ALOT of people seem to want a part 2. I personally think i gave you guys the cream of the crop. BUT maybe i'll boot the game back up for a stream and just explore Guarma and Mexico while chatting you guys up. You can find me on that really popular streaming site for video games and searching for "boundarybreak". I dare not speak its name on a competitors website
@xsolockandloadx4 жыл бұрын
Good episode. Thanks bro!
@Xenotypic4 жыл бұрын
would be awesome bruv
@mrpengoat4 жыл бұрын
this was great. i love your work. For real, though, the taxidermist's cabin outside strawberry is wild. don't really know if it's considered out of bounds content though.
@mrpengoat4 жыл бұрын
Also, there's one point where if you're looking at the old fort from across the river, you see people on horseback. it would be neat to see them up close.
@mrpengoat4 жыл бұрын
what about the cave with the devil man. and following the wolf man in the first few encounters. there's so much wild content in this game
@TuRmIx964 жыл бұрын
Just a random fact: LODs (Level of Detail) are numbered backwards. So LOD0 is the most detailed model. Lots of modern triple AAA games use up to 5 or 6 LODs depending on the object. And there are multiple methods of changing between them. Sometimes they just pop in, sometimes there is a fade from one to an another. And there are dynamic LODs too. So they morph to each other instead of changing models.
@IceBreak234 жыл бұрын
i can confirm this is true, it also helps the performance for the games, i don't know how it works in other engine but in Unreal engine, i found out a way to optimize the engine with a lot of "trees" in one place without making the fps drops, it's a life saver
@Kono_Dio-Da4 жыл бұрын
@@IceBreak23 It works the same way in Source (Valve's Previous Engine). The most noticeable example is in TF2. When a character model moves a few meters away from the player, everything below the neck gets a lower poly count.
@IceBreak234 жыл бұрын
@@Kono_Dio-Da oh that's cool
@craggolly4 жыл бұрын
modern game engines, especially deffered ones, have a hard time rendering semitransparent objects like smoke particles. they are usually rendered seperately and thus have no shadows and kinda wonky lighting sometimes. objects that fade in or fade between lods don't use this because if everything was a transparent object at all times, sorting would be an insane problem as well as the aforementioned graphical issues. so games tend to use hashed or dithered fading. that's why the transitions tend to look noisy. there is no semitransparency, pixels are either showing the object or not but they are so close that it looks kinda transparent
@N00N014 жыл бұрын
interessting
@Numberer14 жыл бұрын
RDR2 was probably my top choice for Boundary Break and you did not disappoint!
@BoundaryBreak4 жыл бұрын
Means a lot to hear that from you sir!
@manwithoutanidea46374 жыл бұрын
This is dank.
@red_enderman14074 жыл бұрын
Anyone read that as R2D2 bec i did 😅
@theserhoratio4 жыл бұрын
Shlock
@Siegmeyer_4 жыл бұрын
Never fails to deliver. EVER
@HandmadeGoose974 жыл бұрын
No matter where he took the camera he couldn't find Lenny:(
@pixelshura4 жыл бұрын
or gavin 😭
@zerotakis4 жыл бұрын
Lenny is a wily one, hiding just beyond that blinding white light.
@ChrisNonyminus4 жыл бұрын
LENNNNNY
@mongrel_974 жыл бұрын
@@ChrisNonyminus YNNEL!?!?
@packwolf4454 жыл бұрын
Rip lenny :(
@tmccombs4 жыл бұрын
This guy has nothing stored in his pelvic area is my new favorite insult
@thescruffinator88303 жыл бұрын
fucking flamed
@thientuongnguyen2564Ай бұрын
"Is that a gun in your pants 'cause I don't see none, pardner."
@TheSecretTechniques4 жыл бұрын
"The Good, the Bad and the Low-Poly"
@adrienneocallaghan79074 жыл бұрын
And the trash
@kasumiyamato75404 жыл бұрын
Such a underrated comment lol I love it!
@DivergentDroid3 жыл бұрын
Poly isn't low, she's just a little blue.
@dinukajay4 жыл бұрын
All that boundary break and we still couldn't find Gavin 😭
@Portal78963 жыл бұрын
Could you find my friend gavin?
@dylanmonstrum15383 жыл бұрын
Grimshaw is Gavin, old news, but you might not know.
@internetexplorer144p2 жыл бұрын
@@dylanmonstrum1538 how.
