"It sounds like someone's in my house" - Sifd quote of all time
@JGeMcL9 сағат бұрын
Regarding 2048, my friends couldn't beat it when it came out and they showed the game to me. I beat it in the first night because i figured out the corner trick you talked about. They got so frustrated with me when i showed them i could get to at least 1024 without even looking.
@BeatstarBoi11 сағат бұрын
7:58 didn't know the game also had some horror elements
@FreeformWave4 сағат бұрын
Gotta love the auto save XD
@jasonbuckley41185 сағат бұрын
TLDR: the math behind the dice are linear, this should be the exact formula for each die including tier upgrade but excluding 6:6 pair's that part is after this one. base = normal 1d6 / tier 0 Dice range = (Base +1 if Tier = 0)*2^Tier = x x = lowest roll of die x * 6 = highest roll of die. 6:6 pair calculations. 1/36 = 2.57˙% to get x2 multi from the 1st or 16th dice. 2/36 = 5.55˙% to get x2 multi from the 2nd-15dice only for the 2nd-15th dice as the 1st and 16th dice doesn't have an 2nd dice to add to it's chance. if you want to find more the equation is 1/(6^x) where x is number of dice Opinion on what's optimal below, i believe the TLDR covers most of the important math, there is a few more details on rolls and difference between the tier of the dice but i get it if you don't read any further. (happy to hear feedback) ---------------------------------------------------------------------------------- from the math and the rest of the calculations the optimal thing to do is always have enough to replace the previous dice before tiering up unless it resets you to 1 die which should be objectively worse if you can't fill all slots. this point is just an example as is made redundant due to it only mattering that the dice that roll the 6:6 are next to each other and at this point it only matters in the case you are left with 2 dice when you could have 14 rolling at 5.55˙% to get x2 multi from 6:6 (excluding tiered up 1st & 16th dice) i.e tier4 requiring 16 base dice, as having tier3 2d6 is better due to 6:6 x2 multi. i.e: Tier3 2d6 rolling 6,6*2 = (48 +48)*2 = 192 Tier4 1d6 rolling 6 = 96 ------------------------------------- the dice seem to be linear but 'slightly' isn't. the mean/average of the dice/tier doesn't seem to change going up tiers. B= base T= tier base 1d6; mean = 3.5 base 2d6; mean = 7 T1 1d6; mean = 7 T1 1d6+base 1d6; mean = 10.5 T1 1d6+base 2d6; mean = 14 base 4d6; mean = 14 T1 2d6; mean = 14 T2 1d6; mean = 14 However looking at the Standard deviation with the % of getting the average shows there is only a slight change between them. (it's very slight however might make a difference if you were to afk and rolling the same dice 500-1000+ times) Mean: standard deviation: Chance for mean/average roll. (even = all rolls have the same chance) Base 2d6; 7.00 : 2.42 : 16.67% T1 1d6; 7.00 : 3.42 : even 16.67% Base 4d6; 14.00 : 3.42 : 11.27% T1 2d6; 14.00 : 4.83 : 16.67% T2 1d6; 14.00 : 6.83 : even 16.67% this is the flat chance of rolling 6's next to each other to earn x2,x3 multi (note they have to be in order, not vertically aligned.) 1/(6^2)= 1/36 = 0.0277˙ *100 = 2.77˙% for x2 multi 1/(6^3)= 1/216 = 0.0046 *100 = 0.46% for x3 multi however this doesn't cover the 4x4 grid. (im kinda burning my self out so this might be wrong but it should be right) 1/36 = 2.57˙% to get x2 multi from the 1st or 16th dice. 2/36 = 5.55˙% to get x2 multi from the 2nd-15dice only for the 2nd-15th dice as the 1st and 16th dice doesn't have an 2nd dice to add to it's chance. if you want to find more the equation is 1/(6^x) where x is number of dice ------------------ for those who skipped the TLDR. the math behind the dice are linear. Dice range = (Base +1 if Tier = 0)*2^Tier = x x = lowest roll of die x * 6 = highest roll of die.
