SHOULD You Do THIS? Research Ahead of Time

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FeedbackIRL

FeedbackIRL

Жыл бұрын

SHOULD You Do THIS? Research Ahead of Time
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Пікірлер: 133
@rovsea-3761
@rovsea-3761 Жыл бұрын
Canada also has a really strong ahead of time Focus, although for something a bit weaker than Fighter 2, they can get mechanized easily in 1937.
@alexbattaglia8297
@alexbattaglia8297 Жыл бұрын
In regards to Yugoslavia, I did a run where I released and re-integrated all the other nations giving me a massive industry, then rushed fighter tech to get 1944 planes, by about early 1940. By that time I had been fighting the Axis and had about 1000 fighters in the air giving me a bunch of air xp, letting me beef up the '44 planes even more. Not too long after due to me maxing fighter production and my air losses in the sky I had 1000 super op planes in the air protecting me, with many more beginning to go into reserve, I DECIMATED Germany's air force, when I left the game they only had about 500 planes in total (non-fighters inc.)
@user-em3vs1ht3v
@user-em3vs1ht3v Жыл бұрын
How did you defend the ground?
@alexbattaglia8297
@alexbattaglia8297 Жыл бұрын
@@user-em3vs1ht3v buffed defensive traits, engineer company, made a cheap light tank with doser blades and put it as light tank recon which gives +1 entrenchment, a few forts and defended rivers and mountains. With air superiority axis stood no chance of breaking through Edit: regarding the tanks, they were inter-war light tanks, with flame barrels and cost around 2.80 to produce. And one of the designs was just light tank the other was a flame tank (literally same design) and I put both armoured recon and flame tank support on infantry, giving +2 entrenchment, and the flame tank buffs. Obviously the actual tanks were worse than trash but that didn't matter as I wasn't actually using them as 'tanks'
@kylevernon
@kylevernon Жыл бұрын
Always steal industrial blueprints, you get incredible bonuses like 300% industry boost or 2.0 years ahead of time.
@levrur7913
@levrur7913 Жыл бұрын
You need to use alot of industry to get started, which is pretty weak until late game
@user-vf2cb2vg1x
@user-vf2cb2vg1x 2 ай бұрын
Stealing blueprints is useless, because: 1. Operations take factories that you need for construction 2. Agents can get caught mid-operation, thus making all preparations a waste of time and resources 3. Industry tech caps at 1943 and by the time you can afford to take factories off construction and trade, bonuses for research speed and penalty will be meaningless
@hccdgvvfccdgn993
@hccdgvvfccdgn993 Жыл бұрын
Me doing classical Russia path with only upgrade industry and max civilian factories. 300 civ by mid 1940. Then I lose to Germany with their tanks. But I just wanna build my civilian factories in peace
@hccdgvvfccdgn993
@hccdgvvfccdgn993 Жыл бұрын
@@Wow_btw will give it a try now
@Gibbon4k
@Gibbon4k Жыл бұрын
u should finish building civs in 1940, u will have have enough mils to hold Germany off and hold the border, actually what is needed is at inf and some air, about 2k fighters 2/3 upgraded to max agility
@azh698
@azh698 Жыл бұрын
Get aa, artillery and at, with that industry it shouldn't be a problem.
@griffinbaker-royo1209
@griffinbaker-royo1209 Жыл бұрын
Then you should play Victoria 2
@stormchaserbraydenbarton
@stormchaserbraydenbarton Жыл бұрын
For me it just depends on strategy. Electronics and industrial are the primary things I research ahead of time. If I want to rush soft attack I may also research artillery ahead of time, as the penalty isn’t that bad anyways and the extra soft attack is huge.
@stormchaserbraydenbarton
@stormchaserbraydenbarton Жыл бұрын
@Brandon depends on strategy. Britain and America have a strong enough navy to invade anyone from the beginning of the game, and France’s navy is typically strong enough to defeat Britain as well if you play your cards right. As Germany I’m typically lazy so I’ll just puppet France or Italy before war with the UK, build in their territory until I annex them, then use their navy that i stole💀 of course if you want to play Japan and battle the US navy you will want to focus heavily into it, but I don’t play Japan often.
@Ktotokroto
@Ktotokroto Жыл бұрын
@Brandon Imagine researching navy.
