This is very interesting. However I have a more advanced problem (for me). How would I mix some edge dirt and via masks with this kind of setup?
@SilverwingVFXКүн бұрын
Thank you for your comment and your question. Can you explain a little bit more what you want to do exactly? Something to make the edges of your seem used or even scratched? If you go for the used look, it is part of the shader, you would mix that in on the principled with roughness variation and maybe loss in transmission. It really depends on how strong you want the effect to be. I personally would rather use weight paint or vertex paint on the glasses verts to get good control of the shader effect. Then bring those in with the Attributes node. Though this can of course also be done with the usual blender dirt setups. Cheers, Raphael
@JonasNoell2 күн бұрын
Great explnation as usual. But on the Octane side that seems overly complex for just adding a simple decal. Mindblowing that there is nothing built in natively into Octane. You should check out V-Ray again 😀
@SilverwingVFX2 күн бұрын
Hey there and thank you very much for your comment. There are 100 ways to add decals... well at least 3-4 I mad a decal video before. This one is, as it's called about Aged / Weathered decals. Probably still not as simple to use then the decals from Corona / Vray, but not as complicated as this here either. kzbin.info/www/bejne/gKSQZIlufN19jJI P.s. in the following versions Octane also get's its simplified decal system. I have not looked in to it yet, but I am looking forward to 🙌
@NastEdits2 күн бұрын
thank you bro
@simoneventuri3 күн бұрын
HELP! Minute 5. As soon as I select Mesh to volume in the otance objectTag, the mesh change shape to a simple box, not the shape we made earlier in the turorial. Any idea why?
@SilverwingVFX3 күн бұрын
Hey there and thank you for your comment and your question. You are probably experiencing this because of your Voxel Size setting. If you make it smaller, you get a better representation of the objects shape. Note though if you make it too small it costs a lot of resources. I hope this was it. Cheers and a good start into this week 🙌
@simoneventuri3 күн бұрын
@ thank you so much!
@SilverwingVFX2 күн бұрын
@@simoneventuri You are very welcome!
@collectiveunconscious3d4 күн бұрын
Why is this the only tut on texture baking in octane lol? You're the underdog here. Isn't there an option to render out all of these separately, like you do with AOV's instead of doing it one by one
@SilverwingVFX4 күн бұрын
Thank you for your comment and your question! I unfortunately can't think of a method to do multiple of those at once. But I might be overlooking something.
@collectiveunconscious3d4 күн бұрын
@ yeah. I used your method by putting them one by one into the diffusion. Weirdly they have some aov like opacity but not for normals. Seems simple enough as it just projects the normals in the right place like an image but sadly not an option
@SilverwingVFX4 күн бұрын
@@collectiveunconscious3d Hmmm, there should be a "Normal (Tangent)" AOV that holds your Normals that you can bake out. It also displays the unevenness caused by bump. Maybe not what you wanted. So your method might still be the best.
@jemkokosy6 күн бұрын
Great video! Thanks!
@SilverwingVFX6 күн бұрын
You are very welcome 🥳
@fog83587 күн бұрын
Hi, I have a problem. When I use the camera mapping projection for the material, octane renders the image shaped at the edges by about 2%. Is there a solution to this problem? There is absolutely always an offset.
@lightandfury8 күн бұрын
Terrific tutorial as always Raphael! So many great tips working seamlessly together through this one. 🙏🏼🥳
@whitekraw9 күн бұрын
DECALIZATION!
@SilverwingVFX9 күн бұрын
Deciliation for everyone. NOW 🔊 😂
@loaihatem89929 күн бұрын
What a Great Tricks !!! ❤
@hudsajnffksagdsg953310 күн бұрын
Thank you for your tutorial, which was excellent. Do you have a tutorial on the material for a fighter plane's colorful sunglasses?
@SilverwingVFX10 күн бұрын
Thank you very much. About your question... Can you describe that a bit more detailed. I am having trouble understanding what you mean. It's probably some kind of thin film effect?
