Great stuff, no doubt. But when I cut MY cheese it always sticks to the knife an requires a bit of fiddling to get the slice to fall free.
@ethanymh6 жыл бұрын
Yeah, I agree. We can set the boundary condition on the knife to make it more realistic in that sense.
@HeavySandvichGuy16 жыл бұрын
depends on type of cheese
@boriswilsoncreations4 жыл бұрын
but it doesn't simulates the stickiness, does it?
@tyelork6 жыл бұрын
Your simulation work is both very impressive and very underrated. Great work here!
@ethanymh6 жыл бұрын
Thank you! :-)
@tyelork6 жыл бұрын
Yuanming Hu Of course!
@MauMeMusic5 жыл бұрын
You are the Last hope of humanity, please continue what you are doing. And hire me 4 years from now.
@RobinCawthorne5 жыл бұрын
You guys and the work you're doing are awesome!
@CharlesVanNoland6 жыл бұрын
Mmmmnnn, floppy bunny quarters.
@copperheadchris28075 жыл бұрын
Very cool. I understood none of it
@tempname82635 жыл бұрын
That was the intention. (kinda)
@bobmiah5 жыл бұрын
Hack
@bobmiah4 жыл бұрын
@@dripku2837 i wrote this reply a year ago why did you reply to it lol
@eclipse29665 ай бұрын
How well would this method work for plate tectonics? Would it be able to cause breaks in the simulated crust to form new plates?
@mingg116 жыл бұрын
必须手动点赞一波了!
@ethanymh6 жыл бұрын
Thanks!
@williamguan59625 жыл бұрын
Great job. Thanks for sharing. Some questions for the last walking robot in sandbox, 1) what's simulation time per frame? 2) what's the simulation time if the sandbox is only 1.5x of robot size in each dimension to minimize the particle volume ?
@aslanburnley6 жыл бұрын
wew fluid dynamics and mass transfer :P
@andruluvsu6 жыл бұрын
Nice work!
@macdonald_duck4 жыл бұрын
Hi! What attributes does any of those particles have (except density)?
@joeyzahorik68786 жыл бұрын
What education would one go through to work in this field
@GoatMen6 жыл бұрын
Computer science, masters level. With a focus in algorithms and rendering.
@YourCRTube6 жыл бұрын
A ton of math to begin with.
@ethanymh6 жыл бұрын
Computer science + a bit physics/math
@hakim.mkacher5 жыл бұрын
Can you please tell me about the programming language and the simulation software. Thank you.
@tamat6 жыл бұрын
Could the particle reconnect by proximity after being sliced?
@ethanymh6 жыл бұрын
Yes, for elastoplastic materials that will work. For purely elastic material that may not happen.
@mostafavfx4 жыл бұрын
Please how download Siggraph software
@mccloud356 жыл бұрын
This is amazing. And looks very fast. For rendering did you use something like Houdini?
@ethanymh6 жыл бұрын
Yes
@abhishek.chakraborty6 жыл бұрын
@@ethanymh Awesome work with great presentation ! For the demos of your work, did you have to build plugins for Houdini, or does it naturally support extension ? Specifically, for adding new research related behavior into Houdini, what kind of programming was needed ?
@ethanymh6 жыл бұрын
@@abhishek.chakraborty We don't integrate our solver deeply into Houdini - instead, we just used partio to export particles for Houdini to render.
@abhishek.chakraborty6 жыл бұрын
Yuanming Hu Thanks for answering !
@GuillermoValleCosmos6 жыл бұрын
was the example at 3:38 time reversed?
@ethanymh6 жыл бұрын
Not exactly. We color the particles at the end of the simulation and let the coloring persist throughout the simulation.
@ethanymh6 жыл бұрын
We just colored the particles in the end and then "back-propagate" the color :)
@MouseGoat6 жыл бұрын
well, even if you say that, its a simulation. it won't matter which way you play it. But its mind-blowing what can be computed really cool stuff. cant even begin to imagien what the futur of computer simulation wil look like.
@willobeen6 жыл бұрын
Yum the banana looks like butter to me. I want to eat a butter banana. ooooh. great work
@DwAboutItManFr6 жыл бұрын
It is better collision detection then? (I am naive)
@ethanymh6 жыл бұрын
I would say "better cutting and particle-rigid body interaction" :-)
@dannychen15276 жыл бұрын
优秀!
@MrChuxel6 жыл бұрын
@ Yuanming Hu may be you know why SIGGRAPH demos never translate to game industry? Never, It's just science tech demos. I'm so frustrated about this. Also almost all demos don't show how they're applicable for realtime simulations (or not, because lack of information about this part). :(
@WillTesler6 жыл бұрын
When will this be available in Unity?
@ethanymh6 жыл бұрын
I think a 2D real-time version can be available if somebody denotes some engineering effort.
@TOASTEngineer6 жыл бұрын
Note the "100 seconds per frame" stuff on the title cards :P
@mikakorhonen57156 жыл бұрын
Shhh, game engine people don´t understand the struggle.
@XArthurMa6 жыл бұрын
@@ethanymh Is the time shown in the video just simulation or includes rendering?
@ethanymh6 жыл бұрын
@@XArthurMa just simulation
@marverickbin6 жыл бұрын
Amazing. Can be done in real time with current technology?
@ethanymh6 жыл бұрын
Thanks. I believe 2D or low-resolution 3D can be done in real time.