@FlierEmblem_
@FlierEmblem_ Жыл бұрын
Another factor I consider is industry size. If I have only 5 - 8 factories, I’m not going to be mass producing a diverse industry early on. Thus, I’ll hold off on researching Fighters, Tanks, Trucks etc until I get more industry and I’ll focus on boosting damage output from guns, artillery, aa after industry/electronics.
@guncolony
@guncolony Жыл бұрын
I'm most interested in when you should research the electronic techs (the ones that give research speed) ahead of time. Since if you research it slightly ahead of time, you get the tech earlier and thus speeds up all of your other research earlier, which should be a net positive. However if you research it too far ahead of time then of course it's a net negative due to the speed penalty. As a result there should be an exact sweet spot to how far ahead of time you should research the electronic techs, I'm curious whether someone will figure it out.
@JoshAltman5270
@JoshAltman5270 Жыл бұрын
It is going to depend on how many research slots you have, if you have 5-6 slots the opportunity cost of a slot is lower and the research bonus is higher because each slot has the modifier. On top of that, research speed techs are basically deciding you want to "power spike" later as it takes time to recoup them. In other words, its going to be situational to each country and each playstyle of that country. Think about comparing China to the US, very different type of game experience.
@ruukinen
@ruukinen Жыл бұрын
You can check my calculation above. It's basically never worth it to research any of them ahead of time if you have any other techs you want instead.
@markuswied2619
@markuswied2619 Жыл бұрын
Just don't research any of those "computing technologies" at all if you don't need the Fire Contol System techs. Under the best cicumstances (changing Trade Law and so on) it still takes about 3.4 years to break even in research days, assuming you have 5 research slots.
@costakeith9048
@costakeith9048 Жыл бұрын
@@ruukinen It often makes sense to start a month early or so because if you don't do it then you might not have another opportunity to switch to that research until March or April. Sometimes the choice is between early or delayed, not early or on time. Plus, when you're only one month away, the malus is really quite minimal anyway.
@ruukinen
@ruukinen Жыл бұрын
@@costakeith9048 I can't be bothered to make the calculation for when it breaks even with 4/5 research slots but there ostensibly is such a point in time. But yeah I wouldn't sweat researching it a month or so ahead. Like Markus said the value of researching it is pretty dubious in the first place since it takes a long time to pay back.
@j.m.f5451
@j.m.f5451 Жыл бұрын
I have the awful habit of wanting to research anything and everything and have to restrain myself when I'm not playing the USA with their 6 research slots and free trade all game, so I end up really liking to pursue electronics and avoid researching ahead of time to maximize how much research I can get done. I know it's not optimal but it's still annoying. Also, funny you mentioned the Netherlands when talking about the generic focus tree. They have a time ahead penalty reduction/research boost for electronics in their tree, so it's still not a bad route for them!
@BlackKnigth323
@BlackKnigth323 Жыл бұрын
So the two things to look for when going ahead of time (at least what I'm understanding) is to think about how long is it going to take, and if you're gonna need the research slot for something else the moment the investigation is going
@kairon156
@kairon156 Жыл бұрын
Thanks for confirming some stuff that I learned in my first full hoi4 game. I was playing with friends who are experts when next to my noob self; And while I"m glad they didn't hold my hand, they also ignored important questions I was asking when I wanted help.
@frozenflame5858
@frozenflame5858 Жыл бұрын
I like to research the amphibious tech early as the UK, USA, Germany, and Japan, for quicker and more effective Overlord, Downfall, Sealion, and Southern Resource Area Strike etc.
@ruukinen
@ruukinen Жыл бұрын
Researching ahead of time is basically a opportunity cost calculation. What could I have instead got for the extra time spent researching X. How much benefit did I get out of X compared to if I researched it at the normal time. The benefit of researching research techs ahead of time for example is very easy to calculate since you pay research to get more research but only for a short amount of time until you would have researched it anyway. Use the example with the 1938 electronics techs and assume you start with the other researched at game start I.e. a full 2 years ahead of time. It would take 645 days to research with a 12% research bonus (techs + Export focus). Meaning you would finish only 85 days before the 1938 date. You would benefit from the tech for another 309 days since someone who starts the tech in Jan, 1, 1938, still has to research it. That means you paid 336 days extra to get 5% research bonus during those 309 days. You end up with 322,7 days worth of research for one slot instead of 309. Which means you would need to have 24,5 research slots to break even. Not worth teching ahead of time unless that very small research speed bump came in at a particularly valuable time.
