Check out the sequel video where I unravel the mystery behind the size meter reduction: kzbin.info/www/bejne/mGW6loWger2Ijbc
@foxyboy59357 жыл бұрын
Skooled Zone jjjjjjjj
@GeneralPadron6 жыл бұрын
Skooled Zone I haven’t had any problems with my PS4 Pro. I use mods as well.
@MH-sj6tz6 жыл бұрын
Is there a way on console to remove undeletable items like trees or whatever without a mod?
@adorabledeplorable10456 жыл бұрын
I guess my giant food co-op at sanctuary isn’t helping my size meter?? Lol Time for my settlers to diet.
@stevenpagel41666 жыл бұрын
Can you tell me how you turn the bottles.... At PS4 i only can turn to the left or the right.... I cant turn it like you i cant put the bottles in the shelf without the Workshop.... Wich Buttons you use on XBox
@patrikhjorth32917 жыл бұрын
Pro tip: if you have a settler who is standing in the wrong place, such as on the roof, and who are refusing to move, you don't have to punch them (unless you want to). Open build mode, grab one of your turrets that are already built. Carry it over to the settler and use it to push them around to where you want them. Release the turret (don't place it, just press the "back" or "cancel" button) and it will snap back to where you built it. This works on brahmin as well.
@thegamingbiscuit64077 жыл бұрын
Patrik Hjorth I'll have to try this, my settlers definitely lack brain power XD, thanks dude
@nerdoutreachprogram53586 жыл бұрын
Does it work on Brahmin stuck on rooftops? I have that problem all the time. Also does a Brahmin sustain fall damage?
@darthmaulian6 жыл бұрын
Thank you! This should help, as I frequently have people or brahmin stuck on the roof of either the house I created in Sanctuary, or the house across the street from my pre-war house. I even installed a staircase so I have access to the roof when needed, and now I use the flat part of the garage as power armor storage. I keep wondering how to get the people off the roof, without being forced to leave the settlement and come back.
@Drivel1016 жыл бұрын
Or you can temporarily pick up the roof or floor they’re standing on and they’ll fall down outta your way :)
@darthmaulian6 жыл бұрын
K. Murakami that only works if they are on top of something you built, and you don't have too much stuff on shelves there. Unfortunately, most of my settlers end up standing on the roofs of the houses in Sanctuary.
@lucid77302 жыл бұрын
4 years later, and I'm learning new stuff from this :D
@jediclonemark58607 жыл бұрын
Duuuuude!!!, even whilst I'm bit drunk this video taught me sooo much, in my intoxicated state I managed to add it to my "watch later playlist' to watch when I'm sobered up. Thanks man!
@YABBAHEY16 жыл бұрын
Jedi - That was porn you were watching
@scoobyshnax15176 жыл бұрын
Dude story of my life, cheers man
@jrod45825 жыл бұрын
Too Funny!🤣😂
@LuciusSeptamus3 жыл бұрын
See I do, the force is strong in you.
@Tree_Village2 жыл бұрын
Ah to be drunk and watching fallout 4 build tutorials
@nobleglobug8 ай бұрын
I know this video was six years ago, but it's still super useful here in 2024 as a new settlement builder! I heard somewhere that the longer the item name, the more it moves the settlement bar down. So things with few words won't make much impact, but guns or armour with like, 4+ words will do even more. I'm not sure if it's true, but it'd be kinda fun if that was the case! I'm about to test it, myself. I've been watching a ton of your videos in succession because I want to get a good idea of how to do this before I begin building, so your voice has become very familiar to me. Thanks for all your hard work!
@RadNitro7 жыл бұрын
The style of your videos is so refreshing. Not random wild gameplay, not too fast, not useless. Well done man, I am finding them very helpful.
@MuldersSmoulder5 жыл бұрын
Man, I love this dude. Informative, funny, and has a kind voice. I'm bingeing all these videos to help me with my building skills.
@anothersettlementneedsyour96286 жыл бұрын
Now, let’s make commonwealth one big settlement that will no longer need your help. But before you need to help some settlements. I’ll mark them on your map.