@jasonbuckley41184 сағат бұрын
2:15 i didn't even see this the first time around.. that x5 reminds me that you can get separated 6:6 to get that x2 x5. i can't be stuffed doing the math. but on the top of my head to get separated x2 x2 multis it should just be (1/(6^x)*100) + (1/(6^x)*100). where x = number of 6's in a row. edit: i spent way too much time to only finish the video and learn the game is still in demo.
@stephenp823210 сағат бұрын
These games are... brain rot. I used to play alot of them at work.
@Entropy_____7 сағат бұрын
22:33 yes we understand, and for ur information, I go bottom left
@mueezadam84388 сағат бұрын
8:02 editor is wildin’ these days with these cut-in gags 😂😂😂
@Thagrynor8 сағат бұрын
Interestingly, the highest multiplier with the groups of 6s you could get is actually 108, assuming you had a 3 groups of 3 and a group of 4. You could get a decently high score with that even with mediocre dice, but the odds of rolling that are pretty slim, namely 1 in 705.28B chance. Better odds of winning the lottery lol ....
@jimmyh21376 сағат бұрын
And the highest tier dice you can have is T16 before you're stuck, by the board size. So... theoretically max roll is [ (6*2^15) + (6*2^14) + (6*2^13) + (5*2^12) + (6*2^11) + (6*2^10) + (6*2^9) + (5*2^8) + (6*2^7) + (6*2^7) + (6*2^6) + (5*2^5) + (6*2^3) + (6*2^2) + (6*2) + (6) ] * 3 * 3 * 3 * 4 = 42'065'784 42 million and change
@edward948710 сағат бұрын
Ah, yes, rolling the Caltrops, are we? ...yeah, don't step on those dice.
@elsewhereprince39698 сағат бұрын
Did someone just cast Magic Missile?
@Ichthyodactyl7 сағат бұрын
2048 is a 'bottom left' game for me, although it changes; once the left column is filled, then second column becomes top left, third column back to bottom left. Makes it quicker to collapse everything that way, if you can keep it orderly.
@mithkabob6 сағат бұрын
2048 I would stack things towards the top edge when starting out, but once things get crowded there's no issue for me to switch it up to a different side if things are going to align better at that moment.
@ShadowOfCicero10 сағат бұрын
You read the dice upgrades in terms of expected value exactly right. The only difference between the tiers I see is that higher tiers would add more variance, which might have slightly higher value if fishing for high scores.
@jasonbuckley41185 сағат бұрын
TLDR: the math behind the dice are linear, this should be the exact formula for each die including tier upgrade but excluding 6:6 pair's that part is after this one. base = normal 1d6 / tier 0 Dice range = (Base +1 if Tier = 0)*2^Tier = x x = lowest roll of die x * 6 = highest roll of die. 6:6 pair calculations. 1/36 = 2.57˙% to get x2 multi from the 1st or 16th dice. 2/36 = 5.55˙% to get x2 multi from the 2nd-15dice only for the 2nd-15th dice as the 1st and 16th dice doesn't have an 2nd dice to add to it's chance. if you want to find more the equation is 1/(6^x) where x is number of dice Opinion on what's optimal below, i believe the TLDR covers most of the important math, there is a few more details on rolls and difference between the tier of the dice but i get it if you don't read any further. (happy to hear feedback) ---------------------------------------------------------------------------------- from the math and the rest of the calculations the optimal thing to do is always have enough to replace the previous dice before tiering up unless it resets you to 1 die which should be objectively worse if you can't fill all slots. this point is just an example as is made redundant due to it only mattering that the dice that roll the 6:6 are next to each other and at this point it only matters in the case you are left with 2 dice when you could have 14 rolling at 5.55˙% to get x2 multi from 6:6 (excluding tiered up 1st & 16th dice) i.e tier4 requiring 16 base dice, as having tier3 2d6 is better due to 6:6 x2 multi. i.e: Tier3 2d6 rolling 6,6*2 = (48 +48)*2 = 192 Tier4 1d6 rolling 6 = 96 ------------------------------------- the dice seem to be linear but 'slightly' isn't. the