And you don't even need a plugin for any of this lol
@Ernani0035 жыл бұрын
You are a life saver, I’ve been looking so long for this!
@bacazterchovej22352 жыл бұрын
you probably save my sanity , thank you so much !!
@khairitajurus47592 жыл бұрын
I fucking love you mate!! I saw a lot of videos for soft but tNice tutorials one is handsdown the best one! Love how your super calm and really take
@archendvisuals18396 жыл бұрын
Thank you very much for this video. Been looking for a plugin like the extrude by vector one the whole night yesterday lol. Was super frustrating as i didn't know how to search for it since i'm not a native speaker and i'm working on a huge project where the client required me to model a detailed road. At one point i thought i will have to model the curb manually :D Thanks again!
@dhouseplan3 жыл бұрын
Very impressive tutorial...simple and precise! subbed
@magdaswiatkowska60332 жыл бұрын
wait to learn more!
@andrew_d16128 жыл бұрын
Interesting way to create roads ! Nice vid
@andrewmiller57505 жыл бұрын
Very Helpful! Thank you!
@richardvankesteren70133 жыл бұрын
Excellent video, but I would like to bring it a step further. Suppose you have a curvy river through a rolling landscape. Along the river side you want a road. How do you make the road flat and leveled? With Sandbox Drape I have 2 lines. I select and weld the slope sided line. But becaise the slope angles differ the height differs between the slope side line and the river sided line every other meter along the road. How do you do it?
@paulknapp3923 жыл бұрын
Thanks for the video! I'm having trouble finding the BZ Toolbar (BZ Convert) plugin. Can you comment with a link to get it? I looked at the Sketchucation website, and it doesn't come up when I search for it.
@BethCoppard154 жыл бұрын
THANK YOU FOR THIS!!!
@keniff133 жыл бұрын
Love your videos. When I try this technique I don't get a separate surface after doing the intersect. Any ideas? Anyone?
@johndenver69057 жыл бұрын
good job...excellent...
@Flipswix7 жыл бұрын
For dropping the road onto the terrain; You could've used the drop tool in the sandbox toolbox. Just select the road and press drop, select the terrain and it'll drop down exactly on the spot the road is above. Gives the same result, but you won't have to extrude the road. Or is there something i'm missing? Great work on the texturing though!
@3DArtistree7 жыл бұрын
Flipswix But drape messes up the texture. We are trying to work with clean quad based geometry.
@NewbVT7 жыл бұрын
Question: when you use BZ Plyline Segmentor to equalize the sides of the road, you no longer have a 'clean' connection to the adjacent 'grass.' Is it normal practice for you to just ignore the small gaps that are created or do you have a method that isn't described here to keep the geometry clean between the road (or curb) and adjacent surface?
@talbihamoud15808 жыл бұрын
great and usefull, keep going !
@dianatotova68883 жыл бұрын
*Only 18* 👇👇👇 992189.loveisreal.ru
@ايادسالم-ف6ن2 жыл бұрын
100% I make the sickest soft in my head all day long then the mont I open a DAW...
@anshulwalia45384 жыл бұрын
Hello I am working on a very complex terrain and In my case it is not happening. It is a very complex road on the site Also The road after the loft by spline it is connecting different ends and making a very wiered surface.
@anshulwalia45384 жыл бұрын
Can you help me with same.i tried doing it many times.
@ricardocrespomontezuma17547 жыл бұрын
How did you get the road to stay as a group and the terrain as another? I followed the tutorial, but I do not get the same. If you could help me Thank you
@keniff13 Жыл бұрын
Just a thought but why not just use drape for the intersect bit?????
@rodtemplado94538 жыл бұрын
Is it possible to make a closed 3D object of a road instead of just a painted image? Because there is this superelevation and widenning. I find them tricky.
@3DArtistree8 жыл бұрын
I'm sure there is a way. Can you explain a little better what you want to achieve? If you wanted to start with a closed profile of the road and curve and have the path the road would take, you can used the Follow And Keep plugin to keep the road level along the path. You could also draw the road out straight and then use the Shape Bender plugin to conform it to a path. You could also use the plugin Flowify to conform a road to a prebuilt surface, but that one is a little tricky.