@fido1395 жыл бұрын
I've never understood the gripe about settlements needing help. I have no problem with it, good fights and lots of loot, so whats the issue? Just not your kind of game, so don't play it. Go play a shooty only game, like COD. J/S
@CwayNJ6095 жыл бұрын
@@fido139 its cause its ALL preston ever says. It gets annoying everytime your in sanctuary. But guess that was to complex to understand huh?
@Coretide6604 жыл бұрын
Me: ah got done with that settlement, now I can re- Preston: another settlement needs your help general. Me: nevermind...
@mr.anderson33694 жыл бұрын
Now I understand how some of my settlement builds were so much larger in my early playthroughs, I was using the glitch and didn't realise it when I was storing and rebuilding
@BWTF_Ben4 жыл бұрын
This Glitch is a life saver. I don't think I've done one settlement build without it. I've already used it 4x at The Slog!
@SkooledZone4 жыл бұрын
Same here. No settlement is complete without it.
@thesydneysider20207 жыл бұрын
What annoys me with the size limit is the fact I want to build a settlement similar to Diamond City which is massive if it was a building settlement, but in a actual building settlement you can't get anywhere near the amount of buildings and decorations that Diamond City has.
@SkooledZone7 жыл бұрын
I know what you mean. It's so annoying. You build like a few walls and a few beds and you already have to resort to this settlement size glitch. LOL.
@keithsavagelives2 жыл бұрын
I must be super lucky, because I don't have any problems with glitching, after much "accidental" use of this exploit. First, background: I play on a PS4, offline, no mods, base game, no DLCs, my character doesn't even have Science! yet! Second, I love building in this game, but I found storing tons of various junk in the workshop, all of which breaks down into a literal myriad of components VERY confusing. If you're new, it's just too much to remember. I mean, laser pistols that break down to 6 plastic, no circuitry, no metal at all? So, I figured out a work-around- drop the junk, enter workshop mode, then select and scrap each piece. Your workshop is eventually cleaned out, and you have a simple inventory of Copper 55, Plastic 324, Leather 5, etc. When I look at the inventory, I can easily judge what I can make, without having to recall beaker stands break down to copper, though they look exactly like steel. Anyway, this has been dropping my Sanctuary size limit for months, without me realizing exactly why I could keep building. I certainly have dropped and then stored items occasionally, but never did I consciously use the exploit. But I use my scrap'n'sort method DAILY. I am now worried about crashing the game I worked so hard to perfect.
@retrograygames73202 жыл бұрын
@@keithsavagelives I might be wrong because it's been some time since i've played FO4, but from memory I'm pretty sure whatever junk you store in the workshop is already converted to the raw materials when you are building stuff. What I mean is, let's say you stored 10 x laser pistols in the workshop without breaking them down, just storing the whole pistol, when you go to craft something your inventory will tell you have 60 plastic. When you craft an item that requires plastic the workshop automatically scraps something that has those materials for you. So there's no need to individually scrap everything to see what resources you have. Like I said I might be wrong because it's been some time since I played, but I feel like that's how it works.
@keithsavagelives Жыл бұрын
@@retrograygames7320 I'm sorry I wasn't clear enough: I know the Workshop will break down Junk automatically- as you use it. I want it broken down automatically as I place it in the Workshop Junk Inventory tab. I don't want to see a list of Junk, I want a list of raw material. Also, there are many items that won't break down at the Crafting Stations- for example, Raider Leathers do not even appear in the Armor Station list, so you can't break them down to Leather, except by my method: drop them from your personal inventory, enter Workshop mode, scrap the armor. I play offline, on a PS4, no mods, and was entirely base game for over a year, I figured out everything on my own. And I never realized my Drop & Scrap method was lowering the Settlement Size and activating this glitch. To be fair, I did notice the Size meter going down, but I didn't know I was causing that. Thanks for replying, appreciate your help a lot.
@SigmaProps7 жыл бұрын
I found a never ending Fat Man, and I have a shit ton of mini nukes... My game crashed.
@lieieeisllwwlwlw22765 жыл бұрын
Really
@uncannyvalley23504 жыл бұрын
A never ending fatman 😍😍😍
@yippykayakotherbuckets88704 жыл бұрын
It's funny to see one that cripples.
