Shocking Reasons Blender 6.0 features will NOT be Industry Standard

  Рет қаралды 5,865

3D Review

3D Review

Күн бұрын

In this video, we'll share reasons why people hate blender 3d. From quality issues to limited functionality, there are a number of reasons why people are unhappy with blender 3.5 features.
Hopefully, by the end of this video, you'll have a better understanding of why a lot of professionals hate blender 3d and some strategies for avoiding these issues. If you're using blender 3.5, kindly be hopeful for a bigger update to blender 6.0
#blender3d #3danimation #sculpting

Пікірлер: 46
@robsanta74
@robsanta74 Жыл бұрын
The funny thing here is that I know a number of other pros who fully embrace Blender. Many of these people are tired of Autodesk doing the bare minimum, yet charging a premium subscription price that never ends. They're the same people tired of decades old bugs, antiquated/redundant features, and performance bottlenecks that could be fixed by investing in modernization. These are also the same people who adore ZBrush's massive poly pushing power, but have hate how bloated it has become over the years; Not to mention their growing disdain for the change in management. There are reasons why big developers stick to their guns and why certain apps will forever remain industry standard. It's not because these apps are the best and will never be bettered. In fact, there already exists numerous credible alternatives that either cost less or nothing at all. Some of these apps do the job far better. In truth, they stick with these apps because of the investment in costly seats, experienced manpower, and custom supplemental tools. An app like Blender might cost $0, but retraining your team costs money and time. Ditching old plugins that you've used for 10 or 20 years in favor of ones that have only been around for 4 years is risky. Learning to write new scripts for an entirely new system takes time. No big studio can afford to stop a multi-million dollar project just to switch pipelines. You're right. Every app is flawed. EVERY single one. Blender has its downsides, but so does Maya, Photoshop, ZBrush, Marvelous, etc and so on. Put any app under the microscope and you're going to find 500 things that suck. That said, let's look at some of your criticisms. LEARNING CURVE: Maybe Blender 2.47 was difficult to to learn, but that was 15 years ago. Blender 3.4x is a vastly different beast. It's a much more complex app, but the UI/UX is FAR more modern and standard. Design-wise, it exists as a pretty even hybrid between Maya, C4D, and 3dsmax. There's nothing about Blender 3.4x that is so far outside of the box that actually makes it difficult to learn. If you can learn C4D then you can learn Blender. TBH, Maya is a more ghoulish mess in some ways, held back by bad legacy UX choices compounded by years of layered upgrades. Blender? With its split room design and well labeled operational tabs, Blender is a joy. DOCUMENTATION: If you're a newbie then ANY app will be hard to learn, documentation or not. Blender's online docs are a little dated in places, but still easy enough to navigate. Once you've gotten some familiarity with CG as a whole, instinct takes over and you're reading Blender's documentation less and, instead, just searching for targeted solutions. I remember, back in the day, Cinema4D used to ship with 1,000 page manuals. Not just a waste of paper, but a waste of time. When you got to a certain level of proficiency, there was nothing in the manual that was ever going to help you. You'd likely either turn to the community for answers or look to 3rd party tutorials. Manuals are good for looking up small details, but not terribly helpful when learning more than just the operation of the app. Blender's documentation is not perfect, but perfectly functional. That's fine. FWIW, if you're having problems looking for answers to Blender problems then you might be looking in the wrong places. Blender Artists is a great start and when that falls short then there are numerous Discord channels to explore that can help users of ALL skill levels. It's 2023. Kind of hard to ignore Discord at this point, especially as an artist. Could Blender Foundation be better at providing solutions online? Sure. Pilgway's YT channel for 3DCoat is a perfect example of how to do it right - and in detail. Even so, Blender's online community is large enough and experienced enough where getting the right answers in a speedy fashion isn't super hard. COLLABORATION: It's really only as big of a problem as you make it, tbh. Blender ISN'T designed for large teams with members jumping in and out of projects at one time. That's something surely to be remedied at some point. Blender, for now, works best with small to medium sized teams. Even then, if you're REALLY hellbent on making Blender work in a large team setting then there are other free tools and services out there to help you share files and do version control to avoid overwriting another member's work. There are ways of making Blender a viable app for teams beyond