Skill up: CLO Livesync for Unreal Engine

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CLO

CLO

Күн бұрын

In this CLO workshop, you will get a quick introduction on how to bring CLO garments into Unreal Engine using the CLO LiveSync plugin:
· What is Unreal Engine?
· How to use CLO LiveSync - Workflow
· Create a Basic Environment in Unreal Engine
· MetaHuman in CLO - Workflow
Do you want to give us your opinion about this Skill up? Fill out our form here: forms.gle/ww68...
Note : If you do not see the Marketplace folder download the substance plugin first it will appear after

Пікірлер: 155
@OficialMag
@OficialMag 10 күн бұрын
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758] Array index out of bounds: 19 into an array of size 17 UnrealEditor_CLOLiveSyncEditor
@CLO3D
@CLO3D 9 күн бұрын
For help with the plugin please post to the questions section of the UE market place www.unrealengine.com/marketplace/en-US/product/913591014c744d838c4ea24e35f6f194/questions
@senkdesign
@senkdesign 4 ай бұрын
Thanks, but are we just completely ignoring the fact that the avatar is distorted? The hands are literally colliding into the legs?
@CLO3D
@CLO3D 4 ай бұрын
at what time in the video are you talking about?
@ozlemmis5550
@ozlemmis5550 5 ай бұрын
This video is extremely useful, would love to see more content like this :)
@Metarig
@Metarig 4 ай бұрын
Converting triangles to quads doesn't actually reduce the number of faces because CLO counts quads as single faces. However, each quad is made up of two triangles, and 3D applications only recognize these triangles, not the quads. So, you need to double the face count you see in CLO when working with quads to understand how many triangles you'll end up with in Unreal Engine.
@CLO3D
@CLO3D 4 ай бұрын
correct. Unreal can only import triangle meshes, so it can be confusing if working with quads in CLO and best practice to change to Triangle for Unreal
@SaifulIslam-he6mb
@SaifulIslam-he6mb 6 ай бұрын
so excited
@rafedalwani
@rafedalwani Ай бұрын
Thank you for this video. It was very useful. Your explanation was very clear and enjoyable.
@CLO3D
@CLO3D Ай бұрын
You're very welcome!
@lifehorsesense3241
@lifehorsesense3241 4 ай бұрын
Amazing tutorials ❤
@germanrudecindo3382
@germanrudecindo3382 24 күн бұрын
I'm having an issue when I try to export my metahuman animation sequence into Marvelous Designer using the Livesync, when I export it to marvelous I can see two meshes, only slightly bigger than the other, what can I do to fix this issue? it's the only part of the process where I have issues
@CLO3D
@CLO3D 23 күн бұрын
Sorry to hear you are having issues. You might want to reach out to MD specifically. You can do so on their Discord channel here; discord.gg/dtHg9dcmqU
@fantastic3dfashion
@fantastic3dfashion 5 ай бұрын
Hello!! i am making the animation from metahuman to animate in clo and bring it back... but once i bring the animated cloth to unreal it does not match anymore with the original animation from the metahuman..... do you know what may be wrong??
@CLO3D
@CLO3D 5 ай бұрын
If there is a mismatch between the metahuman and the garment through LiveSync, the AnimationBlueprint of the metahuman SkeletalMesh must be disabled. When using AnimBlueprint, the avatar structure is transformed inside UE.
@Anonymous_Art3D
@Anonymous_Art3D 12 күн бұрын
Amazing tutorial....I have a question that is when I try to save the garment as geometry cache, it shows an warning like 'Memory not available' and then crashes during the update. Please help
@CLO3D
@CLO3D 12 күн бұрын
for that you will need to look at Unreal Engine support
@imofox6380
@imofox6380 3 ай бұрын
The avatar animation vs the garment animation are ever so slightly off - would this be to do with the frame rate or something else? Is there a way to fix this? Also the garment doesn't fit perfectly in unreal engine like it does in clo - perhaps the garment is too tightly fitting for this use case? Any solution?