@devprice2904 жыл бұрын
Well, I've seen a Ghouls Slayer's Gamma Gun, a Never Ending Fatman sounds plausible
@mitch7373 жыл бұрын
you can put a MIRV attachment on a pipe pistol without mods. fires cluster nukes with .38 ammo
@dawno89436 жыл бұрын
I recently went back to Fallout 4 and I'm having a ball. This vid was very helpful. Just wanted to say 12/2018 and this is still helping people
@badmamjamma4 жыл бұрын
2020 too. 😁
@lewisgoff24423 жыл бұрын
2021 too
@Wasdf146 ай бұрын
2024!! After the release of the Tv show!
@Privateerblack7 жыл бұрын
I'm just appreciating the fact that the audio is of good quality (no mic popping or terrible recording volume) and he speaks like a normal, interesting person (and not like a bored, overweight 14 year old with asthma).
@RafaelSantos-pi8py6 жыл бұрын
About "damaging" your settlements, right after defending a settlement from an attack there's usually lots of guns on the ground from fallen enemies. If you use the workshop mode to store them instead of picking them up yourself you may involuntarily lower the build limit and ending up with weird glitches on it. Some of my settlements show these symptoms and this might be the reason.
@virtualalias6 жыл бұрын
My guess on the difference in reduction amount is that it comes down to poly or tri-count of the item, plus maybe its physics attributes combining to create a "weight" score that represents CPU/GPU impact. Texture size and transparency count as well. Second Life has a similar building capability and also limits building in a given area by "weight". Number of polygons is always the limiting factor for 3D geometry processing. It's why we have things like bump/normal maps that use shading to trick your eyes into thinking geometry exists that doesn't. (To avoid adding lots of extra polys) Nevermind! Just saw your update video!
@Ro-Ghost5 жыл бұрын
Fallout 4 is a great game for sure However there's no way I would have even put a quarter of my total game time if there was no settlement building, honestly I'm not big on lore I usually binge watch Oxhorn for all the lore I need, I do love the combat although I really don't like VATS and wish I could get some extra critical hits without using it. Thank you, your tutorials are just amazing and so informative and you don't talk out your ass just so you can fill your videos with ads and I respect you for it, you're one of the few KZbinrs I'd be happy to watch an ad for.
@moparmatt56833 жыл бұрын
Overdrive it gives you crits outside vats for 20mins real time it’s a chem
@darthmaulian6 жыл бұрын
First I wanted to say, thank you for creating this series. The entire thing has been a huge help to me. I have recently gotten back into Fallout 4 after setting it aside to work on other games for quite a while. I just finished up the Vault-Tec DLC and really got into settlement building. I had dabbled a little before in Sanctuary, creating a few buildings and running power and a small factory, but nothing major. I had a vision for my vault, but had been unable to realize that vision until I found this series. This tip specifically helped me flesh out my vault to what I wanted from it. I had most of the rooms in place, but was having trouble putting in the furniture and other items to make it look like a living vault. I had to remove several sections and destroy everything loose in the vault to be able to get some stuff done. I still ran out of room, and was going to give up and install the 0 settlement size mod, until I found this video. Thank you as well for the warnings, I will expand only enough to create my vision. But for now, I need to finish the game, then come back and really dive into settlement creation. This is great. Thanks again for creating this, and keep it up!
@kallanscott7 жыл бұрын
I LOVE THAT THIS CHANNEL STILL PLAYS FALLOUT 4, I LOVE YOU!!!!!!!!!! KEEP UP THE GREAT VIDEOS!!!
@SkooledZone7 жыл бұрын
😀
@Joebius16 жыл бұрын
A year later and I'm glad he's STILL making Fo4 videos. Up to the advanced stuff now.
@ParadoxRaw07 жыл бұрын
I'm so glad I watched this video, I've been trying to get past the settlement size limit for a long time and this video helped me out so much
@SkooledZone7 жыл бұрын
Glad it helped!
@merlinhuff26296 жыл бұрын
You do superb work. From the way you title & describe your videos to the way you edit, to the way you handle "cinematography" during your intros and walkthroughs, to the way you smile when recording voice over, your videos are easily among the very best Fallout build videos available. I admire both your style, content, and your friendly, accessible tone. Truly great work.