a dozen+ people. PERFORMANCE: That 3mil-5mil problem is really all on you and how you work, I think. Blender tends to slow down once you hit 6mil polys, but that's usually when you're working with dyntopo or multires. When working with straight geometry, Blender (for me) slows down too much once you hit about 20mil polys. As far as comparing Blender's sculpting power to that of ZBrush, you really shouldn't. Blender has all of the most important brushes and can push a decent poly count, as I mention above. However, for ZBrush, you can work with micropoly detail and have sculpts with hundreds of millions or even a billion polys. This comes down to data representation. Blender is a straight up poly modeler with poly sculpting tools. ZBrush models ultimately present as polys, but work internally on the pixol data representation. Pixols are, effectively, 2D+. They're regular old pixels, but with extra data encoded in them to handle depth and color. In some ways, pixols are a dumbed down (for speed) version of voxels - which carry more representational baggage than pixols OR polygons. If you're looking for non-ZBrush sculpting power that kicks butt then 3DCoat is still the way to go. You can easily sculpt models of 200-400 million polys or more. And if you're having trouble doing more than 20mil polys of sculpting in ZBrush then there's something super wrong on your end. I remember that being my upper limit on a cheap $250 quasi-disposable netbook from about 15 years ago. Your modern PC should be able to do a LOT more than that with ZBrush. ETC ETC ETC... Honestly? I think that you're just finding reasons to complain. Seriously. People don't nearly hate Blender as much as you think. It's been gaining a lot of support from even those users and studios once ruthlessly loyal to Autodesk. With the current global economy being the way that it is and more people still being forced to work remotely, Blender has become that much more viable. With its continued financial support from big industry names, it's not going anywhere. It might not replace Maya as the industry standard, but there are a LOT of very powerful and wealthy groups looking to make Blender a solid alternative and perfectly acceptable #2. In some cases, because of improved data compatibility and interoperability, I see Blender sharing the same space more and more with Maya in the near future. Many studios care about keeping everybody on the same page, but more care about results and deadlines. With the talent pool for Blender widening, it's going to be impossible for studios to turn artists down for that reason alone. I've used MANY programs over the decades and am solidly proficient across the board. Blender is hardly the evil, vile monster that some people make it out to be. It's pro level powerful, super stable if you're on the latest maintenance branch, easier to learn for newbies than some other apps, and ultimately capable of outputting the same exact results as you'd get in a more standard app like Maya. I've gotta say... Your channel should contribute more solutions than pointing out nonexistent problems. Lots of users are looking for solid content to help them learn or get better. You've got a platform here, a voice, and you're wasting it. Just my opinion though.
@anwarpalliyalil2193
@anwarpalliyalil2193 Жыл бұрын
👏👍
@KwameGyanko
@KwameGyanko Жыл бұрын
nobody's reading this
@robsanta74
@robsanta74 Жыл бұрын
@@KwameGyanko At least 34 people did so... 😋
@ProjectAtlasmodling
@ProjectAtlasmodling Жыл бұрын
@@KwameGyanko I did
@ukmonk
@ukmonk Жыл бұрын
@@ProjectAtlasmodling me too :)
@EROSNERdesign
@EROSNERdesign Жыл бұрын
I don't understand why people say Blender is complex to learn, it functions like any other 3d software but works well...sure GeoNodes takes a bit to learn but you can understand the system on how it works... for me, Blender has been a JOY to learn and USE!! THANK YOU BLENDER!!!
@BigBlobProductions
@BigBlobProductions Жыл бұрын
Blender used to be complicated to learn. I think most of the stigma stems from people's experiences with older (pre-2.8) versions of blender
@Kuuribro
@Kuuribro Жыл бұрын
@@BigBlobProductions I am using 3.1, and it is still like pulling teeth. Granted, I am trying to use it for rigging and animation. Which are apparently still a very sore weak spot.
@esphilee
@esphilee Жыл бұрын
If you Blender is a jack of all trade. There are better software that is specialised in particular part of the pipeline, but as a all in one package, Blender is very good.
@oo--7714
@oo--7714 10 ай бұрын
Maya solos
@xanzuls
@xanzuls Жыл бұрын
I disagree with most of the points you made. There are like a billion tutorials for Blender. It's easier and faster to learn compared to Houdini and maya since I've used all of them. And for jack of all trade and master of none, Blender's modeling is way beyond maya's modeling and deformers. Same goes for shading in Blender as well. It's true that for the most part Blender is a generalist's tool.
@scproinc
@scproinc Жыл бұрын
Learning curve, and UI issues can also be said about 3dsmax and maya.
