Should I Add Secret Caverns to My Open World Game? [ Devlog 5 ]

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advancenine

advancenine

Күн бұрын

Пікірлер: 437
@advancenine
@advancenine 7 ай бұрын
🎮 Play the Night Stones Demo Now 🌙👉 store.steampowered.com/app/2300340/Night_Stones
@georgelikesdogs8976
@georgelikesdogs8976 Жыл бұрын
Love all of the progress! I'm no artist, but I think it would be cool if the cover art demonstrated some of the elements in the game, such as the day/night mechanic. Maybe the cover art could be half day/half night with the stone in the middle? I think it would stand out really well on a store page!
@advancenine
@advancenine Жыл бұрын
Now this is a good idea. I love it. Thank you!
@georgelikesdogs8976
@georgelikesdogs8976 Жыл бұрын
@@ShaolinDave oooh yess i like that
@iheart_honkers
@iheart_honkers Жыл бұрын
An idea for a cover image: A night stone sitting on a mountain during the day, The background would be day but everything through the crystal (what its covering) wouled be night and wherever the sun is covered would be the moon
@cocoakodawari4192
@cocoakodawari4192 Жыл бұрын
Hello! I was absolutely BLOWN by all the cover art and progress you showed for this new devlog! But I had a thought when it came to the cover art! c: Regarding the design style of the character for the cover art, maybe take a couple screenshots of the model in like a tpose or a pose or something and do a turnaround! Like the ones you would see animation studios use. Ooh! And maybe you could prep a little photoshop document or pdf with your inspirations for a style (anime, Windwaker Zelda, kirby-like, etc.) you'd prefer the artist to work in and maybe even colors and color schemes (you can even color pick from your game screenshots or put your screenshots into a color palette generator like Coolors) I believe these are called inspiration boards! These could also help you pick out what you expect from the artists you would work with and who to choose based on specialty! Can't wait to see the rest of your progress! 💎💎💎 (Oh! And maybeeee fans could be called "Gems" "Little Stones" or "Shinies"!)
@advancenine
@advancenine Жыл бұрын
Yo! This is some solid feedback that will help me alot. I truly appreciate you taking the time. I'm on it with the inspiration boards. And your fan name ideas are amazing! I'm having a tough time deciding but I think my fave is "Little Stones". You'll hear it in the next devlog...
@cocoakodawari4192
@cocoakodawari4192 Жыл бұрын
@@advancenine can't wait to see more progress yayayay!!! 💚💚💚
@FireallyXTheories
@FireallyXTheories Жыл бұрын
​@@advancenineYeah, even trashy mockups or greyboxing can help too if you have a specific camera shot in mind. Basically, don't shy away from giving vusual aids for anything you want that's hyper-specific as well as describe it, maybe sit down and chat with the artist if you can. Also be sure to hire someone who's versitile (especially in art styles. I advise against one-style artists unless it's exactly what you want) and flexible that's willing to iterate and show you in-progress shots and work with you each step of the way so it gets you what you want in the least destructive way. The closer to game design or concept art your artist is, the better because they're specifically trained in iteration, flexibility, ans versatility and are used to tossing out (or just moving it to a personal portfolio) pieces clients aren't necessarily happy with.
@MVARTZ
@MVARTZ Жыл бұрын
Yup! Include cover art you like, or specific parts that are awesome! Anything that can help the artist understand your vision and give him/her direction is perfect.
@human-ft3wk
@human-ft3wk Жыл бұрын
@@advancenine little stones sounds a little condescending to me personally
@hamzahgamedev
@hamzahgamedev Жыл бұрын
One Of THE MOST ANTICIPATED GAME in my Wishlist right now. Your devlogs are helping me so much in creating my own open world game. Thank you!
@advancenine
@advancenine Жыл бұрын
You wishlisted it!? Thats the best possible way to help me and I truly appreciate it!
@sandydarkfall
@sandydarkfall Жыл бұрын
Honestly the cover art on the first one is gorgeous. Even in the night time atmosphere. Making that scene day time could also be very pretty
@Z3ROR
@Z3ROR Жыл бұрын
I agree. Maybee the character can be swapped with something more fitting to the game, but the background is awesome and appealling.
@keshavkd1
@keshavkd1 Жыл бұрын
Using the same image and splitting it down the middle with one half representing daytime and the other half representing nighttime would be perfect in my opinion.