@SkooledZone6 жыл бұрын
Wow, that made my day. Thanks bro 👊
@Zackariahhornback-lw3gf2 ай бұрын
You help me see this game in a brand new way, I made myself a player home with all but the black diamond and Double diamond tips and am having so much fun . I love to show you what I did in the game. But thank you for being a great teacher am gust getting started
@RazzaldG7 ай бұрын
The amount an item reduces the size meter is almost certainly down to the number of polygons in the rendered object..
@mikefeatherston40782 жыл бұрын
Just a thought, but I use my Diamond city apartment as a man cave sort of crash pad and I've found that stashing my stuff there and using it as a staging area helps to keep me away from the size limit at my settlements.
@roguecalvinist Жыл бұрын
I actually figured this glitch out really really early in my first Fallout 4 playthrough because I got the scrapper perk really early, and I didn't know that you could scrap weapons in the weapons workbench yet. I scrapped many weapons before I realized what was happening. If they still have the settlement building feature in Fallout 5 except they plan on it from the beginning this time, it's going to be awesome man I can't wait that's why I'm here LOL to get refreshed
@afen84137 жыл бұрын
Just stumbled across your video's really informative. 10 out of 10 rating! Keep up the good work!
@TheRealGfreak457 жыл бұрын
The reason why you see so much variation in how much objects reduce the settlement cap is because each of the visual sections of the rendered objects is done in one of a few ways, for instance, wine bottles have a label, typically a band along the stem, etc. Gamma guns and weapons in general are so great for this because they are even more modularized graphically, look at the front of gamma guns to see the small metal sections around the satelite dome looking end, its made up of small sections of corrugated rusted metal on some models. Drugs typically are smaller singular models with one texture, where as wine has many variations, it makes more sense from a programming standpoint to modularize the visual result and do 1/4 of the work for just as much variation. This is just my theory and opinion, I am a software developer though not for games and I do not even work on fallout mods so take what I have said with a grain of salt.
@DarkTranqz6 жыл бұрын
Let's not forget about the awesome sandbox capabilities that Halo 3 created with building maps of your own in Forge mode. I think they really hit it on the head and a few big game developers had noticed and kinda started following suit. Halo 3 was the first game where I actually had control to delete everything (or almost everything on some maps) and redesign it the way that I saw fit, and that was badass lol. When I seen that building was in Fallout 4, I thought it was entirely awesome that Bethesda had done that. I'm just saying this because it seems like you either forgot or just didn't know about Halo 3's Forge mode, which spawned some seriously sick maps and architectural creations. I just wanted to make sure Halo received some credit also XD
@rubenverheij47707 ай бұрын
I discovered this glitch myself. a year ago. I thought to share it with the Fallout community, but discovered just now, you found it five years earlier. But thanks for the info anyway. :)
@aeronsolameee8745 жыл бұрын
The craziest and funniest part is I’ve been doing this glitch completely unintentionally and without any knowledge of doing it at all. LOL! I never even knew and I’ve been wondering why my game was running slower in certain points.
@trickmaster323 жыл бұрын
Something to note for this glitch (though I'm very late) is that the settlement ambush kit works great for this as you can collect large amounts of weapons or armor and either scrap or store them to reduce the size limit very quickly and effectively
@stycks326 жыл бұрын
I love how excited you get about this stuff. Makes it entertaining, even if it is extremely weird, but hey, weird is good, it's the spice of life.
@SkooledZone6 жыл бұрын
🤪
@anothersettlementneedsyour96286 жыл бұрын
Settlements are spice of life. That’s why we help them. I’ll mark some on your map.
@wizkid9154 жыл бұрын
One of the strategies I use is dropping and scrapping all my junk. By breaking all the junk into components, it lowers the size bar naturally, and it keeps you from losing components when junk is scrapped (ie using a clipboard for the wood and losing the spring). This may not be true - I remember reading that when the game first came out and there was a lot of bad information circulating. But I got into the habit and it naturally keeps my size bar down so I’ve stayed with it!
