This was super useful. I really needed this and was looking for it, mainly the save/load level feature but it was all in all good.
@almightyzentaco8 жыл бұрын
Lucasion I thought it was pretty good too.
@KalevthecraftSMMAE2 жыл бұрын
@@almightyzentaco The video is incredible but you forgot to show how the tiles were deleted
@wackovideos80414 жыл бұрын
Life saver! Just finished making a level editor separate to the main frame of the game.
@slepzi31318 жыл бұрын
I would love if you made a whole series building a game on clickteam fusion 2.5 Please respond :)
@almightyzentaco8 жыл бұрын
Slepzi Good idea. I will probably do this.
@jaycesaerius7 жыл бұрын
done :'D
@arentsteen54528 жыл бұрын
Im so happy you made this vid, nice work!
@TheVicRulz8 жыл бұрын
thats really helpful, looking forward for the object level editor!
@nal59654 жыл бұрын
I love your tutorials ^^
@McKeever19906 жыл бұрын
thank you I finally have a level editor thats useful! :D
@mason20074 жыл бұрын
Thanks for the platformer tutorial because without it I wouldn't make it very far in making games
@pcakez24538 жыл бұрын
this is going to be ready helpful thanks
@bromaster66437 жыл бұрын
You can use an variable , but on mouse wheel up and down , I set the animation frame to the frame + or - 1
@ostturch76117 жыл бұрын
Muchas gracias por tus tutoriales sos muy bueno.
@MatnGames8 жыл бұрын
OMG! Super useful!
@Ryedo407 жыл бұрын
Recently getting back into using Fusion and making a simple scrolling Repton/Boulderdash game. I was never good with arrays and mostly opted to using INI, but your tutorial has been a great refresher. Currently in the process of making a level editor but don't know (or can't remember) how to save other variables: x,y size of level - and other in game variables - that can be loaded and edited/set in the level editor. Hope you can help or point me in the right direction. Cheers.
@almightyzentaco7 жыл бұрын
Glad you found it useful. If you have any requests let me know - I have quite the backlog but I'm always looking for more ideas.
@aaronwise10897 жыл бұрын
Useful tutorial thanks soo much for providing this tutorial
@mashoodurrehmanrana98755 жыл бұрын
do you make tutorials of clickteam still? I really want to learn from you
@SmiterG4 жыл бұрын
I managed to make the array save the positions of the objects in the frame, but loading them, for me it is really very difficult can you help me?
@GF-vn7xe4 жыл бұрын
Can you please tell me how to spawn objects that kill the player?
@dxrk814 жыл бұрын
Edit: Ok I just saw the second part... thx! This is my primary channel ↖️
@BlackBlo0DyRosE8 жыл бұрын
hi can you make fusion 2.5 game scoring tutorial. really need one
@RailedRobin6 жыл бұрын
Awesome! I've spent hours on a much more (needlessly) complicated editor, and this just blows all that work out the water. One thing though: how do I use this with several layers? I tried adding a gen_z loop, but that didn't work, or I did it wrong...
@YONNYZERPA-uh3vx Жыл бұрын
help me the blocks doens't have any colision with the player
@doltish173 жыл бұрын
How i can save and load levels? I can't load levels
@jaycesaerius8 жыл бұрын
Great video ! And I have a request for you, how to do perspective in CF2.5 ? I mean more the character is coming near the camera, more he's going to be big, and more the character is far from the camera, more he's going to be small
@TimeWisely7 жыл бұрын
Can you make a video on a more advance level editor? Like one that you can save your levels on?
@RailedRobin6 жыл бұрын
You just need to add the command "On press (whatever button) save array to file via selector"
@sneezy_snerds8 жыл бұрын
How would I make a flashlight?
@alunoalfa22165 жыл бұрын
Great!
@WarMachine_Studios7 жыл бұрын
Great video! I plan on trying this on a new project i'm starting up. How would you go about doing this when you have different things in the background like on lower layers with parallax and such? And any idea when you plan on making the updated video with the other options you mentioned like enemies etc at the end of this video?