@foldupgames
@foldupgames Жыл бұрын
I agree. Plus, if I'm playing a game called NIGHT Stones, do I really want a cover with daylight art? No.
@advancenine
@advancenine Жыл бұрын
Wow guys this is really helpful and insightful feedback. I really appreciate this feedback. I'm definitely too close to the problem at this point so I REALLY appreciate your fresh perspectives!
@Z3ROR
@Z3ROR Жыл бұрын
@@advancenine I gave this idea a second thought. My photographer and designers mind couldn't let this go, haha. I think i have an idea that will work for you. My suggestion is to use the this first image as a composition/template to recreate the whole thing in 3D. You got the 3d models of the game. Convert those game models into higher detailed versions (and keep the cartoony look ofc). Maybe you can even add one of the Night Stones in this scene where the character touches it with his hand to show some action in the image with showing the key mechanic of the game. That image will be self-explanatory about the key mechanic of the game. Anyone would understand what's the game about by looking 2 seconds at such image and that is exactly what you want. Give it a thought. Good luck!
@_AshishKumar-jk9uh
@_AshishKumar-jk9uh Жыл бұрын
Your game have some of the greatest ideas that I have ever seen
@advancenine
@advancenine Жыл бұрын
Wow that is such a nice thing to say. Thank you. I’m putting the finishing touches on the trailer now and I have to admit: you haven’t seen anything yet :)
@Surfboarder4
@Surfboarder4 Жыл бұрын
This game looks to be coming together nicely. Amazing work my friend!
@advancenine
@advancenine Жыл бұрын
Thank you soooooo much for the rad supportive comment 😄😄
@MrAppleIos74
@MrAppleIos74 Жыл бұрын
A word from a french : Merci pour tes updates, j'adore ton travail !
@advancenine
@advancenine Жыл бұрын
Aww thank you for the super kind words! Especially after i disgraced your beautiful language with my poor pronunciation :)
@Nikeshan
@Nikeshan Жыл бұрын
And with this video I have clicked on the coveted notification bell ... I have only clicked it on 3 channels in my decade of loosing time on KZbin , can't wait for the next one, I might even join the discord after the next one who knows haha
@advancenine
@advancenine Жыл бұрын
Oh wow! That means a lot to me. Thank you so much. What a cool thing to say. You were smart to miss the discord opening. I made so many mistakes and was overwhelmed by the response but I think everything is working great now. I think 🧐
@akitaropiquet7580
@akitaropiquet7580 Жыл бұрын
I'm French and your Bézier pronunciation is on point ^^
@advancenine
@advancenine Жыл бұрын
Really? Thats great to hear. I actually used google voice to hear these words in French so I practiced. But the reality is, I just wanted to take a big bite of sourdough bread on camera 😀😀
@D01Light
@D01Light Жыл бұрын
So i'm not the only french here lol
@zachariasstarlid5365
@zachariasstarlid5365 Жыл бұрын
The blue color on the houses might be too saturated. Good luck with your game. It’s very interesting to follow your journey. 💕
@64bitrobot
@64bitrobot Жыл бұрын
I have no way to know how you've given art direction to previous artists, but a good way I've found to get results is to create a proper art direction document; when I was making a board game with a friend and we hired an artist, we had a paragraph of detail for every piece of art we wanted, along with reference images for inspiration and other assets we wanted considered. We might have gotten lucky, but the artist we hired banged it out of the park with the original designs, and it only got better from there. So for Night Stones, I'd suggest a variety of screenshots from the game, a couple of reference arts from other games that you'd like to influence the style of your cover art, and include the previous attempts, mentioning what you liked and disliked about each. Lastly, make sure to look for illustrators and not designers, what you want is a beautiful illustration of your game brought to life.
@advancenine
@advancenine Жыл бұрын
Really good feedback. I truly appreciate it. Thank you sooooooo much!
@iamsushi1056
@iamsushi1056 Жыл бұрын
Great news! I got Steam to work finally and was able to wishlist NightStones! (very tiny nitpick, but it feels better as one word NightStones than as two, Night Stones, for some reason to me)
@advancenine
@advancenine Жыл бұрын
Thanks so much for the wishlist! It’s the best possible way to help me and I truly appreciate it. And good call on the title. Thank you!