@hentielover
@hentielover Жыл бұрын
The keyword here was "opportunity cost". Even if researching it by 1938 gave you enough of a research boost to pay for itself in let's say 5 or 6 research slots, there is still a good chance that it is not something you want to do, since you could have spent that time researching tanks, planes, infantry equipment, industry etc.... to start producing actual stuff earlier. If you waste the time researching research ahead of time, it will still not pay off, since, sure, you get to research everything else faster, but you already wasted 309 days and as such are now behind in other research and can't produce enough good medium tanks or CAS for WW2 for example. This is why opportunity cost is such an important concept in economics, you cannot just look at whether something can pay for itself, you also have to consider whether it can pay for everything else that you could have done. In HOI4, especially with an ahead of time penalty of 2 years, this will usually simply not be the case.
@ruukinen
@ruukinen Жыл бұрын
@@hentielover I mean if it pays for itself then it will be worth it as long as you get to that break even point since at that point you will be even/ahead of not teching it ahead of time. The problem is usually that the bonus is very small and the ahead of time penalty is very steep. In fact researching the computing techs at all is a dubious proposition if you are aiming for all out war at 1939 since they won't have had time to pay just the base cost back at that point, even without ahead of time penalties.
@hentielover
@hentielover Жыл бұрын
@@ruukinen not entirely true, in such a hypothetical scenario you would have the same research at the end of 1938, BUT the time you got all the researches respectively is not the same. E.g.: For the sake of this hypothetical let 1938 computers be absolutely OP and with it you can research 5 major things per slot in a year. Also you have just one research slot to make it simple So you rush 1938 computers and by 1938 you will finally have it. Now you can research a tank, CAS 1, Industry 1+2 and Construction 1. By the end of 1938 you will have all of the aforementioned things. However, you only researched them in 1938, which means that you only just started production on tanks and CAS (so you barely produced any and your efficiency is abysmal), and your industry was also capped for the last two years, since you constructed slowly and hit your factory cap. Now if you look at the scenario where you did not research 1938 computers at all: in 1936 you can research construction 1 and then 1934 medium tanks. In 1937 you research CAS 1. By now you are already producing both Tanks and CAS with a decent Industry since you could construct factories faster. You are only hindered by the factory cap, so you research Industry 1 for the rest of the year. In 1938 you finish Industry 1 and then do Industry 2. You now have the same research (other than 1938 computers to be fair), but you are also ahead in factories, efficiency cap and also materiel, so since the war starts next year, you are set. In the scenario where you rushed computers however, you will find yourself struggling to produce enough for more than one good tank division and an Airforce that can support large battles, since you do not have the efficiency cap nor the factories to meet the same demand.
@ruukinen
@ruukinen Жыл бұрын
@@hentielover I mean I can create a hypothetical in the opposite direction and prove my point as well but it isn't actually helpful to anyone. With how things are now it's not worth to tech research techs atall/ahead of time.
@hentielover
@hentielover Жыл бұрын
@@ruukinen that's true, you are absolutely right. The thing I actually wanted to make a point about is that you should never research things that are outlandishly ahead of time (unless you have a ton of research slots) and stick to the usual tech order, since it will usually always give you more direct benefits quickly
@panakap2186
@panakap2186 Ай бұрын
I like to limit production of infantry equipment at the start, research a head of time using bonus from focus, and then mass produce it
@ScottieMacF
@ScottieMacF Жыл бұрын
I've always had a one year rule, and even with that I'll try to put it off until halfway through the early year. The reason is that I can get more value from researching on time if I hold off on the early research for as long as possible. You're really not saving that much time going a whole year early versus a half year early. Maybe you get thirty days, but meanwhile your current year's research falls behind. Obviously if you're getting some bonuses then it changes everything.
