that boss that can summon red phantoms during their fight.
@roundninja Жыл бұрын
The whole video I was hoping there was gonna be a zoom out section. I love getting to see parts of the level architecture that you normally can't, like at Heide's Tower
@glitchard3685 Жыл бұрын
I love this channel. I also really enjoy the zoomouts and I hope you continue to do them. I'm such a fan of learning how games are made, and these videos satisfy that perfectly. Thank you for making all of these.
@ezachleewright2309 Жыл бұрын
Can you look at the building in Brightstone Cove Tseldora that can't be reached, and also the upper ground in the Forest of Fallen Giant's Soldier's Rest area that looks like the blocked off cave tunnel would have led to it? It's right next to the building with 3 Turtle Knights on the roof. That place is driving me crazy, I feel like I could bait one of the Turtle Knights into smacking me up onto the ridge but it's just too difficult to bait out that attack Edit: Oh wow you actually covered it in this video! Nice job, I didn't expect that! Rock on!
@anoobis117 Жыл бұрын
Thank you Shesez for continually providing such great content! I'm always ecstatic to watch a new Boundary Break :3
@snugglebunnyskullcrusher Жыл бұрын
Long-time viewer here, gotta say that the zoomouts are my favorite part of this series. Thanks for getting arouns to one of my favorite games!
@martinthemarine920 Жыл бұрын
i love the zoomouts! i'd love for you to spend more time on them when there's a need. I wouldn't be mad about there being the same number, but it sometimes feels bad when its just a zoomout with no explanation and meanwhile im trying to look at all the cool stuff but there's only two seconds. great video
@SaltLevelsMax Жыл бұрын
omg finally DS2 boundary break, I've been wanting this forever. thank you
@adrianburvall1495 Жыл бұрын
Small correction: Those mirrors are actually located in Aldia’s Keep, and not Drangleic Castle, although there are mirrors in the castle that do not spawn enemies
@maxevocal Жыл бұрын
I love the map zoom-outs, it makes me really feel like im in a developer's point of view
@Tasuke Жыл бұрын
Dark Souls II was my favorite, before Elden Ring, so I'm happy to see a Boundary Break episode on it. Even though it's the black sheep of the series, you can tell a decent amount of care was put into it and the models and stuff.
@kalobwilliams402 Жыл бұрын
Ds2 tried so much more to break the mold and do new things. It didn't always pan out but I sorely wish the series had kept that mindset going forward. I love ds3 but it definitely plays it too safe for my taste. It's sad that ds2 got so much hate for problems that, for the most part, all souls games are guilty of to some respect.
@capsadeАй бұрын
uh why?
@TasukeАй бұрын
@@capsade I had fun exploring and I liked Majula. Looking back, it would've been nice if the general speed of the game was faster. We can blame ADP for that lol
@capsadeАй бұрын
@@Tasuke those are the only things you liked? the other games are better in almost every single way
@Zenlore6499 Жыл бұрын
Oh wow, those zoom outs are great! Really cool stuff!
@lincolnw6334Ай бұрын
Your channel brings me joy. It’s so fun to be able to view the games I love from the out of bounds cam, really the boundary breaking shows a whole other artistic style to games that I wouldn’t otherwise know.
@Bioguy5 Жыл бұрын
For The Iron Keep being "above" Earthen Peak, The best interpretation that I read is that in Dark Souls II, a major theme is the warping of time, space, and our character's memories as we slowly hollow. And it's not just these two areas. If you compare the landmarks of ANY open area, the geographical space doesn't make sense. Like, for example, Heide's Tower is WAAAAY farther from Majula than it seems just from the walk alone. The Forest of Fallen Giant's, Dranleic Castle, Lost Bastille. How far these areas are do not line up with how quickly we walk there on foot. And one of the ways this is, is that our character doesn't remember the entire journey. They just walk, going in what they think is the right direction, but losing parts of the journey along the way. Including traveling from the top of Earthen Peak on a mountain to the bottom of Iron Keep beneath a volcano. So for Earthen Peak, the implication is that our character actually does travel "correctly", but we just don't remember it. And that's honestly horrifying.
@YEY080611 ай бұрын
It's a good theory, however there is a more obvious but also boring answer that isn't just only "devs didn't have time", in a lot of open world games as well as sup open world games like the souls series, locations that in lore are meant to be further away or larger are downsized for the sake of gameplay because it wouldn't be fun having to traverse massive distances to get to the next area.