@Tylerjms7
@Tylerjms7 Жыл бұрын
Being a sort of designer myself, my thought is that you should heavily emphasize the “day-night” idea of the game in the art since it so integral to the mechanics of the game. Maybe a split in the middle with the day on the left and a few points of emphasis, then the night on the right with a few of the night highlights (for example a scene from the cave). For the characters, I’m always drawn to action scenes. For example, maybe show the main character in flight in between the scenes, the action makes me want to try out the flying mechanic in your game. Anyway, hope these thoughts are helpful in some way, enjoying your content and your process. Keep at it, watching you work through this project is seriously inspiring!
@advancenine
@advancenine Жыл бұрын
Your feedback is super helpful. Thank you. I will absolutely include this feedback in the next version :)
@ThyTrueNightmare
@ThyTrueNightmare Жыл бұрын
Not sure if you have done it yet as I have only just now seen this video. I'm a programmer so art isn't my speictly but when I need concept art of something similar I provide the artist with as much as I can, I even do drafts of what I am thinking off but what is probably more important is researching for the correct artist, no point trying to hire a realistic artist for a cartoony like thumbnail!. Joined the discord, look forward to more
@emperor8716
@emperor8716 Жыл бұрын
Can't wait for this. I've been sick for the past few days so I haven't been able to work on game dev as much but hopefully this gives me some inspiration.
@guzezz
@guzezz Жыл бұрын
That would be great to have system like "If you use night stone, you get older by 1 day", so the ending could depend on count of night stone uses. Interesting twist in a storyline
@advancenine
@advancenine Жыл бұрын
I love this idea so much. I’ll definitely be adding some time effects to the game. Thank you!
@stressley3106
@stressley3106 Жыл бұрын
When you walked through the water at the end of the video, a thought occured. What if there were seasons that interacted with the world. Making water, or even ponds / lakes dry up / fill up during certain seasons. (Un)locking areas / rewards / etc. you can only visit during certain times. Things like that make revisiting areas you've already been to much more fun and make the world feel even more alive. You could also apply this to areas being overgrown in summer, but accessible during winter. Im sure theres many many more applications. P.S. You're doing great!
@advancenine
@advancenine Жыл бұрын
This is such a good idea! Thank you so much for this!
@igorvich1988
@igorvich1988 Жыл бұрын
Love the updates! So nice to hear you talking about what you're doing! I did notice a small typo at 0:50 though, it says repsonsible instead of responsible ;)
@bywavy
@bywavy Жыл бұрын
big same en goed gezien ook :)
@advancenine
@advancenine Жыл бұрын
OMG what a #noob mistake. I'll fix it. Next devlog: how to use a spell checker in Yarn Spinner! Thank you!
@rob-rendell
@rob-rendell Жыл бұрын
Hi! Loving the devlog series :) One small suggestion: it would be nice if the character's facial expression changed when the idle animation plays. Their current expression is sort of smiling/determined, which is good for when they're on the move doing something, but when they're impatient or bored it doesn't really fit. I don't know if it would be worth the effort, though... you've rigged the body for animation, but I don't imagine you've set up a way to vary the eyebrows and mouth shape. OTOH perhaps if you rigged the eyebrows and mouth, you could animate them at other times too, like when the character is conversing with someone.
@Ruby-HeartFire
@Ruby-HeartFire Жыл бұрын
I also agree that the first cover was the closest, but should include day shifting into night or vice versa, and gradient across the screen through the dawn/dusk colors. I do think the character is a better focus than the night stone, however. I believe him sitting looking out across the adventurous land shifting from day to night better captures the mood and feel of your game. It balances the dreaminess and the adventurousness. Also, facing away does more than help shift focus to all the little details in the distance that you want to explore. It also avoids the face problem, and allows the player to more easily identify with the character. Still, the character as he's currently drawn in the first cover is slightly too realistic to match the in game character. Slightly more cartoonish proportions would help, though it could still be slightly more realistic than in game. I hope this helps, I enjoy seeing how it's coming along!
@robertdavies5139
@robertdavies5139 Жыл бұрын
Awesome... You're back 😊 been looking forwards to more of your Dev log 😎👍
@advancenine
@advancenine Жыл бұрын
Thank you! I'll never be gone that long again!
@UnityGamer2077
@UnityGamer2077 Жыл бұрын
Please keep update your devlogs, you are doing great job!
@Nounsi_Dev
@Nounsi_Dev Жыл бұрын
Yeha new devlog from my new fav series
@advancenine
@advancenine Жыл бұрын
You were the first comment! So cool. I didn't even know you could comment before the video released if it was a Premiere. You taught me something :) Thanks for the rad support!
