realistically, melee should be the highest damage being that it is now lowest survival ANDDDD range limited. necro should be lowest by simplicity and survivability. really doesn't make sense that melee is middle of the back with major drawbacks.
@skatertrix411Ай бұрын
But because Necro is the new cool skill it needs to be the best, that’s how most games do it, however the other skills need their own 110+ updates like mining and smithing got to catch them up.
@samlindenbergh97767 ай бұрын
d2h in eof is amazing at ed1 runs, makes it so much faster and smoother to clear out mobs
@abdoali517 ай бұрын
Melee have an equivalent of ammo switch in the form of jaws and vest hood. Melee have 2 eof switches 1 less than ranged in the form of ezk and dclaws. Melee isnt that far off from how sweaty ranged is. And if you add zerk damage intake and melee distance then melee can be harder to use than ranged
@aaronw-arrior99743 ай бұрын
Fair but ranged you keep up with every 4 attacks and so on, it's just a lot more forgiving
@MyGTWasTaken7 ай бұрын
Melee isn’t the glass cannon, I agree. It’s grandmothers expensive china.
@the_court_jester6667 ай бұрын
Bis melee and necro is all you need for pvm tbh (Exceptions yes)
@Kranon7 ай бұрын
As a Melee/Necro main Mobile PVM'er I approve of this message :)
@serguiheredia23607 ай бұрын
You can pvm with any style tho
@Nevervorago7 ай бұрын
well tecnicly all you need is a weapon and a way to survive....in no way is bis 2styles needed to do pvm...unless your a wierd hybrid world record chanser and speedrunner...you can boss in pretty measly gear and cheap stuff...ofc you wont get the same result in 50m in gear as 6bill but your comment makes no sence......10m in necro gear and you can do every boss and get reaper crew(except from completly necro imune bosses like assencion bosses and dks and matriarchs but ye...some warpriest and the weapon from wildy event that cost 1m and are t87 can do that for you)
@Jetset_hd7 ай бұрын
Yes, it’s the most fun combat style.
@jlayman897 ай бұрын
I think the merge solution is a short sighted one. I used to say the same thing. I think primarily the issue is that scourge and jaws were added very hastily to try to yank melee into viability. It didn't work... So now we have these really powerful items, mws, jaws, and scourge that all have strong passives, but tier wise they're being left behind yet they maintain relevance because they're so strong. If they merge them, all they do is kick this issue down the road. When we get t99 or t100 items, now what? Do we keep merging gear? They might be able to design them so that it invalidates these combined items, but i have little faith in that route. I had suggested a simialr route, make a pocket item out of jaws and scourge that has their affects and let it hold armor spikes. I dont think its the best solution, but it isnt power crept out right away, and it's simple enough to implement. If they dont like that it exists, they can release a better pocket item down the road to invalidate it. Physical ezk should have a passive that makes it worth using. Even if its not bleed related, its fine to eof 1 and use another. Seems shitty, but is what it is. It also should be halberd range. Its huge. They could always play with the zerker necklace and the obsidian boost too to make it worth the time. Meteor is disappointing for sure. We need greater meteor tbh. Something like it lands and creates a zone that restores 10% Adrenaline every 3s for 15s while in it. Maybe even does periodic damage. Idk, thats just off the top of the head. Theres tons of ways to make it happen. Ranged and magic use their ammo to reduce the cost, melee doesnt have ammo, so they need to find another route. And jesus christ... the hitcap already being a factor is crazy... just engine update the hitcap to like 100k, then raise it to 40k and try it for s bit. If its not enough, go to 50k. Etc. Just do it... A few small notes, like i almost didnt say them because it doesnt matter, but it might be worth knowing? Zgs is 25% boosted damage. I think they should buff it to 50%, but its 25% atm. Zerk increases damage taken by 50%, not doubled. I think between being md, vestments being wet bags for armor, and zerk, you probably take about double damage in the end over something like ranged. But ranged used split soul so ths damage that sticks is hard to tell which tskes more effective damage in the end. Overall great video and hits on a lot of relevant points with melee. I use melee about 80% of the time and its hella fun, but definitely has issues. I dont mind the glass cannon nature, being md, and all that, if therew a good reason to accept thsoe downsides. Imo, ranged seems more complex and harder to execute, but melee has the aforementioned downsides so in the end i think they should be fairly comparable. Just my opinion on it. Keep up the good work.