@fizz576 Жыл бұрын
I never understood why a lot of people have such a negative opinion of Darksouls 2 when compared to the first game.
@takua_tv3 ай бұрын
I'm convinced it's because they never leveled ADP
@liamplqysАй бұрын
it’s my favorite in the series honestly
@fizz576Ай бұрын
@@liamplqys Same I always thought it had the most interesting level design in the series.
@HasNoNumbersАй бұрын
It suffered heavily from the "I'm bad so it's bad" mentality
@fizz576Ай бұрын
@@HasNoNumbers Yeah, I often see people complain that Darksouls 2 has janky hit boxes which while true for some enemies Darksouls 1 had the same problem yet people don't complain about it in Darksouls 1. I think the reason people complain about it more in Darksouls 2 is because two enemies you encounter very early in the game the Oger and the Pursuer bolth have a grab move with a weird hit box.
@tigerofdoom Жыл бұрын
I like the environment zoom out, the character eyeballs, the underground pre-spawn poses, and especially the birds! I've never played Dark Souls 2, and I still love all these little details! Another great ep!
@VirtualReality-zv5oh Жыл бұрын
5:42 It reminds me of Connan sitting on his throne, completely bored. 😅 And i love the zoom outs a lot. 😃
@Zap2Strike Жыл бұрын
dark souls 2 is one of my favorite games of all time so im really happy to finally see this getting covered
@zeppy6547 Жыл бұрын
First of all, love the zoom outs, they're so important to showcase differences between how devs do things between different areas, or even different games! And that's what boundary break is all about, if you ask me. Second, hell yeah Rat King covenant is the best! Had a lot of great times working with that covenant, especially when the game first released. Dark Souls 2 holds a special place in my heart and I would definitely be excited to see a sequel video on the DLC! I'll throw your playlist on repeat for the day to show my appreciation.
@kenshinhimura62809 ай бұрын
I had so much fun with this game back on the PS3 era. It has the best pvp in the series. Please explore the DLC´s too!
@Srcsqwrn Жыл бұрын
As someone who hasn't played a lot of these games, I really appreciate being able to get some background for most things. Even if it's a "common" thing. Additionally, I love the zoom outs, and as a segment it's cool. Honestly, the more tidbits and interesting quirks of a game you squeeze in, the happier I am. I love watching your vids, front to back! As usual, thanks for the great content, Shesez!
@spark556 Жыл бұрын
Been waiting for this video for years!
@matt_r.251011 ай бұрын
Great video. I've waited for this for so long. I only wish the video was longer.
@sheahi Жыл бұрын
I'm for or against zoomouts, they still keep me interested. What I look forward to the most is the removed or changed content. The hidden pathways and caves you showed off are awesome, I like to think of the game it may have been if they were added, how different things might be.
@frizzlefrack253 Жыл бұрын
Zoom outs of environments is one of my favorite parts; I love getting an overhead view and being able to see it like a 3D map. Please continue that, I think it's awesome! Awesome video!!
@Bloxro_orxolB Жыл бұрын
I do enjoy the zoom out, alot of areas seem maze like at times and some paths make me confused as to how they can connect and seeing the zoom out makes it easier to understand
@ZackRToler Жыл бұрын
You died because you weren't invulnerable to their status effect. It's been some years, but I'm pretty sure those rats Petrify you, and getting petrified is instant death
@Jeremy_Watson Жыл бұрын
Dooooooodd I was so stoked when I saw a DS2 boundary break! Thanks! 👍
@KaoruMzk Жыл бұрын
The Lord Vessel in Majula is probably cut content. You can clearly see the shattered pieces in the floor of the mansion basement so, likely at some point during development they intended for you to repair it.
@comradecatbug5289 Жыл бұрын
The candle under the table is a cool detail since its probably there to warm up the air below the tablecloth and keep the grannies' legs warm.
@ArcRay20 Жыл бұрын
5:50 based on that position, that pathway outline looks like "floor data" for the area below. if you were able to look again, it should line up with the entrance to The Gutter, as the Grave of Saints area drops you from above the rope bridge in the area. the floor just below that has this general shape. its possible it is an unused version of that data and you just didnt show it or had time to show it. like traveling down there with the camera zoomed out.