@romabu2041
@romabu2041 Жыл бұрын
"With Zbrush/Substance Painter/Houdini/AE and few useful plugins you can make blender shine brighter than any other modelling and (probably) animation software" I could not find a single soul who could make a good point arguing about this statement.
@sudd3660
@sudd3660 Жыл бұрын
i did some sculpting testing, took the monkey head and subdivision surface up to 32 million faces, took a few seconds to apply, then into sculpt mode and it was smooth and responsive, depending how much of the mesh are affected by the brush, i could get some slowdown. pc: intel 12700k, nvidia 4090, 64gb ram. i saw 33gb ram usage, 16.3gb of vram usage.
@sudd3660
@sudd3660 Жыл бұрын
@@freedomarts lets someone with zbrush experience weigh in on that. sometimes the engine has limitations and hardware can not improve it.
@joshiifive
@joshiifive Жыл бұрын
@@freedomarts sure but I've heard that zbrush does not use real geometry. More like 2.5d pixels or something.
@creamgravy1
@creamgravy1 Жыл бұрын
@@joshiifive I believe voxel base.
@tejiriamrasa3258
@tejiriamrasa3258 Жыл бұрын
​@@creamgravy1 3d coat too
@3runjosh
@3runjosh 8 ай бұрын
@@creamgravy1 not voxel, pixol. they are different
@DataJuggler
@DataJuggler Жыл бұрын
9:12 How did you know?
@joshiifive
@joshiifive Жыл бұрын
Ah the interface in blender is way better than other programs. I think you've never used Maya or Houdini. Sure blender could be better but you nearly can't compare ir with other programs when ins a package that you can do drawings, edit videos, compose, video tracking, modeling, animation, texturing, uv mapping, simulations and even code in.. In the past it had even a games engine.
@QwecySlim
@QwecySlim Жыл бұрын
Thanks for this. I will start with blender since it's totally free. I'll switch in the future if the need be
@rakshaansoogrim6566
@rakshaansoogrim6566 7 ай бұрын
Problem with industry standard is that it is a selection of tools acquired as a global choice. Not only for functionality but for hiring and pipeline integration. Industry won't let go of software that has become a standard because it is taught in schools and used universally meaning if an employee leaves a company they can easily be replaced and integrated into that company's workflow because they are using the same software. But today disruptive technology like Blender is slowly being integrated and within the coming years may become part of the standard. But does it have the functionality to produce high quality, industry standard work, that answer is simple. Yes. If you adopt Blender and you feel it is lacking then a toolset can be built for it, because it is opensource and the code is editable. That is what makes it a beast.
@Steven-pc3vz
@Steven-pc3vz Жыл бұрын
This video seems like an attempt to start a flame war.
@IamSH1VA
@IamSH1VA Жыл бұрын
cheap way to get views.... He knows that people are gonna fight in the comment section
@binyaminbass
@binyaminbass Жыл бұрын
I have a Ryzen 9 (5000 Series) with 32 GB Ram and an RTX 3080 with 16 GB VRAM and blender slows down around 2 million polys while sculpting. It becomes near impossible between 5-6 million. I have heard that this is a problem that isn't likely to be fixed since Blender is inherently different than Z-Brush, for some reason that I don't fully understand, something to do with the fact that it can model, edit, etc etc, it needs to constantly compute more information about all the vertices...
@BrainiacManiac142
@BrainiacManiac142 Жыл бұрын
By the time you get to 6 million vertices on one mesh, you have done something horribly wrong. If you need that sort of detail, just split the mesh into pieces and do each one separately. What is it you are doing with 6 million vertices?
@binyaminbass
@binyaminbass Жыл бұрын
@@BrainiacManiac142 Well, if I am sculpting lots of fine details all over the body. For example, I have some alpha brushes for fur, and I want them to be sharp and detailed when looking close. Or detailed fabric. These add up. Besides, Z-brush runs smoothly up to 100 million polygons. Now why would they make a software that goes so high? Who needs that? Answer: a lot of people, apparently.
