Finally someone who really can explain the post processing magic
@sketch34365 жыл бұрын
Thanks I really appreciate it
@bullfrogverified7595 жыл бұрын
I never heard about “post processing” until this morning! It really changes the tone of the environment. So much to take in for a beginner like me. However, it was a very good tutorial.
@sketch34365 жыл бұрын
It can be a bit overwhelming at first, but, once you get the hang of it you'll always be using it. It can do some amazing things :)
@thanksfor17ksubscribe324 жыл бұрын
kzbin.info/www/bejne/ql7Vlpt7odClia8 I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
@deft3studio5 жыл бұрын
This video is a gold-mine, so much easier to understand than documentation, also with a visual representation. Thank you
@sketch34365 жыл бұрын
That's awesome to hear, thanks 😊
@asrielmandrak72205 жыл бұрын
It's so simple scene and it's so fking beautiful. I thought the scene would be beautiful only with AAA assets. I was VERY wrong. Incredible dude. +1 sub.
@sketch34365 жыл бұрын
Haha thanks, I really appreciate! Welcome to the community 😊
@oddixgames67045 жыл бұрын
Finally someone explained Auto-Exposure properly. Instant sub. Keep up the great work buddy!
@sketch34365 жыл бұрын
Thanks I really appreciate it! 😊
@samvortex41366 жыл бұрын
I can see , you have really done hard work Makin this tutorial ,it was worth every minute! Hope this channels grows ,so we get more good tutorials !
@sketch34366 жыл бұрын
Thanks Sam! I really appreciate your compliment and yes a lot of hard work went into this considering I have never done anything like this before. Have you been working on any level designs recently?
@samvortex41366 жыл бұрын
@@sketch3436 the quality of video was same or better then those top KZbinrs like skyoo sam and brackys ,Btw was that your voice ? ,and Well no ,i didn't had my pc for last 2 weeks I could not work on level or play games , I was like lifeless :l
@sketch34366 жыл бұрын
@@samvortex4136 Thanks, it is awesome to hear that my quality is reaching a Brackeys and Skyoo level! And yes that is my voice I did my best to not say any Aussie slang but it was harder then I thought, my voice also varied a decent amount as I didn't know how to best position myself from the mic although I should get this all sorted in a few more vids. And damn it sucks you didn't have your PC for two weeks, I would be lost if I didn't have mine, at least you have it back now. I'm looking forward to your next level design :D
@samvortex41366 жыл бұрын
@@sketch3436 I felt everything was very close to perfect in this video , so don't worry ! You are doing awesome ! When i didn't had my pc ,i got everything planned Now is like what the heck i m supposed to do XD thou i will figure out something !
@sketch34366 жыл бұрын
@@samvortex4136 Thanks, that's great to hear. I'm sure you'll figure it all out and your level design will be epic! :)
@kingofroms72244 жыл бұрын
this channel is a hidden treasure on a muddy youtube , you should have billions of subs not millions but billions , the amout of hardwork you do is amaziiing keep making these amazing vids pplzz
@NoelJasik4 жыл бұрын
seperating tutorial to diffrent segments is a perfect idea, keep doing your tutorials in that way
@sketch34364 жыл бұрын
Awesome to hear that you like the structure, I'll be sure to keep that way 😊
@master.92024 жыл бұрын
And you dont even have 10k subs... you deserve waaaaay more than that. Hope you continue youtube forever!
@sketch34364 жыл бұрын
Thanks, I really appreciate it :D
@faresrayaaene72904 жыл бұрын
so so so worth a tutorial in all times even on 2020
@joshubruh36425 жыл бұрын
This was a brilliant tutorial. I couldn't even get past Brackeys tutorials with the whole post processing ordeal. Thank you so much. You're amazing!
@DIO-nm2ut3 жыл бұрын
the voice is very calm and nice which makes this a good and educational video
@akanshketwal34775 жыл бұрын
The Best explaining video I have ever seen.
@sketch34365 жыл бұрын
akansh ketwal Thanks I really appreciate it 😊
@MohammadFaizanKhanJ4 жыл бұрын
Comprehensive tutorial, difficult to digest in one loop!