@wizkid9154 жыл бұрын
Also I do this in areas like an empty house foundation in sanctuary or an empty corridor in the Castle. This way I don’t have to worry about accidentally scrapping a floor or foundation if I’m going too fast!
@weazie2daEZ2 жыл бұрын
im sorry i couldn't keep up i was laughing my ass off at this paintball setup you got going on here 😂😂😂😂
@alexpardon585 Жыл бұрын
So glad to have found this channel after realising how call the settlement element of FO4 is after years! Fingers crossed Starfield will give you some fun nee building to work with
@grahamfrazier60087 жыл бұрын
I never really figured out how to do this but now I know so thanks.👍
@MlDNlTEOWL6 жыл бұрын
If you're not an instructor for your day job, you should be! Contrary to popular belief, teaching is quite difficult because it requires an enormous amount of patience as well as a positive attitude. A+ for possessing both qualities and not insulting your audience by making them feel dumb in the process. Thanks! I'll definitely keep watching these.
@SkooledZone6 жыл бұрын
Hey thanks Hexxen Wolf. That's really nice of you to say. I almost became a teacher actually but opted for KZbin instead. Hopefully can reach a bigger audience and spread a positive message. :)
@solouno2280 Жыл бұрын
Really?
@NSluiter7 жыл бұрын
It has to do with the complexity of the shape of the item, complex objects take more computing power to render so a square, like Blamco Brand Mac and Cheese, is easier to render than a complex shape like a flamer, and weapon models are usually made out of multiple shapes so that is more that has to rendered.
@jasoncory9517 жыл бұрын
Once again you never cease to amaze!!! You're a natural at tuturials! Love the analogies, and can't wait for the guided walkthrough of Greygarden to learn more of your techniques. Man that place came out amazing!!! Keep up the great work Paul, it is very much appreciated!!
@SkooledZone7 жыл бұрын
Hey thanks a lot Jason!
@Nightwing95977 жыл бұрын
Next time you do that shooting range thing, try shooting at gas canisters. It's really cool!!
@garmtpug7 жыл бұрын
Well, now I know why my game crashes more than I like when I go into some settlements! I have the Xbox and used the "Unlimited Building" mod, as well as downloading additional settlement items mods. Consequently, I've got small, but very filled up with items, settlements!! And then, when I'd fast travel into a settlement, it would freeze up as I started to walk around. I've found that fast travelling to a spot a bit away from the center of the settlement, the crashes don't come as often. Well, I guess I'll have to live with the crashes because I do love my cozy, kitsched-up settlements! Thank you for the information.
@mrsinister8943 Жыл бұрын
I have owned Fallout 4 and all its dlc since it came out but never once played it. After 410 hours into Starfield and it being my 1st Bethesda game i decided to try out FO4 4 days ago. Ive been missing out big time. What a masterpiece. Im on series X and im glad i can build settlements with no limit. Im 24 hours into my 1st run with FO4 and havent even gotten hardcore into building yet. I cant wait for Starfield to get dlc and mods and a creation club. I can see myself pumping in 500+ hours into FO4 and probably much more. Im glad i didnt start on survival mode like alot of ppl told me to cause ive already died about 20 times on very hard/hard. Just made it to Diamond city for the first time and im about 24-27 hours into the game. I love Starfield but im having alot of fun playing FO4 and i havent even began the main story. I also own Skyrim which i never once played but im all about FO4 right now.
@SkooledZone Жыл бұрын
I wish the Starfield building system was more like Fallout 4 but without any bugs. However, building space ships in Starfield is pretty cool. I'll be making some videos about that soon.
@jaychewinonmetal29127 жыл бұрын
I've learned a lot. It explains the reason why my game keeps crashing.
@notfried20046 жыл бұрын
Really digging your videos, man. Very helpful. I'm tempted to use this at Jamaica Plains as I ran out of building room almost instantly. And how in the world can Starlight Drive-in be so dang big but have such a small build limit for it's square footage?
@SkooledZone6 жыл бұрын
IKR? Hopefully in Fallout 5 they will improve on the size limit because it's so frustrating to be in the middle of something innovative and then hit that ceiling so quickly.