@a7x56312 жыл бұрын
@@dylanmonstrum1538 The guy looking for Gavin is Gavin. That was solved a while ago when looking in the game files
@Gamer-tb7re2 жыл бұрын
I have theory that just came in my mind maybe Gavin could be part of rdr3 trough a side mission or maybe you would be able to find gavin
@shdw7874 жыл бұрын
If you break the boundaries far enough, you can reach Tahiti
@Dargonhuman4 жыл бұрын
It's a magical place...
@connorcuggino4 жыл бұрын
Lumbago
@daleicious15284 жыл бұрын
This a reference to Boris the Rocket?
@Anon.G4 жыл бұрын
@@daleicious1528 no
@arkrusted4 жыл бұрын
@@daleicious1528 yes most likely
@arielshtern41254 жыл бұрын
I love seeing the motion captured actors behave off-screen, it's just amazing
@vignjevicalex3 жыл бұрын
What's the significance with that t shaped pose and video games i don't get it?
@chillsgaming19003 жыл бұрын
@@vignjevicalex It's just the default pose models are in before animated
@justghostie49482 жыл бұрын
@@vignjevicalex the models are sculpted that way initially because it's easier to retopologize, unwrap and eventually rig for animation
@travisgilmore7339 Жыл бұрын
Way late to respond, but in a panel Roger Clark actually explained that its to give the animators an easy signal for the beginning and end of a scene they mocaped
@Prince1991-e5h9 ай бұрын
@@travisgilmore7339 The voice actor for Charles once bumped into John's VA by accident and knocked him on the ground with the helmet set up falling off but the funny thing is the head on his model went flying off in the air on the screen and the animators were back in the room laughing their asses off lol
@tonybopita-boni33784 жыл бұрын
He has a plan, to go outside the boundaries
@AxxLAfriku4 жыл бұрын
ORORORORO!!! I spend half of my day sleeping! ORORORO!!! Then I sometimes get up and tell you that I am a famous content creatorORORORORO!!! Please don't sleep while driving, dear tony
@tonybopita-boni33784 жыл бұрын
@@AxxLAfriku What?
@brave_sir_robin544 жыл бұрын
Have some da** faith
@riyadh_reprise4 жыл бұрын
The white light at the end is the savior
@ChronicExe4 жыл бұрын
Thinking outside the box
@TheMiniatureRobot4 жыл бұрын
Dutch: Here's how we're going to escape the law, we're gonna go... Arthur: Yeah yeah, I know, Tahiti Dutch: No, we're going to go out of bounds
@hylianro3 жыл бұрын
So mexico
@bigdogdawg Жыл бұрын
"We are going to download a mod menu and finally be free!" "What the hell are you talking about, Dutch?"
@Buzgut4 жыл бұрын
I'm burying a dev cube in my backyard, tonight
@BabzaiWWP4 жыл бұрын
What are you gonna label it as
@yvscrddn784 жыл бұрын
@@BabzaiWWP joe mama
@alexandercartagena67044 жыл бұрын
So, how’d it go?
@yvscrddn784 жыл бұрын
@@alexandercartagena6704 unfortunately not well... when he was planting it there was a huge earthquake because joemama walked onto his backyard
@BabzaiWWP4 жыл бұрын
@@yvscrddn78 please stop
@TotemKommo-o4 жыл бұрын
That blocked off mine in Gaptooth Ridge got me the most when you showed that there's more to it behind the rocks. It's a huge RDR1 tease.
@TheDanteEX4 жыл бұрын
It looks legit ported over from RDR1. I'm guessing that's what they did for New Austin originally and then replaced all the textures and models. It kind of makes sense because the scale seems a bit different than it was in the first game. Horses were faster in RDR1 but New Austin feels smaller in RDR2 probably because of the higher draw distance that wasn't accounted for when porting over the terrain.
@TotemKommo-o4 жыл бұрын
@@TheDanteEX I'd also say it feels smaller because of no 'normal' access to Mexico. But if RDO progresses time-wise like GTAO, then I have small hope that it'll phase out into RDR1 times.
@TheDanteEX4 жыл бұрын
@@TotemKommo-o Don’t give me hope.
@xvxvcaspervxvx4 жыл бұрын
Part of me wants to believe that R* was working on porting or remaking RDR in the future. I mean if they can remake GTA5 five times, they could do it for RDR am I right!
@OlDirtyLZA4 жыл бұрын
@@xvxvcaspervxvx not too sure about that now tbh from what I read on rockstars wiki before, is rockstar San Diego made the rage engine they use in games since GTA IV so only makes since to keep increasing the capability of the engine as is. So with that it would just be be matter of updating the textures where they see fit for which ones are in use, which is why some places have grey/low Polly textures they probably just removed the old textures files from rs redemption to save game space. Would still love to see a port for pc though.