@shadowrealms26767 ай бұрын
They should make it passive
@jlayman897 ай бұрын
@@shadowrealms2676 like the ring of vigor? Idk about that. There are a few places you don't want it active. Making it an ammo slot would be effectively making it passive.
@FroggieGames7 ай бұрын
At this rate t99s are 50 years away, so any solution to make current melee less excessive is better than nothing... More seriously tho, merging is just a simple and effective solution but many other things could work. You say pocket item but I think you mean ammo item? And if that's what you mean, that sounds a little better than merging. The problem is there's like 4 different slots that are competing (helm, MH, 2H, gloves). I'm just personally not a fan of having multiple pieces of gear competing for the same slot and being similar in necessity to use. Or 1 ability switches, like we do with the passage gloves on poisonable bosses... Something needs to be done lol I'd rather see Gmeteor (and nami+cend) be used to solve the crit buff issue not reduce adren costs. Melee does have ammo in the armor spikes and I say in the vid that I'd like to see more variety in spikes. I wouldn't mind a deathspore-like spike for adren reducts. And your last point, I find melee and ranged are about the same at the highest levels of execution, maybe ever so slightly skewed toward ranged bc wen and bolg micro but idk melee has an OBSCENE amount of switching if you wanna get the most out of it and you're switching stuff for almost every ability
@jlayman897 ай бұрын
@FroggieGames Yeah, I meant ammo slot... I think this would take about the same amount of time to develop as any kind of merger solution and it avoids delaying the same problem for later. Just add some mob/boss that drops an item or add the item to some drop table and you can use it to merg jaws and scourge in the ammo slot. It can hold spikes. I wish they'd just design things better tbh, even rework scourge and shit, but there's no time budget for that. It's not like merging them wouldn't solve the problem with all the competing gear, it's just the worst practical solution imo. If on Monday they announced we could go the bench and do this, it would be better than the current state. Anything they can do is fine with me. They could add armor spikes with effects that reduced the cost of stuff too. That's also fine with me. Honestly, anything because the only viable crit options for melee are off style. You either meteor and grico to rebuild or you tsunami. You can just camp melee without those, but you're just objectively sacrificing a better option to do so. I think for the 26s melee is zerked it can do similar or a bit more damage than ranged, but it's the in between period whee melee cliff dives. Not as hard as magic, but still. And I'm not executing at the highest level at all. I'm decent, but im not out to brag. You're much better than i am, so if im wrong and melee really can do the work, then I'll gladly accept that for what it is. My references are kinda based on what I see other players do at the tip top. I've seen 70s Raksha solos camping ranged, and I've only seen maybe 90s solos with melee. Without using a calculator, that's what, ~25% more damage? That's fairly significant. Maybe the melee players weren't as good? And if they don't touch anything, I'll continue to melee, and I'll be happy doing so. I just think there's broader design goals they could probably aim for with some changes aince they're already rebuilding a lot. Imo, if leng spec also doubled the chance to gain ice stacks for like 15-20s this helps the lengs broaden the gap from scourge. Specs do a bit more, just overall helps. It's kinda inconsistent atm and sometimes you go to spec and see there's no stacks at all which feels like shit. Or the lazy solution is to make the mh double the chance to proc and then make each stack do less. I mentioned the hitcap. The only reason it's 30k is because the engine is coded to cap at 32.7k? I think? Red zammy can be hit for 32.5k and I believe they just coded it a hair shy of the engine cap. Engine updates are more rare, but on the next they just need to crank it up. It's current 2^15 whatever that is, so I'm unsure what it takes to move it to 2^16 but that's already ~65k which is a lot better. They can then code the cap to anything under that new one. Id just start at 40k, but who knows where it should be, maybe 65k. But the point is that getting the hitcap off melees neck .... again... would already be a big help. Like, sure, I can now roar an OP in zerk and do 2 hits for 65k, but even this I doubt fully closes the gap. Then move zgs to 50% over 25% and see if it helps. I use zgs a lot when the bleeds aren't practical, and it feels really meh.