@hudsajnffksagdsg953310 күн бұрын
@@SilverwingVFX Yes, similar to the mask worn by fighter pilots, the helmet mask worn by skiers, I am the translation software may not be accurate
@vladan.Poison10 күн бұрын
hi .. as i wasn't asleep during the visibile on the other side section i was thinking that you would use the SIDE node to show the facing side only but u used fields .. clever... then i thaught what about thin geo like a rectangle that is thin. i guess then you would recommend the box field 😂. did u try SIDE ? also what would be mind blowing is if Ahmet includes a simple blur node that we could use instead of doing it in pre production. we have already the LEVELS equivalent in place.
@SilverwingVFX10 күн бұрын
Hey Vladan, ha ha ha. Thank you for not being asleep 🙌 Side Node: This only works on front- and backfacing polys. So it would not work on the backside of objects like the spheres because all the normals are outside facing. Shallow Surfaces: Yeah. This indeed can be a problem. You can either scale down the spherical field in the Z- Direction by scaling the Null in that direction. Or you can use another, more fitting field, like e.g. the planar field. I just figured using and explaining that might be a bit too complicated for the tut and since I already gave the fields idea, people can be creative and experiment. Blur: Bluring things is mostly connected to rendering overhead. It's not a one time thing like in a image editing app. While there are OSL scripts that do that by shuffling around the UVs or projection coordinates for each sample to optically achieve the same, it will have problems getting the same effect down the pipeline. Because of it's sampled nature it does not work with bump and other effects. It's always best to have the blurred version come in as pixels. I hope those explanations helped 😇 I wish you a great Tuesday and fantastic time ahead!
@vladan.Poison10 күн бұрын
@@SilverwingVFX well, i asked for it... the answer is a quick-tip on its own.. got the point of making it quick, however i still insist that it might not be realtime-ish, it could be baked (cooked). For sure Ahmet tried it. Once again thanks for the tut. BTW you did not look tired at all.
@SilverwingVFX10 күн бұрын
@@vladan.Poison Ha ha yeah. Might be worth a quick tip. About the Blur. Yeah I think using the bake node after the blur will do the trick.
@renderinginprogress10 күн бұрын
Great tutorial! But this is the thing that icks me. As a long time native C4D user, a 20min tutorial on something that takes a blender artist 30seconds to do is why we're falling behind. I've been using Blender for about 4 months now and the custom add-ons etc makes life so much easier. I really wish C4D was progressing as fast at blender.
@SilverwingVFX10 күн бұрын
Hey there and thank you for your comment. I know what you mean. I think the 20 Min. in length are just because I like to explain every little bit and also have a couple of bonuses 😇 I am using Blender too and like the same thing about it. The future will tell how the progress of all those 3D applications will pan out.
@renderinginprogress9 күн бұрын
@@SilverwingVFX yeah sure. In the next 10 years there is no doubt Blender will become industry standard (well in advertising) as us older gen C4D users will phase out, and every new kid these days is choosing to learn Blender than C4D as it's free, its progressing faster and easier to do so many things with, so only natural that once the industry is full of blender users, studios will start moving their workflows over. Well that's how I see it anyways. We're a dieing breed haha. But keep up the tutorials !
@jj8967710 күн бұрын
Ich bin jetzt zu RS gewechselt und jetzt fehlen mir deine Videos die mir in der Vergangenheit so viel geholfen haben :D. Genau das, bräuchte ich jetzt auch für RS :D
@SilverwingVFX10 күн бұрын
Oh, dann mal viel Erfolg und gutes Gelingen auf der anderen Seite 🙌 Freut mich zu hören, dass ich Dich in der Octane Zeit mit den Videos unterstützen konnte. Ich hoffe, Du findest einen ähnlichen Kanal für RS!
10 күн бұрын
yeah thank you
@SilverwingVFX10 күн бұрын
You are very welcome ✨
@tobiasleo10 күн бұрын
Amazing. Thanks
@SilverwingVFX10 күн бұрын
Oh, thanks. Glad you like it!
