This is one of the most nerdiest tutorials i've ever watched :D Thank you))
@SilverwingVFX Жыл бұрын
Ha ha ha. Thank you very much. Hope it´s the good kind of nerdy 😁
@jochen3068 Жыл бұрын
Great tutorial.
@SilverwingVFX Жыл бұрын
Thank you very much Jochen. Always a joy seeing your comments 🙌
@MaxPospelkov Жыл бұрын
So cool! So smart and tricky using projection node! Awesome tutorial!
@SilverwingVFX Жыл бұрын
Hey Max, great to hear that 🙌 Thank you so much for your kind words!
@perryharovas Жыл бұрын
Also a FANTASTIC way to get different noise textures on each instance, for either specular/glossy maps, or diffuse, etc. Doesn't matter, it will still allow for an almost infinite number of different textures for instances. Fantastic, incredibly well done and super nerdy as I always hope for!
@SilverwingVFX Жыл бұрын
Hey Perry, thank you very much for your comment and kind words. I love that you think ahead and imagine other use-cases 🙌 You can also imagine shelves in a super market filled with different products e.g. tetra packs. So you just have different uv based texture sets for the labels next to each other and then just use the tag to choose which type of texture set you want to have mapped on to it. If you liked this one, you probably also like the random UV OSL script: kzbin.info/www/bejne/fYfWe2CsjsSjZpo
@whitekraw Жыл бұрын
You're the Legend!
@SilverwingVFX Жыл бұрын
Thank you very much. Pun intended I guess 😂 😁
@nia995 Жыл бұрын
Amazing work as usual. Please do an octane hair material tutorial!
@zotake Жыл бұрын
I remember trying to do something like that a few years ago. I cound't do it so I did it manualy 😆. Great tip, thanks man! See you
@SilverwingVFX Жыл бұрын
Hey hey, thanks so much. Appreciate your nice words. Yeah before I did this, I also had a couple of other options that did not work as well 😇 We are all growing and learning 🙌
@zotake Жыл бұрын
@@SilverwingVFX big brain Raphael! 🤓
@Part1of2 Жыл бұрын
Upload day is always a good day
@SilverwingVFX Жыл бұрын
Thank you so much. Appreciate that you enjoy the content! Cheers and thanks again for becoming a premium patreon ❤️
@nikomedia Жыл бұрын
Great one 👍
@SilverwingVFX Жыл бұрын
Thank you very much. Fantastic to hear you like it!
@amisheetrit2119 Жыл бұрын
Love this technique Rapahel!
@SilverwingVFX Жыл бұрын
Great you like it. As always, highly appreciate your comments!
@guanjia82710 ай бұрын
thats crazy bro!
@SilverwingVFX10 ай бұрын
Thank you. Appreciate it 🙌
@Mallowed Жыл бұрын
i wish i knew this sooner! i built a large control room inspired by the old nasa ones and i had to do all the buttons manually it was such a pain and inefficient way. Glad I know know thanks you this amazing video
@SilverwingVFX Жыл бұрын
Oh man, this sounds like a lot of work. The good thing is, that there are always multiple solutions out there. At least you found a fitting one for your project. Glad you liked the content 🙌
@TGuyHD Жыл бұрын
genius
@SilverwingVFX Жыл бұрын
Thanks 😇🙌
@hun7427 Жыл бұрын
thank you so much for the nice tutorial...
@SilverwingVFX Жыл бұрын
Thank you very much 🙌
@rhinotoday Жыл бұрын
Great, the tutorial you created is not to be missed!👍👍👍
@SilverwingVFX Жыл бұрын
Ha ha thank you. That is very kind of you 🙌✨
@SHOAIBSHAIK-n6t Жыл бұрын
Thank you very much for another excellent tutorial. Can you please provide a tutorial on transparent plastic, primarily SSS.