@thecrimsomcardyugioh98107 ай бұрын
@@jlayman89I have factual proof merging works, osrs. It gives the old content a boost and it also makes the older t92 items still worth gp, so the power creep isnt so insane you quit and come back 5 months later and your 10b bank is 3b. Why should we allow older content to die off? Makes no sense, and EOFs should be able to be upgrade to allow multiple specs some players can’t afford 20 EOFs, the game says it wants to cater to the entire player base yet time after time they continue to reward the people who held on to paper colored hats, so either your lucky or you didn’t play then. 😂
@sgmz6107 ай бұрын
Also magic totally exists in the game siliske armor with tuska FSOA sun rots are INSANE
@serguiheredia23607 ай бұрын
Hey Froggie, could you tell me the rotation you do as soon as the pad is activated at 500%+ ? And also the rotation at p7? Awesome vids bro! Keep it up💪🏻
@mattstor5554 ай бұрын
Hi Froggie, would you consider making one of these vids for magic too? Even if magic is not that good rn, it would still be a help for the community to understand where it's at.
@chicocaeiro3 ай бұрын
melee could get 60k hitcap with some havocs set bonus so it fits more the glass canon concept; btw loved the merging gear concept
@tabuukiller13Ай бұрын
As an iron that wants to focus melee. from Anima core of Zaros and drygores/DRL. how would you recommend focusing first atm it's Lengs, SOA, or MW armour but not sure
@FroggieGamesАй бұрын
prob greater abilities, Lengs, spear.
@tabuukiller13Ай бұрын
@@FroggieGames having 1 greater ability i have come to the realization that ED2 is not fun and come back with more power so will be skipping for now but Lengs it is ty. Is it worth swapping to weaker variants before 95 for special
@tabuukiller13Ай бұрын
Were just going to pretend my best streak at glacor isnt only around 200%
@FroggieGamesАй бұрын
@@tabuukiller13 Can always cheese out t90 necro gear and make everything obscenely easy
@tabuukiller13Ай бұрын
@@FroggieGames that is an option yes but wheres the fun in that. I say but probably will have to go that path long enough for Lengs at least. Still ty for feedback and saving mining and smithing rushing last 6 levels.
@denerlkonig2777 ай бұрын
Thank you so much for the melee love. Ive been a melee main almost my entire 10 years in rs3. You did get some info wrong. Ill try and find the time at some point to come back or dm you better more accurate details.
@FroggieGames7 ай бұрын
I could have made the video 3 hrs long with all the caveats lol
@andersoniaweАй бұрын
Great video. It's however missing perks & perk cost
@Ericmemoli7 ай бұрын
do you have a suggestiosn for a revo bar for just basics? not including bleeds. was going to manually cast thresh & ultimates as well as msa switch then manually cast bleeds
@FroggieGames7 ай бұрын
Idk how good this is because I usually go all or nothing with revo but a decent basic bar is prob: Sever > Havoc > Dismem > Gfury > Deci or something like that, maybe play with order a little
@jlayman893 ай бұрын
What Froggie mentioned is solid and works. Fury is an ability you kinda want to use manually, but if that doesn't interest you, then put it in there. Something like: Sever > Deci/Cleave > Havoc/Smash > Slice This is the order I have my basics in. I mostly use full manual, but this allows me to turn revo on for basics when I want and it works fine. This takes a very long time to get a point where there's down time. I manually use dismember and fury all the time, but both are very strong basics you'd want in a bar if you're not using them yourself. If you want to focus solely on thresholds and ultimates, then something like: Sever > Fury > Deci/Cleave > Dism > Havoc/Smash > Slice Slice may not even get used in this, but im not sure. Hope this helps.
@thecrimsomcardyugioh98107 ай бұрын
EOF needs to be fixed why do people need 30 EOFs just do what Osrs does use older bis armor or weapons and have the new boss drop a item that is tradebale but you’d need to also own idk lets say bow of the gods zammy drops a godly bowstring and you combine with the SGB another godbow and create THE BOW of the GODS! I think it would fix this inflation from outside gold coming in more often then people are making gold in game. There’s a huge issue here no one is talking about and I haven’t even touched the TH crap this week. Also switching to the osrs method would in turn make older bosses better to kill because those older bis weapons will be NEEDED not ehhh im super rich or im not that rich what do i throw into a EOF for the weapons special lol. EOFs should hold up to 5 weapons allowing you to open a interface to swap between those 5 after that then you’d either totally delete the ones you had by adding more or some people will only need 2. I think bonds are a huge indication that the game is obviously in need of some help from jagex. And you kinda hit on what I was saying and it’s sad the fixes are super simple but we know jagex or their overlords only want new shinny content that has 0 depth to pull players back to spend money on membership or TH which is sad.