@TalonAshlar
@TalonAshlar Жыл бұрын
It does depend what nation your playing too. If you are planning on staying neutral till 41 stacking electronics early game can be OP in the mid-late game, I've seen alot of multi Mexico players research stack for cas 3, tacs and navs
@gabbreilblue443
@gabbreilblue443 Жыл бұрын
I have done the industry ahead of time since I started hoi4 years ago. I also constantly try and get bonus's and rush half tracks because I love them sooo much.
@tijuana4621
@tijuana4621 Жыл бұрын
If you rush Medium Tanks as Germany while taking full advantage of the Tank Focuses you can get Modern Tanks in mid 1942 which is crazy op right now if ur printing Tanks. So yeah rushing some Techs way ahead of time in combination with focuses is absolutely viable.
@bigbenhgy
@bigbenhgy Жыл бұрын
I agree. I always search industry and research from electronics first and sometimes I do it half a year (maybe a year) early, earlier it's not worth it I think. Also to think about those percentage bonuses worth more at the beginning. The Construction V and Construction I both (all of them) is +10%, but the first makes 100->110% the last one makes 140->150% so the later ones matter less!
@parkerdaniel960
@parkerdaniel960 Жыл бұрын
After watching this I played Germoney and rushed the Tiger Tank, so I had 4 fully mechanized and 4 partially mechanized Heavy Tank Divisions each with 3 heavy tank battalions by 1941. Needless to say I'm melting the soviets lol.
@gigaus0
@gigaus0 Жыл бұрын
Off hand, a +100% bonus means you can research 2 years ahead without issue, a 150% is 3 years, 300% is basically whenever you want, as most techs in '40 and beyond have a -600% modifier on it. While research speed isn't amazing, it is worth getting mech computing asap, since that 5% does make a difference IF, IF you have a design company with it or a tech group. It ends up shaving off 15 ~30 days depending on the tech. Which makes the difference for art or air research.
@AstraeaOne
@AstraeaOne Жыл бұрын
best value for me - accumulate research days and start research on jan 1 of corresponding day for desired tech. Its super effective research slot - wise.
@dutchrjen
@dutchrjen Жыл бұрын
It's the age-old economics topic of "Opportunity Cost." It's always worth it for the particular item to research early but the real question is "what are you giving up?" To answer this question, one would have to know what you need to research (depends on strategy, focuses, and geo position), how many research slots you've got, and how much time you have.
@stephenhartley2853
@stephenhartley2853 Жыл бұрын
the more research slots you have the more advantage is gained by going ahead of time in computers. when a computer is researched all other techs being researched will have their times reduced which is an instant lump sum of research time saved. 4 techs being reduced by 5% each will likely add up or be close to the ahead of time penalty.
@JB-xl2jc
@JB-xl2jc Жыл бұрын
That's true, I wonder how many years ahead the break-even point is for countries with 6 slots (or even 7 like NZ- I think minors can get the same with exploiting the generic focuses too)
@lindypill
@lindypill Жыл бұрын
It'd be nice if you compile all of your recent tips video in a single playlist. Please Dave!
@ayuvir
@ayuvir Жыл бұрын
Thanks for doing this vid Dave!
@FeedbackIRL
@FeedbackIRL Жыл бұрын
My pleasure!
@elWhiteNinja1
@elWhiteNinja1 Жыл бұрын
I like to go ahead of time on things that I can boost production efficiency on. As I believe that gives me the best bang. If I can get that new airframe or tank chassis early that is that much time I'm not making the old one and that much more efficiency I will have instead.
@jamesdunn9609
@jamesdunn9609 Жыл бұрын
I will research ahead of time on industry in the early game, just as he said. But then it depends on the nation I'm playing. In general, when playing minors I tend to focus heavily on subs, CAS, and foot infantry. I will push them ahead normally, but no more than one year as a rule. It's a fairly vanilla approach but it works well in nearly all cases. As a small nation it's difficult to maintain a large armor and mech force. When playing majors your options expand tremendously.
@haenselundgretel654
@haenselundgretel654 Жыл бұрын
I'm going for 1/2 year as the limit
@aronaskengren5608
@aronaskengren5608 Жыл бұрын
The tsarist russia focus to gain a 2yrs ahead of time research on super heavy tanks is mega strong
@jonaskingofsparta
@jonaskingofsparta Жыл бұрын
The research tree is imho the nail in the coffin for rocket artillery; you can't rush it even if you wanted to: it's a 1940 tech dependent on another 1940 tech dependent on a 1939 tech. meanwhile motorized rocket artillery (katyusha trucks) are a 1939 tech dependent on a 1936 tech. And they are better, giving as much soft attack as an artillery regiment at 1940 tech, something regular rockets epically fail at. Still more expensive than truck-pulled arty, but there's a niche to rushing them for soft attack *and* breakthrough.
