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Пікірлер: 44
@L3gend_G53 ай бұрын
I use assets. As a solo developer it would be very difficult and take forever to make your own everything
@CosmicGamesoOfficial3 ай бұрын
same I don't use a lot but I use some
@TheSilverFoxLP3 ай бұрын
Same. Its unfortunate that asset flip games are tarnishing small studios. I wouldn't be able to make a game without assets as I have 0 skill when it comes to 3d modeling
@UnrealUniversity3 ай бұрын
true I am even using some assets in my game, overall it can be very helpful
@xrcustomizing71023 ай бұрын
@@TheSilverFoxLPit took me the last almost 2 years of learning to make my own models, mane them game ready and properly optimized. It put my game design on hold for 2 years. Yeah it’s nearly impossible as a solo dev.
@TheSilverFoxLP3 ай бұрын
@@UnrealUniversity would you be able to make a tutorial series on how to add ladder climbing with animations for UE5.3? Or at least point me in the direction of a good tutorial. All the ones I've found don't seem to work.
@dakotateears37493 ай бұрын
Pre-made assets can be used to cut out a big chunk of work for your indie game. However, they should not take centre stage. Your main assets (characters, important animations, unique areas) SHOULD be made by the developer. For trees, grass, mountains, distant areas, etc. it's okay to use pre-made assets.
@CodenamePrince3 ай бұрын
If you are a solo dev, please use assets. Don't let your pride stop you from making your life easier.
@TakiGamesOfficial3 ай бұрын
I’m a solo dev who only knows blueprint and I focus on the combat and feel of the game. No 3d modeling, no environmental design, vfx, animating experience, and I don’t have the time to learn or work on those areas of my game because my role and my passion is combat. I also don’t have the resources, trust, and direction to hire someone for custom commissions. So for me it’s buying assets that I really like and utilizing them; most just straight out of the box without any sorts of modifications and into my game is what I’ll continue doing. That’s the beauty of UE, it’s so accessible to people who want to create a game without any experience needed in most if not all elements of game development. If I wanted to I could even just buy a whole combat system. And like said in the video you can learn from purchasing assets especially code based ones. I’ve adapted quite a few techniques that sellers have used in their products. But of course there are risks especially if you’re thinking of selling your game. Just like Only Up there was a game called Bleak Faith that contained stolen animations from Darksouls and Elden Ring. I’m not sure if the devs truly knew or not but the animations were sold on the marketplace. I don’t play souls like games so one of the assets I purchased ended up in my game, for me to realize later that the seller was ripping assets when they released Jetstream Sam’s entire animset on the market. There was also an incident where a free for the month asset contained stolen sounds. Just have to look out for any red flags with some of these sellers and do your research on what they have to offer. In the end at least for me, building a game is like a hobby or passion project. I’m not just buying assets, dumping ‘em into a quick build and throwing it into steam for 5 bucks. I want to make my own dream game and if I ever manage to sell it good. If not I’m still enjoying developing and playing it and it wouldn’t have been possible without premade assets.
@UnrealUniversity3 ай бұрын
Yeah I heard about the Bleak Faith story as well, I don't think the developers knew because, I think they purchased it from the marketplace, and the marketplace was actually using stolen assets and sounds good I wish you luck on your journey
@ryanjdevlin873 ай бұрын
I wouldn't be able to even think about making my game without the marketplace. Im a programmer not an artist. 1 person doing everything themselves I feel is almost impossible in anything under 10 years for a 3D third person game to be anywhere near "good". These assets allow solo devs with an idea for a game to bring it to life as long as they walk the type rope you talked about correctly. Its actually so amazing how great the marketplace is for solo devs. 1 person who knows programming can now outsource the art for the game via the market and things like fiverr and then be able to put everything together because they know code. Its truly a new age for solo game dev with the market bringing so much art, animations and sound to the table people like me who always dreamed of making a game can now take UE5 and do it. Nanite is another thing that helped solo devs immensely because I can now run AAA levels on a 3 year old 2070 using nanite and DLSS 3.5 @ 60+ fps ... like this months "Ithris Cemetery" showcase map ... in UE4 my pc would literally black screen and reboot lmfao. Great video thanks man !