@avery-james4 жыл бұрын
1:51 “This is some good shit, bro”
@rileyjones.3 жыл бұрын
Lol
@CR7GOATofFootball3 жыл бұрын
@@rileyjones. ur name is good
@NkosanaMakhubele2 ай бұрын
😂😂😂😂
@Lokear4 жыл бұрын
wait but it's not a Friday HE'S BROKEN THE BOUNDARIES OF HIS SCHEDULE TOO?! THIS MAN CANNOT BE STOPPED
@Higgs_Stranded4 жыл бұрын
He’s broken the economy by this change.
@Lokear4 жыл бұрын
@@Higgs_Stranded This guy is insane. In a good way, though.
@Wheagg4 жыл бұрын
Underrated comment
@Mattwest19852 жыл бұрын
I actually made it to Guarma in Red dead 2 online with some friends the first year of the game and it was one of the best experiences I’ve had gaming in so long! We used a specific wagon to ride out of the map and then called a horse to ride all the way out of the map to Guarma and it was just awesome! The map and all the animals is all there. Such a blast and I actually wanna try it again soon.
@liammintz2 жыл бұрын
What wagon did you use?
@averagesionenjoyer89482 жыл бұрын
How could you have made it if the player is not allowed to seim to penenentrary island east of annesburg
@KingSwiney2 жыл бұрын
@@averagesionenjoyer8948 glitches. I did it one time using a godmode glitch and a gun glitch that would keep me from drowning. Also, when you’re going to Guarma you fall of the map from mexico and spawn their
@Glowstikc2 жыл бұрын
@@averagesionenjoyer8948 guarma isn't connected to the main land its beneath it. Using old glitches you had to go through Mexico and keep south until you fall off the map into guarma ocean and die. Then you would spawn there. Pretty sure it's not possible anymore, you can still get out of the map using the slide glitch but I thing guarma has a load barrier around it now
@averagesionenjoyer89482 жыл бұрын
@@Glowstikc mf im talking about the island thats unavaiable in online. the game telkeports you back to land when you are even in the middle halfway therre on a bboat
@Huanchee4 жыл бұрын
the grass hill house is both a slight reference to the hobbit, but also something that really existed during that time; Sod houses. In places where there weren't very many trees, but an abundance of grasslands, many out in the west would build houses out of sod. Basically slabs of dirt and grass cut and piled into layers to make a liveable shelter. The wild west really was wild, and people had to live in unbearable conditions and get very creative to survive.
@217shark4203 жыл бұрын
Thank you for this nugget of information I'll cherish it
@call28723 жыл бұрын
That's a cool piece of history!
@melelconquistador3 жыл бұрын
Yeah, in Colorado they called them dug outs. Supposedly they were less trouble to heat and cool. Since, under the earth is within a range of temperature year round.
@l.pietrobon39253 жыл бұрын
Oh, that's why that other house is called Larned Sod
@potatoconnoisseur6974 жыл бұрын
Seeing the Rdr2 map from high above is always so trippy as there's no consistent way to see it from above
@melloncollieowl4 жыл бұрын
I won the algorithm lottery cause I finally started playing RDR2.
@squid111604 жыл бұрын
Enjoy your journey. My advice is to play it slowly. I'm jealous I can't play it for the first time anymore
@tmtmtg4 жыл бұрын
Dude same! I just got it yesterday!
@timwilbur43874 жыл бұрын
Same here, about a week deep. Damn, that Playstation sale...
@Tyranniod4 жыл бұрын
It's an amazing game. Take your time. Explore. Spend time with your gang. It's an experience that I wish I could have for the first time again.
@poniz24714 жыл бұрын
Man. I have been missing out the past two years! At least it was a lot cheaper.
@Munnmaista3 жыл бұрын
Shesez: Why is all this stuff out of bounds? RDR2: *That's the way it is*
@rileyjones.3 жыл бұрын
It allll makes sense now
@uniform17313 жыл бұрын
@@rileyjones. *You want some jelly beans*
@TMOQF8 ай бұрын
No it damn well doesn't
@HybridAngelZero4 жыл бұрын
"He keeps his washrag stored in his right leg" That's really weird. I always thought it was most common to store it in your left leg
@Dargonhuman4 жыл бұрын
That's how I was raised, washrag goes in the left, soap goes in the right. Storing his washrag in his right leg, well, that just ain't proper!
@rileyjones.3 жыл бұрын
@@Dargonhuman then you store backup soap in the balls
@Justforvisit2 жыл бұрын
You guys use washrags?
@ZzSlumberzZ4 жыл бұрын
The game does the job of immersing so brilliantly that boundary breaks such as these seem unreal.