@Pulstar232
@Pulstar232 Жыл бұрын
I usually just go with 1 year ahead of time. For example, you can usually finish researching Nuclear stuff in 1 year if you start 1 year ahead. So you finish the research on the year it 'unlocks'.
@Vaelosh466
@Vaelosh466 Жыл бұрын
The video mentions researching medium 2's before Treaty with the USSR, but in general that kind of thing can prompt early research. If you have an early focus that gives an infantry equipment research bonus, going a little ahead of time on 1938 gun tech and taking the focus while doing the research means you'll get that bonus on 1939 guns, which can be a big boost if your frontline can end up equipped with a lot of 1939 guns instead of 1936. The ahead of time bonus is also recalculated each day, so if you want to take a tech that's a few months ahead of time the penalty will get smaller and smaller until it goes away at Jan 1 - I'm often starting new industry techs in September for this reason.
@Klemeq
@Klemeq Жыл бұрын
I got Dispersed 5 by mid 1940 as Stalin's SOV. I rushed the Stalin path and any free time I had waiting for the trials I spent into the 5 year plan, left path. The bottom of that includes a 100% bonus and TWO YEAR penalty reduction. I had already started Industry 4 (with a 100% bonus and time penalty) when I started that focus.
@GrasshopperKelly
@GrasshopperKelly Жыл бұрын
Feedback (sort of): "No, but actually yes!"
@ViktorEnns
@ViktorEnns Жыл бұрын
'kirkumstances' - such Dave ♥
@brutalexis486
@brutalexis486 Жыл бұрын
Cheers Dave well done
@chengzhou8711
@chengzhou8711 Жыл бұрын
I tend to rush fighters and mediums to modern ASAP especially when playing as majors
@piwdaw
@piwdaw Жыл бұрын
Not all researches are worth in ahead of time - just a specific technologies in appropriate time. Calculations and predicitions are the key imho
@thetreelander7378
@thetreelander7378 Жыл бұрын
i have played for 4000 hours and i feel the same thing on industry.
@101jir
@101jir 5 ай бұрын
I try to avoid it, but if it is a tech I have been waiting on for a while and there aren't any similar or better techs I can take first that are not ahead of time, I'll maybe take one that's just a few months ahead. When I first started playing (old British tech tree, I think I played British right after US on launch, maybe USSR inbetween), I rushed fighters so I wouldn't get bombed too bad. Seemed to work well, albeit I was pretty delayed on my follow up landing in Europe.
@costakeith9048
@costakeith9048 Жыл бұрын
Early construction is worth it because that snowballs, I don't think early production is generally worthwhile, at least not in '36. Maybe if you were planning to go to war in late '37 or early '38, but that's a pretty niche situation. If you're going to war earlier you're better off using your extra research slots on early infantry equipment and radios, if you're going to war later the extra production will be minimal and you'd be better off getting some tanks or aircraft researched and into production to build up efficiency. I guess one other situation where it might make sense is if you're a poor country with extra research slots and need to prioritize guns at the expense of all else and don't have the production to build tanks or planes anyway; but most those countries only have a couple research slots and, thus, don't have the luxury of both pushing ahead in construction as well as doing basic infantry/radio tech and it's almost always better to go early in construction relative to production.
@imperfectravens2410
@imperfectravens2410 Жыл бұрын
Hes totally right about the strength of things just a year or two ahead if you rush modern tanks immediately they just shred everything
@andromidius
@andromidius Жыл бұрын
You basically have to research ahead of time as Germany if you want a historical Bismarck (assuming its the 1940 hull not the 1936).
@red_seven_
@red_seven_ Жыл бұрын
Besides the question if and(or when to research ahead of time, there's also the question if you should research the research bonus techs (except EME) at all depending on the amount of research slots you have. E.g. when you only have 2 of them and are bound to them for 420 days at least with the generic focus tree, it's not worth it to invest the time. They don't pay of the investment before ww2 is over...