@cmdmeat657910 күн бұрын
best thx for the tip about custom aovs was looking to change colors of object ids
@SilverwingVFX10 күн бұрын
You are very welcome. Glad to be of help 🙌
@kkokook565410 күн бұрын
Hello. I had a payment error on my national Patreon temporarily unable to pay my face even though I didn't know why! I created an additional account but still had endless spinning problems. Can you expand the same monthly payment way as on Patreon? Thank you. Video Great
@SilverwingVFX10 күн бұрын
Hey K kokook, thank you very much for your comment and your message. I am sorry to hear you have problems with Patreon. I see that in my stats a lot that people just drop out. Must be a thing there... Are you asking if I could use KZbin memberships and split it into the same tiers as Patreon? I honestly have not tinkered around with KZbin Memberships yet but it might be a good idea to inform myself about the possibilities now. Thank you for informing me and for dealing with all those hurdles trying to support me. I really appreciate it!
@DisciplineOrRegret1010 күн бұрын
I have been using Cinema 4D for almost 8 months now, I'm still in college pursuing my engineering degree but I'm not sure if I'm a good fit for tech field, I recently got a job in 2D/3D field, and I was able to buy my first Octane subscription this Black Friday sale from my salary, before that I used to use Jake Sparrow version of Octane 😅, your tutorials helped me a lot in learning Octane, and rendering my projects, I will be buying your patreon subscription too this month (already spent last month salary on buying multiple subscriptions and pc components 😅). Thank you so much sir for always providing us the quality tutorials
@SilverwingVFX10 күн бұрын
Hey Bruh (catchy name ha ha) Thank you very much for your nice comment. All the best for your engineering degree! Must be hard to work towards a degree as well as doing 3D animation. Kudos to you! Also kudos for jumping on that black Friday deal. It's a good one. I got mine too for this Year 🙌 I really appreciate that you want to support me. But please look after yourself first and only spend money if you really have it! I am happy to provide tutorials to you and the community and love to hear that they are well received. Cheers and a fantastic start into the week to you and happy rendering! Raphael
@javiergbianchi10 күн бұрын
aaaaahhh that projection trick with the null! awsome!!
@SilverwingVFX10 күн бұрын
Ha ha ha. It was literally the same for me when I found out 🙌
@1polygonewithme10 күн бұрын
that was cool now its time to go try it in blender
@SilverwingVFX10 күн бұрын
Indeed. Unfortunately Blender does not have the material Tag stacking like in C4D. But you can use Blend / Composite materials and add a layer there for the decal. Then it should work the same as in C4D.
@杨俊淘10 күн бұрын
Silverwing teacher, I have been using OC for 4 years, and your video has been very helpful to me. On this Black Friday, I turned to RS, but I am still looking forward to your video. I am also looking forward to your first instructional video about RS. thank you
@SilverwingVFX10 күн бұрын
Thank you very much for comment. I wish you a good journey with RedShift. Thank you for still being interested in my videos 🙌 I really appreciate it. Don't hold your breath though about Redshift Videos 😇 as I am not planning to cover the renderer any time soon 😬
@devix747410 күн бұрын
Dope!
@SilverwingVFX10 күн бұрын
🙏 Thank you!
@lee-eliot10 күн бұрын
Hey everyone. I’m trying to activate the “Agx color space” in Octane but despite having loaded the “config.ocio” file in the “Color mgmt tab” nothing shows up in the roll down menu of “OCIO view” and therefore choosing the “ Appearance Punchy” is impossible. Any idea how I could resolve this ? Thankss
@SilverwingVFX10 күн бұрын
Hmmm, if you have the right OCIO it should definitely work. I had it a couple of times that in "Settings" "Color Management" the checkbox for "Use other config file" was not ticked and therefore the setting was not loaded. Maybe check that. Other then that. Maybe re-download your AgX OCIO again and try once more.
@lee-eliot9 күн бұрын
@@SilverwingVFX Thanks so much for your quick reply and advice. I eventually found that the issue was caused by a special character in the folder name, which led to the error.
@SilverwingVFX9 күн бұрын
@@lee-eliot Ahhh, super glad you got it resolved 🙌 And thank you for reporting back. It's good to know that special characters can break it. I will remember that if I get the same questions from someone else ✨ Cheers and a great Tuesday to you!