@Nounsi_Dev
@Nounsi_Dev Жыл бұрын
@@advancenine well im an indie dev as well, so watching your series really inspire me 😊
@MaxChristopher_0
@MaxChristopher_0 Жыл бұрын
Been checking your channel everyday since your last 2 devlogs can't wait everytime thanks for making these video's
@stiankallhovd7041
@stiankallhovd7041 Жыл бұрын
Great to see your progress! I'm in no place to offer assistance with art yet, but maybe a few years from now. 🙂🙂 However, I finally sat down to make some music for my own game (which doesn't even have 3D models or 2D art at this point). I was able to create a song I feel good about, which is a lot of fun! It makes my story seem even more alive than just in script form. It really is a lot of fun when we're further ahead in our game projects than just the story scripts we've developed initially! 😊😊
@PengiiiiGameDev
@PengiiiiGameDev Жыл бұрын
I LOVE waking up to a new video!!!
@Reditect
@Reditect Жыл бұрын
Awesome devlog! I strive to be where you are currently. The editing, the voice lines, the game itself, mixing in personal bits like your family, a mini history bit, etc. It gives me a bit of imposter syndrome watching other people's devlogs, but I love them. Everyone's bound to struggles and doubts themselves I think. Anyways, I feel you on the cover art. They look amazing, but I'd try to put in the game character itself, like the model. Maybe the art styles would clash, but it's a thought. Looking forward to more videos.
@thenicearms
@thenicearms Жыл бұрын
"It makes me feel so refined", had me laughing out loud. Another great update 😃
@advancenine
@advancenine Жыл бұрын
I just wanted to talk with my mouth full on camera :)
@thenicearms
@thenicearms Жыл бұрын
Bucket list item? 😉
@advancenine
@advancenine Жыл бұрын
@@thenicearms yup. Check…
@IndieDevSam
@IndieDevSam Жыл бұрын
The art style and sound design will really help this game sell. Good Job, Keep it up!
@robinwiklund738
@robinwiklund738 Жыл бұрын
Can't wait for the release! With full controller support coming to the game, with the girl character, maybe this was an offline multiplayer teaser?😉
@advancenine
@advancenine Жыл бұрын
It honestly wasn't... but now you got me thinking...
@furiangameclips
@furiangameclips Жыл бұрын
Wow, idk how i even came across this video but I'm blown away...very impressive. And taking feedback from the community...my god how awesome, more devs should be like you. Ill be following closely, cant wait to play it!
@sky-tww
@sky-tww Жыл бұрын
the editing skills to the gameplay you featured are amazing
@advancenine
@advancenine Жыл бұрын
That's really nice to say. Thank you!
@Nobody_In_Particular_
@Nobody_In_Particular_ Жыл бұрын
Its amazing to see the first devlog to now. The game is looking absolutely amazingly awesome!
@justin_krebs
@justin_krebs Жыл бұрын
Another devlog! This series has been very inspirational to me. I’m not developing a video game, but a card game. Seeing your amazing progress has pushed me to go forward!
@advancenine
@advancenine Жыл бұрын
Rad! I can’t wait to play your game!
@Nimiath
@Nimiath Жыл бұрын
Nice Devlog as always! The cave turned out super cool with the Bezier ropes and magic trails!
@advancenine
@advancenine Жыл бұрын
Thanks a ton! That’s really cool of you to say!
@Nimiath
@Nimiath Жыл бұрын
@@advancenine Sure! If it fit's in one of the next devlogs, it would be interesting to hear something about your shaders, e.g. the toony rocks in the cave or your general shader with the white fresnel edge.
@ProjectGamerYT
@ProjectGamerYT Жыл бұрын
I think you're doing fantastic job so far, it's really interesting to see the progress over time
@advancenine
@advancenine Жыл бұрын
Wow. You are so kind. Thank you.
@jeremyporterfield1611
@jeremyporterfield1611 Жыл бұрын
Ok, so I found your channel last night and as I'm binging your devlog series, I'm blown away by the Venn overlap of what you're making and games I really enjoy. As a fellow dad, I have limited time as well - mad props that you're doing such a phenomenal job while obviously retaining focus and effort on the family where it matters! I was originally going to say something about the water - which I really like as is - about making the water darker where it's deeper or more transparent where it's shallower. Now I kind of have anyways, but that may not fit with the look and feel of the game, so take it with a grain of salt!