@WarMachine_Studios7 жыл бұрын
Also, how would you go about doing this on a large scaled level, say something like 1440x512? I have my display size at 320x240 so it would only show just the centered area only. Could that be something that could be an event that has scrolling follow the tile cursor? EDIT: Sorry to flood your channel with comments bub lol, i figured out how to do saving and loading based on this example (though you may have an easier/more efficient ways zentaco). For saving, i added an event: "Upon pressing "1" - save array to file via selector "Upon pressing "2" - load array from file via a selector Then i drug the event down from the "On loop "gen" event down to the load event and it worked like a charm. Hope this is helpful to someone!
@almightyzentaco7 жыл бұрын
Not sure on the update. I confess I'm a bit undisciplined with my videos. Sorry about that. As for the different layers, if you change the layer of the object that is pasting into the background first, then it will paste the tile into that specific layer.
@WarMachine_Studios7 жыл бұрын
Thanks for the tips man! Would that be easier to do using the same active object and just use different animations or make a new tile object for that entirely? Also, when using the PMO, how would you be able to define the difference between normal backdrops and jumpthru platforms?
@almightyzentaco7 жыл бұрын
Matt Thompson for the jumpthrough platform you will need to use an active not a backdrop
@WarMachine_Studios7 жыл бұрын
Thanks man for the quick reply! So, how would i approach that using a setup like you have here, where everything is getting pasted into the background as a backdrop? EDIT: If this is causing too much traffic i could message you on here if you would rather lol thanks again man.
@gamingchinchilla73233 жыл бұрын
now if only we could import a collection of image tiles from a folder or a single atlas image. I cant seem to find a solution for that...
@kellymountain4 жыл бұрын
I can't save or load levels, can you please help?
@kellymountain4 жыл бұрын
Nevermind, I accidentally multiplied by 32 in the genx loop I did this: array: set X dimension index to loopindex("gen") * 32 i fixed it with this: array: set X dimension index to loopindex("gen")
@EvidenceOfTheDivine3 жыл бұрын
Eres un master de shit we... mis respetos.
@n3bbian6 жыл бұрын
Do you know if it's possible to import one single tileset with multiple tiles and be able to place each tile *individually* ?
@almightyzentaco6 жыл бұрын
Yes, it is. I've done it using the active picture object. You can grab sections at different x,y coordinates of the object and paste them.
@n3bbian6 жыл бұрын
Ok, ty :)
@deMoSHeEpsa8 жыл бұрын
Hi. So I was hoping if you could do a tutorial on how to make different levels but keep the same game events without having to copy it to a new frame. Is there a trick to it by making them all on the same frame or using layers?
@almightyzentaco8 жыл бұрын
Demolition Usually this requires you to make an editor, save the levels to files and load and generate them.
@DamyonsMusicHut8 жыл бұрын
I always just made the blocks mouse dragging. Then clicked on for snap to grid. And I abused the create object.
@ickyvicky29398 жыл бұрын
can you make a level select like the Mario 3
@zkiller-467577 жыл бұрын
How to make level save
@dextous40388 жыл бұрын
Could I send you my mmf? I am trying to do a mini map, for a castlevaina clone, I am stuck with the array saving and loading the generated block (enter a room create a box)
@almightyzentaco8 жыл бұрын
You should join my discord channel. I'm sure if you ask around there either me or someone else could help you.
@dextous40388 жыл бұрын
can you send me the link please I cant find it
@almightyzentaco8 жыл бұрын
Dextous in the description
@azureflareeeeeee6 жыл бұрын
oh my god thanks
@cleanse8 жыл бұрын
[SOLVED] Ok i ran into another problem... When I copy the .apk file from my Pc to my phone, and download the game, my previous game gets deleted... What is that...
