Signature Skills Tier List - Age of Wonders 4 (MP) Basics

  Рет қаралды 8,392

w(&)e play games

w(&)e play games

Күн бұрын

#ageofwonders #ageofwonders4
Database! minionsart.github.io/aow4db/H...
Welcome back to We Play Games! In this video, current as of the Wolf Patch, we break down all the signature skills available to your heroes, a few simple tips and tricks for getting the most out of them (on your ruler), as well as dimensions on which you have to evaluate signature skills when it comes to an autoresolve-only or autoresolve-mostly universe as we see in MP. We also break down Dragon Rulers in a bit of detail here as a consequence of them being so different from other heroes, so if you like Dragon Rulers and want to know more about them I guess you are low-key in the right place even if the title doesn't tell you that. Does anyone read the descriptions all the way?
Introduction: (0:00)
Signature Skills Basics: (1:54)
Using Affinity on Your Ruler: (3:55)
Dragon Ruler Basics: (7:25)
Dragon Ruler Signature Skills: (11:39)
Dragon Ruler Aspects: (17:17)
Dragon Ruler Transformations: (26:22)
Chaos Affinity Signature Skills: (34:07)
Astral Affinity Signature Skills: (37:54)
Shadow Affinity Signature Skills: (42:05)
Materium Affinity Signature Skills: (46:20)
Order Affinity Signature Skills: (50:53)
Nature Affinity Signature Skills: (54:34)
The List: (58:33)