@CLO3D
@CLO3D 3 ай бұрын
Hi. We would recommend reposting your question to the live sync market place question area www.unrealengine.com/marketplace/en-US/product/913591014c744d838c4ea24e35f6f194/questions
@mylalam6510
@mylalam6510 2 ай бұрын
@CLO It's very strange. I followed all the steps, but when I got to the plugins section, I couldn't find the marketplace to paste my copied file. What should I do?
@CLO3D
@CLO3D 2 ай бұрын
download the Substance plug in first. It will appear then
@amehyst
@amehyst 4 ай бұрын
Can I use this to create clothes for 3rd person playable characters or is it just for animations?
@CLO3D
@CLO3D 4 ай бұрын
yes. You may also want to check out the everywear demo - kzbin.info/www/bejne/rWjOoWWuhNV4sMk
@adinanicola1029
@adinanicola1029 4 ай бұрын
does the tutorial work for Clo3D as well?
@RenneAvillis
@RenneAvillis 28 күн бұрын
MIne is crashing Unreal, any solution?
@CLO3D
@CLO3D 28 күн бұрын
Hi. We would recommend reposting your question to the live sync market place question area www.unrealengine.com/marketplace/en-US/product/913591014c744d838c4ea24e35f6f194/questions
@Ganeeshkar04
@Ganeeshkar04 3 ай бұрын
Is it possible to transfer fur (render only) from CLO to Unreal using LiveSync???
@CLO3D
@CLO3D 3 ай бұрын
Currently no. Fur is only in CLO
@andreabuttarini2485
@andreabuttarini2485 4 ай бұрын
UE 5.4 > everything works fine until I synchronize and export metahuman to clo3d where I get two avatars overlapped and one slightly taller than the other one. Any thoughts on the possible issue?
@CLO3D
@CLO3D 4 ай бұрын
We would recommend using the Meta humans that are available directly in CLO library
@andreabuttarini2485
@andreabuttarini2485 4 ай бұрын
@@CLO3D Much easier in this way! Thanks
@andreabuttarini2485
@andreabuttarini2485 4 ай бұрын
@@CLO3D I followed your instructions. Everything is fine but when it's time to export the animation from Unreal to Clo the problem is still there with two avatar sizes overlapping. I think there is a bug in your plugin and without a fix is unusable. Or maybe is there a different way to match the avatar animation to the garment? Let us know
@CLO3D
@CLO3D 4 ай бұрын
Hi. For further help please reach out to us directly via the CONNECT Contact Us page
@Raztal
@Raztal 4 ай бұрын
Same issue here with UE 5.4 and the plugin
@ellasenemarfashiontherapy
@ellasenemarfashiontherapy 3 күн бұрын
I dont have CLO plugin in my setting what should I do?
@CLO3D
@CLO3D 3 күн бұрын
Have you downloaded the correct version of the plugin that is compatible with your version of CLO support-connect.clo-set.com/hc/en-us/articles/9803777473295-LiveSync-version-archive
@gingerleijones
@gingerleijones 5 ай бұрын
I'm on a Mac Book Pro M2 with CLO 2024 - I've installed the CLO2024 Live Sync edition , plus Substance. _ i noticed that for Mac there isn't Direct X to switch to 11 - 2 options 12. OS and 14 , - I've tried both options; The transparency setting checked too - so Unreal 3.2 appears all good with being active and installed. However, CLOLIVESYNC is not in the windows menu. I've restarted Unreal a few times and double checked both LS and SBT are checked as installed. Is Live Sync working / available for Mac users? I have CLO running in the background too. Thanks..
@CLO3D
@CLO3D 5 ай бұрын
Currently LiveSync is only for PC, but we hope to expand livesync in later versions support-connect.clo-set.com/hc/en-us/articles/8924222079631-Public-roadmap
@gingerleijones
@gingerleijones 5 ай бұрын
@@CLO3D Noted. Looking forward to a speedy Mac release. Thank you.
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 5 ай бұрын
I have an UV problem if i make a static mesh, how to fix it???
