Silverwing Quck(ish) Tip: Octane Metal Material

  Рет қаралды 7,817

SilverwingVFX

SilverwingVFX

Күн бұрын

A overview of the new Metal Material in Octane 3.08.
HDRIs by Maxime Roz: www.maximeroz.com/hdri/
I hope you enjoy!

Пікірлер: 11
@mcguiganmotion
@mcguiganmotion 5 жыл бұрын
This is one of the best tutorials I've seen. Thank you!
@adventurefilms
@adventurefilms 5 ай бұрын
One thing to keep in mind is that when these measurements for the metals are taken, they are taken or reference a clean machined metal, often polished. but raw metal has a very dull and dirty surface
@SilverwingVFX
@SilverwingVFX 5 ай бұрын
Very true and also a good point! I would argue that it´s always good to start out from a pure state and then dirty it up bend the shader to your vision.
@cobaltBlu72
@cobaltBlu72 6 жыл бұрын
Fantastic - thank you very much. It's excellent to get some of the physical background information. Sehr gut! Any chance of getting a tutorial on the new blend material in 3.08?
@PhoenicianC4D
@PhoenicianC4D 6 жыл бұрын
Great info. 👍
@ArgoBeats
@ArgoBeats 6 жыл бұрын
you are the best, Raphael! Btw I think the title is wrong!
@SilverwingVFX
@SilverwingVFX 6 жыл бұрын
Thank you. And yes. The title was just copied and pasted. Thanks for letting me know ;-)
@hisroyalillness
@hisroyalillness 6 жыл бұрын
thanks Raphael! I have a question: Does this technique/system also work with the crystal values shown on refractiveindex.info? Since some of the crystals have some K values other don't - its quite confusing. How would you approach that?
@SilverwingVFX
@SilverwingVFX 6 жыл бұрын
Yes some of those stones can have small values of k values. But in my opinion those could be ignored. So general rule of thumb. Is the crystal is transparent, ignore the K value and use use specular materials. If the K value is really low >=0.01 then you can ignore it and just resort to the n value and put that in the Index. If you have a material like germanium where the K is bigger, you will see that it also looks like metal and is not transparent (its classified as semi-metallic element).
@3D-PHASE
@3D-PHASE 5 жыл бұрын
Dickes like, aber ich versteh´s nicht. 2´20": du sagst, das Gold verliert seine Reflektion am Rand. Versteh ich nicht. Die Kurve zeigt doch in der y-Achse die Stärke der Reflexion, die rechts (also am Rand des Objekts) am größten ist. Oder hab ich grade nen Knick in der Denkleitung?
@SilverwingVFX
@SilverwingVFX 5 жыл бұрын
Hab ich an der Stelle etwas ungeschickt / falsch ausgedrückt. Sollte nicht Reflexion sonder Sättigung / saturation heißen. Danke fürs Aufmerksam machen! Sollte also dementsprechend heißen, dass der die Gold-Farbe bis zur 90° Kante komplett verschwindet und dem entsprechend an der Glanzkante nur noch eine ungesättigte, farblose Reflexion übrig bleibt. Sorry, für die Umstände!
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