@totallynotkavak7128 Жыл бұрын
I thought the same thing initially. I think it might actually be the layout for the water because of how thin it is and the fact that it has that indent that lines up perfectly with the water meeting the land. Looking at how far it goes, it’s possible it was the original intent was to have a small waterfall leading into The Gutter, which makes sense considering there’s a sort of drainage system behind the metal chest the Syan knight is guarding at the opposite end of the area.
@ShuckleII Жыл бұрын
-The zoom outs can be very interesting, especially for games like Dark Souls because of all the detail the devs put into the worldbuilding. In interesting (highly stylized) areas, they often have things I would never have noticed because most of the times in gameplay (especially in difficult gameplay) I just play the game and enjoy the atmosphere I get, I'm not looking around like "Is there a giant eldritch eye peering into this chimney? No? Okay", but with zoomouts you find the eye, like here 13:19. -Also, I think "zoomouts" is just half of this video series, definitionally. -I think a lot of this video series is about appreciating graphic design, and here is an example for me 16:15, I didn't know that area had fully modeled surroundings, that's so cool. One of the coolest graphical techniques for me is those flat textures that have depth, they're literally just normal textures but they use computer magic to add depth to individual pixels of the texture. And for me, they look a little glitchy often, but they fix computer graphics so much. I feel like the biggest flaw for graphics is texture, touch texture, that a towel doesn't have individual fibers, that a tree doesn't have little vertical depressions. The technique adds so much needed detail, and, honestly, it's just models but in texture form. It's the models that are cool. That's why the environments outside the play area can be so interesting to me and I'm sure a lot of people. -On some level, every player appreciates new areas, that's why people buy DLC even if it just adds another map, F-Zero 99 is the most recent example, a lot of the playerbase wanted more maps, even though they look quite similar, even though they're more or less the same thing. And Dark souls is the perfect example, because most players in the community appreciate how you can see other areas in the distance, it gives a sense of worldbuilding and exploration, and the zoomouts are no exception. -Last point, I think some people said they're a bit boring, probably people that don't care about graphics or that need as much screen information per second as possible. Honestly, if they're boring, just leave them as the final segment of the video, then people with short attention spans can click out of the video without missing anything else. A common comment I have on media is, if it's supposed to be good, it might as well be the best version it can be. If the zoomouts are interesting, not including them would just be a waste, a lost opportunity for humanity. Think of what would've happened if Kojima had rushed his games and left them incomplete just to get more money, what a tragedy that would've been, the industry would've been so much worse (and it's already garbage for the most part), his team was the perfect example and appeared very early. People always act better with a good example to guide them, they just end up healthier and happier.
@soulvagabond9655 Жыл бұрын
I genuinely can't remember how long I've been watching this series. I just enjoy it so much, and I love how I can connect with a friend now from it because we're doing a co-op run of this game and it's my first time ever playing it, while they know it like the back of their hand. It's nice to have another thing to connect with.
@elli_senfsaat Жыл бұрын
As someone who hasn't played any Dark Souls game and isn't interested in, I must thank you for making me watch a 17 min video about it lol. Your content always gets me invested in stuff I wouldn't be normally 😁
@jootersblaccat Жыл бұрын
hope that gets you into it, the series is actually really good
@BoundaryBreak Жыл бұрын
thank you SO MUCH for watching in spite of not playing the game. that means a mega ton
@danieldunkum839410 ай бұрын
Commenting on each of your videos to help you fight the algorithm! Stay strong bud, love your content!
@VTRcomics Жыл бұрын
I've always loved the zoomouts and BIRDS sections because they kinda scratch those primitive itches of wanting to go beyond where you're allowed to go. Not only that, but noting the art and design probably helps a lot of other people actually realize how much care goes into the craft of making these maps. It was also good to call out your focus on Discord since Twitter definitely is getting rougher day by day. I've been in there for years without saying a word, but hovering around and checking what fellow fans want to see is gonna be pretty nice.
@brokefangmagepunk36859 ай бұрын
Zoom outs are great, if anything I'd like more of them. As an aspiring indie game maker the zoom outs and your channel is an invaluable resource for game makers.