@simonkerridge5 жыл бұрын
Once again, another brilliant and informative tutorial! Very pleased I have recently discovered your channel. Assisting greatly with my learning of Unity 3D. Especially interested in learning more on terrain creation and visual graphics topics. Well done!
@sketch34365 жыл бұрын
Thanks that's awesome to hear, the main focus of this channel will be on the graphical and visual aspects of games!
@harshdeepdwivedi97315 жыл бұрын
Please keep making these amazing tutorials
@sketch34365 жыл бұрын
Will do! Hopefully, I'll have a new video up in the next few days
@chaochenxue37415 жыл бұрын
awesome tutorial, you really helped me a lot to understand the pp even Ive used it been a long time. I always just play around these stats randomly to achieve my goal, but I didn't really know what are they. Waiting for more videos, cheers!
@sketch34365 жыл бұрын
That's awesome to hear that my video was helpful and that you enjoyed it, thanks! I have a video coming out very soon so stay tuned for that 😉
@Stevenverx5 жыл бұрын
Awesome video! !'ve been using the post proccesing effects for 2 years now and I still learned some new things!
@sketch34365 жыл бұрын
That's awesome to hear! And thanks I really appreciate it 😊
@yashjethwani10255 жыл бұрын
A really great video. better than any other post processing video out there. no doubt...
@sketch34365 жыл бұрын
Thanks 😊
@ali82834 жыл бұрын
Great video good sir!
@DeviantPicturess5 жыл бұрын
Which asset pack are you using for Sci-fi examples? i.e. 9:08
@sketch34365 жыл бұрын
Here is a link to the asset: assetstore.unity.com/packages/essentials/tutorial-projects/corridor-lighting-example-33630
@DeviantPicturess5 жыл бұрын
Sketch thanks!
@ziaulhasanmozumder71526 жыл бұрын
yassss yasssss yasss finallyyyy,, thanks mate,, :3 may you have a great year!
@sketch34366 жыл бұрын
Thanks, I really appreciate it! I got many videos planned for this year :D
@Happygreenmeadow5 жыл бұрын
Great video! Can't wait for more tutorials.
@sketch34365 жыл бұрын
Thanks, I really appreciate it. New uploads will be coming very soon :D
@hahaahaha3114 жыл бұрын
Nice job mate! This tutorial is really usefull Subbed and liked, keep going! :)
@sketch34364 жыл бұрын
That's awesome to hear, thanks :D
@thecodergd5016 жыл бұрын
Awesome buddy Small request from a small gamedev : Please make only these type of video to show how can we achieve better graphics and looks (As very less people talk about this)
@sketch34366 жыл бұрын
Thanks! And thanks again for the request :)
@DrawTheLine26 жыл бұрын
Thanks! It was very helpful! A suggestion: anti aliasing deserves more love, a full video I would say, with PC and mobile screenshots/tuts about the possibilities. I subbed.
@sketch34366 жыл бұрын
Happy to hear that you enjoyed the video. I agree little is talked about anti-aliasing in reference to Unity so I'll add your suggestion to the list and hopefully release a video about it in the near future :) Also thanks for the sub!
@cursechaos96846 жыл бұрын
Great video mate 👍🏻 I’ll be sure to follow this when I stop being lazy and decide to work on games again haha
@sketch34366 жыл бұрын
Thanks, I really appreciate it :D When you get back into making games send me a screenshot I would love to see how you use the post-processing!
@cursechaos96846 жыл бұрын
Sketch will do buddy
@kolovex63654 жыл бұрын
Thank you so much! This is a great tutorial about the secrets of post processing!
@_wise_one6 жыл бұрын
best tut. ever on P.P.
@sketch34366 жыл бұрын
Thanks :)
@realcarbonking5 жыл бұрын
Awesome video mate!
