Рет қаралды 71,852
SILENT HILL 3 CUTSCENE COLLECTION (PS2/PCSX2)
Running at 4x Native resolution with the FX Shader Pack and
the Blending Unit Accuracy maxed out.
Recorded on PCSX2 1.5.0-20161202000716 - compiled on Dec 2 2016
GS: Gsdx (GCC 6.2.1 AVX2/AVX2) 1.1.0 [OpenGL Renderer]
SPU: SPU2-X-Dev 2.0.0
OTHER SETTINGS
-----------------------------
+MTVU: On
+Interlacing: Auto
+Accurate Date
+Large Framebuffer
+Internal Resolution 4x Native
+Automatic CRC Level: Partial (OpenGL recommended)
+Enable HW Hacks --) Unscale Point&Line Primitives, Auto Flush Primitives, Preload Frame
+Blending Unit Accuracy: High (Recommended high-end PC)
+Mipmapping (Insert): Full (Slow)
+Shader Configuration --) Fxaa shader, Shade Boost (Saturation 64; Contrast 58); External Shader (GSdx.fx)
Shader Config (GSdx.fx)
---------------------------------------
UHQ_FXAA On
Gaussian Filtering On
Lanczos Scaler On
High Quality Blended Bloom On
HDR Scene Tonemapping On (TonemapType 2; TonemapMask 1)
Filmic Cross Processing On (FilmicProcess 3)
RGB Gamma Correction On
Pixel Vibrance On (Vibrance 1.00)
Post-Complement Colour Grading On
Bicubic Texture Unsharpen Mask On
S-Curve Scene Contrast Enhancement On
PX Cel Shading On (EdgeFilter 0.10; UseYuvLuma 1; ColorRounding 1)
CPU: Intel Core i7-6700HQ
GPU: Nvidia GTX 960M (2GB VRAM) [proprietary driver]
RAM: 16 GB
OS: Arch Linux (4.8.11-1-ARCH)