@CLO3D
@CLO3D 5 ай бұрын
Hi. Since we don't know how the StaticMesh UV broke down, it's difficult to suggest an exact solution. However, since the part that changes regarding UV is likely to be the Unified option, it is recommended to change this option. Please also note we recommend joining either our Official CLO Discord or post to the CLO Community forums on our website for further help
@adinanicola1029
@adinanicola1029 8 күн бұрын
Can we transfer the garments in unreal engine and use them as avatars in a third person game? I can’t find any resources on that. Thanks
@CLO3D
@CLO3D 8 күн бұрын
Yes, Once you take them out of CLO you can use them however you choose to. You will likely want to look into Everywear by MD and CLO connect.clo-set.com/everywear
@lengan2474
@lengan2474 5 ай бұрын
I followed strictly step by step as your guidance but I faced the problem once syncing CLO in UE. The Unreal process has crashed with this bugs Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251] Ran out of memory allocating 4710587262203550279 bytes with alignment 16. Last error msg: The parameter is incorrect.. Can you please kindly advise for this?
@CLO3D
@CLO3D 5 ай бұрын
Hi. For this you may need to head over to the Unreal Forums for more assistance. But just by copy + pasting the error above we found a thread you may find useful forums.unrealengine.com/t/i-cant-open-my-unreal-engine-projectsg/539944/2
@lengan2474
@lengan2474 4 ай бұрын
@@CLO3D Thank you for the advice. At 15:12 I'm only able to save as static mesh. Ca you pls advise how to setup for saving as Geometrycache?
@mohammadbishalahmed8784
@mohammadbishalahmed8784 4 ай бұрын
@@CLO3D that is happening same with me i saw in unreal engine they didnt answer yet regarding this issue
@yiwenshen5275
@yiwenshen5275 Ай бұрын
Hi I have the same Issue, did you by any chance solve this problem? Thanks a lot !
@mohammadbishalahmed8784
@mohammadbishalahmed8784 Ай бұрын
@@yiwenshen5275 use previous verion of UE not latest version
@chelymoalem
@chelymoalem 3 ай бұрын
I have been using it a few times (it's AMAZING!) but lately, I get an error message on the unreal engine (when pushing the clo3d button tab). Can you assist?😍😍😍
@CLO3D
@CLO3D 3 ай бұрын
Hi. We would recommend reposting your question to the live sync market place question area www.unrealengine.com/marketplace/en-US/product/913591014c744d838c4ea24e35f6f194/questions
@chelymoalem
@chelymoalem 3 ай бұрын
@@CLO3D Perfect! Thank you😍😍😍
@kreamonz
@kreamonz 4 ай бұрын
I was so glad when I found out about this plugin, but when I click the import to UE button inside the plugin, the UE just crashes and gives an error, but I have a fairly new i9 computer, 64 GB of RAM and a 4090 graphics card. So the problem is in the plugin or in the settings LoginId:10e866e24ae6e72039a034b288d4bae5 EpicAccountId:90129289f71e4703b0807ae4b2450795 Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp ] [Line: 251] Ran out of memory allocating 2078764171367 bytes with alignment 16. Last error msg: The swap file is too small to complete the operation..
@CLO3D
@CLO3D 4 ай бұрын
Please make sure that you have the correct version of UE and the plugin - support-connect.clo-set.com/hc/en-us/articles/9803777473295-LiveSync-version-archive
@kreamonz
@kreamonz 4 ай бұрын
@@CLO3D I have the latest version of clo individual 2024.0.250, the version of the UE in which I have been working for six months is 5.3.2, which version of the plugin should I install?
@kreamonz
@kreamonz 4 ай бұрын
@@CLO3D thanks for the hint, I downgraded the clo version and everything worked out.
@aminmobin-wl5yj
@aminmobin-wl5yj 4 ай бұрын
does livecync need internet connection?