@sketch34365 жыл бұрын
Thanks
@grapeshott4 жыл бұрын
It is really good. Even a beginner to unity like me can understand it
@sketch34364 жыл бұрын
That's awesome to hear, thanks :)
@antonioiliev74855 жыл бұрын
Great video. Thanks! It helps me a lot. If you might I’ll only add additional info for Chromatic Aberration. In optics, chromatic aberration is a failure of a lens to focus all colors to the same point (wiki). And is a commonly seen problem in old and low-end cameras for video or pictures. If you want to add an old-style camera view for better realism you should add a slight Chromatic Aberration effect. If Chromatic Aberration is too much is like a sci-fi effect.
@sketch34365 жыл бұрын
Thanks, also thanks for the additional info about chromatic aberration 😊
@elitegandamz1986 жыл бұрын
Nice work !!!!! I have a request: make tutorials on making a beautiful scene plus a game it would really be helpful!!
@sketch34366 жыл бұрын
Thanks, I really appreciate it :) I am planning to have a follow along scene creation where I would provide all the assets. I would also like to do a game creation series but I'm unsure of what type of game I should do
@mikesarfati26235 жыл бұрын
Hi, Thanks for the tut!! A quick qnoobs question, Post processing behvior doesn't show on the list of script. There's only debug layer and volume available... Do you know what step I might have missed (I already have a timeline and cinemachine in may scene)
@TechGuyDane5 жыл бұрын
I have this issue too. Did you find out the resolution?
@etukurudinesh19265 жыл бұрын
This postprocessing stack doesn't work with Lightweight or high definition render pipelines. Better use the package manager version which supports custom RP.
@thanksfor17ksubscribe324 жыл бұрын
kzbin.info/www/bejne/ql7Vlpt7odClia8 I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
@gamert43813 жыл бұрын
There is no post processing in layers list somebody help Edit : I Added a post processing layer myself and it's working fine.
As of pretty recently, The Post Processing Stack has been removed off the asset store, im using unity version 2019.3.0f3, and i cant find it on the asset store.
@sketch34364 жыл бұрын
Post posting v1 is no longer supported so you'll only be able to use the v2 which you can download from the package manager, just navigate to Window > Package Manager and then just search for post processing. Hope this helps :)
@dierichvontrompel96654 жыл бұрын
Search it in the package manager
@moomooold4 жыл бұрын
@@sketch3436 i cant find the package manager
@pip4elle4 жыл бұрын
@@moomooold cool
@moomooold4 жыл бұрын
@@pip4elle wtf why is it cool
@manuelglez93475 жыл бұрын
Awesome video! Keep it up
@sketch34365 жыл бұрын
Thanks, I really appreciate it 😊
@Karayef5 жыл бұрын
Good job matey👍👍
@sketch34365 жыл бұрын
Thanks!
@okie16304 жыл бұрын
Thanks! I couldnt made it with Unity provided tutorial!
@satindar313 жыл бұрын
amazing tutorial i think you should become the son of brackeys or the next brackeys
@jagdishsahu39354 жыл бұрын
Thank you 3000 times😍
@jacksmith-in2oq5 жыл бұрын
Great tutorial for me! I like it very much!
@sketch34365 жыл бұрын
That's awesome to hear, thanks!
@YuriNoirProductions5 жыл бұрын
you probably know this but instgead of clicking each property individually you can just go to the top of the stack modifier and click all (which activates all within the current effect)
@sketch34365 жыл бұрын
Yeah, I am aware of this feature now. However, I'm still surprised that I went so long without noticing the 'all' button
@sivapandianreffreference4 жыл бұрын
Thanks great helps
@summersancheztattoo5 жыл бұрын
AAA thank you so so so so much! It all worked, thank you!
@sketch34365 жыл бұрын
All good, that's awesome to hear!
@SwaggyProfessor5 жыл бұрын
This works perfectly for me in the editor wether it is play mode or not, but when I build the game it wont work at all. Any ideas why this is happening?
@sketch34365 жыл бұрын
Sounds like there are shaders missing from the build. Navigate to: Edit > Project Settings > Graphics. In the "always include shaders" section make sure the post processing shaders are there. Hope this helps :)
@SwaggyProfessor5 жыл бұрын
@@sketch3436 Thanks for responding so quickly! But I managed to fix the Issue just by updating from Unity 2019.1.x to the latest version (2019.2.6 currently), hope this helps anybody else having this issue.