@HMS_Ramilles_15_Inch
@HMS_Ramilles_15_Inch 2 ай бұрын
I have rushed to Panthers by 41 with the research boosts from German focus tree it's op
@ArcaneCannonChey
@ArcaneCannonChey Жыл бұрын
I personally rush the first line of industry ahead of time IF I know that I am the instigator of a conflict or don't expect war for some time. Otherwise, you're better off building up your forces, especially as a minor where you will get a juicy amount of guns with each country you topple.
@alexanderbockmann9229
@alexanderbockmann9229 Жыл бұрын
I love when KZbinrs mention other KZbinrs casually on the side
@toolboxnj
@toolboxnj Жыл бұрын
In general, prioritize ind and computers, and produced items (guns, artillery) with exception of fighter/CAS 1, just spend to get to level 2 - there are exceptions to the rule
@toolboxnj
@toolboxnj Жыл бұрын
Until those are maxed, most everything does not need to be done ahead, although eng 2, maybe med tank '43, others - wow I remember the HOI1 CORE tree and it's so much easier now
@LEFT4BASS
@LEFT4BASS Жыл бұрын
Like everything in this game, the answer to this question is really just “it depends”.
@cmhoax6951
@cmhoax6951 Жыл бұрын
So I was testing a new Germany build last night using the four year plan to get construction III and advanced machine tools by the end of 37. I don't know how it turned out. I was able to focus solely on building civs for a lot longer and was still able to have enough equipment to start demand Slovenia at the end of 37. There were mistakes made in other areas so it was a flop.
@vittoriovenetov9655
@vittoriovenetov9655 Жыл бұрын
The best strat is use it to get dispersed 3 and machine tool 3, if you save days with the last slot you can get in all. Also if you go free trade and get an industry advisor. Building infra in rhineland and then spamming civs until sometime in 38 then spam mils in the autobahn states.
@PC-xc1ur
@PC-xc1ur Жыл бұрын
with the yugo tree you can easily get fighter 3s by 39
@marlonzuniga2754
@marlonzuniga2754 Жыл бұрын
Te amo y amo tus videos, ayudan full
@glorpfruncus2180
@glorpfruncus2180 4 ай бұрын
You should constantly be researching construction ahead of time, applying ANY research bonuses to it, no exceptions. It's the strongest tech in the game bar none. Industry is the main limiting factor that nations have, and construction speed is the limiting factor on your industry. Try it sometime, you'll be surprised.
@Zazume_
@Zazume_ Жыл бұрын
Then there's me, who likes to use mods to speed up the game, including the research speed, having all industry researches unlocked by 1940.
@momosthegreen
@momosthegreen Жыл бұрын
I would like to make a question, what is the difference between the Cadet and Colonel editions of the game? Does it change what DLCs you can play?
@frankmcfly82
@frankmcfly82 Жыл бұрын
How do you create a Heavy Flame Tank Company? (I tried it yesterday...but i failed)
@ESG1
@ESG1 Жыл бұрын
I use 320 days as a cut off for research. The only four things I would research past that is fighter II, HT II, III and tank gun.
@luuksleutel8915
@luuksleutel8915 Жыл бұрын
Can you make a video about Concentrated vs Dispersed Industry?
@vittoriovenetov9655
@vittoriovenetov9655 Жыл бұрын
i can explain it rn. Concentrated is good if you build the same thing all game. Basically if you are china and only building gun 0. Or if you are doing tanks and are only gonna build the medium 1 chassis. Dispersed is completely better otherwise because when you upgrade a production line I.E AA 1 > AA 2 you lose production efficiency, and with dispersed you don't have to worry about it as much. Basically concentrated if you aren't gonna research new tech, dispersed if you are. The factory bomb vulnerability is an added bonus i guess, but it mp usually strats are banned anyways, in sp its good tho.
@Grif2501
@Grif2501 Жыл бұрын
I have a question about tanks, specifically about SPGs. I know you have said in the past that if the breakthrough is enough you don't need soft attack. But are SPGs themselves viable? From a cost perspective, or from a combat width one, or even just needing less of the possibly?