@advancenine
@advancenine Жыл бұрын
Dude thanks for the binge and the kind words, fellow dad! I appreciate the water feedback. I'll test it out and see how it looks. You are awesome!
@ValueStudy
@ValueStudy 7 ай бұрын
I've been watching a bunch of your videos (out of order!) and I really love seeing the process and progress you make. Tempted to try some devlog videos myself... not something I had considered before.
@Hippoman19
@Hippoman19 Жыл бұрын
Wow! I really like how to take the time to explain everything. Also the cave puzzles look awesome!
@advancenine
@advancenine Жыл бұрын
Glad you like them! Thanks so much!
@bywavy
@bywavy Жыл бұрын
To be honest I am very hyped to play this game, and I haven't played any game since a while because I am busy with university and they all seem boring. I don't develop games but this dev logs are awesome and I also like the way you make every dev log personal by telling about your own experiences. Secondly, I like the fast pace of the dev logs. You cover every important step on the way to making your game. It's awesome to see the progress and it brings up an interest to make my own game for mobile. Last, I wish you a great journey in your way to making night stones. Greetings from the Netherlands 🙂
@advancenine
@advancenine Жыл бұрын
Cool! Greeting from California! I really appreciate your kind words and feedback. My sport of choice is Track & Field and its been cool to watch Femke Bol these last couple years. Go Netherlands :)
@DanGameDev
@DanGameDev Жыл бұрын
Loving the progress, keep it up! The graphics are STUNNING!
@eduardomichelongomes4062
@eduardomichelongomes4062 Жыл бұрын
Always great to see your updates! For the art, a shot of the envoriment with the player using glider could look awesome
@hocineache7033
@hocineache7033 Жыл бұрын
man you're an inspiration for all of us beginner game devs
@DrTheRich
@DrTheRich Жыл бұрын
Tip for the curves as ropes: make the middle control point be an automatic point be in the middle (average the position of the two end points) but lower specified by a "sagging" value. Then you can easily add a bit of wind to the line by oscillating the point left and right rotating it around the hypothetical line from the start point to the end point.
@advancenine
@advancenine Жыл бұрын
Oh heck yeah. Really good idea. Less work to level design. That’s for the rad recommendation!
@Fallstudio
@Fallstudio Жыл бұрын
Last cover art guy (the one you thought was creepy) is actually super stylish and cute!
@Nicklefritz
@Nicklefritz Жыл бұрын
You had me at the bread. Subscribed! (...so refined...) Oh, also the game looks great!
@advancenine
@advancenine Жыл бұрын
Thanks for the sub! The bread is how I get all the fancy people... :)
@1eddy967
@1eddy967 Жыл бұрын
I don't know if you've explained, but what is that black and white shader thing you use of some parts of the footage? I always find it weird when I see it and I don't think anyone ever mentions it
@advancenine
@advancenine Жыл бұрын
I use that shader when I want you guys to pay more attention to the words than the video. I have no idea if it works that way though... The effect is pretty simple: desaturate to black and white and then apply an edge detector.
@advancenine
@advancenine Жыл бұрын
🎮 Wishlist Night Stones on Steam Now 🌙👉 store.steampowered.com/app/2300340/Night_Stones
@maskedman2780
@maskedman2780 Жыл бұрын
I can barely wait to see the next night stones dev log. I love this series and I got to say the game looks amazing so far
@advancenine
@advancenine Жыл бұрын
It's gonna be sweet! This game REALLY comes to life with music and sound effects.
@Matt.Gillard
@Matt.Gillard Жыл бұрын
oh wow!! so glad this was on my recommended videos!!
@advancenine
@advancenine Жыл бұрын
I’m so glad you clicked it!
@clonkex
@clonkex Жыл бұрын
I play TONNES of combat based games (Overwatch anyone?) but when it comes to building my own games I always feel like combat as the main "fun mechanic" is the lazy way out. I'm thrilled to see you design a game without combat. It's hard but so much better! (Also, you're my favourite devlogger because you feel like a real person with a normal life yet you still manage to get all this work done!)
@Killerbear02
@Killerbear02 Жыл бұрын
amazing progress. a truly talented man at work here. very impressive how much you've achieved as a single developer in such a short amount of time. very inspiring. keep up the good work.