@leatherandpoemscharmyman57745 жыл бұрын
can you make a tutorial for texel density special for painting in unity editor? sometimes I mess or must deal issue in tesselation with the brushes setting and I thnk to know more about setting fot tiling and get better result for graphics...for fps or third person view. thx.
@sketch34365 жыл бұрын
Thanks for the suggestion, texel density is definitely an important concept in game design that isn't brought up enough. However, my knowledge of texel density in the aspect of painting in the Unity editor is limited. I really only know how to set up proper texel density for 3D models etc. However, I'll research some more into the topic since I believe it would be a good video. If you have any more details about specifically what you're having issues with or perhaps you can send me some screenshots I might find it easier to fix your issue.
@Sparble5 жыл бұрын
U deserve waaaaay more subs
@smokesomefrogs5 жыл бұрын
Thank you very much, great video, helped a lot!
@sketch34365 жыл бұрын
That's awesome to hear! 😊
@bortuda4 жыл бұрын
professional u are !
@sketch34364 жыл бұрын
Nah, just a uni student :)
@bortuda4 жыл бұрын
@@sketch3436 no need to be humble :)
@casualname48825 жыл бұрын
Good tutorial thank you for making it. The only issue I have is: when I create a box collider it collides with all the object in the scene. Is there a way to make it non physical while having post processing effects on it? Or is it an issue with v2 update? p.s v1 looks a lot more convenient and easier to use than v2 with all these additional tasks to do to reach the desirable effect
@sketch34365 жыл бұрын
Thanks, its awesome to hear that you like the tutorial. Regarding your issue you just need to convert the collier to a trigger, you can do this my enabling the trigger parameter. If the post processing script is set to global you don't even need a collider/trigger. I also agree v1 is a lot easier to use but v2 is more powerful and generally provides a better end result (it also has some additional feature). Hope this helps 😊
@casualname48825 жыл бұрын
@@sketch3436 Thanks! It makes sense now and I can move on to v2
@sketch34365 жыл бұрын
@@casualname4882 That's awesome to hear! 😊
@InsightfulFrostBIT5 жыл бұрын
Hey, I have imported the package from the asset Unity store and when I click on the camera to add a new component, I do not see a behavior script regarding post processing. Also I located the script and try applying it on the camera and it does not work as it is not mono?
@sketch34365 жыл бұрын
That does sound strange, I haven't come across any issues like that before. I would recommend re-importing all assets by navigating to Assets > Re-import All, this usually, removes any issues that are caused by missing files or directory issues etc.
@Beetlejuice89215 жыл бұрын
try restart Unity
@Zeemis5 жыл бұрын
@@sketch3436 I can confirm that it does now show up like it does in your video anymore using Unity 219.2.9f1
@thanksfor17ksubscribe324 жыл бұрын
kzbin.info/www/bejne/ql7Vlpt7odClia8 I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
@davma215 жыл бұрын
i installed post processing stack but i cant find "post process layer" script :-(. I have 2018.2.11f1
@ctfan5 жыл бұрын
did you install the one from the store(v1) or the asset package from the package manager(v2)?
@thanksfor17ksubscribe324 жыл бұрын
kzbin.info/www/bejne/ql7Vlpt7odClia8 I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
@bramhuis35714 жыл бұрын
This really helped me out!
@Theironlefty5 жыл бұрын
Please click the all button instead of ticking all the boxes individually on post processing.
@DiegoOliveiraProf5 жыл бұрын
nice, I was struggling to make this PostProcessing work :)
@gamerClubyt4 жыл бұрын
Does it still available in unity asset store for free.............🙄
@kingsgames44084 жыл бұрын
Thank you man!