@CLO3D
@CLO3D 3 ай бұрын
Yes. CLO requires the internet for logging and must also be open while UE is running
@kuromisays
@kuromisays 4 ай бұрын
the only option when I save is Static mesh and all the UV maps are saved individually so can't drag&drop my garment or my avatar
@CLO3D
@CLO3D 4 ай бұрын
You should not need to drag and drop at all. Make sure you have the correct version of both UE and livesync then follow the tutorial
@МаргаритаБайбородова
@МаргаритаБайбородова 4 ай бұрын
Is there a featuer to use custom footwear and underwear? It would be great to disable default Metahuman's slippers and underwear. Examples: 1. Any custom footwear 2. Characters in very open clothing where the metahuman's underwhere will interfere with the look 3. Highheels! These would also requier some fiddling with pose. Can you address that please? These questions are crucial to create complete looks
@CLO3D
@CLO3D 4 ай бұрын
No Meta human yet. But take a look at the CLO avatars
@vidasoheili6052
@vidasoheili6052 5 ай бұрын
Can not wait
@YCDesigns
@YCDesigns 4 ай бұрын
I just can't export metahuman to clo
@CLO3D
@CLO3D 4 ай бұрын
not yet
@YCDesigns
@YCDesigns 4 ай бұрын
@CLO3D I meant that I couldn't export the Blank Metahuman avatar to CLO, always from error.
@CLO3D
@CLO3D 4 ай бұрын
the latest CLO update has a folder in the Avatar library which include Metahuman
@blockschmidt
@blockschmidt 4 ай бұрын
I have a Metahuman with Morph Targets that increase the muscle size and overall volume of the body. When I use LiveLink to send the Methauman to Clo3D, it does not send the version with morph targets (which are seen as turned on in the viewport and the same Avatar Blueprint) but in Clo the 3D Avatar with less volume, with no body morph target activated gets exported. And I can simulate the garment and send it back to UE but of course it does not fit the more buffer Metahuman who has bigger size. How can I send the Metahuman with the turned on Morph Target to Clo via LiveLink?
@CLO3D
@CLO3D 4 ай бұрын
Hi! Morph Target data is not supported at the moment - Users will need to stick to the default 18 body types until LiveSync supports Morph Target data
@blockschmidt
@blockschmidt 4 ай бұрын
@@CLO3D What is a workaround for me then? I have to use the avatar with the morph targets and the more muscular upper body for the project. Thank you
@blockschmidt
@blockschmidt 4 ай бұрын
@@CLO3D + is there information on when custom morphs will be supported with this workflow :)?
@CLO3D
@CLO3D 4 ай бұрын
Sorry we do not have a release date as of yet
@pelayojuanloli8173
@pelayojuanloli8173 3 ай бұрын
Hi, I get this error when I want to activate the liveSync plugin: failed to write output file ´../../users/Documents/unrealProjects/MyProjectis/Myprojectis.uproject´, perhaps the file is read-only?
@CLO3D
@CLO3D 3 ай бұрын
For Live Sync questions please post to the questions tab in the UE Marketplace. Thank you!
@nileguiraud9983
@nileguiraud9983 5 ай бұрын
Amazing! quick question: I am following along to install. I don't have the marketplace folder in my plugins folder (windows) how can I fix this?
@CLO3D
@CLO3D 5 ай бұрын
If you download the substance plugin first it should appear after :)
@nileguiraud9983
@nileguiraud9983 5 ай бұрын
@@CLO3D Thank you!
@blockschmidt
@blockschmidt 4 ай бұрын
I arranged my UDIMs in Clo and exported my garment mesh as an OBJ to bring it to Substance Painter. With UDIM workflow I painted different areas of the mesh as desired in Substance. I exported my textures and now I am lost because the imported GeoCache Sim from the same Clo File, with the same UVs, which work in Substance, do not let me attach my custom substance textures to the geo cache mesh in UE. Are the UVs being erased with this livelink transfer from Clo to UE? Or how can I attach my custom textures from substance to the imported geo cache - i thought that the UVs are being maintained?
@CLO3D
@CLO3D 4 ай бұрын
This is meant to go from CLO to Unreal directly. If you also upload the substance plugin you should be editing in Unreal. No need to export as an OBJ to Substance
@user-ur7ld2lq8b
@user-ur7ld2lq8b 9 күн бұрын
Can it work on Mac os?