@advancenine
@advancenine Жыл бұрын
Geez what a nice thing to say. Thank you!
@ZacharyMcLellanMusic
@ZacharyMcLellanMusic Жыл бұрын
Your videos continue to be a highlight of my day for me! So fun to watch the progress. Perhaps it's already been mentioned - but are you going to incorporate a map feature? You mentioned fast travel and it made me think of that.
@finni1081
@finni1081 Жыл бұрын
Awesome high quality video, like always! I enjoy each and every devlog. And you make developing seem so easy! Even though I know that it isn't. Just a little feedback on the game: Make sure that the player really understands that the caverns can be shortcuts to places that they can also reach above the surface. Since you built the world, you know it extremely well. But players who explore the world the very first time probably have a weak sense of orientation and all the possible options (e.g. quick route through caverns vs. long route above surface) should be somehow explained/displayed to them, so that they can decide.
@advancenine
@advancenine Жыл бұрын
Love it! Excellent feedback. You are completely right. Thank you!
@GrahamOfLegend
@GrahamOfLegend Жыл бұрын
So cool! Love that fast travelling is just a lil level under/inside the world. Really cool! Re: the cover art, I liked the layout/style of the first one. The character though never felt right for your game. I'd say that one was the closest IMO to being Steam ready.
@advancenine
@advancenine Жыл бұрын
This is really helpful feedback. Thank you. I truly appreciate it!
@RenkoGSL
@RenkoGSL Жыл бұрын
That night time cover art was awesome.
@findthestones
@findthestones Жыл бұрын
Loving the Devlogs! And the game looks fantastic 😍
@advancenine
@advancenine Жыл бұрын
Oh cool. Means alot coming from you. I think your game is awesome! Thank you!
@skatehansen
@skatehansen Жыл бұрын
For the Cover art, I think a blender scene, re creating a few different places from the game would work perfectly. I personally almost always get more captured by cover art that visualize "gameplay" rather than a amazing hand drawn piece that don't really tell me anything about what to expect from a graphic/art-style of the game. The blender scene then can give, more complex materials and lightning etc, but at the same time have the actual game world.
@advancenine
@advancenine Жыл бұрын
That’s really helpful feedback. Thank you so much. Good rationale!
@CuckooKukri
@CuckooKukri Жыл бұрын
I just binged all your devlogs and I'm looking forward to more! This game looks soooo charming; I'm going to wishlist it right now ^_^
@advancenine
@advancenine Жыл бұрын
Hooray! So happy to be binge worthy! Thanks for wishlisting the game. Thats the best possible way to help me and I truly appreciate it! Thank you!
@foldupgames
@foldupgames Жыл бұрын
Your work is looking really nice. Your coding is way above my head! All in all? Best wishes and godspeed to you!
@foldupgames
@foldupgames Жыл бұрын
I think your game name would look good if set into a kind of ornate medallion or compass motif
@advancenine
@advancenine Жыл бұрын
Oh that’s a good idea. Thank you.
@ChazakGames
@ChazakGames Жыл бұрын
Amazing work! I love seeing your progress- very inspiring. I just started my game dev journey and I have kids as well. I guess it can be done! :)
@DeanCookCreative
@DeanCookCreative Жыл бұрын
That first cover art was dope, damn!
@skylarcanode-rhodes9771
@skylarcanode-rhodes9771 Жыл бұрын
Your videos are an absolute treat! I can't wait to play!
@Husmanmusic
@Husmanmusic Жыл бұрын
The coverart actually looks really cool!
@niuage
@niuage Жыл бұрын
Those magic trails are so well done. Cool shader, super well animated, and to top it off, interactive?!
@advancenine
@advancenine Жыл бұрын
Heck yeah. Thank you. Took me a while to get there but I'm pleased with the outcome too :)
@mr.sharky
@mr.sharky Жыл бұрын
This looks incredible, keep up the good work! 💯
@zbynekriha
@zbynekriha 9 ай бұрын
Nice scene form Prague with Renaults :D
@EzraVFX
@EzraVFX Жыл бұрын
The progress is amazing! Keep it up man
@CrudelyMade
@CrudelyMade 8 ай бұрын
something you might consider.. the stones that shoot two energy beams to manipulate bridges.. if [something] blocks one beam, the other could have 'more energy' and turn the other bridge further. so.. an enhanced puzzle mechanic. another possibility is that if you can throw things, the ability to put something to block a beam, but also to knock that blocking item out of the way as well. maybe... if the beam hits a certain kind of crystal, that crystal grows in place to block the beam, but you can also shatter the crystal from a distance. great work so far.