@anasherba66175 жыл бұрын
so i just install the post processing stack from the package manager but why i can't add a post proccesing profile
@sketch34365 жыл бұрын
That's annoying. When you try to add the profile to the post-processing volume does it attach but not effects apply I do it just not allow you to attach it to the script at all. If it does attach it is likely that your layers are wrong, it's a common mistake. If it doesn't attach at all, click the little circle button next to profile on the volume script, this will show all available post-processing profiles. Hope this helps
@RahulMaurya-vr1fq4 жыл бұрын
Back when I was 14 I was intrigued by all those level design videos on youtube... I just didn't have the assets to do that... I tried using the default assets but always ended up getting unrealistic results. Now m 17 and I create 3D environment assets in blender and I feel that m going to re-visit unity and start creating scenes :)
@sketch34364 жыл бұрын
Glad to hear that your interested in trying Unity again. It will be awesome to see your own 3d models in a dynamic scene where you can walk around see the lighting change in real-time etc. Goodluck :)
@diliupg5 жыл бұрын
What a brilliant channel! I showcased it in discord. :)
@sketch34365 жыл бұрын
Wow, thanks I really appreciate it 😊
@Amar-lv1yw4 жыл бұрын
Please what is the name of the song in the bg? Its so smooth. And very very good vid btw u need more subs!
@sketch34364 жыл бұрын
kzbin.info/www/bejne/bpOUnXx4qbeMibs
@Amar-lv1yw4 жыл бұрын
@@sketch3436 thanks!
@Amar-lv1yw4 жыл бұрын
@@sketch3436 but you dont need hdrp in ur project, dont u? Some people say u need
@CreflosDiaries5 жыл бұрын
For some reason i cant find post processsing behauviour in components , it is just not there
@sketch34365 жыл бұрын
Hmm, that is strange. Make sure you are using the asset store version of the post-processing stack. Also search for the script in the project search bar, if you still can't find it try re-installing the package or using the v.2.0 which you can get via the package manager. Hope this was helpful 😊
@ctfan5 жыл бұрын
I've a question regarding the volumetric lighting box colliders that house the post processing profiles. How can i go about lerping between multiple profiles. ie. smooth transitioning from one profile to another. Eg. Going from a forest into a lit house?
@sketch34365 жыл бұрын
You can achieve a smooth transition using the 2.0 version of the post process stack. What you have to do is adjust the 'weight' parameter on the volume. For instance, you could decrease the weight of one and increase the weight of another (this will allow both volumes to have the same priority). Additionally, you could have a volume with a higher priority and a weight on 0, then increase the weight for it to fade in. Hope this helps 😊
@ctfan5 жыл бұрын
@@sketch3436 Looked into it a bit more and using the blend distance box helps to create a 'bleed' area that creates a really good smooth as well. Also I wanted to use an FPS camera to notice the changes. Unfortunately,Unity Standard Assets FPS camera is attached to a capsule collider so it forces the camera out of the profile when interacted with the attached box collider profile. Was wondering whether you knew a workaround. EDIT:solved. I missed the part where you mentioned to change to trigger.
@bengogoi70195 жыл бұрын
if possible could you do a fps series?
@sketch34365 жыл бұрын
I'll add it to the list 😉. If your looking for some good series check out Brackeys, it's a little old now but still relevant.
@bengogoi70195 жыл бұрын
Ok thanks bro
@freecode.ai-5 жыл бұрын
FPS would be awesome!
@sketch34365 жыл бұрын
@@freecode.ai- Looks like I better start planning a FPS series then if more people are requesting it 😉
@YannPicardFX5 жыл бұрын
tish is the youtube premier sound track isnt it?
@karim009 Жыл бұрын
Nice Halo Reach forge reference lol
@comradejimmy34115 жыл бұрын
I wish I could do this in scrach ;)) I will try all this tips in my unity projects but Im affraid of errors. But really , nice gfx quality . Edit: Thank you so much 4 the heart !!! I dont have really much spare time
@sketch34365 жыл бұрын
Thanks, and don't worry about errors the post-processing stack is a very robust asset, you'll only ever get errors if you accidentally delete some of the files. Also, it would be cool to have these effects in scratch
@upsurge55414 жыл бұрын
Bro I am having a problem with dof it always blurs my weapon I am making a fps game it just doesn't work for me I don't know why
@sketch34364 жыл бұрын
You probably won't be able to fix this without making the rest of the environment blurred. I would suggest using a second camera (which doesn't have dof) to just render the weapon. This will also prevent clipping issues. Here is a good tutorial that should help: kzbin.info/www/bejne/mXm0p2ygbbecqpY
@nobody-tw3zs Жыл бұрын
Extremely helpful
@AdamX211985 жыл бұрын
What is the music in the video?
