Simple D&D mass battle rules! Adaptable for many systems

  Рет қаралды 15,240

Game&Paper

Game&Paper

Күн бұрын

Пікірлер: 44
@gamepaper7783
@gamepaper7783 3 жыл бұрын
Hey! Just realized after a few years that people actually watched the video. Glad if you liked it. For people wondering about the accent: I am german, but as i can not speak english without an accent, i had the weird idea to make it as extreme as possible. From todays viewpoint it is kind of cringe.
@zelbarnap
@zelbarnap Жыл бұрын
I just saw it not long ago! I’d love to see it expanded! It’s awesome more please Yes the accent is a bit much, but the info is awesome! You should Do another one!
@endersjeesh6821
@endersjeesh6821 6 жыл бұрын
This is far better than most RPG mass combat videos I've watched for ideas. Thank you for being succinct.
@489herobrine9
@489herobrine9 4 жыл бұрын
Me at the start of video: Oh ha, that's an interesting voice to greet your audience with, I guess everyone has a unique way of doing it. Me half way through the video: oh.
@jeepersmcgee3466
@jeepersmcgee3466 3 жыл бұрын
I really like the damage multiplier die idea. It makes a lot of sense, quickens things up, and covers for the wonky notion of rolling one attack for a group of 10. Great video!
@dontchewglass
@dontchewglass 2 жыл бұрын
I tried to make homebrew rules for an upcoming session and came up with something similar, but since I'm relatively inexperienced I wanted to see what others had to say. Glad to see someone more experienced advises a more comprehensive and elegant version of what I was thinking.
@DjigitDaniel
@DjigitDaniel Жыл бұрын
It's a novel idea. Thank you for sharing.
@neuro7372
@neuro7372 11 ай бұрын
This is a very simple effective system indeed. Just what I was searching for !
@devourlordasmodeus
@devourlordasmodeus Жыл бұрын
Ah! Thank you for this, I have been trying to adapt the battlesystem unearthed arcana to feel more like it has large groups of soldiers (the stats for a group are identical to a single creature in battlesystem) but I didn't want combat to take forever, your system of multiplying the damage of a unit by 1d10 is rather elegant
@Rebelcommander6
@Rebelcommander6 2 жыл бұрын
This is very similar to a system I plan to use for my upcoming Sea Raiders Campaign. But multiplying the attack damage by 1d10 is a great idea! Thank you very much!
@somewherelse
@somewherelse 2 жыл бұрын
Love it thank you so much! The system really makes units like bards and war masters stand out!
@Maadcapminis
@Maadcapminis Жыл бұрын
If you've every played Warhammer 40k apocalypse, making mass combat out of it and old school chainmail rules runs pretty smooth
@isaacgraff8288
@isaacgraff8288 2 жыл бұрын
This is awesome! Thank you
@rodwinter1978
@rodwinter1978 Жыл бұрын
Great video!! I was searching for a mass combat to incorporate in my Vampire the Dark Ages campaign. It fit perfectly.
@latarushumphries9705
@latarushumphries9705 3 жыл бұрын
Thanks for this! I'm gonna use this rule in my next gaming session.
@firelordeliteast6750
@firelordeliteast6750 Жыл бұрын
Personally, when it comes to the multiplier, I add the attack modifer of the attack and subtract (the AC of the target - 10/2)
@chicovaliente3669
@chicovaliente3669 3 жыл бұрын
Thanks for the video!!! One hello from Brazil 🇧🇷
@BunjiKugashira1990
@BunjiKugashira1990 5 жыл бұрын
I like to use the number of fighters as hit points and just use the original damage stat. Only larger units would have hit points of 2 or more per fighter
@motorhead1995able
@motorhead1995able 3 жыл бұрын
That is so simple yet so good
@TwistedTentacleInn
@TwistedTentacleInn 5 жыл бұрын
This was awesome! - Innkeeper Vase Odin
@LoreFoundry
@LoreFoundry 11 ай бұрын
Thanks this gave me a couple of ideas.
@cesare6442
@cesare6442 10 ай бұрын