mean/average of the dice/tier doesn't seem to change going up tiers. B= base T= tier base 1d6; mean = 3.5 base 2d6; mean = 7 T1 1d6; mean = 7 T1 1d6+base 1d6; mean = 10.5 T1 1d6+base 2d6; mean = 14 base 4d6; mean = 14 T1 2d6; mean = 14 T2 1d6; mean = 14 However looking at the Standard deviation with the % of getting the average shows there is only a slight change between them. (it's very slight however might make a difference if you were to afk and rolling the same dice 500-1000+ times) Mean: standard deviation: Chance for mean/average roll. (even = all rolls have the same chance) Base 2d6; 7.00 : 2.42 : 16.67% T1 1d6; 7.00 : 3.42 : even 16.67% Base 4d6; 14.00 : 3.42 : 11.27% T1 2d6; 14.00 : 4.83 : 16.67% T2 1d6; 14.00 : 6.83 : even 16.67% this is the flat chance of rolling 6's next to each other to earn x2,x3 multi (note they have to be in order, not vertically aligned.) 1/(6^2)= 1/36 = 0.0277˙ *100 = 2.77˙% for x2 multi 1/(6^3)= 1/216 = 0.0046 *100 = 0.46% for x3 multi however this doesn't cover the 4x4 grid. (im kinda burning my self out so this might be wrong but it should be right) 1/36 = 2.57˙% to get x2 multi from the 1st or 16th dice. 2/36 = 5.55˙% to get x2 multi from the 2nd-15dice only for the 2nd-15th dice as the 1st and 16th dice doesn't have an 2nd dice to add to it's chance. if you want to find more the equation is 1/(6^x) where x is number of dice ------------------ for those who skipped the TLDR. the math behind the dice are linear. Dice range = (Base +1 if Tier = 0)*2^Tier = x x = lowest roll of die x * 6 = highest roll of die.
@pumpalin86618 сағат бұрын
Yo they got golden dice like in cookie clicker that’s neat
@voiceincubus58779 сағат бұрын
Hello mister Sifd I have a game recommendation for you... "Legends of Runetera" which started as a PvP card game but over the years shifted into a roug like deck builder. All (like 5) content creators playing the game have been playing it since launch and I would really enjoy seeing a New player. Not only learning the game but also approaching it from the roug like side, since the remaining creators started the game when it was a tcg.
@9justgaming2 сағат бұрын
Only math u are missing is the average roll is 3.5 not 3 , i mean its not much difference but on a larger scale it makes a difrence
@forban37382 сағат бұрын
Hey sifd ! You should check out the gnorp apologue and journey to incrementalia, they're pretty great incremental game with some depth and an overall good grind feeling.
@renocence4 сағат бұрын
Linear growth; but you knew that .
@mihaiionescu63152 сағат бұрын
I wana see You first in ladderbord ❤
@michaelklog2 сағат бұрын
doesn't matter what dice the bonus lands on it counts all the dice for the bonus.
@pepper_rex8 сағат бұрын
Dice themed idles are neat definitely more simple then idle dice 1&2 though maybe stuff past the demo will allow more mechanics
@dallascreach246510 сағат бұрын
Mathimatically the merge dice are better. They have a higher probability of rolling max money. Example, the chance of rolling a 4 on a white is 1/4. So to get $8 it would be 1/4 x 1/4 which is 1/16 (6.25%) chance to get $8 with 2 white. While the chance of $8 on a yellow is just 1/4 (25%). Therefore 1 yellow have more profit then 2 white
@blankspace21856 сағат бұрын
This is dice so just look up 2d4 vs 1d8 and the tabletop gamers reveal the answer 2d4 gives higher payout on average
@mithkabob6 сағат бұрын
1 die also has a 1/4 chance to roll $2, while 2 dice is 1/16 chance. Single die has an average value of $5, two dice have an average value of $5 with more clustering towards the average. (2 of the 4 single die results are $4 and $6, 10 of the 16 double dice results are $4, $5, $6)
@jimmyh21376 сағат бұрын
This is because with 2 dices you can roll values "in between" that are not possible in one dice. You can roll 3+4=7, but you can't roll "3.5" in one dice, only 3*2=6 or 4*2=8 The possible rolls are 2-3-4-5-6-7-8 in two dices and 2-4-6-8 in one double dice High dices are also way better in general because you have a max capacity and a multiplier.