@sketch34365 жыл бұрын
Its one of YT's free music called 'Space Walk'. Hope this helps
@AdamX211985 жыл бұрын
@@sketch3436 Silent Partner - Space Walk.
@sketch34365 жыл бұрын
@@AdamX21198 Yep, that's the one
@podvohowo32445 жыл бұрын
You're the best Thank you!
@stefanculibrk49775 жыл бұрын
lol i dowloaded post pro and got error and i cant remove it now and whan i want to add post pro in main camera theres no posto pro like he have
@sketch34365 жыл бұрын
That sounds annoying, a reinstall of the post processing should fix it though.
@sadiqabbaszade47895 жыл бұрын
But adding it from the asset store moves files directly to Assets folder, which is not desired for small size games. + it consists of SOO many shaders that it takes ages to build an apk out of your project
@baronlovat52005 жыл бұрын
Loaded the Post Processing from the Asset store, and installed the stack from the manager, nothing's working. Done beating my head around it for now.
@sketch34365 жыл бұрын
You should only use either the post-processing from the asset store or from the package, they are two independent systems. If you can provide some greater detail to what part isn't working I may be able to resolve the issue for you. :)
@vinotinto85475 жыл бұрын
Just so everyone know, post processing is not needed anymore (and won't work), it's integrated directly in the volume script on the gameobject in the scene hierarchy forum.unity.com/threads/post-processing-v2-not-working-in-basic-scene.714056/
@gabetheborkingdog59853 жыл бұрын
What's the difference between post processing stack and normal post processing
@八云辉夜5 жыл бұрын
I want to make bloom only affect one level of things. For example Layer“Effect”,But no matter what, it can't be realized. I can only use the IS global, When I close the IS global, bloom is invalid. Camera and Volumes and Particle Are set to Layer“Effect”。 Excuse me, can you tell me if I am doing something wrong? I have queried a lot of information, but I still can't solve my problem. (ps: English is not very good, forgive me
@sketch34365 жыл бұрын
To do this you will have to have two camera, on that renders the objects that you want the bloom effect on and the other to render the rest of the scene. First, create a "New Layer", called something like bloom_affected and apply it to all the objects that you want the bloom effect to apply to. Then on your main camera deselect this layer from the Culling Mask (this will cause these objects to not be rendered). Duplicate the camera and change the culling mask to only be the new layer you created, apply your custom bloom post-processing to this camera, next set the clear flags property to 'Don't Clear', also ensure that the depth is greater than the main camera. Here is a tutorial if you get lost: kzbin.info/www/bejne/ZqjIe3RofMlomNk Hope this helps 😊
@八云辉夜5 жыл бұрын
@@sketch3436 This is useful to me, thank you very much, thank you
@八云辉夜5 жыл бұрын
@@sketch3436 Maybe I need to trouble you, I tried the method you gave me and checked the videos you recommended. I still find it still not working, my Unity version is 2019. Unless I enable the IS global, it will not affect any layers in the future, but all levels will be affected after the IS global is enabled. I have two cameras, one is the "main camera" and the layer is "Default" Clear flags "Solid Color" The other is a hood. I only cancelled the "Bloom" layer (that is, the layer that needs to produce post effects). Depth -1. Second camera Bloom camera, Layer "Bloom" Clear flags 'Don't Clear', Culling Mask only selects Bloom Layer. BloomCamera adds a Post Process layer component. Trigger "BloomCamera" Layer Bloom. Post Process Volume does not affect any level when IS global is not enabled. After IS global is enabled, it has an impact on all levels. Post Process Volume's layer is Bloom
@sketch34365 жыл бұрын
@@八云辉夜 That's annoying, I'll test it out myself and see if I can find a solution
@八云辉夜5 жыл бұрын
@@sketch3436 Sorry to trouble you
@Waffletoasters5 жыл бұрын
In Unity 2019.2.4f1 the post processing has been showing problems for me, the AO MSVO method when using VR diverges the AO layer from the rest so it floats over in all the wrong places. What I read about it online is that only the other method Scalable Ambient Obscurance works properly, indeed the floating AO is gone when using VR but this method of AO shows a lot of problems when using textures that use transparency. I read that this is because of something in Unity 2019 and that since last year this issue has not been resolved.