@Jaydawgydawg9910 күн бұрын
Thank you for yet another amazing video. - i m having a hard time understanding how to add decals on-top of other materials that have a displacement map. lets say i have a brickwall and i want to add blood or such, the displacement of the bricks disappears. anyone here have any workarounds?
@SilverwingVFX10 күн бұрын
It's a general problem since the renderer has to put together multiple maps and does not know the users intend how to mix the displacement. Right now it's possible only inside a octane Blend / Composite material. So instead of stacking with C4Ds Material system like I show it in the tut, you would need to use a Blend Material and put the decal on different material layers. When it comes to the Displacement you would have to use the brick depth map in the output (where the materials are bundled) So it is applied to all the mixed textures. Therefore you could move your decal over the displaced surface. If you however intend for the decal to have displacement on its own you would have to add that to the depth maps nodetree. But remember, that Texture Displacement for now does not support non UV maps. So you would have to go with Vertex Displacement. In Octane 2025 they are working on a revamped, much better Texture Displacement system that is more robust and supposedly also works with mixed inputs. So extra displacement for the decal becomes possible without wasting much resources on Vertex Displacement in the future!
@Jaydawgydawg9910 күн бұрын
@ wow! Thank you for such amazing in-depth reply Silverwing! Really appreciate it!!😀 time for me to start using the comp / mix materials more😅
@Rigz_3D11 күн бұрын
That trick with the place tool is great! Very good tutorial!
@SilverwingVFX10 күн бұрын
Ohhh thank you. Yeah I though. Hey, that should work.... and surprisingly it did 🤯
@amisheetrit211911 күн бұрын
Raphael, this one is absolutely handy and works amazing ! Thanks for sharing this method!🦾💯👑
@SilverwingVFX10 күн бұрын
Hey AMI. Thank you very much. Great to hear that you like the method. It also has it's limits. But it otherwise solid. I used it mostly for static objects...
@schemogroby11 күн бұрын
Thank you! the first tipps alone (linking the sticker to the null & projection + rotation) is super handy and much appreciated 🤗📽
@SilverwingVFX10 күн бұрын
Thank you. Great to hear that it's super hand to you 🎉 And thank you very much ✨📽️✨
@fubuilshemg11 күн бұрын
Hello Raphael, thank you for sharing the content in this video, it is very helpful to me. I would like to ask how to make swirl marks on the surface of car paint? This is also a very important detail in aging. I have no idea. Hope to get an answer
@SilverwingVFX10 күн бұрын
Thank you very much for your comment and your suggestion! The approach I am mostly taking is to think about how stuff like this works in reality. So with those swirls, in reality it's thousands upon thousands of microscopic scratches in the coating layer of the paint going in all directions. So the light glints off if them at the right angle. Ans since there are so many, you get a circle around the actual reflection angle. I would first try to recreate it realistically, but that would require very high res scratch maps and might be a bit much for sampling the material. Another approach would be to use anisotropy in the direction of the scratches, this will probably help with rendering the otherwise intense mall bump detail... I will think about whether I can make a tut out of this. Of course as this is just on top of my head for now, I would have to do a little research first.
@yassinrupp14611 күн бұрын
nice tut and the fußgängerübergangdrücker model 📽
@SilverwingVFX10 күн бұрын
Thank you very much 🙌 And ha ha ha. Yes. German compound words are the best 🥳
@liaoyongheng13011 күн бұрын
I am waitting octane 2025 decal
@SilverwingVFX10 күн бұрын
Valid approach. I have not looked into it. But hopefully it is a easy to use, well made solution!
@gv0zdysh0k11 күн бұрын
thank you so much as usual! great and super useful tutorial and technique!!
@SilverwingVFX11 күн бұрын
Oh, that is super nice to hear ✨🙌 I appreciate it a lot!