@CLO3D
@CLO3D 9 күн бұрын
Currently the plugin is only for PC
@germanmairen
@germanmairen 4 ай бұрын
Unreal 5.3 crashes all the time and 5.4 doesn't work directly. Totally disappointed
@CLO3D
@CLO3D 4 ай бұрын
Have you checked to make sure your computer specs are all able to run both Epic and CLO. They are both heavy programs. Also, make sure to make sure your graphics card is up to date
@sanjanapurohit1186
@sanjanapurohit1186 4 ай бұрын
After keeping Geometric cache in Environment in Unreal , some parts of my garments are looking transparent, although everything is looking fine in clo as well as in Clo plugin window of unreal, then why some parts are looking transparent? Please reply
@CLO3D
@CLO3D 4 ай бұрын
Hi. Please submit a ticket through our CONNECT platform for further assistance. When submitting please add screenshots and a project file if possible
@CHiAOstudio1994
@CHiAOstudio1994 4 ай бұрын
Hi, I'm also experiencing a crash issue. Whenever I drag a static mesh avatar into the level, Unreal Engine immediately shuts down. My computer meets high standards in terms of configuration. How can I resolve this?
@CLO3D
@CLO3D 4 ай бұрын
Hi. Unfortunately we cannot tell the cause of the crash by just the above text - could you please send us a crash log and the detailed inquiry via CONNECT Contact Us page
@nirgoeta
@nirgoeta 2 ай бұрын
hi there thanks for an amazing work flow, have a question i am woriking with substance texture plug in clo and when i import the garment to unreal he transfer it with the texture but with the original color textured and not the one i have changed it to ?
@CLO3D
@CLO3D 2 ай бұрын
I am sorry but we cannot answer questions about substance plugins. We would suggest finding a Substance/Unreal Engine forum for this
@Blo555
@Blo555 5 ай бұрын
Hello! After reading the comments and not finding the Market Place Folder, if it doesn't appear in the Plugins Folder, how do I download the Substance plugin? ( windows)
@Blo555
@Blo555 5 ай бұрын
It Worked; it needed to be Download as in the previous comment, Sorry For the confusion
@Blo555
@Blo555 5 ай бұрын
What Happens if the Geometry cache option doesn't appear, only static Mesh?
@CLO3D
@CLO3D 5 ай бұрын
If the GeometryCache options is not activated, it means that the selected object does not have any simulated record data. If you record a simulation in CLO AnimationMode, this option will be activated. Please also note we recommend joining either our Official CLO Discord or post to the CLO Community forums on our website for further help
@namratanihalani2992
@namratanihalani2992 4 ай бұрын
In am facing crash in that particular level, where I add garments using CLO Live sync, which is really upsetting as my whole work is stuck because of same. For which I have already given my commitment. Please help
@CLO3D
@CLO3D 4 ай бұрын
Have you checked to make sure your computer specs are all able to run both Epic and CLO. They are both heavy programs. Also, make sure to make sure your graphics card is up to date
@thepossess3023
@thepossess3023 5 ай бұрын
This is AMAZING!!!! Thank You for this!
@BlendaAverfalk
@BlendaAverfalk 4 ай бұрын
When I try to restart Unreal after setting the plugin settings I get a error message saying "The ´CLOLiveSync` plugin was designed for build 5.4.0. Attempt to load it anyway?" but it is not possible to load. How can I fix it?
@CLO3D
@CLO3D 4 ай бұрын
Make sure that you have the newest version of CLO as well as the newest version of Live Sync downloaded
@BlendaAverfalk
@BlendaAverfalk 4 ай бұрын
@@CLO3D Thanks, updating to another Live Sync helped!
@PhotoSlash
@PhotoSlash 5 ай бұрын
Hey hi! Im getting problems on CLO when I import 500+ frames animations i get constant crashes from CLO. I have this 700 frames long animation and cant import it. Did you get similar issues? i cant import in three separated parts cuz i have dolly cameras targeted on the character and i lose them.
@CLO3D
@CLO3D 5 ай бұрын
We would recommend taking a look at your computers graphics card and update it if possible
@ricr8987
@ricr8987 14 күн бұрын
Hello! How do we change the shoes?
@CLO3D
@CLO3D 14 күн бұрын
in CLO? Would you like to change shoes that are on the avatar to something in the Library or are you looking to make your own shoes?