@SilverwingVFX Жыл бұрын
Thank you very much for your nice comment. Appreciate that you like the content. And also thank you for your suggestion. I have already an older tut about SSS. But I might make one about transparent plastic in the future too. Don´t know when I come around to it though! kzbin.info/www/bejne/l2ixdnuMmbF9oMk
@khellstr Жыл бұрын
I use Export for Screen in Illustrator to export textures. It will export the right resolution image, if the document size is set in Pixels. You can also set the export resolution (or multiple) in Export for Screen dialog. And for the PNGs, you can choose to use either transparent or white background.
@SilverwingVFX Жыл бұрын
Thanks a lot Kimmo. Valuable information 🥇 I personally like to go through Photoshop because I sometimes also blur the texture a slight bit or add other effects. But for this tut, the Illustrator Export to Screen would have done it 🙌
@龙怨天-e4t Жыл бұрын
attend course on time😋
@SilverwingVFX Жыл бұрын
Ha ha ha. Hopefully it was a good experience for you 😄 😇
@adamzen3905 Жыл бұрын
Thanks for another interesting tutorial. I just realized that I never have to use C4D Multi Shader workflow in Octane before. Does Octane not support / have its own multi shader node that could be driven with instance ID? Watching this gave me anxiety lol, I would much prefer to get it working with a custom uv map & multi shader, rather than material tag texture scale & offset, etc.
@SilverwingVFX Жыл бұрын
Hey hey and thank you for your question. Yes Octane supports the the multi shader of Mograph (not the built in C4D native one though) via the MG Multi Shader node. I thought of this at first. But that would mean you have to prepare 100+ small individual textures for every key. Which is more work in the end. Especially stuff like changing fonts, size etc. becomes very tedious. The most easy method here would be to just use objects and not render instances and then just project a normal keyboard layout on top of your keys. This is not as efficient, but fast and robust.
@alokitpathik811 Жыл бұрын
I really like the tutorial but I am kinda old school gonna use UV snapshots in Photoshop for texturing at last 1 request can we get a fast octane render optimisation tutorial in future ?
@SilverwingVFX Жыл бұрын
Hey there and thank you very much for the comment. Absolutely nothing wrong with that. I use that technique from time to time too. The only downside is that to my knowledge you can´t project on render instances. Also thank you for your request. Not sure if I am the best to talk to fast rendering 😇 I know how to optimize and will eventually pack that into a tut though.
@thewaliiiii11 ай бұрын
6:43 why you choose 8 insead of 10 for example?
@SilverwingVFX11 ай бұрын
Hey and thank you for your question. Its 8mm In height. Is just the projection size. If you would have chosen 10mm the symbols would just be bigger on the keycaps. I chose 8mm because with 10mm the larger Symbols as the smiley and the S symbol would not have fit the keycap anymore.
@thewaliiiii11 ай бұрын
Thank you! I really enjoyed the technique. I appreciate it. @@SilverwingVFX
@Clemyfourtwenty Жыл бұрын
I have like 98 different types of keys I hope I can make this work...
@SilverwingVFX Жыл бұрын
Fingers crossed 🤞🙌
@goodzy104 Жыл бұрын
This won't work with keys of different sizes, right?
@SilverwingVFX Жыл бұрын
It can work. If you restrict your texture to a smaller portion for example. Or leave more meat (free space) around each legend.
@addol95 Жыл бұрын
Hey Raphael! I believe I know why you're not getting the result you expect with the RGB spectrum into the UV projection distortion. The translation probably only cares about getting ONE input, not three different ones for each channel. Because of that I also think it only cares about the luminance value, black being 0 and white being 1. 255, 0, 0 in RGB does not equal white, because pure red is saturated! I'd assume that if you either set the color box to white or change all sliders to 1 (same thing), you'd get the correct input from the RGB node. Let me know if this works! Edit: I just saw that the other channels indeed affect the other translation axis. Can you replace the spectrum with a float?