@ShawnPolancoII3 ай бұрын
A game designer's main job is interactivity/gameplay mechanics. The people responsible for creating assets are from other fields such as vfx, composite artists, 2d/3d artists, etc. If your job/skill isn't to create the assets, then of course you'll need to get assets for your game. I've received education in game design from college and online courses directly from game designers in the industry and this information is what I learned from them.
@Darryd3 ай бұрын
I feel like it ultimately comes down to what you or your team is trying to achieve.
@UnrealUniversity3 ай бұрын
true, I do say that
@miskliy13 ай бұрын
Well if you know art direction is not that difficult unreal gives you A ton of assets free of rights for you to use them learn materials and use the build in modelling tools and you will be fine.
@UnrealUniversity3 ай бұрын
true
@DividendFiend3 ай бұрын
I'm trying to add a spin attack animation for my playable character and am just wondering, do I have to finish the animation fully on blender or is there a blueprint widget I can use to make my character rotate on command?
@ysnyldrm733 ай бұрын
Cant you use set/get characater rotation in someway.
@UnrealUniversity3 ай бұрын
You can make your character roate using blueprints
@manicassassin45423 ай бұрын
I'm new to ue5 and I find myself often wanting to use assets. Yet my game maps always run smoother when I use my own stuff from scratch. They even look better and more detailed. My question is, are single one man teams viewed the same with assets as a team of 50 or even as few as five people? Or is it more excusable? I want to build a career with this and would appreciate any advice with this. Such as should I credit the creators of certain assets so people know I'm being honest and not just trying to make a quick buck? I know there's no shortcuts to success but where does the line get drawn with giving credit where it's due? And is there legal repercussion to crediting someone without their given permission even though they market it as free to use in projects?
@damonlloyd602516 күн бұрын
I’m new as well but there should be terms in the details of the assets. For example some assets can’t be used for monetary gain etc but to answer your last question you should definitely credit the creator. Just a morale thing
@slackamacgaming67213 ай бұрын
1:06...this...and the fact that it's hard to tell YOUR story visually without the proper assets...I stopped downloading the free monthly assets and have only paid for one off the store...making your own assets takes a lot of time, with a steep learning curve...but for me it's worth it in the end...
@UnrealUniversity3 ай бұрын
I think it can be good to use a mix and you can modify free assets you get, to make them look a bit different
@topazmacaroon3 ай бұрын
7:11 how bro is playing league on a controller 💀
@UnrealUniversity3 ай бұрын
😂
@shapeshifterstudios8843 ай бұрын
Characters is where I have the most questions using pre made assets
@damonlloyd602516 күн бұрын
“Never listen to people trying to make your life harder” USE THAT ASSET (correctly and efficiently)
@OverJumpRally3 ай бұрын
Yes, 100%. My game is made almost entirely with purchased assets. It improved quality and cut down time.
@Tryhardblackguy3 ай бұрын
This is so weird this was even a discourse on twitter, I feel like people need to talk to developers more
@Migler13 ай бұрын
Cho cho Charles has entered the chat*
@NostalgiNorden2 ай бұрын
Why would it be bad to use assets? I mean sure if you use them poorly it's bad but don't do stuff poorly :P
@UnrealUniversity2 ай бұрын
True
@LOL1423derp923 ай бұрын
i like how you copied smart poly's zombie game at 2:14
@Marhszs3 ай бұрын
yes is okay but I personally don’t think literally everything should be assets I don’t agree with developers doing asset flips
@CosmicGamesoOfficial3 ай бұрын
yo
@UnrealUniversity3 ай бұрын
hey
@spacedoughnut68183 ай бұрын
You're
@Gerzson19823 ай бұрын
*you're
@EstebanLopez-bn9pd3 ай бұрын
So, in short. Yes, but no.
@UnrealUniversity3 ай бұрын
Well I am using some in my game and I think you should as overall will help speed things up
@peter4863 ай бұрын
yes but not for a live game.
@amoscookie13363 ай бұрын
if u dun want to use, then u shldn't come to unreal.