@gingerninja19534 жыл бұрын
I found out about the size glitch by dropping weapons, armour etc then scrapping them, I didnt realise you could simply store them
@theharbingerofconflation7 жыл бұрын
It actually just comes down to the texture size of the object stored as well as the complexity of it's model. Mainly the texture though. Any texture for an object has to be loaded in ram and then applied to the model. Now that explains why weapons are very good for this exploit. The textures used for weapons are very large because in first person you hold the weapon right up to your face. Easy
@SkooledZone7 жыл бұрын
Indeed, check out today's update video: kzbin.info/www/bejne/mGW6loWger2Ijbc
@codytaylor2868 Жыл бұрын
I'm so glad that you took the time to explain this, thank you for explaining everything the way you did, you have a great way with words and I was able to use this exploit efficiently and with caution. Thank you.
@amatanata Жыл бұрын
Fun part of the settlement building story, it was actually something devs learned about during a game jam. Goes to show how just a little sense of community and networking goes to learning about things you didn’t even know you would.
@JustinDavidGustafson6 ай бұрын
Awesome vids man! I use Nixie tubes to keep track of how many times I’ve maxed out the size limit and then completely reduced it to zero. It helped me to realize the superiority of specializing each settlement to do one thing and do it well. Every settlement doesn’t need to be a farm, factory, and merchant hub…. Aaand the settlement where I display all of my legendary and unique weapons and armor probably shouldn’t do anything else hahah
@SkooledZone6 ай бұрын
That's actually a great use case for the Nixie tubes!
@keithday19827 жыл бұрын
A settlement size glitch that I have found is once you have reached the point where it says nothing more can be built. if you drop any item that can be scraped go into build mode then scrape one item that you dropped it will let you build one item.
@nerdoutreachprogram53586 жыл бұрын
Another frequent problem I have when I make over sized settlements is assigning people to jobs, it often takes way longer than it should. I’ll assign someone to farming and theyll go start working ten minutes after I’ve assigned them. In between the act as if nothings happened. It just takes multiple minutes for the command to kick in if your settlement is bigger than it should be. Using the overseer terminal you can build in settlements and assigning work that way can make it work faster but not always.
@alexanderbell70807 жыл бұрын
i didn't know this and I've been playing fallout for ages. You're videos are amazing and all the content is great. Keep up the good and informative vidoes.
@SkooledZone7 жыл бұрын
Right on!
@shaneespinoza53433 жыл бұрын
This really helped! I decided to build a wall around sanctuary and it took up a lot of the size meter
@DeepFreezerD7 жыл бұрын
I need more episodes of the No Mods Shop Class !!! ❤️😎 Really enjoy your content
@SkooledZone7 жыл бұрын
Much appreciated, and more on the way!
@Khalindora5 жыл бұрын
As usual I'm always late to the party. But hey, no I benefit from all the stuff guys like you found out. So I'm grateful and I hope I can get my RedRocket settlement to work. Thank you!
@mimzymimzy38155 жыл бұрын
You're doing God's work, my friend. Love these videos. I've been wondering for a while, why don't they just make a fallout-style wasteland-settlement-building game? Give the people what they want! (Or is it just me who wants it? Idc)
@9nxt3 жыл бұрын
on console, using this glitch on more than one settlement really breaks the game, now that im on pc, even with an older 1060 6gb and 4 ghtz cpu, so far im up to 3 settlements with little impact on the load :D
@a_friendly_idiot6 жыл бұрын
Should've seen this months ago. Started replaying fallout and I'm hyped to watch all your vids. Can't wait to try out some of these glitches(that seem like mods but aren't) Anyway, keep up the good work; watched some of your other vids and they are amazing.
@SkooledZone6 жыл бұрын
Right on!
@sebastianshah80217 жыл бұрын
These videos are so friendly and helpful, great stuff!