@ricr8987
@ricr8987 14 күн бұрын
@@CLO3D Hi, I would like to know both cases, if I export the metahuman to Clo and try to use a shoe I get the message "No matching Avatar" my metahuman have a flipflop. How can I create a shoe or use one from library on metahuman? Thank you :)
@CLO3D
@CLO3D 10 күн бұрын
CLO shoes will only work for CLO avatars. You will instead to need to make and register your own shoes for Meta
@blockschmidt
@blockschmidt 2 ай бұрын
When Directx12? :)
@CLO3D
@CLO3D 2 ай бұрын
the graphics card?
@blockschmidt
@blockschmidt 2 ай бұрын
@@CLO3D No, from my understanding the clo3d bridge relies on project settings of Unreal Engine with directx11 When using Methumans and functions such as e.g. Metahuman animator which only works within a directx12 project, the clo3d plugin restriction on needing directx11, comes in very limiting. Hence, I am curious if and when there will be a directx12 plugin based for the clo3d bridge. And I do not understand why its directx11 in the first place :) thank you
@CLO3D
@CLO3D 2 ай бұрын
Hi. We would recommend reposting your question to the live sync market place question area www.unrealengine.com/marketplace/en-US/product/913591014c744d838c4ea24e35f6f194/questions
@designnclimb
@designnclimb 5 ай бұрын
What to do if there's no Market Place inside Plugins when I try to paste clo livesync???
@CLO3D
@CLO3D 5 ай бұрын
Download the Substance Plug in first. It will appear after
@YCDesigns
@YCDesigns 4 ай бұрын
not working
@CLO3D
@CLO3D 4 ай бұрын
Hi. We have had no reports of the livesync not working. We recommend rewatching the video and following all steps for installation and usage. Or please describe the exact issue that you are having.
@YCDesigns
@YCDesigns 4 ай бұрын
@CLO3D Have you read the comments on this video?
@YCDesigns
@YCDesigns 4 ай бұрын
@CLO3D I spent hours and hours trying. But I can't use metahuman. It always crashes. With a native CLO avatar I even got it. But with Metahuman it just doesn't work.
@CLO3D
@CLO3D 4 ай бұрын
Hi. We cannot tell what mat be causing an issue without a detailed description. could you please send us a crash log and the detailed inquiry via CONNECT Contact Us page
@blockschmidt
@blockschmidt 4 ай бұрын
What if if we have a facial animation of the metahuman that also determines fabric movement of simulation in clo? like facial animations that would simulate a mask differently? Hence, can we combine the face and body animation within one live link animation sequence that we can send to clo? or is it only body motion at the moment?
@CLO3D
@CLO3D 4 ай бұрын
The metahuman currently imported into LiveSync has a combined body and head bone, but only the body animation. This is because there is no way to specify the animation corresponding to the head in the Persona Editor.
@101adamdrummer
@101adamdrummer 5 ай бұрын
Hi please help i get an error saying modules are missing when i activet the plugin in ue5.4 clolivesyncore,clolivesyncruntime,clolivesyncmisc,clolivesynceditor. please build through your ide.
@CLO3D
@CLO3D 4 ай бұрын
The currently distributed clolivesync does not work in ue5.4. livesync for ue5.4 will be distributed after the substance plugin is released first.
@antonisfyl
@antonisfyl 4 ай бұрын
@@CLO3D Substance plugin for 5.4 just released!:)
@rtaylorhill
@rtaylorhill 4 ай бұрын
@@antonisfyl Where can I find 5.4?
@mohamadabogoddehsabbagh231
@mohamadabogoddehsabbagh231 5 ай бұрын
hey thank you for the video But i can not find THE MARKETPLACE Folder after installing Unreal Engine ..
@CLO3D
@CLO3D 5 ай бұрын
If you download the substance plugin first it should appear after Make sure to read the comments this has been answered a few times :)
@mohamadabogoddehsabbagh231
@mohamadabogoddehsabbagh231 5 ай бұрын
@@CLO3D thanks 🙏🏻
@monicafindeis8877
@monicafindeis8877 5 ай бұрын
I I've tested it and it works great, the only problem is that the .objs I had in the scene in CLO weren't imported into UE
@monicafindeis8877
@monicafindeis8877 5 ай бұрын
The .objs were several avatars, I put them back as .avt, but it only imports 1 to the UE, the others don't, does anyone know how to solve it?