@mikehimes7944
@mikehimes7944 Жыл бұрын
They can but it depends on the country. As a minor or someone with limited production? I don't think you want to lose tanks in exchange for spg's
@relembre-lances4002
@relembre-lances4002 Жыл бұрын
with germany you use dispersed industries or concentrated industries, and can you give me any tips on how to beat the allies before 1941
@marthvader14
@marthvader14 Жыл бұрын
Dispersed
@Spazzz123
@Spazzz123 Жыл бұрын
i think i found an exploit while playing the polish Lithuanian commonwealth. I'm not sure how i did it but i was able to use the decision to create steel mils in kusrk and the province next to it an unlimited amount of times. by the time i finished conquering the world kursk had like 700 steel in that one province. imagine being able to do that with Germany. You would basically have your own baku oil field in Austria and Weser-ems. P.s. i never played the soviet union so idk if that's normal for the steel mils around the kusrk area.
@azh698
@azh698 Жыл бұрын
It's working as intended. You can do these decisions as many times as you want, regardless of the country you're playing.
@Spazzz123
@Spazzz123 Жыл бұрын
@@azh698 nah, some of the decisions can only be done once while other can be repeated 5 times. if that was the case i would never have fuel problems as Germany because i would spam the oil decisions over and over again
@azh698
@azh698 Жыл бұрын
@@Spazzz123 I'm talking specifically about the iron in Kursk and it's neighbour. The others can be done from 1-6 times afaik.
@Spazzz123
@Spazzz123 Жыл бұрын
@@azh698 Oh i see. thanks for the correction.
@Jack_Dab
@Jack_Dab Жыл бұрын
I have a 1k+ hrs, been playing since 2016. I’ve always done research ahead of time. Especially industrial and engineering (research speed) techs.
@Cerabelus
@Cerabelus Жыл бұрын
I see people use research bonuses on lvl 2 industry and I say don't do that, it's better to use it to rush lvl 3.
@vittoriovenetov9655
@vittoriovenetov9655 Жыл бұрын
this is completly true using bonuses on lvl 2 is a waste
@honkai8692
@honkai8692 Жыл бұрын
just ask your friends who like to play competitive ppl games and their research focus. competition always brings down the most capitalized builds and stuffs.
@azh698
@azh698 Жыл бұрын
Well, I always like to go right path for France (whether I stay democratic or not), get laizze-faire, and rush concentrated industry 5.
@Spawnofktulu007
@Spawnofktulu007 Жыл бұрын
Dave can you cover Anti-Tank and best uses, when, etc?
@12gark
@12gark Жыл бұрын
Never in SP, and that's about it. 😂 You can pierce whatever the Ai throws at you with anti air usually. Keep that up to date.
@Spawnofktulu007
@Spawnofktulu007 Жыл бұрын
@@12gark Yeah that's been my usual go to, 99% of my games are SP so I haven't found a use for AT
@relembre-lances4002
@relembre-lances4002 Жыл бұрын
after the step back update I have a lot of difficulty invading france through belgium, what used to be very easy today has become more difficult I would like if someone has already discovered an easier way
@waltdoesntexist5368
@waltdoesntexist5368 Жыл бұрын
Don't try to invade with 24 divisions of tanks maybe with 16/24 tanks and 24 Infantry and change all your supply hubs near belgium border to motorized. And get air superiority and don't overstack planes in one airport all this should help.
@janys6502
@janys6502 Жыл бұрын
Use huge divs against ai
@vittoriovenetov9655
@vittoriovenetov9655 Жыл бұрын
Green air plus 42w medium tank shreds ai easily, its your divison
@costakeith9048
@costakeith9048 Жыл бұрын
Paradrop on Paris?
@johngalt5166
@johngalt5166 Жыл бұрын
@@vittoriovenetov9655 why 42wd?
@512TheWolf512
@512TheWolf512 Жыл бұрын
Tldw: have a PLAN, a STRATEGY if you will, on what you will do in the game. Then it's worth it.
@bthatguy1068
@bthatguy1068 Жыл бұрын
They are removing it from the game with the next DLC. Why is no one talking about how almost every focus tree and air doctrine is changing due to the Plane Designer
@-JA-
@-JA- Жыл бұрын
👍
@gonzalodiaz9326
@gonzalodiaz9326 Жыл бұрын
HOI3's technology system is so much better.