@SkooledZone7 жыл бұрын
👊
@ash.j.3 жыл бұрын
Drop a couple of Pipboys you’ve picked up from Vault 88, it works a treat 🤔
@detritusofseattle9 ай бұрын
I used this glitch only for small things. Not for whole buildings. I used it when I was setting up a bunch of street lights in Sanctuary and when I needed to put some beds and lights in my Red Rocket settlement. I don't plan to add anything more to these locations unless absolutely necessary (say, I get too many new settlers), so I should be fine. Where I might use it a bit more is in Vault 88, as I am basically building a city. I created a long road and even took advantage of slopes using supports to create platforms for buildings. I call the road the "King's Road", and it basically goes through most of the settlement, barring locations I physically couldn't force the road into, like caves. I know it's supposed to be a "vault", but I didn't feel like building it like a vault.
@MCKENNAJONESY7 жыл бұрын
I don't think I left a comment the other day. I enjoyed this and particularly how well you explained it, the comparison with the expiry date was very good and helped me to understand a lot better. You're a good teacher Paul! :)
@SkooledZone7 жыл бұрын
Much appreciated!
@crazyjcaldwe97 жыл бұрын
These are quickly becoming my favorite vids on the channel. Keep up the good work!
@SkooledZone7 жыл бұрын
Fantastic. Thanks Jack!
@kaskum36807 жыл бұрын
Hey Skooled Zone, first off I really LOVE your intricate videos!👍🏼 I just wanted to say that next time, you drop the wine bottles and then set them up in workshop mode cause they snap upwards in work mode. Also, can settlers REALLY steal stuff? Once, I shot a settler and they ran to room and had an odd animation with my trunk. Did they steal something?
@SkooledZone7 жыл бұрын
Hey Kaskum, yeah settlers can definitely steal your guns. For example, my Alien Blaster is gone off the wall display at my Finch Farm settlement and I can't figure out who stole it. LOL. Perhaps the more innocent settlers are just looking for better weapons around the settlement to help defend it. But yes, that's a function they do unless you make your weapon containers inaccessible to them. As for snapping objects upright, see here: kzbin.info/www/bejne/qXXdkmill9F3Z8km10s
@begonethot87207 жыл бұрын
Hey Paul sorry I haven't commented on ur recent vids don't worry always here to support have been busy wuf school lately anyways great video luv ur channel
@SwearMY Жыл бұрын
Sturgis loves running around with the mini-gun. Cracks me up
@kevinmcdonnell11935 жыл бұрын
I enjoy watching your videos more than playing the game now! Excellent stuff man, and you convey the info very well. btw, is there a way past the 22 settlers limit?...
@SkooledZone5 жыл бұрын
Thanks Kevin. So I believe you can have extra settlers if they include companions that you drop off as well as dogs and robots. But you don't really want much more than that because it'll start lagging your game. :)
@kevinmcdonnell11935 жыл бұрын
Alright, thanks! I'm still trying to figure out the size glitch? I wanna see how far I can expand my Vault 88 build. Have to watch it again...later
@brendanmcguire61377 жыл бұрын
Good video, if the exploit was based on weight, the 80lb dumbbell that you can find somewhere in the Glowing Sea would have the biggest effect on the settlement size once stored. Would be interesting to find out how much it does because the 80lb dumbbell could be a good test to see if weight actually matters in this exploit.
@SkooledZone7 жыл бұрын
Actually, check out the follow up video I made on this: kzbin.info/www/bejne/mGW6loWger2Ijbc
@brendanmcguire61377 жыл бұрын
Skooled Zone, I just watched the video, that makes complete sense, the settlement size isn't necessarily a cap on the amount you can build, its a cap on what your system can handle, the weapon mods doing more to lowering the size cap makes sense because there a lot more pixels to load versus the bowling balls.
@radarrider74697 жыл бұрын
I just discovered your Fallout 4 videos a few weeks ago and I've really enjoying the info offered up. You have given me a few tips that I've really liked and been using ever since. Now as to the settlement sizes, I really need to go through this video again since I'm still trying to piece it together. I know I ran into the size limit wall in Jamaica Plains. It's pretty frustrating since I really was looking to do more building. I do wish you had used a numbering system since I'm unsure which video was previous to this one. You mentioned looking at that one first. Thanks for the hard work. Radar
@SkooledZone7 жыл бұрын
Hi Radar. At the beginning of each video you should see the nixie tubes with a neon number. That's the episode number. Also, in the description, you should see this link: SkooledZone.com/nomods ...That should help keep the videos in viewing order. :)
@np-hs7mr7 жыл бұрын
thank you for your channel and videos, I have a renewed excitement for fallout 4, due to your teaching and advice. I recently got the fallout 4 season pass. as to continue my own exoeriances. I look forward to more stuff from you. thx.