@clintunderwood7386 Жыл бұрын
fr its almost scary
@tristancrumpler4004 жыл бұрын
These low poly models are cracking me up. I love them.
@adrienneocallaghan79074 жыл бұрын
You're right
@justinburchette4 жыл бұрын
Ikr they're so great 😂
@kaitlando6364 жыл бұрын
Potato mode 😂
@johanneslebrecht30974 жыл бұрын
Sorry to hear the KZbin algorithm has shifted away from you. Just wanted to say that I’m a big fan of the channel and I’m looking forward to more content! :)
@XxXasparXxX4 жыл бұрын
Many people wondered if Sadie’s model is indeed in her house when she’s hiding.
@thenewworld41204 жыл бұрын
It is. Can't remember what video or where I saw it but someone has covered the Sadie basement and yeah it's in there, doing a similar crouched animation loop like the Balloon guy, when Micah "discovers" the cellar she teleports to the bottom of the ladder, then right before Micah actually "opens" the hatch, her regular animation sequence starts where she's kicking and screaming and Micah grabs her by her arm and literally yeets her up the ladder and out of the basement
@OrigenalDarkMew3 жыл бұрын
16:03 Good times taking over that fort in RDR1's multiplayer. It had cannons on the walls that could be manned. They defiantly ported things over
@LewisHamiltonMSPR4 жыл бұрын
A couple other things not mentioned in the video: - You can find animals way outside of the map boundry, but they are not afraid of the player, so you can walk right up to them. - Guarma must have a huge amount of cancelled content. The playable area we got is like a tenth the size of the actual island Rockstar modelled. - The main map is fully detailed far beyond what you can see even from the Hot Air Balloon. You can ride your horse out for minutes outside of the boundries before you start coming across low detailed areas. - There's a lake to the North outside of the boundries that you cannot see during normal gameplay. - There's a devbox in the hills of Guarma that's NOT under the map, it's huge and floats above the ground. It's bigger than most of the buildings in the game and even casts a shadow. I love no clipping through buildings and exploring well outside the playable map in this game, seems like Rockstar cut out loads of stuff.
@Thanos5 Жыл бұрын
What I don't realize is how come theirs animals that spawn out of bounds and why is the ground still walkable doesn't that take up memory or performance wouldn't it be better to just delete anything unnecessary
@DeadPixel110511 ай бұрын
@@Thanos5 Yes, but with modern AAA studios working on an extremely strict schedule, they often don't have the time. And sometimes it's just pure laziness.
@AlexanderTheGreat10004 жыл бұрын
Omg it looks like cyberpunk in the beginning. Lmao
@fetishwombat3 жыл бұрын
This isn't Cyberpunk 2077?
@e3ng6823 жыл бұрын
@@fetishwombat he means it looks like cyberpunk cause cyberpunk is badly optimized and can’t load properly so it looked like it
@Wackaz4 жыл бұрын
I don't know about anyone else, but for me this is the most anticipated video in the Boundary Break series, this game is one of the most fascinating to see what is beyond the boundaries :)
@The-Deadite4 жыл бұрын
The off boundary areas are crazy
@IsatisAngel4 жыл бұрын
And one of the easiest to "break", everyone can do it (but without the cool tools of Shesez). It's really fascinating to explore the very large land outside the playable map, and Guarma.
@TheDanteEX4 жыл бұрын
You can honestly get like 3 hours out of this game for Boundary Break but the amount of work putting that into a video is probably crazy. There's so much stuff in RDR2's world.
@themadtitan76034 жыл бұрын
Agreed, I've been waiting for 2 years for them release it.
@fanatp0stpanka4 жыл бұрын
Definitely, as soon as I saw the recommendation pop up I clicked it without hesitation. No regrets.
@IantheDugan4 жыл бұрын
1:57 “...Be a lot cooler if ya’ did”
@BewbsOP4 жыл бұрын
Having started trying to do game development, I can now see how easy it is for stuff like untextured items being in places you can't see can happen. Within the short time I've been doing it, I've ended up having numerous items end up untextured out of bounds already. I'll place objects somewhere, forget about them, and then when designing other stuff, I'll end up making changes to, or even deleting the texture, and end up moving terrain or object onto them, and I'll just have a shovel in a wall or something that's just grey. I can easily see such a big game having those. I also get dev cubes now. It's so much easier to just plop a default object into the scene and attach your script to it, then move it to a place where you can't see. No need to worry about making it invisible or fit into the scene when it's under the world.
