Can someone explain why he always gets better gear than what he has but just lets them sit in his inventory without equipping
@Zephyrt3mp3st4 ай бұрын
Pretty sure the evasion loss isn't flat. It's 15% of your current evasion likely rounded to simplified quantities.
@TheDonutMan30004 ай бұрын
Yeah, pretty solid mechanic too. Otherwise dodge would be turbo broken
@rioghander2te4 ай бұрын
yup, at 2k dodge chance he has 18 guaranteed dodges and 27 total potential dodges, assuming the result isn't floored after each operation. Breakdown: (start at 2000, minus current value * 0.85 to get the dodge chance loss and cap the loss at minimum 10) = 2000.00 - 300.00 = 1700.00 - 255.00 = 1445.00 - 216.75 = 1228.25 - 184.24 = 1044.01 - 156.60 = 887.41 - 133.11 = 754.30 - 113.14 = 641.15 - 96.17 = 544.98 - 81.75 = 463.23 - 69.49 = 393.75 - 59.06 = 334.69 - 50.20 = 284.48 - 42.67 = 241.81 - 36.27 = 205.54 - 30.83 = 174.71 - 26.21 = 148.50 - 22.28 = 126.23 - 18.93 = 107.29 - 16.09 18 guaranteed dodges (-> dodge chance goes below 100%) = 91.20 - 13.68 = 77.52 - 11.63 = 65.89 - 10.00 = 55.89 - 10.00 = 45.89 - 10.00 = 35.89 - 10.00 = 25.89 - 10.00 = 15.89 - 10.00 = 5.89 - 10.00 27 total potential dodges (-> dodge chance goes below 0%)
@BeatstarBoi4 ай бұрын
49:21 That "No" sent me for a sec lmao
@kingzulu31764 ай бұрын
Next day for Bingle bingle. Cant wait for it soon. Love the content so far tho. (Also funny enough i found loop hero, and saw you played it a long time ago!)
@stonkco.59724 ай бұрын
Bro goes insane🗣
@allisoncurtis42604 ай бұрын
I wonder if they left an F out of the character Sid's name! 😅🤣 Lol, well, that's my personal headcannon atleast! Love the vids! Any more backpack battles? 🥺🙏 ✌️❤️
@joeyhahm7134 ай бұрын
Hey sifd, next time do you mind dividing the video into each floor? I'd like to pick up where I left off. Keep up with the long form! Very fun for my long commutes
@renocence4 ай бұрын
"DODGE DANCE BATTLE" - Sifd
@kyreevlade314 ай бұрын
But sifd, well i enjoy this series but still hoping some Facehand or Backpack Battles ehehe
@сеникемсі4 ай бұрын
spider is gonna go down on itself 😆
@Temperans4 ай бұрын
I wonder if with this build the hunter set is redundant since shadow already provides so much crit. Meaning that you would be better off with the gold power ring for extra life+power or a spare set of defensive items.
@deesmith85764 ай бұрын
prob was he went for crit damage ring vs barrior defence ring that negates all damage
@jamestaburada7584 ай бұрын
The worst enemy for that is the enemy that use a slow debuff
@Qeisama4 ай бұрын
I think Demonic is the reason you lost since you could just deal with the dragon and not dealing with that mind control enemy. Also I think Gold set can mitigate the off chance dodge didn't work.
@michaelklog4 ай бұрын
sifd i thought you knew that they only do their ability if they have sparks flying up from them. and each time you see a dragon after you died you go he is using gale but he wasn't.
@mr_lex26074 ай бұрын
It's because he has the demon set equipped and there is a jellyfish with the dragon. On it's defense phase it causes the one who attacks it to become confused and he can't target because he's attacking all enemies at once. So he can't attack the first round and the dragon used galefire on the second.
@michaelklog4 ай бұрын
@@mr_lex2607 but he said it when none was doing the skills.
@robturertpen49014 ай бұрын
Do a heat build on the super auto pet like game
@joeyhahm7134 ай бұрын
Does "convert" have any penalties? Also, does all stats "doped" with "convert" reset after battle? Because I feel like you could just convert all items you don't plan to purchase before you reroll them
@mr_lex26074 ай бұрын
It's penalty is that it consumes your turn, The mercenary set allows for two conversions in a turn. If i'm not mistaken the buffs only last the turn they're acquired on so if you did it on a defense you would lose them on the offense turn. Now in the case of this fight with this particular build you could just convert the whole time i assume instead of skipping. Unless Conversion has another mechanic i am unaware of.
@bensoncheung28014 ай бұрын
👍👍
@Orinn0004 ай бұрын
Not sure about a mechanic that just ends the run if you're using a certain strategy. Strong, sure, but just flat out "you lose if you're using dodge" seems pretty harsh. Imagine "you lose if you're relying on armor" or "you lose no matter how much health you have if you can't dodge this." Just seems random, and not the fun kind.
@Temperans4 ай бұрын
Parry is usually "die if you don't have enough dodge or HP". Gale is "die if you only have dodge and no way to cleanse". Magic shield is "die if you only have magic damage". Retaliate based on armor is "die if you only have armor/hp". Poison is "Die if you only have HP". Damage down is "die if you can't kill this first". The reason why Orion, Flesh, and Gold are so strong is that they provide enough stats to brute force the fights.
@tamaslorincsik71254 ай бұрын
@@TemperansBut this makes the mechanics useless.. and make the make a meathead game. Where you can only win if you have enough raw stats. The special mechanics are just a bit of boost, but.. they are irrelevant this way....
@noo-one4 ай бұрын
In that run he lost because of the demonic set, if he didn't have it, he could killed the dragon and won normally, he is relying on a 2 round game (1 player 1 enemy), so it's a really squishy build that gets countered by 2 types of enemy. If the game didn't have that kind of counter he would be able to dodge any damage 15-25 times while dealing 6k damage for hit. Although orion set has a really busted ring, the build has low damage, and every enemy on late game needs 6-7 hits without an additional damage set. Building only 1 type of sustain and being invincible is not fun with you're against it.
@Temperans4 ай бұрын
@@tamaslorincsik7125 The entire game is an exercise in getting bigger numbers better. What matters is that relying on a single strategy will get easily hard countered so the challenge is figuring out how to combine the pieces to prevent a loss condition. For example the broken vampire build was only possible because of the interaction of a few specific stats, but it would have failed if they didn't have enough HP to survive being hit. The orion build was very hard to kill, but it they had not added some damage it would have been outscaled.
@MoaiMan-ve8zr4 ай бұрын
Wsp sifd
@LoganClevenger4 ай бұрын
Hey
@tf91114 ай бұрын
?????? Building up is what you have to do very first thing not playing with sets.. LMAO