@stilfuchs803111 күн бұрын
📽
@SilverwingVFX11 күн бұрын
✨🙌📽️🙌✨
@SilverwingVFX11 күн бұрын
Oh also 🥇
@f2_eth11 күн бұрын
Thanks for the tut. I can confirm that in version 2023.1.3 (R4) of Octane if you add the Octane ObjectTag to the Particle Group and set it to geo etc... it works just like X-Particles.
@SilverwingVFX11 күн бұрын
Thank you very much. Yeah Otoy added that to octane in the mean time. C4D Particles were really new when I made the tut. Back then there was no support of the Octane Tag! I am going to Pin your comment as this might be useful for others 🙌🙌
@f2_eth7 күн бұрын
@@SilverwingVFX Okay, thanks, that was the intention, I thought it might be useful for someone like me who didn't know there had been this update. Thanks for the great tuts.
@bensasi12 күн бұрын
Question about the spot light and Ai lights in the setting. Does that apply to IES lights as spots lights or thats different? thx <3
@SilverwingVFX12 күн бұрын
If I remember correctly the lights I am using are IES lights. So yes, it also applies to IES lights 🙌
@bensasi12 күн бұрын
@@SilverwingVFX I always had ai lights on but never thought about it. so thanks for clarifying it here ;)
@alka-seltzer202813 күн бұрын
nice tut!
@SilverwingVFX13 күн бұрын
Thank you very much. Glad you like it 🙌
@awolism14 күн бұрын
Thanks for this Raphael! I feel like this should really exist in Octane by default, and not require OSL scripts. But in the meantime I will gratefully take your solution! 😊 Also, Otoy should employ you as official educator. Your tutorials continue to be among the most comprehensive, pedagogical and well presented out there.
@SilverwingVFX10 күн бұрын
Late reply but thank you very much for your comment and all your compliments 🥰 About the OSL offset script: I agree that this should be built in functionality but Otoy is very slow realizing quality of life improvements like this. I always have the feeling that the programmers do not know the exact intent for stuff like this and therefore it's hard for them to program something exactly to the point. In Octane 2025.1 there are some nodes that finally could replace the script. In the meantime there are some nodes that can do parts of it and in the new announced Octane 2025.1 they have even more of that. So maybe it will be finally obsolete when Octane 2025.1 arrives. I have been lobbying for a really long time for this. I hope it is, but there is a possibility that it is not completely obsolete even then. I will have to investigate and test.
@FAZMAGORIA14 күн бұрын
Hey Silverwing! Thank you so much for your video man! Unfortunately my render machine has a prompt that says "CUDA error (999): unknown error failed to clear up device memory" My GPUs aren't showing on my C4D working machine either. Is this a driver issue? Both Octanes are installed 4.1 and firewall has been allowed accces! Let me know when you can!!! Thank you!! My specs are: 4x3080 NVIDA GPUs 256gb RAM
@SilverwingVFX14 күн бұрын
Hey there and thank you for your comment. You have a hefty machine there 🙌 Is the 4.1. hinting at the Octane version. If so, then this would not work as your 30 series GPUs are too new and not supported by older versions of Octane. The latest version you can use on the 30 series GPUs is Octane 2021.1. If you however using a newer version of Octane: If the GPUs are not showing, then I guess this is something driver or hardware related. Make sure the GPUs are showing in your device manager and do not have a orange / yellow triangle next to them. In such a situation the first thing I would, as you also suggested, re-install the driver. The current recommended one is Nvidia Studio 552.22 Cheers and fingers crossed you can get it sorted.
@FAZMAGORIA7 күн бұрын
@@SilverwingVFX Hey dude! So to update: I have Octane 2024 latest version on both machines as of today. Sorry if I didn't clarift properly haha. Still having the same issue with updated drivers. The daemon seems to be running fine on the "slave" PC. I just get nothing showing up on the working Laptop I'm trying to use! What is really weird is that I can't enter my password into the daemon window? I enter the email and that's fine but the password doesn't seem to allow you to type anything! I have both an octane enterprise lisence and a studio+ both from to the same account and on both machines as that is the only way I could log into the the daemon and still use octane. 2 lisences linked to the same account wouldn't cause an issue would it? Let me know if you have any tips! Supposed to be going to the US in a few weeks and ideally need this up and running! :/ Much love <3
@darek3715 күн бұрын
Thanks again! Could you perhaps create an episode with tips on render farms? Which ones are worth it for whom? For example, RenderNetwork vs. Drop and Render?