@sketch34365 жыл бұрын
I've had that issue as well it seems that the older post-processing verison is the only one that works in VR. Hopefully, Unity fixes this issue soon
@naveedabbas28904 жыл бұрын
Good. But this Post Processing Sucks when you run on Device how can i overcome this issue even if you a nothing in scene, you will get 12 or 15 FPS why?
@sketch34364 жыл бұрын
The post processing should be optimised well since it's from Unity themselves. However, some effects are more taxing on the system them others such as screen space reflections, I would disable and enable certain effects and test the performance to see if the issue is coming from a specific component, then adjust the parameters accordingly. Also, go into the profiler and make sure it is the post processing that is causing the lag and not something like rendering. Hope this helps :)
@naveedabbas28904 жыл бұрын
@@sketch3436 can you please send me a simple pkg with Standard asset's first person controller and Post processing. Because i checked out the each and every possible solution but FPS still not going well its 10 to 15 max.
@sketch34364 жыл бұрын
@@naveedabbas2890 I would add this to your build so you can see what exactly is causing the drop in performance: assetstore.unity.com/packages/tools/gui/graphy-ultimate-fps-counter-stats-monitor-debugger-105778
@parallax38084 жыл бұрын
Nice Video
@Phraxas525 жыл бұрын
I've been trying to get post processing to work on 2019.2, but using the exact method in this video for the post processing stack 2.0 doesn't appear to work for me. This is odd considering starting up the base HDRP package does have PP. What am I probably missing?
@sketch34365 жыл бұрын
Hmm, that is strange, I'm not using 2019.2 yet so I'm unaware of any bugs. If you could provide greater detail or perhaps send me a screenshot of the setup to my Gmail I might be able to solve it for you 😊
@Phraxas525 жыл бұрын
Actually, I found the answer already. PPv2 (as shown here) does not work with 2019.2 any longer. PPv3 is built-in. You can add PP effects by using your volume script for your scene settings. It is no longer using a post-processing volume as seen here. LWRP still uses PPv2 but it looks like it will eventually be fazed out for its own built-in version as well.
@sketch34365 жыл бұрын
@@Phraxas52 It's nice to hear that you solved it. And also thanks for letting me know, I was unaware of those changes 😊
@turksinnovations5 жыл бұрын
For TAA (anti-aliasing) would it be ok to run on a Note 9 (8gig ram model)?
@sketch34365 жыл бұрын
I would personally recommend going with FXAA, however, TAA could still be possible depending on the complexity of your scene, I would try with both techniques are measure the performance and then decide which would be the better option.
@dionsimulated5 жыл бұрын
Love the Video! I'm currently using Unity and using the Player Prefab. I can't get it to work because when I attach the script to it, it gives it a main camera and seems to only work around that camera. Is there any way around this? Thanks!
@dionsimulated5 жыл бұрын
Nevermind! The solution was just to go in the Player Prefab and in the VRCamera, and put the script on that. It works like magic, thank you!
@TheSpacecraftX4 жыл бұрын
Why does the thumbnail call it Unity 5?
@thomasr17975 жыл бұрын
What is the background music in the beginning ? Love it
@sketch34365 жыл бұрын
Music is from KZbin's music library; its called 'Space Walk'
@wilismatrix98475 жыл бұрын
I did exactly as you did step by step but nothing working, I followed other tutorials same shit nothing work in this stupid post processing thing
@sketch34365 жыл бұрын
That sucks, what version of post-processing are you using and do you have any error messages?