@CLO3D
@CLO3D 5 ай бұрын
With the current LiveSync feature, even if there are multiple avatars in a CLO scene, only one can be imported. If you want to import multiple avatars, the only way is to place each avatar in CLO and import each avatar using LiveSync. Please also note we recommend joining either our Official CLO Discord or post to the CLO Community forums on our website for further help
@xmkmx1
@xmkmx1 4 ай бұрын
Is there any way to export thickness? I've tried setting rendering thickness, but it does not seem to do anything currently
@CLO3D
@CLO3D 4 ай бұрын
Yes, before exporting did you make sure that your fabric view in the 3D Vertical Toggle was set to Thick Texture Surface (not texture surface)
@xmkmx1
@xmkmx1 4 ай бұрын
@@CLO3D This worked great thanks! Is UDIM currently supported? I dont see any VT samplers in the shaders and exporting with UDIM did not seem to work
@xmkmx1
@xmkmx1 4 ай бұрын
@COL3D Also Unified Material does not seem to work. I would expect for it to behave with regular UVs, but something seems off, exporting the obj to substance and importing the textures does not work
@CLO3D
@CLO3D 4 ай бұрын
Hi. That is great! For further assistance/help with livesync we actually recommend posting the the marketplace questions section.
@lilmeowmeow1288
@lilmeowmeow1288 5 ай бұрын
I have no problem exporting clothes to UE5 but when I try to export my metahuman to MD it crashes. I have successfully been able to sync it twice out of 100 times. I have all the right setting and everything up to date.
@CLO3D
@CLO3D 5 ай бұрын
Please reach out the MD directly through the Contact Us form located on the Marvelous Designer Website
@pinareris
@pinareris 4 ай бұрын
Yes i have the same issue..
@lilmeowmeow1288
@lilmeowmeow1288 4 ай бұрын
@@pinareris omg I just saw our comment I figured it out. I had custom shoes that causes the crash. Remove any added customization if you have any
@pinareris
@pinareris 4 ай бұрын
@@lilmeowmeow1288 Thanks for the reply! I didint have custom shoes, in my case may be retargeted rig was the issue.. But just a guess.. So didint use the Live link and I did old manual ways
@lilmeowmeow1288
@lilmeowmeow1288 4 ай бұрын
@@pinareris old manual way is the GOAT
@b.jacobs3908
@b.jacobs3908 5 ай бұрын
Excited! :) Does anyone else have the problem though that you can’t find the tool in „window“ in UE? I followed every step in the setup tutorial. I‘m on mac, I hope it’s not a windows-only situation
@CLO3D
@CLO3D 5 ай бұрын
Hi. Currently Livesync for Mac is not supported and is Windows only.
@b.jacobs3908
@b.jacobs3908 5 ай бұрын
@@CLO3D Hey, thanks a lot for the information. When do you think Livesync will be available for Mac?
@gen936
@gen936 5 ай бұрын
@@CLO3D Would be nice to mention this somewhere in the Video or pin a comment please.
@CLO3D
@CLO3D 5 ай бұрын
Sorry we cannot give a date as of yet
@karinaochoa-gf3jr
@karinaochoa-gf3jr 5 ай бұрын
can we use this plugin with UE 5.4?
@braD-Leyy
@braD-Leyy 5 ай бұрын
problem is that the substance plugin is not yet available for UE5.4
@CLO3D
@CLO3D 5 ай бұрын
Not yet, but very soon
@Gatfullhet
@Gatfullhet 5 ай бұрын
😍
@novaverse543
@novaverse543 5 ай бұрын
amazing
@CLO3D
@CLO3D 5 ай бұрын
Thanks
@carol____caroline
@carol____caroline 5 ай бұрын
is this going to be available to watch later?
@CLO3D
@CLO3D 5 ай бұрын
yep!
@ilfersoylev9507
@ilfersoylev9507 5 ай бұрын
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