@DaysofKnight4 жыл бұрын
Can you imagine if they took the time to remove all of the unused assets, though? How much more performance and resources they'd get back if the engine and system didn't have to load it all? I mean, they have the time, and considering we all paid $60 for it, many paid $80 or whatever for the Deluxe Edition
@BewbsOP4 жыл бұрын
@@DaysofKnight The amount of performance lost by a couple of untextured items stored off screen is negligable to imperceptible. 90% of games do not even render them in the first place if you can't see them. The vast majority of time, they exist as solely a few points of data points in storage. The amount of time wasted scouring the game files for a couple of items that didn't get used, all so they can save a couple of kilobytes and one one-millionth of a singular frame, is a huge waste of time.
@DaysofKnight4 жыл бұрын
@@BewbsOP You're kidding? There wouldn't be any benefit at all? With games these days reaching 100+GB, there would be no benefit???
@BewbsOP4 жыл бұрын
@@DaysofKnight no. It wouldn't. Do you really think it would be worth the manpower to scour the game files to reduce the file by a whopping 14 megabytes total? Delay the game for weeks just to save a maximum of one thousandth of a frame? No. That's fucking stupid and wasteful to waste time and money doing something that will neither be noticed nor efficient in any way.
@thenewworld41204 жыл бұрын
@@DaysofKnight assets that are out of bounds (under the map) are simply not rendered at all and virtually don't exist. The only reason why they do in this video is simply because as he goes under the maps bounds, it then starts to render objects on that plain instead of the game's main plain. (also why the GROUND literally vanishes and all you see are the assets placed on the ground; rocks, grass etc.) This same exact method is also used when assets are out of View Distance (which is actually called Render Distance) for certain periods of time. AND in SOME cases this method is also used when assets can no longer be seen (e.g you've progressed past a point and can no longer GO BACK to said area) so the engine simply erases it from the scene until needed again. Tl;dr - no it wouldn't really make a difference at all, considering these objects are hidden and essentially do not exist on a physical or virtual aspect. Sure, dev cubes are different but dev cubes are literally untextured cubes with no collision, physics or physical attributes at all and are simply visual placeholders for raw code.
@yourgoodfriend27611 ай бұрын
6:10 The "Hill house" is a sod roof home, which were somewhat common on the frontier as a cheap and effectively insulated form of housing. They became less common over time because they had a habit of collapsing. During the expansion out west, this was somewhat rare due to light rains, but it only had to happen to your home once to ruin it forever. Sears Roebuck contributed greatly to the adoption of more traditional american homes by selling precut walls and roofs in the early 1900s. In those days you could get a pretty decent single family home to assemble yourself for about $600-700.
@jandzjamz63424 жыл бұрын
I've watched you for so long and I'm still at a loss as to how you dont have more subscribers. The amount of effort and time put into these videos is crazy and I'm thankful for the opportunity to see how some of my favorite games work.
@BoundaryBreak4 жыл бұрын
I appreciate that!
@jandzjamz63424 жыл бұрын
@@BoundaryBreak Of course dude! Hope you continue to grow. :)
@NeilRoy4 жыл бұрын
The flat trees are called "Billboarding" by developers. They are used at great distances as you don't need high detail models and they rotate to face the viewer. Obviously they never meant the viewer to fly or they would have constrained the rotation to only be around the Y axis I imagine. With the bulbs, you can see them from below, so that explains why they took that angle into account.
@DeadPixel110511 ай бұрын
Yeah, I've been learning Unreal Engine 5 the last few months and I recently learned about billboards, LOD, etc
@ericgarcia10184 жыл бұрын
They should make a pirated version of this game where all the the npc’s and environments are completely low polly
@klurikon30044 жыл бұрын
There is version you can pirate which is actually better due to bugs in the latest pc version
@OllieMartinGamer4 жыл бұрын
@@klurikon3004 there aren't many bugs in the steam version anymore
@klurikon30044 жыл бұрын
@@OllieMartinGamerlol , checkout RDR2 pc reddit
@OllieMartinGamer4 жыл бұрын
@@klurikon3004 I've literally just finished playing 50 hrs. It was buggy when it came out but it's fine now
@DivergentDroid3 жыл бұрын
I just want RDR1 on PC in first person view.
@OrigenalDarkMew3 жыл бұрын
To be fair, it would be kinda awkward for the devs to model Arthurs's junk.
@MidnightSt4 жыл бұрын
8:10 since it's a "sitting on a horse" pose, I would assume that the weird hand position is the result of inverse kinematics not having the data to put the hand on the oars and all of the horse motion data that gets added into the hand movement while riding. The baloonist - and any other case when a character in this situation has an animation - it's easier to just pick an animation that has the pose which makes the character invisible/able to naturally rise from, and set that animation to loop until you need to show the character (which is when you transition into its proper animation system), because you most likely already have an animation like that, but you probably don't have a non-animated pose like that.