@SilverwingVFX15 күн бұрын
Thank you very much darek, It's definitely a interesting idea. The thing is that I am not really versed with render-farms. The only one I use is your aforementioned RenderNetwork. So I unfortunately can't speak about other farms yet 😇
@danielossio15 күн бұрын
Thank you for teaching us Meister Rau!! 🍻
@SilverwingVFX10 күн бұрын
You are very welcome 🙌
@MrSunamo16 күн бұрын
Once again, another super helpful video. except I'm having one issue: when selecting the Info Channel and then diffuse filter, the colors aren't correct. Everything else seems fine, normal maps, etc. Has anyone else ran into this problem? By the way, I'm using Octane in Houdini.
@SilverwingVFX15 күн бұрын
Thank you very much. I really appreciate it. About your question. Can you elaborate how the colors are not correct? Do you get a color shift Or a Gamma shift? If stuff is not set up correctly sometimes it's just the usual gamma shift from linear to sRGB that is interpreted wrong. If you are working in ACES then of course the ACES transform will also be applied to your bake. You usually don't want a ACES transform on your bake since you want to keep it sRGB. Maybe this already helps 🤞
@MrSunamo14 күн бұрын
@@SilverwingVFX Yes, I am working in ACES, but the colors shouldn't be this far off. I just made some simple rock-like texture just to test out the baking camera, which consists of mostly brown hues. But when viewing it through the baking camera, the hues are all pinkish. Very strange. I'll trying doing it all in sRGB to see if anything changes.
@MrSunamo14 күн бұрын
Just an update, doing it in sRGB did the trick! Thanks for the pointers as always!
@SilverwingVFX14 күн бұрын
@@MrSunamo Thank you very much for your answer before and your feedback. It's always valuable to get it so I know what worked and what did not 🙌 I probably need to do some tests figuring out how "distorted" the ACES transform looks on the Diffuse Filter. Cheers, I am happy it worked in the end!
@slackdave16 күн бұрын
I´m not sure this is what you wondered about importing, but I´m using the "Imigration" script, which is great especially for automatically replacing image sequences (v1 to v2 etc)
@jasonloader814917 күн бұрын
Looks good in Fusion mode but the colors and gamma do not match in either colour or edit modes. If you set the color management correctly in project prefs - looks great in color and edit but terrible in fusion. Ive tried many workarounds but haven't found a solution as yet. Its makes Resolve borderline unusable.
@SilverwingVFX17 күн бұрын
Hmmm. I am guessing you are using DaVinci. Sorry, I am not familiar with the Da-Vinci Workflow. I am just using Fusion Studio (Fusion Standalone)😇
@SilverwingVFX17 күн бұрын
This is just a guess, if you are working in DaVinci and already have setup the colors in the project. Then you should not need to load or alter any color inside the fusion workspace. Though I might be wrong. But it would make sense since the color workflow is encapsulated by the DaVinci color management 🤔
@jasonloader814916 күн бұрын
@@SilverwingVFX Ah - I didn't realize you were using Fusion standalone. I've since researched my issue further and it's a common problem that doesn't seem to have a solution. You set the correct colour management in the project prefs - config 1.2 / Acescg /rec709 etc. and it looks fine in edit and colour modes but is completely wrong in Fusion mode. To get it looking correct you have to disable colour management in the project prefs and do what you did on the Fusion page but of course it now looks wrong in both edit and colour modes. It's annoying as shit. Thanks for replying though - been a fan since way, way back.
@goranthoren552217 күн бұрын
Thanks! for some weird reason my cryptomatte shows up correctly in the IPR but the rendered pass is just som green pixels. tried to use it as a cryptomatte in Ae but it can't read any information on the image. Any idea, someone?