@rodtemplado94538 жыл бұрын
Thank you for the quick response. I've been in road construction before and I was in the planning department for more than two years. Drafting roadways in 2D has been a pain for me as you have to draw all the elevations of the same object, you know its a redundant task. One problem I have is with the clothoid, its a view of the road in straightened and stretched longitudinal elevation of the road (in AutoCAD). By the way, this custom elevation is used as reference to design super-elevations of two carriageways in a road and widening lengths for one carriageway (the lower side of the super-elevated road) of highways. If you don't know what I meant by superelevated, it is when a road kind of inclines to a small angle (your viewport in this one is perpendicular to the vertical plane or cross section view or front side elevation). Superelevations are in percent form and they range from -1.5% down to -8% and can go up to +8%. These are commonly used on highway roads. Superelevations are imposed everytime a straight road enters into a tangent to a circular curved state (your viewport this time is perpendicular to horizontal plane or top view). Widening is added to the lower curves from the two superelevated parallel curves (your viewport on this one is on the custom 'clothoid' elevation). Maximum widening of a 3.35 carriageway is 0.90 meters. When widenning is added, I think that the lower (inner) curve is no looks like it is parallel to the upper (outer) curve. What I saw in your model is that your road mesh conforms directly to the existing ground mesh. In road design, there are a lot of variables you have to consider to make it safe for a vehicle to traverse with. One particular is the vertical curvature of the center line of the road. If that vertical curvature is small, then it would make a bumpy ride for vehicles. And one other thing is the vertical sight distance that allows you to see coalition and those vehicles you are tailing (for safety purposes). And just by these factors, I say that the road mesh doesn't always conform the existing ground mesh especially when the mesh goes uphill and downhill. What happens is that either the roadway will have to cut a hill and make excavated slopes on either sides or make a hill and put sloping embankments on either sides, or a set with one of each type for each side of the road depending on the shape of the natural ground mesh. Please refer to this image: www.nativerevegetation.org/images/learn/fig_3_7.jpg I've made my peace with this task in AutoCAD before by presolving the coordinate points for each line segments in MSExcel, all I had to do is input the variables then copy and paste the cell containing all the coordinates to AutoCAD. But all those were 2D, I want to see and marvel at it on 3D. Haha! I had my share of frustration and fun programming those tables in Excel. I just don't know ruby yet. I'd appreciate it. Thank you.
@3DArtistree8 жыл бұрын
Rod Templado Are you using ACad Civil 3D? Im pretty sure ther is a superelevation tool. There might be a way to use the excel data to generate a sketchup point cloud or TIN. If i could get the superevelation points mapped out in Sketchup, Im pretty sure I know a way to solve it into a 3D Mesh. It would still be tricky though. I did a video previously where I made a physics sim in sketchup of a marble rolling down a helical track and had to sort out the banking of the turns, however it was far from precise.
@rodtemplado94538 жыл бұрын
If you say so then I guess its really tricky. I have yet to improve my 3D spatial skills then. I haven't tried ACad Civil 3D yet. Although I've seen it work with my previous colleagues I thought that my current computer setup can't handle processing time of the software. I kind of have this mental disorder related to impatience. This is why I'm using Sketchup for its lite engine. I guess I'll just have to find ways myself. Intersecting perpendicular faces/meshes may just do the job. Highway roads heavily refers to its center line. I'll start there.
@3DArtistree8 жыл бұрын
I'd be happy to put my brain to it as well when I have some time. If you want to email me an example from Autocad that you want to recreate in Sketchup, I'd enjoy the challenge. My email is clearstoryimaging at gmail dot com.
@NewbVT8 жыл бұрын
How were you scaling the road texture after you applied it to the mesh? Great tutorial...
@3DArtistree8 жыл бұрын
+NewbVT I'm using the Thrupaint plugin from Fredosix. If you right click with the tool active, you can set it to tiling 1x1 and that will fit the texture to the surface. You can then adjust the scale in the individual X and Y directions if you are using the Quad Mesh UV mode.
@NewbVT8 жыл бұрын
+Winning With Sketchup Thanks...I have Thrupaint...which is new to me...but I still can't seem to figure out how to use the scaling that you are using...I understand the tiling 1x1 and the Quad Mesh UV mode....but I can't figure out how to access the scaling feature? In your video it looks like it just happens, but I don't know how to access that tool. I must be missing something. Otherwise this tutorial has been very helpful and came to me at the perfect time...I've succesfully gotten through all the other steps....and I subscribed to your channel today--looking forward to your other videos!
@3DArtistree8 жыл бұрын
NewbVT Thank you. Once you have painted a surface with Thrupaint, it should have a yellow edge around it. If you are in Thrupaint and click on something that has already been painted (and has that yellow edge) it should bring up the scaling gizmo. It only becomes active if you click again after painting.
@NewbVT8 жыл бұрын
+Winning With Sketchup Many thanks I will try this out tomorrow.
@NewbVT8 жыл бұрын
+NewbVT Got it! It required a double click.
@lucasinterativo7 жыл бұрын
Please, what's the recording software you use to show mouse clicks and keys?
@3DArtistree7 жыл бұрын
It's called Spot on the Mouse.
@lucasinterativo7 жыл бұрын
Thank you! And also thanks for this video, by the way! :)
@fistonvileru56838 жыл бұрын
c cool thx
@gafia11237 жыл бұрын
please the name of the record software ???
@3DArtistree7 жыл бұрын
Yasser Moktar ZD Soft Screen record with a Blue Yeti mic.