@almightyzentaco8 жыл бұрын
Muonikas You are installing a new version over the old. if you don't want this to happen try renaming the file and project name in Fusion.
@cleanse8 жыл бұрын
Umm I have renamed it but it still gets deleted? Do I have to change something on application properties? +almightyzentaco
@cleanse8 жыл бұрын
Ok nvm I changed Package name under android options
@almightyzentaco8 жыл бұрын
Muonikas Yes. change the name of the app, see if that works
@YONNYZERPA-uh3vx Жыл бұрын
doens't work for me :(
@sashavays92688 жыл бұрын
Hi :D is possible to create ragdoll heroes in clickteam?
@almightyzentaco8 жыл бұрын
Sasha Vays MD Never heard of it, but you can make 2d physics with joints and stuff, so rag dolls are possible.
@sashavays92688 жыл бұрын
oo OK thanks, but can you make a tutorial about that? :D
@orange00628 жыл бұрын
now advanced level editor where you can save levels to files
@almightyzentaco8 жыл бұрын
You can save these arrays to files and generate your level with the array, just as I showed you. All you have to do is add saving and loading, which is very easy and is in the array object. There is an option to save the array and an option to load it.
@cleanse8 жыл бұрын
[SOLVED] Hey Zentaco. Is there anyway to make custom looking buttons that counts every single click. If I use an active object and click it very fast it doesnt count every click. Thanks you are very good uTuber!
@vjb-old8 жыл бұрын
Fusion considers click and double-click to be different conditions. When you're clicking too fast, part of those clicks are being interpreted as double-clicks and the single-click event never fires off. If you add an OR to this event trigger and then also include "User double-clicks with..." condition beneath the OR, you should get the behavior you're looking for.
@cleanse8 жыл бұрын
V.J. Browning Oh i never thought that it reads it as double-click. When i get home ill try that. Thank youu.
@cleanse8 жыл бұрын
It worked thank you soo much
@thempp45198 жыл бұрын
great tutorial ! could you maby do a tutorial on how to make a character customization ?
@ianniexlymperiu13958 жыл бұрын
how I can make a good platformer in clickteam 2.5 free?
@izeckx8 жыл бұрын
As far as I know, CTF 2.5 Free can do almost anithing the paid can, except for exporting. The free version can only export to HTML5.
@ianniexlymperiu13958 жыл бұрын
Izeck nope...The paid is cooler the free dont have much stuff
@izeckx8 жыл бұрын
I've never used the free version. I'm guessing you can still make a decent game with it though.
@kayrunjaavice14218 жыл бұрын
you do not have the platform movement object, but there are other ways to make a platformer
@izeckx8 жыл бұрын
Yep, custom movement can be better than PMO
@shaddr8 жыл бұрын
Cool doing the game! Can you throw a link to download?
@thefoxlight92003 жыл бұрын
i just see 10 second of the video and i am already lost
@Naels3428 жыл бұрын
first to comment,good tutorial ;D
@Naels3428 жыл бұрын
Yes, I'm watching, but I know these tutorials are good, so I've already commented that they are good; D (I'm at 9:32)
@wryukeng7 жыл бұрын
YOU LOST ME ON LOOPINDEX. All was well and sudenly BAMM. He writes stuff and all is gone. Cous i have no ide what is loopindex
@almightyzentaco7 жыл бұрын
Wryukeng loopindex gets the index of the loop named. The index is which iteration of the loop you are on. for example, loopindex ("bob") will give you 5, when the loop "bob" has been run 5 times.
@DavidMusicaMariachi7 жыл бұрын
HORRIBLE!!! no se puede creer que este programa no use la funciones de tiles,como cosntruc2 ,unity y otros.una verguenza
@DavidMusicaMariachi7 жыл бұрын
sisi,pero decirme si no estaría bueno?
@DavidMusicaMariachi7 жыл бұрын
si,el mismo fusion 2.5 dev,hay una comunidad muy buena sobre fusion,construct unity unreal.