@ZeroStrife1396
@ZeroStrife1396 Жыл бұрын
What is your blender setup/workflow? I've noticed blender can struggle with sculpting if you only use the multires modifier like you're in Zbrush and go too many steps up. If you actually apply the mod, it can handle fairly dense topology just fine. Note: I'll use "mv" (million verts) as a unit going forward, which has a roughly 1:2 relationship to polys (a 2x2x2 face cube has 26 verts, 24 faces and 48 polys/triangles) First test was subdividing a cube and up to 6mv there was no slow down. It takes a bit to go between modes, but the sculpting itself is as smooth as zbrush. At 25mv it started going a bit slower with big brushes, but not unusable by any means. Second test with Suzanne (the monkey head) and that one started slowing down at 8mv only around the face, is because the scalp is less dense overall. One step further at 30mv, the face became unusably laggy with big brushes while the head had about the same performance as the 25mv cube from before (face was still workable with smaller brushes). My system is weaker than yours too (R5 2600, 32GB RAM and RX 6700XT 10GB), so you should be able to get better results.
@binyaminbass
@binyaminbass Жыл бұрын
Thank you. I will try out your test.
@DennyWiseTV
@DennyWiseTV Жыл бұрын
Nice one boss
@38dedo
@38dedo Жыл бұрын
not everyone has a playstation dude, why you putting random GoW spoilers in an unrelated video.
@petertremblay3725
@petertremblay3725 Жыл бұрын
I am a 22 years experience game dev and blender is more than enough to do anything but this wont matter at all soon because the vast majority of people are completely blind to what is currently happening in the world. A global economic collapse is plan for the end of this year and it's not going to get back to normal this time since the billionaires want 90% of us dead by 2030 but yet everyone prefer not to see it but soon 3D or anything you like will vanish in thin air because most artists have their head in their butt...Mark my words here and remember that guy when the shtf.
@WhiteSparrow-mg4mt
@WhiteSparrow-mg4mt 8 ай бұрын
A bad workman always blames his tools...
@ukmonk
@ukmonk Жыл бұрын
Sorry just the opening statement saying industry professionals hate Blender 😂😂😂 Sorry you’re very misinformed! I have worked in the movie industry for over 30 years and I know for a fact many big movie productions now have different departments from Art, VFX, Stunt and previz etc all using Blender in their workflow.
@3D_Review
@3D_Review Жыл бұрын
Uh you got that point wrong. You should kindly listen again. What i meant was, 3d was hard to come by back in the days and it was just a few people who could use it and also gave many users some bragging rights, now its cheap thanks to blender and most proffesionals just didnt like the idea of they now having to pay so much for a software only to see another dude use a free software and match thier quality of works. Its the same thing with Ai, most profeesionals dont like the idea of Ai simplifying things for newbies when they had to do so much to achive that quality of work. I speak to most on the regular and anytime I bring up blender the whole conversation takes a different turn. They mostly use "oh dont place your bet on that software,just use blender as a side piece". Some also use it but dont acknowldege it because they have other huge softwares they have paid for and ticking blender as awesome is just a difficult statement for these professionals to make. I see groupos on Hollywood movies always on youtube laugh at blender anytime the name pops up. Oh and also I didnt say every professional. I said "most", not all. Thank you.
@ukmonk
@ukmonk Жыл бұрын
@@3D_Review Ok thanks for your reply, do you work professionally in the movie industry please? Don't judge your opinions off watching KZbin videos? And send me links please of these Hollywood groups laughing at the use of Blender? I know for a fact that big productions use Blender in their pipelines. The Flash art department def used it as I was working alongside them, and the upcoming Sonic 3 uses it in their previz and stunt department. Many other big production companies use it, and yes they still use Maya/3DS Max etc but Blender is becoming more and more widely implemented. Thank you 😀
@PopcornSticker
@PopcornSticker Жыл бұрын
what industry do you mean lol
@-senior5087
@-senior5087 Жыл бұрын
3ds max and maya the best softwar for professional artist in industry.
@mmgeodomes
@mmgeodomes Жыл бұрын
BS!
@TarisSinclair
@TarisSinclair Жыл бұрын
OK I heard the first 40 seconds and found 8 lies just in those 40 seconds. That's an average of 5 seconds per lie. Considering the video is 9 minutes and 32 seconds long, that comes down to an expected 114 lies. If I wanted to waste almost 10 minutes on listening to 114 lies, I'd have watched a random Trump's rant.
@3runjosh
@3runjosh 8 ай бұрын
lies or just personal bias that got you mad?
@TarisSinclair
@TarisSinclair 8 ай бұрын
@@3runjosh Factual untruths. Combined with the clickbait title, it's clear that this video was made out of blind dislike of Blender, and for the clickbait purpose. Sorry bud.. but you can't win against quality software that's also free.
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