@jacobgebhart7550
@jacobgebhart7550 Жыл бұрын
As germany I always use the 5 year plan economy boost on 1937 dispersed and production efficiency. On normal difficulty you can easily produce over 100 guns, 10 artillery, and 3 or 4 planes a day by 1937 and then just rush you neighbors. By 1939 I usually have 130-140 each mills and civvies and can beat any nation by myself.
@Autumn-ko4pr
@Autumn-ko4pr Жыл бұрын
The problem is in multi-player you'll be weaker by barb, and if the soviet uses their bonuses on later techs, they'll have a huge economy compared to you
@vittoriovenetov9655
@vittoriovenetov9655 Жыл бұрын
@@Autumn-ko4pr yes this lol. If you dont rush 1939 tech even France will be able to beat you cause they get 3x 150%
@NEINNEINNEINNEIN1
@NEINNEINNEINNEIN1 2 ай бұрын
TREATY WITH THE USSR
@wafflefuher9842
@wafflefuher9842 Жыл бұрын
My dude, first noob question so plz answer. How do puppets work and how do u annex them without war?
@yellowpyjama2767
@yellowpyjama2767 Жыл бұрын
You either build in their territory or send them a land lease to decrease their autonomy. Once their autonomy gets low enough you can annex them completely
@MayorMcC666
@MayorMcC666 Жыл бұрын
you send them 10000 convoys
@BackToTheStart47
@BackToTheStart47 Жыл бұрын
you can lend lease or build in their country
@grantforester1864
@grantforester1864 Жыл бұрын
Do you own the Together for victory DLC. That adds the puppet ui
@arturogalletti1799
@arturogalletti1799 Жыл бұрын
Huh. If you assume average tech "cost" 175 days of research and you open with 3 slots then you can do 6.3 techs a year to open the game. Electronic mechanical engineering "costs" 100 days and gives you effectively 33 extra research days a year. So it pays back in 3 years which is marginal. But that's required. Mechanical computing is 250 days for a 4% boost (or 44 days extra at 3 slots) and payback is 5.7 years which is really bad. Computing machine is 250 days for 5% boost (55 days) and payback is 4.6 years Improved and Advanced Computing machine are250 days for 8% boost (55 days) and payback is 2.9 years So at 3 research slots? You should really not touch these unless you are looking at fire control. At 4 research slots it's: 3% 44 extra research days 2.3 years payback 4% 58 extra research days 4.3 years payback 5% 73 extra research days 3.4 years payback 8% 117 extra research days 2.1 years payback At 5 research slots it's: 3% 55 extra research days 1.8 years payback 4% 73 extra research days 3.4 years payback 5% 91 extra research days 2.7 years payback 8% 146 extra research days 1.7 years payback So Mechanical computing makes sense to get radio and the other as the cost of getting fire control but you probably want to delay spending down that path as much as possible. Preferably when you have 5 research slots. Or absolutely need Fire control.
@rubiepie1158
@rubiepie1158 Жыл бұрын
In Germany, You could Research ahead Medium tanks. Until 1941/1942. To get Modern tanks. Quickly by taking advantage of the Tank focus that Germany Had. I also do this In Soviet union. But in Heavy tanks. I think I can get Advance or Super heavy tank Until 1940-43. If I take the full advantage of the Research speed. In focus tree.
@ypsirc
@ypsirc Жыл бұрын
why dont you back your „feelings“ and experiences up with a calculator, even though you might be right on some things there is zero evidence shown. i think you dont really understand many mechanics of the game and I would love to see a fact-based opinion that makes me reconsider my own.
@mmd-zz9go
@mmd-zz9go Жыл бұрын
If your video is 10mins+ you hot something no? Yours is 9:59
@El_Presidente_5337
@El_Presidente_5337 Жыл бұрын
Researching ahead of time is cringe and always gives you a bigger disadvantage in another area. My friends like to flex how they have mid II tanks in 1941 while I have better planes in every category ._.
@slackauthor5746
@slackauthor5746 Жыл бұрын
Hiiii
@YUTCHMYCKENolikepeopletouchcoo
@YUTCHMYCKENolikepeopletouchcoo Жыл бұрын
Second
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