Пікірлер: 32
@wepg
@wepg 2 ай бұрын
During the premiere, a viewer suggested that the AI would be better if the summoning logic was just "if summon then > summon" and tbh, that might be right. Opinions? Would you be furious if you watched your summons waste their first 2 turns in most resource node fights in return for being *way* better in ancient wonder, free city and infestation fights?
@01pantagruel
@01pantagruel 2 ай бұрын
Summon turn 1 and have the summon run forward to pull aggro is a perfectly useful way of using summons; it might not do as much damage that way, but it absorbs a lot of damage. It does require the AI to realize "I am expendable, it's fine to charge forward and get slaughtered".
@royalgreed4499
@royalgreed4499 2 ай бұрын
I think we should have alot of planerfalls features. One being choosing the spells the ai can use in auto
@wepg
@wepg 2 ай бұрын
@@royalgreed4499 Agreed, it would be good for usability.
@01pantagruel
@01pantagruel 2 ай бұрын
Occurs there's an easy way to test this: do manual combat, immediately summon, then turn the rest of the combat over to the AI.
@ciscoytube5352
@ciscoytube5352 2 ай бұрын
What about, IF turn 2, and have summon, summon. Same with archers. Help keep them alive a bit if they would just delay their movement by one turn.
@01pantagruel
@01pantagruel 2 ай бұрын
A significant advantage of summon elemental over the other summons is that it works in water battles.
@wepg
@wepg 2 ай бұрын
Yes, another great point in Summon Elemental's favor. Definitely the best summon in my book.
@01pantagruel
@01pantagruel 2 ай бұрын
@@wepg It's a kind of weird limitation, given that both of the possible summons for summon undead would be legal in water battles (they have floating) and suitable animals (deep sea nimu, thunderbird, wyverns) do exist (though summoning thunderbirds in water battles would be kinda gross since everything is wet).
@zeusapollo6504
@zeusapollo6504 2 ай бұрын
@@01pantagruel I guess those floating undead are treated like vampires and are thus not allowed to cross water by RP reasions. RP could explain, basicly every unbalanced design in the game, so i am not shocked, the devs advertised RP so much in AoW4. Tbh, though i guess its just an oversight. Also elementals should not be able to be turned to zombies, yet they can, while this was not possible in either AoW2 or AoW3. On top of this not all elementals could float, a Fire Elemental in AoW2 had normal walking and certainly could not cross water, which makes sense.....as FIRE Elemental.
@ciscoytube5352
@ciscoytube5352 2 ай бұрын
Really enjoy your content. One suggestion: Even if it seems redundant, go over the stuff you've already covered in other videos. It allows new viewers to catch up.
@wepg
@wepg 2 ай бұрын
Fortunately, this one is brand spanking new, not an update, so we'll be thorough, I hope.
@lukemorris261
@lukemorris261 16 күн бұрын
​@wepg, I'm definitely curious how this list will shift when Eldritch Realms drops 🤔 Do you think you'll do an update video for this list? Would love to hear your takes!
@conradmills4977
@conradmills4977 2 ай бұрын
Oooh, im actually here for a premiere. Fancy.
@wepg
@wepg 2 ай бұрын
You even dodged our secret video about Dragon Rulers, perfect timing.
@ronin2963
@ronin2963 2 ай бұрын
I will save this for later. This is my play style. Thanks
@wepg
@wepg 2 ай бұрын
No problem, hope you enjoy!
@AhranMaoDante
@AhranMaoDante 2 ай бұрын
Best guess about why Stone Spirits are weak to spirit damage, involves false idols. Considering you can take skills that buff your defense too, it's not the best argument to put Nature Aspect lower on grounds you can get health other ways. Especially when 120 health 4 defense at level 4 gives you 1 more hit against T2 Polearms than 100 health 6 defense; and taking assuming you take the same skills on level up, the Nature Aspect will always provide more survivability. Watchful also generally equals more damage than the 30% crit chance of Materium Aspect. Btw, being inflicted with status effects, being inflicted with too many since your last turn, fumbling and missing attacks all lower moral as well. Not just units/heroes dying. Because of this, Tome of Mayhem or Tome of Fey Mists are much better pairs for Tome of Doomherald than the typical pair of Tome of Revelry. This applies to Shadow Aspect too, however, unless you build around it, it doesn't do much.
@wepg
@wepg 2 ай бұрын
Watchful doesn't scale nearly as well as +30% crit once you have quickened breath online, simply due to the power of crits there, but the fact that you can make awesome T4 weapons does open up a provoke option with Nature. The issue is that you can heal in combat if you bring supports, so each individual HP is worth more than the next, especially when you factor in the defensive limits on Dragons (due to missing all the important defensive item slots other than ring). +20 HP is a big deal against lower tier units, but against the big Bois you need some +def/+res or your HP melts faster than your healers will heal.
@AhranMaoDante
@AhranMaoDante 2 ай бұрын
@@wepg You have to have 50% crit chance already for +30% Crit to be more damage overall than an additional retaliation without the +30% Crit. In the situation that the incoming damage before defense is higher such as 20, or 40, then the difference in +2 Defense vs. +20 health is smaller, but still favors the health. For example, if you would take 20 per hit, 3 hits before defense, and assuming you have 7 defense(Materium DL + both scales), you'll take 15 per hit. 2 extra Defense is 13.8 but the game will round that up to 14. So across 3 hits you take 3 less damage, with 100 health, than taking 3 more with 120 health. However, it's ultimately 8 hits either way, and more damage than you can easily out heal(42 vs 45). If the incoming damage, thanks to crits and excessive buffs were 40 per hit, and you had 13 defense(7 from before + 4 from defense 1~3, + 2 from Dragonheart) then you'd take 23.5 rounded to 24. While with +2 defense you take 21.6 rounded to 22. Saving 2 health per attack but it again not mattering because you can't out heal the damage and it still taking 5 hits. The lower the damage, the less +2 defense saves over without it, and the more the +20 health matters; however, while the +2 defense matters slightly more against higher damage, it doesn't make enough of a difference to survivability compared to the +20 health.
@wepg
@wepg 2 ай бұрын
@@AhranMaoDante The issue is that you are not understanding the way combat works with the way you've done your math. Crits aren't just extra damage, they inflict morale damage to enemies and grant morale to your own units. Additionally you can't get extra damage on your breath weapon via Watchful kinda no matter what you are doing. On the HP side, you are also not really understanding the way healing works, as HP totals are not static. Regeneration and Temporary HP scale *way* better with +def/+res than they do with +Max HP. +20 Max HP isn't bad, necessarily, but it doesn't scale with healing effects nearly as well as Materium/Astral.
@0xbff9820
@0xbff9820 Ай бұрын
If I have a shadow dragon with shadow transformation, will I get 2 chances for an enemy to freeze? Since shadow dragon gives me a chance to freeze and the transformation gives me another chance? Or will I get only one chance based on the higher % value?
@wepg
@wepg Ай бұрын
Unfortunately, it's only one. Definite nonbo.
@desert7868
@desert7868 2 ай бұрын
i wonder why acid isn't part of the nature damage type like its was back in Planetfall.
@wepg
@wepg 2 ай бұрын
I imagine poison and decay are supposed to operate as the blight damage stand-in, but poison is a lot worse now that it's only 4 damage per stack.
@desert7868
@desert7868 2 ай бұрын
and the fact that the statue doesn't effect many unit types. maybe if they upgraded decay to work like acid rather then be a counter to healing, there might be a better use-case.
@savageclone6076
@savageclone6076 2 ай бұрын
Any possibility that in the future you talk about the ascension traits?
@wepg
@wepg 2 ай бұрын
Possibly? They are pretty far beyond my wheelhouse though, as they're not really the game experience I typically look for in AoW4.
@savageclone6076
@savageclone6076 2 ай бұрын
@@wepg I understand it’s kind of a gimmick 😂
@craigkocay6487
@craigkocay6487 2 ай бұрын
Wait you can have ascended champions show up in your hero pool!?
@wepg
@wepg 2 ай бұрын
If you check the right/wrong boxes, yeah : X
@Sintan666
@Sintan666 10 күн бұрын
Outside of actual themed ones ( Dragon and now Elderitch ), they all deserve C or B tier... very generic and not interesting.
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