@TheTylerCathey
@TheTylerCathey Жыл бұрын
omg this was awsome!!! it was worth the super long wait! i will 100% buy it, how much u thinking cuz im gonna save up
@advancenine
@advancenine Жыл бұрын
This is like the nicest comment ever. Thank you. Hopefully you don’t have to save up too much because I’ll price it at the low end of steam games. It’s only a 2-3 hour main storyline so I want to give fair pricing.
@TheTylerCathey
@TheTylerCathey Жыл бұрын
@@advancenine thanks for you letting me know! i cant wait until its released! (take as much time as you need tho)
@GReimerGaming
@GReimerGaming Жыл бұрын
Love the underground cavern! Very nice addition!
@Tbjbu2
@Tbjbu2 Жыл бұрын
Love the new cave and excited that you opened a Discord!
@perennialcoma
@perennialcoma Жыл бұрын
In the cave you should add echoes to the step, some water drippage, falling stones/pebbles if you walk close to the edge and maybe the crystals can have different color blooms depending on where you are on the map
@relevancy1123
@relevancy1123 Жыл бұрын
Finally someone that genuinely utilities their audience during the their devlogs instead of pretending they are but ignoring all The high quality advice the consumers offer out to shovel out a half baked game sooner. You have my FAV game in development right now and best believe I’ll personally invent the pay2win bracket in any way I can 😁
@Kio_Kurashi
@Kio_Kurashi Жыл бұрын
For some game art I had the idea of making it have one side be day and the other side be night, with a smooth transition between the two (same scene, but different times), and then in the night sky you could have some kind of ominous shadow that represents the game's conflict, whatever it may be. In terms of something that would catch the eye, I think this would automatically do so because half of the image would be contrasted to where, at a glance, it would appear to be 'missing' to the mind, which should prompt the viewer to actually pay attention to the image's contents.
@Sylfa
@Sylfa Жыл бұрын
Regarding cues for who is speaking, I think making the camera smoothly pan over to the one speaking would be a nicely subtle way of adding a bit more clarity. You could have the camera focus between the two characters at the start of the conversation as well, allowing you to make the pan as subtle as you like, not fully focusing on the talking character but just nudging in that direction. That way it won't add too much movement, help frame the conversation better, and if you add the panning it'll be another subtle hint that most won't consciously pay attention to.
@josiahlye1966
@josiahlye1966 Жыл бұрын
Hey there! I've been subscribed since devlog 1 and I havent seen any plans to make a map of some sorts. I think it would really help out the player with navigation and stuff if there was some sort of minimap in the corner. I'm guessing you already had plans for this once you were fully done the world but its just a suggestion. Also, your videos are great! Keep up the great work.
@advancenine
@advancenine Жыл бұрын
You are so right. I haven’t started working on the map but I agree, the game will definitely need one. Thank you for the kind reminder!
@rick534
@rick534 Жыл бұрын
Awesome devlog! Im a big fan of the games art style so Im all for some awesome screenshots.
@advancenine
@advancenine Жыл бұрын
Thanks for the good feedback!
@uberbrit
@uberbrit Жыл бұрын
The progress is stunning! I can’t wait to play! It would be nice if the paths through the river were raised up to show a shallower area in the water for the path. I think it would be a nice visual feature. I love the cave access as well. Keep up the great work!
@whilefree
@whilefree Жыл бұрын
Awesome game! So much potential! :D I think a digital render in blender, using the models of the game is the best choice. And as a suggestion, I think if you put something on the background of the cave, deep deep down would make it look even better. Some foggy atmosphere with sharp rocks... you get the idea.
@DannyDeer
@DannyDeer Жыл бұрын
The cave looks absolutely amazing
@BeardBarians
@BeardBarians Жыл бұрын
Love the look, one thing I'd note is the edge of the paths looks very much like unity terrain with 2 layers - maybe you could put something on the edge or do some fancy texturing to change the edges of the paths
@advancenine
@advancenine Жыл бұрын
That’s helpful feedback. Thank you!
@TheSpectralForce
@TheSpectralForce Жыл бұрын
Love to see the progress
@badradish2116
@badradish2116 Жыл бұрын
animation during talking is pretty smart nicely done
@NoLootStudios
@NoLootStudios Жыл бұрын
Keep ut the fantastic work! This game looks like something I would pay for :D Right up my sleeve. Working on a top down 2D game my self.