@feloniousbutterfly4 жыл бұрын
Thanks for this comment, I find this fascinating for some reason.
@Nilon2414 жыл бұрын
Could you elaborate a bit more on that? It is indeed very interesting.
@thenewworld41204 жыл бұрын
I was thinking something very similar, however in the sense that the only other option they would have had for "static models" like this video stated is to place the T-Pose halfway thru the floor and just have him rise up as his animation sequence starts. But I can see that being very faulty or problematic so, like you have stated. It would be more practical to just give him a simple crouch animation looped infinitely till his regular animation sequence starts.
@thenewworld41204 жыл бұрын
Lol I didn't read your second part properly at all. You already explained it and much better than I did.. GG
@MidnightSt4 жыл бұрын
@@feloniousbutterfly i very much understand that, since I also find fascinating "insider info" from an area I don't work in. that's why I enjoy providing this kind of info for other people, from the area i do work in, but they don't.
@waisalmakaleh98364 жыл бұрын
Finally a boundary break of red dead, it’s one of the best games I’ve ever played and there is so much to explore, definitely make a part 2, I’d love to see what’s inside the house that can be viewed through their windows but can’t go in, and the guy who is crying in one of the inns
@BoundaryBreak4 жыл бұрын
inb4 "Fully Modeled Butt"
@RobPlayinGames4 жыл бұрын
CHEATER!
@Wackaz4 жыл бұрын
Fully Modeled Butt!
@jackfinucane80324 жыл бұрын
Hello. Im from the future... I saw that u did a video on life is strange... all of them... well... only the good ones....
@Bean_Ernesto444 жыл бұрын
Shashumga
@legendaryzelda9454 жыл бұрын
Noice! 👍
@fourskinz88594 жыл бұрын
This is wholesome. No clickbait. No nothing scummy. Just hard work man. Keep at it and you will always have my sub ❤️
@KOSMOS1701A4 жыл бұрын
i was expecting the UFO to be the same one used in GTA 5 but with different lighting, but this appears to be a unique model.
@brycestrife56053 жыл бұрын
You put 160 hours in this and it does NOT go unnoticed. Thanks you for all the hard work. I've been with the channel for about 2 years and it's getting better with every video. 💓
@saulgoodmanofficial58804 жыл бұрын
there's a dev-cube somewhere in the middle of Mexico
@travismeta37274 жыл бұрын
Probably to trigger the Mexico music
@saulgoodmanofficial58804 жыл бұрын
also i think the bongo's from Guarma start to play if you're at the furthest south and east. so head south first until you hit the blurry land and then go east. you have to go past the black border at the bottom of the map.
@tippa73284 жыл бұрын
@@travismeta3727 Yeah it's prolly just for music but I really wanna believe it's for something bigger, y'know?
@randomhalf-lifevideos17123 жыл бұрын
Jack: *gets kidnapped* All of the gang members: *t p o s e*
@Dijonaise4 жыл бұрын
The fact that your viewership went way down is such a shame. I’ve been subscribed for a while now and am always keeping my eyes open for new episodes. Keep it up!
@DJScrib34 жыл бұрын
6:58 - 7:22 minutes into this video, and then it hit me: 'this is a lot like looking at Westworld, the video game (in Dev Mode)'. I appreciate the digitally existential tour you got goin' on here, Shesez!
@runratchetrun4 жыл бұрын
Whenever I get a notification for a new Shesez vid, I take a break from whatever I'm doing. Gotta make sure to watch it before DMCA takedowns :( killer work as always!
@beatlefreak19937 күн бұрын
Met Roger Clark just a couple weeks ago in LA. He was fucking chill and I recognized his voice before I even saw his face because my DoorDasher almost handed him my food. We then took the same elevator up and I was nerding out to say the least talking to Arthur Morgan about my dinner for the night lol
@BlueBead4 жыл бұрын
Just commenting to help get the video promoted in the algorithm, pard'ner 🤠
@microwavegommm76894 жыл бұрын
Replying for the algorithm
@AquaDragon66294 жыл бұрын
That's mah booiiiii
@danielbruno17184 жыл бұрын
Do replies count?
@microwavegommm76894 жыл бұрын
@@danielbruno1718 yes every reply counts as a comment you can see it on small youtube videos
@Jumpyluff4 жыл бұрын
I'm glad I won the YT lottery again tonight. Thank you for the great video. I can't tell you how many "interesting things about RDR2" videos there are that don't explore past Chapter 1. Thank you for including mid-late game stuff as well. You rock.