I made specialized units that the party could fight 1 on 1 to add some extra flare, like an undead army with a vampire knight commander, they would fight the commander individually through traditional combat
@smokedbeefandcheese4144
@smokedbeefandcheese4144 Жыл бұрын
Bro this video rocks you got it figured out
@mileslugo6430
@mileslugo6430 Жыл бұрын
Interesting, do you know about the rules for Mob combat?
@stevekirkby6570
@stevekirkby6570 2 жыл бұрын
Brilliant
@smugzoid5156
@smugzoid5156 2 жыл бұрын
Excellent!!! A++
@jackelbae2152
@jackelbae2152 2 жыл бұрын
Thanks a ton
@eros5420
@eros5420 3 жыл бұрын
Great Vid :)
@Wolfogre
@Wolfogre 4 жыл бұрын
Very good ideas. :)
@pappabear4977
@pappabear4977 5 жыл бұрын
If you fail to hit the AC then nobody in the unit hits? And what about terrain, formations, and fortifications?
@ficamnuzone7052
@ficamnuzone7052 3 жыл бұрын
Thanks This rule is make sense and good and all, I have questions how about the PC include on the unit how to calculate that and also how about if the PC choose to go and fight alone?
@honzox
@honzox 2 жыл бұрын
There are two major problems I see with this. 1st space. 10 people take up squares and that matters. You can only fit so many people in a space and the party needing to work around a mob drastically changes tactics. Poor space representation will allow single target spells and attacks will slay many opponents making higher level abilities irrelevant. 2nd is mob races like kobold and goblins reley very heavily on rolling tons of attacks and and regardless of how strong the enemy is some will be 20s. Their entire play style is based on the sheer number of possible attacks possible. One attack of 10 or even 20 characters decimated a mobs chance to actually hit someone. At its core I get what the idea is trying to do but it needs to take mob tactics and space into better consideration.
@Usammityduzntafraidofanythin
@Usammityduzntafraidofanythin Жыл бұрын
Might as well just port your favourite war game into D&D. I also think that a unit of 10 would always be doing some amount of damage, even when they're losing - maybe just incur a severe penalty to damage when they miss the armor class. Or turn AC into damage reduction altogether; and that way, there's less RNG, and more room for player strategy (but that's only if you wanted to design an actual war game of your own).
@mistermistah3380
@mistermistah3380 2 жыл бұрын
Hmm... I think running combat similar to warhammer would be better - because if you ruin your attack swing at the onset - all 10 people lose the opportunity to do damage, which doesn't seem realistic. Imagine having 10 foot soldiers that charge the enemy - and not a single one does damage to anyone after the charge (not realistic). I think rolling 10 d20 to see how many hit is a better way... then rolling X number of D8 (x being the number that had a successful attack).
@OrkhonAbi
@OrkhonAbi 3 жыл бұрын
Bruda, save your german :D
@majorfallacy5926
@majorfallacy5926 4 жыл бұрын
Is this a German-Russian-French accent?
@bobbluered8984
@bobbluered8984 4 жыл бұрын
German, I think. He pronounces his “W”s as “V”s, a hallmark of the Germans.
@16autisticklowns
@16autisticklowns 4 жыл бұрын
Are you French or Scandinavian?
@pappabear4977
@pappabear4977 5 жыл бұрын
Where did the +5 bonus to hit come from?
@KingBooTee
@KingBooTee 5 жыл бұрын
3 of it comes from the Str mod the fighter has, while the remaining 2 comes from a fighter being proficient with all types of weapons
@jimmyjam5109
@jimmyjam5109 6 жыл бұрын
Nice fake accent count choculla....
@grmblfz
@grmblfz 5 жыл бұрын
Man that accent is extreme! Who speaks like that?
@grmblfz
@grmblfz 5 жыл бұрын
But still, a good concept!
@xMrMayhemx
@xMrMayhemx 5 жыл бұрын
Alter... arbeit mal an deinem Akzent... ist doch peinlich.
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