@Coldsteak Жыл бұрын
you should consider doing King's Field 4. the entire game has essentially no loading screens, if you manage to stream in all the areas at once, a zoom out of the entire game would be really cool
@BasVoet Жыл бұрын
Never played any of the souls games but I love them being boundary-broken anyways!! Thanks!
@blackcheesyghoul Жыл бұрын
OMG I'VE BEEN WAITING FOR THIS VIDEO FOR YEARS!!!!! Thank you!!!!
@SappyMaragold Жыл бұрын
Nice, wish ds2 got a remake
@visoreyes6393 Жыл бұрын
I think the zoom outs are really cool, it's a totally unique perspective on a familiar environment
@MikeDMon Жыл бұрын
I think mirrors at 6:40, are using Looking Glass Knight's shield model, so that's why they all have handles.
@younghollow2663 Жыл бұрын
5:21 There's a guy I follow who got a good angle of this Bearer of the curse pose in the final scene of the game, the channel was SanaDSK, now known as Omegafantasy, it must have been about 8 years since he first revealed this scene time, the name of the video was ''The Unused Cutscenes of Demon's Souls, Dark Souls 2 & 3 (Never-Before-Seen)''
@benknightbus1729 Жыл бұрын
Love the zoomouts. Obviously potentially ground-breaking footage like what happens inside the Throne of Want is incredible. But with games like Dark Souls, they rely heavily on atmosphere. Taking a look at the environments that set the atmosphere is really great content, so looking forward to seeing more.
@mellowyello1478 Жыл бұрын
DS2 is such a fun little experiment that FromSoft went on. So many little oddball details and gimmicks present in the game.
@cantbehelped Жыл бұрын
Sort of related, but as I played Lies of P I kept saying to myself "I wish Boundary Break would do an episode on this" lots of windows, crevices and enemy models I wanted to clip into as I ran through Krat
@KitoBallard Жыл бұрын
I've clipped one of those windows and yeah. it's pretty cool how they did it! I won't spoil it since Shesez might cover it.
@rashiro7262 Жыл бұрын
4:53 it's pronounced NaSHandra not NaSandra. 6:31 that actually makes sense, since the Mirror Knight boss uses the same shield to summon enemies into the bossfight. Nice video nonetheless!
@idlemindedmage6925 Жыл бұрын
Please please do a second part! There's a bunch of tidbits people mentioned in the comments to check out and zoomouts of the DLC would be fantastic!
@3haVen3 Жыл бұрын
A big reason I watch is for the zoom outs. Really enjoy getting a bird’s eye view of my favorite locations to get a sense of scale and just a better understanding of the layout.
@silverrain2850 Жыл бұрын
Great stuff! One that you could of included: a full look/zoom out of the massive Lost Bastille, which also includes one of my favorite NPCs, Straid, and his text: "Feeble cursed One!" Dark Souls II is easily my most played Souls game by far, I've poured so much time into it, and it's the only Souls game I've max leveled a character.
@chrismennega3042 Жыл бұрын
if your worried some people hate the zoom outs do it as an outro type thing that way it should satisfy everyone
@AztecMoogle Жыл бұрын
Aww I was hoping he'd check what was up the broken stairs on top of the Covetous Demon room.
@TehCakeIzALie1 Жыл бұрын
5:52 - That strongly resembles the area you drop into under the broken bridge in the Grave of Saints. The central part is where you land, and the two paths are the tunnels either side.
@XigbarTheFreeshooter Жыл бұрын
Your videos have inspired me to do my own boundary breaking! Its really fun! RDR2, Kingdom Hearts 3, RE4 Remake, just to name a few. Its just an added fun thing as I play the game. And of course I love the zoom outs. :P
@hpalpha7323 Жыл бұрын
played through dark souls 2 again recently, it's a pretty cool game
@Commanderkittenface Жыл бұрын
imho the zoom outs are always the best parts, i love being able to see the whole area in unintended ways
@lizard1255 Жыл бұрын
So this could just be a coincidence, but I think the geometry that is present during the Royal Ray Vanguard area is probably just the water area below. It matches up basically perfectly to that. You also get to this area from a drop down right after this fight so it would make sense there potentially some of it loaded beforehand. You can see the pathway that leads to the chest and then cuts off, and then the pathway that leads to the gutter in the other direction.
@casiealsept1906 Жыл бұрын
I like the area shots you were giving. They were neat to look at.