@zachwhite1241
@zachwhite1241 Жыл бұрын
Great dev log. I'd be really interested to hear more about your background in game dev. Maybe you could consider making some videos about that and/or more broad content, like advice for beginner game devs? I think that would be really cool to watch! You're doing awesome.
@WimOmbelets
@WimOmbelets Жыл бұрын
I just stumbled across your videos. Super cool stuff, man! You know, you don't need to use "actual" lights. You can bake your lighting into your scene.
@a_shmiggy
@a_shmiggy Жыл бұрын
Awesome video, great progress too! Looking forward to the time management video, been struggling with this exact time constraint and I'm curious as to how you're handling it. Cheers!
@gavenmiller
@gavenmiller Жыл бұрын
It would be cool to see stuff like signs have their own background for the text. Like an actual drawing of the sign or something, it could make them feel cooler I think
@advancenine
@advancenine Жыл бұрын
Really solid idea. You’re right. Thank you!
@HumbertoBytes
@HumbertoBytes Жыл бұрын
Def interested in learning how you juggle your time between family, a full time job and this awesome looking game
@DiSyllar25
@DiSyllar25 Жыл бұрын
Great video as always, the game is really coming together nicely! From the cover arts you showed, I really enjoyed the first one, maybe the character could be touched up a bit, but the style fits well with your game. Also I loved the magic trails in the caves, they look amazing!
@Gamewithstyle
@Gamewithstyle Жыл бұрын
Some feedback for you! It doesn’t make a lot of sense that the trails lead into large wooden stairs and bridges, but don’t spread out to match their width. It makes it seem like every person walks up the center of the stairs or bridge. I know it’s a small nitpick, but it caught my eye
@Ruby-HeartFire
@Ruby-HeartFire Жыл бұрын
I think the depth of the caves could be massively extended by including art in the dead space. Make it a little deeper, literally, with stalagmites, and occasionally glowing stones here and there. This would add a third layer of depth, and I think might accomplish what you're looking for there. And btw, I think the conversation mechanics look great!
@advancenine
@advancenine Жыл бұрын
That’s really good feedback and you hit the mail on the head. I was looking for depth in the blank spaces too but never found it. But stalagmites would be PERFECT. thank you for this. Truly.
@overrideFunction
@overrideFunction Жыл бұрын
That first art you showed looked fantastic and I could have seen that as your capsule easy. Sure its night, but all i saw was intrique and wonder. Would have got me to click!
@advancenine
@advancenine Жыл бұрын
Thank you! Helpful to hear.
@Pierrethatsit
@Pierrethatsit Жыл бұрын
Hey! I love your devlog series and I have been following it for a while :) A quick recommendation would be maybe to change the text animation or having the possibility to deactivate it. I find it tiring to read when letters go from bold to normal and the speed is kinda slow. It is only opinion though ;) Keep on working on this project, it sounds fantastic!
@advancenine
@advancenine Жыл бұрын
That’s a really good option and I appreciate you telling me. Let me mess with it and see what I can do to improve. But an option to disable it is an excellent suggestion I’ll incorporate. Thank you.
@mahendrapruitt6769
@mahendrapruitt6769 Жыл бұрын
Loving this so far! I work in cybersecurity and was working toward a certification recently, which I got! I want to get back into learning game development but also want to sink some time into D4 and tears of the kingdom xD
@RichieRicardo801
@RichieRicardo801 Жыл бұрын
You're doing it right! Nice game and dev log series. Please release on the playstation so I can play it and support you and your future games!
@advancenine
@advancenine Жыл бұрын
I’ll apply and would die of happiness if gets approved. I grew up on PlayStation and it’d be insane to see my game on PlayStation.
@RichieRicardo801
@RichieRicardo801 Жыл бұрын
@@advancenine Yeah man, I gave up on PC gaming when Fallout 3 crashed for the 100th time. Now PC is work, PS is gaming :) 'Will you snail' did a simultaneous release across consoles and steam. Maybe Jonas (will you snail creator) can give you some insider tips :)
@holyshiftstudio
@holyshiftstudio Жыл бұрын
Made such good progress, great job.
@collinbanksdev
@collinbanksdev Жыл бұрын
Man this is really looking great!
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