@SilverwingVFX Жыл бұрын
Hey there and thank you very much for your reply. This is a very good theory. In my video at 10:10 I explain that the inpot us a vector and R = U and G = B... B would be W for a 3D coordinate set. Yes you can replace the RGB Spectrum with a float, but then you would translate both U and V and the legends would move diagonally. Cheers and thanks for keeping me on my toes Raphael
@MarcusRizzo Жыл бұрын
@@SilverwingVFX you can use Floats to color node :)
@SilverwingVFX Жыл бұрын
@@MarcusRizzo Yes, you are right. There are multiple ways to create a 3D vector. Floats to Color is another good solution. Your suggestion and the method I am using in the video is doing the same thing. Cheers and happy node-wrangling 🙌
@MarcusRizzo Жыл бұрын
@@SilverwingVFX yeah, I've played a bit here, but not sure if it's just my impression, but the rgb color node have a slightly different result between 0 and 1.. Maybe gamma related
@SilverwingVFX Жыл бұрын
@@MarcusRizzo They should give the exact same results. At least if you are using the octane inputs. If you are going for the C4D color chooser, then the values have a Gamma 2.2 When I step through the legends with the RGB Spectrum 10:38, that sort of proves that it´s linear. Otherwise I would not hit the right point of every legend.
@vladan.Poison Жыл бұрын
was indeed an eye opener. Thank you for sharing.. BUT .. before you become a professional youtuber and drive off with a bentley before the year ends, its time to show the e-GPU setup cause that video will make you 3M views at least.
@SilverwingVFX Жыл бұрын
Ha ha ha thank you for your kind words. I promise, I am not driving away any time soon. Right now I barely make any money 😇 Despite that, I don´t even have a drivers license 🤣 I am slowly preparing the eGPU video. I already doing a lot of benchmarking to show how those eGPUs behave. I need a script this time and a lot of b-roll. But be assured it´s in development 🙌
@vladan.Poison Жыл бұрын
@@SilverwingVFX Maybe you dont need anything. YOU being a power user yourself has a big hype automatically !!! just go for it dude. you are a legend. i know that sone teenagers have 50m followers and trillion views on fortnite subject AND THAT SHOULD NOT WORRY YOU AT ALL. eGpu is uncharted theory and u can abuse that !!!
@simontrickfilmer Жыл бұрын
so.. I`m I the only one who does not know the symbol? 11:00 😕
@SilverwingVFX Жыл бұрын
I don´t think the others bothered. There might be a couple who knew. I may reveal it to you if you do not want to play sherlock 😄
@simontrickfilmer Жыл бұрын
@@SilverwingVFX google revers gave no matches...
@SilverwingVFX Жыл бұрын
@@simontrickfilmer It´s the corporation of Simon Stålenhag´s universe "Sentre Corp" I am a huge fan of his paintings and simply love his style. I sometimes "borrow" symbols and words from my favorite artists and use them in my works 😇
@simontrickfilmer Жыл бұрын
@@SilverwingVFX ok, would have been impossible to find :)
@abinari Жыл бұрын
this is 100% the wrong way to do this lol
@SilverwingVFX Жыл бұрын
How so?
@abinari Жыл бұрын
@@SilverwingVFX using fields to drive vertex maps within c4d would be procedural. using an external texture that you have to edit in Illustrator is the opposite of procedural.
@SilverwingVFX Жыл бұрын
@@abinari I think you are missing the point here. I said efficient and dynamic, not procedural!
@abinari Жыл бұрын
@@SilverwingVFX oh... i dont know why i thought this was a procedural tutorial. delete my comment
@SilverwingVFX Жыл бұрын
@@abinari Oh, ha ha. In that context your comment makes sense. Glad we figured it out. Cheers and a great week to you!
@aemofo Жыл бұрын
Great tutorial! I wonder what would be the best way to go about achieving something similar in Redshift? 🫣
@SilverwingVFX Жыл бұрын
Hey hey. I guess you could use C4D Userdata and bring the values in the shader this way. I am not too familiar with RS, but there is a UV offset etc there too. You can follow Gernges tuts. Of course you need a bit of math still. But it should be doable. kzbin.info/www/bejne/q6fbYYeIeqt5bas