@SilverwingVFX17 күн бұрын
Hey Göran, thank you very much for your comment as well as your question. The colors you see in octane is just a preview to better see the different mattes as a user. The actual info in the file is different. I am not sure about the reason you don't see the Crypto in AE though. Here are a couple of troubleshooting tips: Make sure you save to EXRs through the Octane output and select "EXR Octane" as output option. Cryptomatte only works in EXRs though Octanes output! Make sure your output in the Octane Settings is set to "All Objects Movable" if this is not set, then it might be that the scene geometry is baked together for Rendering, therefore making it impossible to get separated objects in the Crypto for example. Try rendering single layer EXRs first and see if that works in AE. I personally like single layer EXRs more. But if you want to go with Multi Layer EXRs, after you verified that it works with single layer, you can try multilayer and see if it works there too. There are certainly a lot more things that can cause the Cryptomatte not to work. But those are the things that came to mind. I hope that those help you to get it working. Cheers and happy rendering!
@goranthoren552217 күн бұрын
@@SilverwingVFX Thanks! Yeah, that I understand but when binging the cryptomatte into Ae and trying to use the crryptomatte plugin, I gett a message saying the is no information in the file.
@SilverwingVFX17 күн бұрын
@@goranthoren5522 Then likely there is no info there. Can you explain to me, how you get the cryptomatte into After Effects? What I tried to say with the comment before, if your AE Crypto Plugin is not broken, then it's probably somewhere around the Choice of Cryptomatte, Output setup, Export, File Format and Handling. What I have not asked before. Is your AE set to 32bit? This could also be a stumbling block.
@goranthoren552217 күн бұрын
@@SilverwingVFX Thanks for taking the time to answer! I just import the cryptomatte AOV and apply the cryptomatte plugin. I have tried different crypromatte modes but they all come out the same. First I thought it could have something to do with the scene which contains a lot of object tags but I tried it on a simple scene with just a cube and the same result, just a green cryptomatte. The strange thing is that it looks just fine in the IPR but as soon as it renders, the result is green.
@SilverwingVFX17 күн бұрын
@@goranthoren5522 Hmm, I am running out of Ideas what it could be here. I have made a test just now and it works for me correctly With C4D 2025.0.2 and Octane 2024.1_R3 😇 If you are using DWAB compression in your EXRs, could you try switch to ZIP for example and see if that works. I had it in the past with older versions of Octane (around 2021) that DWAB was not working properly.
@MrOmarniaz19 күн бұрын
Thanks, Raphael for this masterpiece of motion blur technique, lots of info & tricks mate as always expected. I would suggest a separate tutorial for the timeline animation features as it seems you have lots of tips & tricks regarding that. Chapeau bro
@SilverwingVFX17 күн бұрын
Hey Omar, suoper nice seeing your comment and your positive impression here. I am thinking of a timeline tutorial though I am not the animator 😇
@Snahbah19 күн бұрын
"I'm more of a perfectionist than I let on" 🤣
@SilverwingVFX17 күн бұрын
Ha ha ha, I forget that I said that. Thank you for reminding me 😇
@Snahbah15 күн бұрын
@Wouldn’t have you any other way :) I bought Rizom, and it’s great.
@whitekraw19 күн бұрын
"Silverwing into the Sub Frame Territory" ⏲⏲⏲
@SilverwingVFX17 күн бұрын
Ha ha ha. Get ready to be time-sampled ✨⏲✨ Thank youuuu!
@yearoart20 күн бұрын
Please ca you make a similar tutorial but for blender pleaaaaaaase ...
@SilverwingVFX20 күн бұрын
Thank you for your comment and your suggestion. I will think about it. But generally it should be rather similar in Cycles then shown in Octane here 😇
@yearoart20 күн бұрын
@@SilverwingVFXyes it could be similar but I doesn’t understand Cinema 4D and Octane …
@tobiasleo20 күн бұрын
Great stuff! Thank you
@SilverwingVFX20 күн бұрын
Thank you. Fantastic to hear that you liked it!
@e4q-o7i22 күн бұрын
Thanks for sharing this
@SilverwingVFX22 күн бұрын
Thank you. It's one of my slower burn videos. The more happy I am that you liked it!