@yt.personal.identification7 ай бұрын
EOFs are a big item sink that keeps value in a lot of different content.
@Just_Lagging7 ай бұрын
Awesome vid! Mage next mage next :D
@sgmz6107 ай бұрын
Just gonna point out no best rotation on a boss uses EZK in a EOF. its simply not worth it over hybrid etc.
@matz0rz4o87 ай бұрын
My friend has BIS melee and he was so squishy at 300-500 zammy it was hard to worry about him getting mauled
@Nevervorago7 ай бұрын
ppl tend to forget that not only zerk makes you take more damage zerk auras and full book to and probly some other things i forget. necro ppl have a good life where they can afk and never eat lol.
@matz0rz4o86 ай бұрын
@@Nevervorago I am using range lol. But yeah just annoying stuff like no greater zerk and he says dude I don’t got as long as u to charge the pad / do the whole shenags
@delicious99307 ай бұрын
As someone who only plays osrs I’m trying to understand: is this monk robes with rune scimitars?
@Fatholien7 ай бұрын
This is like bandos armor with better then torva damage and dual wield fangs.
@Lucario72805 ай бұрын
It's like wearing full melee void with the strength bonus and accuracy of Torva and Infernal Cape
@gvccihvcci6 ай бұрын
I like your videos format and fashionscape but just a quiet little heads up please don't say mealay or mealie it's maylay >_> aaaaaaaa !! Also I think you're really underrating the scourge with abyssal spikes vs any longer fight as an initial stack builder beacuse you reap the benefits the entire rest of the fight, and your offhand leng will still be prepping spec stacks. Also the d2h eof is for elite dungeon clearing and shattered worlds as well as a really fun way to get giga nukes on slayer tasks lol
@itstime31717 ай бұрын
"minimum gear needed for BIS melee " ..... uhh
@mgt74737 ай бұрын
lol. Minimum gear for BiS is BiS. Hahaha
@seejoshrun17617 ай бұрын
Regarding the hitcap, I think it's fine for some abilities to consistently hover near the hitcap or somewhat over. The goal is to make things more consistent (and less dependent on exactly how high you hit with berserk chaos roar overpower), without being overly restrictive. 10k was definitely too low, but I think 30k is fine. Great video, very informative!
@Boonybro7 ай бұрын
Ayyyyyyyy .. one day ill be there😂😂😂
@IniquitousZ2 ай бұрын
The whole glass cannon idea is kind of a flavor fail, too. Were the ones walking around covered in metal plates, why are we squishier than the guy covered in fungus? I think melee needs to just have innately higher defense than ranged or mage armor, you could keep berserks defense debuff but have it making us ONLY as durable as the rangers and mages instead of our usual increased durability. All the way back in classic that was understood to be the advantage of melee, you had to be up close taking more hits but you were also better equipped to tank them.
@SuicidalMonkey7 ай бұрын
Don’t say this I just bought the max range 😂😂
@Llamabong7 ай бұрын
Melee sucks to use at any boss so range is much better
@FroggieGames7 ай бұрын
I'd never use melee over range at anything besides maybe 500% zam
@WeebDragon420697 ай бұрын
Range is much better, safe spotting etc, and u don't get a crazy def cut like mele when using yer ult o/r splitsoul spec. Mele is squishy and it's nonsense.
@tubender17 ай бұрын
nami critbuff into dclaw spam hit hard
@Soulfit57912Ай бұрын
Devs definitely don't know what they want with the game in terms of balance. Squishy class, mid damage, 1 range. Bad game design
@Drizzt99910 күн бұрын
necro is for ppl who suck at pvming
@badalbadal59047 ай бұрын
minimum melee lolll thats really high leveled items
@Nevervorago7 ай бұрын
he said best in slot...not worste in slot.
@abdoali517 ай бұрын
Melee isnt bis or even second best in many bosses instances
@Nevervorago7 ай бұрын
and?
@VengefulMaverick6 ай бұрын
Melee is good at ed3, pretty much only place I use it.
@chiponbloc7 ай бұрын
The way the EOF works buy destroying ur item so so fucking stupid. I can get destroying items under 5m or something, but when it gets to items 1b+..... WTF
@Dekonic7 ай бұрын
Kinda the point of the item. I don't see the problem.