[SIGGRAPH 2018] Moving Least Squares MPM with Compatible Particle-in-Cell

  Рет қаралды 48,149

Ethan (Yuanming) Hu

Ethan (Yuanming) Hu

Күн бұрын

Пікірлер: 56
@Harrzack
@Harrzack 6 жыл бұрын
Great stuff, no doubt. But when I cut MY cheese it always sticks to the knife an requires a bit of fiddling to get the slice to fall free.
@ethanymh
@ethanymh 6 жыл бұрын
Yeah, I agree. We can set the boundary condition on the knife to make it more realistic in that sense.
@HeavySandvichGuy1
@HeavySandvichGuy1 6 жыл бұрын
depends on type of cheese
@boriswilsoncreations
@boriswilsoncreations 4 жыл бұрын
but it doesn't simulates the stickiness, does it?
@tyelork
@tyelork 6 жыл бұрын
Your simulation work is both very impressive and very underrated. Great work here!
@ethanymh
@ethanymh 6 жыл бұрын
Thank you! :-)
@tyelork
@tyelork 6 жыл бұрын
Yuanming Hu Of course!
@MauMeMusic
@MauMeMusic 5 жыл бұрын
You are the Last hope of humanity, please continue what you are doing. And hire me 4 years from now.
@RobinCawthorne
@RobinCawthorne 5 жыл бұрын
You guys and the work you're doing are awesome!
@CharlesVanNoland
@CharlesVanNoland 6 жыл бұрын
Mmmmnnn, floppy bunny quarters.
@copperheadchris2807
@copperheadchris2807 5 жыл бұрын
Very cool. I understood none of it
@tempname8263
@tempname8263 5 жыл бұрын
That was the intention. (kinda)
@bobmiah
@bobmiah 5 жыл бұрын
Hack
@bobmiah
@bobmiah 4 жыл бұрын
@@dripku2837 i wrote this reply a year ago why did you reply to it lol
@eclipse2966
@eclipse2966 5 ай бұрын
How well would this method work for plate tectonics? Would it be able to cause breaks in the simulated crust to form new plates?
@mingg11
@mingg11 6 жыл бұрын
必须手动点赞一波了!
@ethanymh
@ethanymh 6 жыл бұрын
Thanks!
@williamguan5962
@williamguan5962 5 жыл бұрын
Great job. Thanks for sharing. Some questions for the last walking robot in sandbox, 1) what's simulation time per frame? 2) what's the simulation time if the sandbox is only 1.5x of robot size in each dimension to minimize the particle volume ?
@aslanburnley
@aslanburnley 6 жыл бұрын
wew fluid dynamics and mass transfer :P
@andruluvsu
@andruluvsu 6 жыл бұрын
Nice work!
@macdonald_duck
@macdonald_duck 4 жыл бұрын
Hi! What attributes does any of those particles have (except density)?
@joeyzahorik6878
@joeyzahorik6878 6 жыл бұрын
What education would one go through to work in this field
@GoatMen
@GoatMen 6 жыл бұрын
Computer science, masters level. With a focus in algorithms and rendering.
@YourCRTube
@YourCRTube 6 жыл бұрын
A ton of math to begin with.
@ethanymh
@ethanymh 6 жыл бұрын
Computer science + a bit physics/math
@hakim.mkacher
@hakim.mkacher 5 жыл бұрын
Can you please tell me about the programming language and the simulation software. Thank you.
@tamat
@tamat 6 жыл бұрын
Could the particle reconnect by proximity after being sliced?
@ethanymh
@ethanymh 6 жыл бұрын
Yes, for elastoplastic materials that will work. For purely elastic material that may not happen.
@mostafavfx
@mostafavfx 4 жыл бұрын
Please how download Siggraph software
@mccloud35
@mccloud35 6 жыл бұрын
This is amazing. And looks very fast. For rendering did you use something like Houdini?
@ethanymh
@ethanymh 6 жыл бұрын
Yes
@abhishek.chakraborty
@abhishek.chakraborty 6 жыл бұрын
@@ethanymh Awesome work with great presentation ! For the demos of your work, did you have to build plugins for Houdini, or does it naturally support extension ? Specifically, for adding new research related behavior into Houdini, what kind of programming was needed ?
@ethanymh
@ethanymh 6 жыл бұрын
@@abhishek.chakraborty We don't integrate our solver deeply into Houdini - instead, we just used partio to export particles for Houdini to render.
@abhishek.chakraborty
@abhishek.chakraborty 6 жыл бұрын
Yuanming Hu Thanks for answering !
@GuillermoValleCosmos
@GuillermoValleCosmos 6 жыл бұрын
was the example at 3:38 time reversed?
@ethanymh
@ethanymh 6 жыл бұрын
Not exactly. We color the particles at the end of the simulation and let the coloring persist throughout the simulation.
@ethanymh
@ethanymh 6 жыл бұрын
We just colored the particles in the end and then "back-propagate" the color :)
@MouseGoat
@MouseGoat 6 жыл бұрын
well, even if you say that, its a simulation. it won't matter which way you play it. But its mind-blowing what can be computed really cool stuff. cant even begin to imagien what the futur of computer simulation wil look like.
@willobeen
@willobeen 6 жыл бұрын
Yum the banana looks like butter to me. I want to eat a butter banana. ooooh. great work
@DwAboutItManFr
@DwAboutItManFr 6 жыл бұрын
It is better collision detection then? (I am naive)
@ethanymh
@ethanymh 6 жыл бұрын
I would say "better cutting and particle-rigid body interaction" :-)
@dannychen1527
@dannychen1527 6 жыл бұрын
优秀!
@MrChuxel
@MrChuxel 6 жыл бұрын
@ Yuanming Hu may be you know why SIGGRAPH demos never translate to game industry? Never, It's just science tech demos. I'm so frustrated about this. Also almost all demos don't show how they're applicable for realtime simulations (or not, because lack of information about this part). :(
@WillTesler
@WillTesler 6 жыл бұрын
When will this be available in Unity?
@ethanymh
@ethanymh 6 жыл бұрын
I think a 2D real-time version can be available if somebody denotes some engineering effort.
@TOASTEngineer
@TOASTEngineer 6 жыл бұрын
Note the "100 seconds per frame" stuff on the title cards :P
@mikakorhonen5715
@mikakorhonen5715 6 жыл бұрын
Shhh, game engine people don´t understand the struggle.
@XArthurMa
@XArthurMa 6 жыл бұрын
@@ethanymh Is the time shown in the video just simulation or includes rendering?
@ethanymh
@ethanymh 6 жыл бұрын
@@XArthurMa just simulation
@marverickbin
@marverickbin 6 жыл бұрын
Amazing. Can be done in real time with current technology?
@ethanymh
@ethanymh 6 жыл бұрын
Thanks. I believe 2D or low-resolution 3D can be done in real time.
@M92FSINOX
@M92FSINOX 5 жыл бұрын
Poor Armadillo getting abused all the time 😢
@jankucera8505
@jankucera8505 Жыл бұрын
taichi is otherwordly
@WildAnimalChannel
@WildAnimalChannel 6 жыл бұрын
Good work!
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