@tiernanbonnar42129 сағат бұрын
1:07 @Sidf It’s linear… 25 + 2x, where x is the number of dice bought…
@lollertoasterr7 сағат бұрын
21:55 I was also a bottom right 2048 player
@Za-aHeroismo7 сағат бұрын
How can I describe you.. uhhmm, you are vibes, coolylooly
@pumpalin86619 сағат бұрын
U live stream? Is it on YT or do u have a twitch?
@crazedgamer53558 сағат бұрын
Does sifd stream?
@LineupLARRY-695 сағат бұрын
Hey Sifd I just wanna say. I recently found your channel and I've fallen in love with it! You have great humor and commentary. Plus these are my favorite kind of games. I appreciate the consistent uploads and quality of videos. Thank you
@michaelklog2 сағат бұрын
bottom right and if that didn't work i would go bottom left.
@kaganatorplays920510 сағат бұрын
Combining is good cause it let's u have more dice on the table to make more per roll
@22TheJuggernaut10 сағат бұрын
Whats not fun about games like this is that you can't just outright buy Teir 2, you still have to buy Teir 1 and combine 2 etc
@nothingnothing17999 сағат бұрын
Its would be nice if assuming you didn't have the tier 1s it autobought and combined them
@Mr.Pista-18 сағат бұрын
A better upgrade would be yo start with yellows, or once you buy 16 whites they get blocked and yellows are the lower tier (and slightly cheaper)
@Nobody-Cool9 сағат бұрын
These games are addictive
@nothingnothing179910 сағат бұрын
20:02 but sifd that's pink Edit after watching more this man is color blind af
@dogukansaka241710 сағат бұрын
having 2 d4 same as combine 2d4 in math it just open space. but dnd question here do you prefer 2d6 or 1d12?
@Ichthyodactyl7 сағат бұрын
The probability distributions aren't the same for 2d4 and 1d4x2, though the range and average roll is the same. 2d6 and 1d12 don't have the same range, average roll or probability distributions.
@GodOfFlesh11 сағат бұрын
wow perfectly on time
@Takinghydra11 сағат бұрын
Me too
@capitainfishface2584 сағат бұрын
Nope, combing is good. If you have two tier one dice, the chance to get 8 is 1/4 * 1/4 = 1/16. If you have a tier two die, your chance for 8 is 1/4.
@jondoty-cd3krСағат бұрын
Did say he was a ai?
@captainobvious224411 минут бұрын
7:22 only white dice matter ;)
@TheThund3rDump3r6 сағат бұрын
Petition to get sifd to play idle dice 2 by luts games
@rowantodd82711 сағат бұрын
Opposite of exponential is decay
@rowantodd82711 сағат бұрын
Operating on the implication that you mean exponential growth when referring to exponential
@imhulki46311 сағат бұрын
I'm guessing he wanted to say Linear.
@rowantodd82710 сағат бұрын
@@imhulki463 may have meant that, only aimed to answer the words, was unsure of the implication
@imhulki4638 сағат бұрын
@@rowantodd827 this is sifd we're talking about, gotta answer what he's implying rather than the actual words he's saying lol. Only because he's gaming and doing voice over live
@Teebornumber1fan11 сағат бұрын
How you are doing sifd?
@rehaezgamerwilliams4067 сағат бұрын
New brotato update 🎉🎉🎉
@Fipul307 сағат бұрын
game is nice to roll during Nothing hours on Anime or something. Dont think i need a Video on Release.
@bensoncheung280110 сағат бұрын
🔥🔥🔥
@WawawKanu8 сағат бұрын
play ballionaire again pls
@iowenyou19 сағат бұрын
00:31 What syndrome?
@LusciousPig50449 сағат бұрын
i think he said carpel tunnel but i could be wrong
@exasperated_idiot_11 сағат бұрын
Hello Sifd
@SquidLikesTalking2 сағат бұрын
I'm a bottom By the way what's 2048 ?
@tangahkoncek684110 сағат бұрын
Bro dice player one and Apocalypse party has get some time to cook and updated, might want to revisit them No?.....Buuuut siiifd
@antonnickschas57134 сағат бұрын
die= death dice=luck.... stupid internet destroying languages