@BoundaryBreak4 жыл бұрын
thanks for noticing man. Makes the effort worth it
@bubblebobbler4 жыл бұрын
Damn you KZbin for not pushing this video out there! It's amazing!
@samedwards32854 жыл бұрын
8:05 "Mr. Cornwall, sir. If you could just watch me nae nae on dutch, this wouldn't be a problem anymore"
@who62424 жыл бұрын
Getting outside of the playable map was unreal. There's still so much detail beyond the boundaries. Getting to guarma early was a lot of fun.
@OrigenalDarkMew3 жыл бұрын
14:18 I remember going in there all the time in RDR1's multiplayer to restock on dynamite & level up
@randomcrap76824 жыл бұрын
0:03 me and the boys playing cowboy RuneScape
@naiefasiry4 жыл бұрын
I love the last part where Arthur walks besides the edge of the world slowly as you are closing the video, it gave a unique feel...
@Muneeb_Akhtar4 жыл бұрын
15:10 That is not a schoolhouse it was a theater in the first game and the back room with bed and shevles is tied to a stranger and freak mission
@thirstysnake9953 жыл бұрын
The school house in armadillo is actually a theater, and if I’m correct that fort in Mexico is el presido
@davidsantiagoalonso4 жыл бұрын
at 6:00 the woman in the out house with the cleft lip... im pretty sure that's how they would treat deformaties inthat period, not to mention mental issues. it's interesting the game showed this.
@mackyme0012 жыл бұрын
It's awesome seeing the character models are like acting that waits in the corner for the Director to tell them to enter the scene.
@loic_vrbg4 жыл бұрын
That one dislike was from an O'Driscoll who didn't had faith !
@krimpix69204 жыл бұрын
BRO OMG YES THANK U SO MUCH FOR THIS EPISODE. I SEARCHED FAR AND WIDE FOR AN OUT OF BOUNDS RDR2 VID.
@higg8734 жыл бұрын
Oh god the music at the end is taking me back 🥺 still gets me 😭
@Mike-ze1by4 жыл бұрын
16:12 I'm pretty sure that's where John catches Javier
@3alyxander104 жыл бұрын
I'd love to see an episode 2 of this this game has way too much content to be uncovered
@ImmortalIdeas Жыл бұрын
Very true
@DarrenHowseMusic4 жыл бұрын
Ah, good stuff! We need to see inside the house at Emerald Ranch though with the girl in the window!
@DCGMatthew14 жыл бұрын
I have a plan to watch this.
@dragonlax99913 күн бұрын
Did a lot of hours of out-of-bounds exploration myself. Great vid!
@missmisery86124 жыл бұрын
0:03 So I guess this is was CD Projekt Red meant when they wanted Cyberpunk to be at the same quality as RDR2...
@drevil19884 жыл бұрын
I thought exactly the same. Thought he would made such a comment to these models. Fine man not to do so.
@absoluteschmuck4 жыл бұрын
I’ve been waiting for this, I’m glad it’s finally here
@xvxvcaspervxvx4 жыл бұрын
If you go to Guarma at night with mods, you can actually see the lights of Saint Denis and Blackwater along the shoreline. Then using a teleport mod (or no clip depending on the mod) you can can dash to and from Guarma and the main map. What else i found interesting; is how MASSIVE the games map really is! It extends so far from the actual playable areas! Most of these extended areas are also textured!
@herobrineslayer15854 жыл бұрын
Been waiting so long for a good video like this for rdr2
@ckratooss4 жыл бұрын
I see low-poly models and I start to wonder: "Did I misread and accidently entered to a LowSpecGamer's video or is this really Shesez's channel?"
@orkan60344 жыл бұрын
I thought that too.
@doopydarp10274 жыл бұрын
Or potato mode.
@gursahibsingh38054 жыл бұрын
This is freekin awesome. Great to see you back man
@tylermagnus85174 жыл бұрын
My man drops a big one after being away for a month. Glad you're back!
@RipXIII3 жыл бұрын
1:43 they've seen some shit
@MrRetroDev4 жыл бұрын
Fun fact: that IPL text you saw references Rockstars IPL system, I don't know what IPL stands for, maybe Interior Prop Loader, but in GTA V they are used to load some specific scenes/areas such as the different variants of the O'Neil ranch, the Aircraft Carrier, UFOs and much more. "VAL_03_DEFAULT_JAIL" is probably the name of the IPL for the jail right above it, obviously and VAL means Valentine. I haven't played through the entirety of RDR2 yet but if the jail was, for example, destroyed, It would probably load "VAL_03_DESTROYED_JAIL".