@mg_882jyaai3 жыл бұрын
I'm using : Vignette, Bloom, Depth Of Field.. and they are too slow on mobile!! how can i fix this.. my English is not very good so i didn't complet this tutorial, if you know please answer me & thanks..
@WaveCoreFX3 жыл бұрын
Dont use DOF in mobile, its killing its CPU
@Tanbeen5 жыл бұрын
Could not use it in Unity 2018.3.3f1 It is showing error as: Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'
@sketch34365 жыл бұрын
Hmm, that is a strange error, I have never had that myself. After a bit of research I found someone with that same Unity version where their post-processing wasn't working, they ended up fixing the issue so perhaps their solution could also fix your issue, here's the link: github.com/Unity-Technologies/PostProcessing/issues/725 Hope this helps :)
@makulaaaa5 жыл бұрын
@@sketch3436 I had the same error and this worked for me.
@fanerv33042 жыл бұрын
Very good video
@tommywright4 жыл бұрын
Coming from Unreal, it is infuriating how complicated this is.
@sketch34364 жыл бұрын
Post processing in standard Unity is a little annoying how it isn't directly integrated, however, HDRP has post processing integrated similar to Unreal you might want to try that pipeline out :)
@david3atista4 жыл бұрын
everything in unity is infuriating
@sagarverma76705 жыл бұрын
Can you please tell about you computer specifications
where can i find post processing on my layer at camera?
@sketch34365 жыл бұрын
Layers are only necessary for the v.2.0 of the post-processing stack (the one downloaded from the package manager). The layer you select in the "post-processing layer" script is the layer that you need to change your gameObject with the "post-processing volume" script to, the camera doesn't need to have it's layer changed. Hope this helps 😊
@haymeallarse69895 жыл бұрын
Sketch i only get UI as the last layer no post processing :( i should add a layer first then convert it to Post processing? sorry i dont get too much
@sketch34365 жыл бұрын
@@haymeallarse6989 You can create your own layer, it doesn't need to be called 'post processing' it can be called whatever you want. As long as that created layer is selected in the post processing layer script and the gameObject with the post processing volume script is labelled with your created label it should work fine. Hope this helps :)
@M0TYSHIZ5 жыл бұрын
The title is pretty confusing, since you called it "Unity 5". I would have thought it was an old video if I didn't check the date and see the "2019" at the end of the title.
@sketch34365 жыл бұрын
Oh yeah, that's a good point. I'll have to change it, thanks for letting me know 😊
@BlueHybridGaming5 жыл бұрын
@@sketch3436 still weird seeing you use Unity2018 instead of unity 2019.
@sketch34365 жыл бұрын
@@BlueHybridGaming True, but, I'm all updated to the latest version now... finally
@akemidryzz93875 жыл бұрын
Why i don t have "postProcessing Behavior" when i "add a component" ?
@sketch34365 жыл бұрын
That does sound strange, what post processing do you have installed? As the older version is the only one with the post-processing behaviour script. Also, try a reinstall and see if the issue still occurs.
@akemidryzz93875 жыл бұрын
@@sketch3436 I think it s the 2.1.4, on Unity 2019 1.2f1 k guess, and I tried to reinstall it, but I can t find it anymore in the asset store ;-;
@akemidryzz93875 жыл бұрын
@@sketch3436 and thanks for the answere :D
@sketch34365 жыл бұрын
@@akemidryzz9387 That's strange,. The newer versions of Unity are integrating post processing more with the standard editor so that's probably where it's getting confusing. I haven't actually been using Unity too much lately as you can probably tell by the lack of uploads, but hopefully when I get some more time to focus on YT and I'll release another post-processing video since your not the first to ask these questions 😊
@akemidryzz93875 жыл бұрын
@@sketch3436 Okay Thanks :D
@LexGear5 жыл бұрын
I find the DOF in post-processing setup to be primitive and doesn't give me the results I'm looking for.
@sketch34365 жыл бұрын
I agree with you, strangely the older DOF version provides a lot more control. Hopefully, Unity will address this in the future