@SuperSaiyanLink2464 Жыл бұрын
Love the zoom outs! Ways to add in after the exploration. You’re already out of bounds, why not appreciate it or a second
@str11pes Жыл бұрын
I recently finished DS2 and I didn't notice some of these things. thanks
@TurtleBoxOfficial Жыл бұрын
Glad I was able to help! Been a huge fan for years and it's always an blast watching new uploads!
@johnmager9364 Жыл бұрын
environment zoomouts are great. all new angles to see a map from are worth seeing IMO.
@samghost13 Жыл бұрын
Outlast 1 or 2 would be so cool to Boundary Break! Thank you for the Awesome Content!
@god_likemike2214 Жыл бұрын
15:25 "Rat king covenant for life!" Sounds like a man who's never praised the sun...
@the_terrorizer Жыл бұрын
I love your videos man, literally going to keep that playlist playing in the background on mute. Never stop please, your content is addicting as hell. Thanks man
@loganfox9424 Жыл бұрын
Thanks for covering this. I do love DS2. I'm a huge sucker for any fromsoft secrets/details. 😂
@yodoleheehoo90 Жыл бұрын
FINALLY I can put my mind at ease knowing how Earthen Peak turns into the Iron Keep! This part of the otherwise massive game including the DLCs bugged me for years! Thank you Shesez, please make a Part 2 covering the DLCs!
@UrsaRaybrant Жыл бұрын
DS2 has been gettin a lot of love recently, I’ve been seeing a lot of new content. So much that it’s urged me to play it again for the platinum. Quite a handful of players too which is surprising
@BrandiCouch Жыл бұрын
I very much love the environment shots!
@TNeltron Жыл бұрын
Favorite episode yet! I love DS2 because it feels so different than the others. Probably my least favorite to play but still an amazing world. Love the area zoomouts!
@Luckysquirrel1256 Жыл бұрын
Dark Souls 2 is my personal favorite of the series, so this vid was very interesting! If you ever so a part 2, the battle sequence in the Memory of Jeigh where that statue head gets knocked off would be cool to see at a distance to see where it comes from.
@Neptunequeen42 Жыл бұрын
Wow, based Rat Covenant enjoyer! Also based Doors of Pharros enjoyer, I always thought that area was gorgeous as well. It's so nice that they just turn off the enemy aggro there while you're in the covenant - with all the looping paths and traps and the way the area is designed for team-based covenant pvp, you really get the vibe of an empty multiplayer map that you can just peacefully explore.
@MSZ Жыл бұрын
Do a boundary break on Need For Speed Most Wanted (2005)
@monolophosaurus Жыл бұрын
I think putting all the area zoom outs in one section is a great idea
@lizardy2867 Жыл бұрын
Want to note that in one of Fromsoft's older games, Shadow Tower Abyss, the "keeper" of the game also ends up having an eye that changes color as a plot device.
@fleurdelis329 Жыл бұрын
I always love you going through the enviorments in big zoom outs.
@xion1629 Жыл бұрын
I'm a fan of the zooming out- one of the out of bounds things I like the most is seeing the environment as a whole
@joshmaslyn7481 Жыл бұрын
the zoomouts are good, it's good to get a full view of an area
@Fabler21 Жыл бұрын
I literally just finished this game and you drop this now??? I must be the chosen undead
@indecay8756 Жыл бұрын
You always get tired when you get to the end and everything becomes too fast like you cant waste more time on the video. Drangleic castle would have deserved a few more seconds
@liquidbeans4209 Жыл бұрын
all of your segments are interesting
@RoofOfAstora Жыл бұрын
Love the zoom outs, please keep them
@wingdingdmetrius8025 Жыл бұрын
I think the zoom outs should come at the end with some interesting music, like an outro, maybe some text labeling the locations.
@bongparty Жыл бұрын
Loved the video loved the zoom outs
@kefido4850 Жыл бұрын
I love your videos, I didnt played this game yet or finished any souls games. Im going to start playing Dark Souls 1,2 and 3 and then I come back and watch this video. Wish me luck boys
@barbaro124 Жыл бұрын
Kind of nice to see a video about DS2 that isn't talking about "what's wrong with it". This game had really enticing areas.
@JobeStroud Жыл бұрын
I always liked your zoom outs for areas.
@SullySadface Жыл бұрын
I should really play through DeS, DS2, and DS3 one of these days