@fanatp0stpanka4 жыл бұрын
@@AutisticTorch thought the same, and I think OP is right, cuz sometimes some of the gang members place dynamite in the wall to blow it up and help Arthur escape I've only seen that one in Rhodes though, so I could be wrong
@thenewworld41204 жыл бұрын
IPL stands for Internal Prop Loader btw
@HOLE9YARDS184 жыл бұрын
Im just now realizing the amount of effort and time it takes to make one of your videos , 160 hours of footage for a 16 minute video....thats dedication! I loved this one though so thank you, keep making more!
@J-Pow4 жыл бұрын
02:18 "I got hairy legs that turn blonde in the sun!"
@murgatroydfungus43523 жыл бұрын
Bad Lip Reading Joe Biden reference?
@J-Pow3 жыл бұрын
@@murgatroydfungus4352 Lol that's not a Bad Lip Reading. He really said that.
@FOREHEAD13 жыл бұрын
0:04 the new switch port looks great
@Peep24013 жыл бұрын
LOL
@Peep24013 жыл бұрын
Ps1 graphics
@Peep24013 жыл бұрын
Too
@particularfrog96704 жыл бұрын
Hey, I don’t have twitter but can you boundary break DEATH STRANDING? I want to see if the bb has textures in its case
@michaelmorris21464 жыл бұрын
you mean the FIRST STRAND-TYPE GAME!?
@rashid66334 жыл бұрын
@@michaelmorris2146 Underrated comment you got there, sir.
@BawlsMahoney Жыл бұрын
7:40 that's one of the details I love to see, where you can obviously see that they're recording the scene on a stage, and she happened to just walk off the mocap stage and sit outside of the scene.
@ArcRay204 жыл бұрын
legit surprised you did the PC version and didnt look in to that one mod that lets you "fly around" to show us a good look at the volumetric clouds. they have real depth amazingly. like they did real good on that and you probably would know without being able to, well, fly up there and look at it all.
@thenewworld41204 жыл бұрын
the particle system for smoke, fog and clouds in this game is unbelievably realistic. The clouds literally form like real life (obviously at a lot faster pace, but still) it's fucking crazy honestly
@Mean-Mr-Mustard4 жыл бұрын
Wow what an episode! Thank you Shesez!!
@Generlc_Human4 жыл бұрын
So I just got RDR2 like 3 weeks ago, how the hell did he know that I wanted this video.
@fanatp0stpanka4 жыл бұрын
Cuz uhhh Google knows a hell of a lot about you And this is not a conspiracy, it's a fact, mate
@nickbarnett1942 Жыл бұрын
Came across this channel by mistake, absolutely love it. Good work pal.
@ohmanhotham88234 жыл бұрын
Just 7 more hours of work and I can watch this.
@torf17464 жыл бұрын
Wow, this is fascinating! one of my favorite so far!
@MartyScorchedEarthse4 жыл бұрын
Man I feel like playing Red Dead again
@driftydegree56244 жыл бұрын
Thanks for all your hard work on this video I really enjoyed it. 😎👍
@marco_vz4 жыл бұрын
Commenting to stimulate the algorithm
@IantheDugan4 жыл бұрын
I mean this is honestly giving a lot more appreciation for the development of the game more than anything
@jaygrundy27814 жыл бұрын
A Mexico video would be really cool actually
@mikevegazarate43404 жыл бұрын
yup, that'd be cool
@xvxvcaspervxvx4 жыл бұрын
If you clip into Mexico; its stretches for quite a while! Its impressive really! Most of the textures are there from the 1st game as well.
@jaygrundy27814 жыл бұрын
@@xvxvcaspervxvx I wish it was fully raalized
@rokkosextensions74284 жыл бұрын
I just beat this game last week, what are the odds? 200 hours is a lot of dedication for one video, but this game deserves it.
@David82837 Жыл бұрын
2:18 This is enough internet today
@shortazn973 жыл бұрын
I hope the viewship picks up. I've been subscribed for awhile now since I first found this channel and its my favorite. I hope you can continue doing this freely.
@wwave3134 жыл бұрын
"Stick em up, Cowboy"
@EveBatStudios4 жыл бұрын
I really appreciate how much attention you pay to the comment section and your viewer analytics. Been following your comments about the websites adjustments to who sees your content for a while. Would love to see you make a bunch of cyberpunk videos. Lots of out of bounds content to be found.
@GTAVictor91284 жыл бұрын
0:41 - Also known as Cyberpunk last gen console NPCs.