@SkooledZone7 жыл бұрын
That's awesome Nate.
@timmyteaches76636 жыл бұрын
Vocals are really good in this one. If you keep up this level of enthusiasm in your videos I will be subscribing.
@SkooledZone6 жыл бұрын
Thanks man. Yeah, you should hear things improve with each and every video that goes by. KZbin is all about living and learning. :)
@Novasky20075 жыл бұрын
That bit where you mention 'thesda wantin to avoid a PR disaster is so funny watchin this post76 XD poor Tod
@JasonTrouten10 ай бұрын
Another way is to manipulate the size glitch is to create 2 power pylons, connect a wire between them, select what you want to build in the build menu, and store the wire. The game thinks you are getting rid of something, so it will let you build the item. Then repeat. The game will keep letting you add and store wires. Move the pylons to wherever you are working and continue your building.
@buddyhoss6 ай бұрын
Hello! I've been playing this game from launch day and have every PS Trophy in the game, but recently picked it back up again to work on the new PS5 Trophy list all over again! I just discovered your channel and it's great! Question for you: have you noticed, heard, or tested yourself whether the PS5/XBox Series X versions of the game handle the Settlement Size better? You'd think they could handle a lot more than the last gen versions of the game! Thanks for the videos!
@SkooledZone6 ай бұрын
Thanks. Yeah since they have better processing power, it would make sense that they have larger settlement capacities. I haven't tested it myself tho.
@TomJones00654 жыл бұрын
I have watched this video so MANY TIMES! lol I Love your work, SO How does one ROTATE the item, I still have not figured it out! DAMN ME!! Do you have a video on Installing mods? I'd love to do that but I KNOW NOTHING of how to do it.. I have Nexus, and well.. thats as far as I got. THANKS MAN, HAPPY NEW YEAR!
@SkooledZone4 жыл бұрын
Thanks Tom. I don't know about mods since I don't use them. But about rotating items, check out the first tips video :) kzbin.info/www/bejne/qXXdkmill9F3Z8k
@tacos69966 жыл бұрын
If you take your guns out I’ve noticed the bar go back up, so maybe emptying your settlement workstation might “reset” your settlement
@corelockout62936 жыл бұрын
Just wanted to throw this out there for anyone new to this channel. The reason that the settlement size glitch works with weapons better than items like Jet or Wine is due to the number of polygons that have to be rendered. Weapons are arguably more complex and thus have a higher polygon count than the Jet. The same is true of the Wine bottle vs the Jet. The wine bottle is larger, and more complex than the Jet hence more polygons. There is a way to increase the size limit by console commands, and that is by increasing the draw limit of the games workshop. Use the getav and setav commands to see and then increase the polygon count. Hope this helped someone understand what is going on. Cheers! (love your channel btw...)
@SkooledZone6 жыл бұрын
You are totally correct. Check out the sequel video: kzbin.info/www/bejne/mGW6loWger2Ijbc
@toecutter19786 жыл бұрын
Wow! Your videos have really helped me build a better settlement. Thank you so much!
@SkooledZone6 жыл бұрын
👍
@crunchi63835 жыл бұрын
Lesson learned: Never steal the Skooled Zone's weaponry...
@scoobyshnax15176 жыл бұрын
Very helpful video, my arrogant ass has blamed Bethesda this whole time for Fallout crashing so frequently but it was from all the stress I put on it from the size glitch due to my building addiction. I rebuilt the castle as my own main headquarters but also sized up Spectacle island along with my Vault 88, but once I started the Far Harbor DLC and rebuilt Longfellows cabin, my game crashed within minutes of loading once I returned to the Commonwealth. I had to start a new character cause it just wouldn’t run smoothly anymore. But I also had an issue when I played the Automatron DLC, when I got to the end my game would crash as soon as I left the Mechanist’s base. I think the DLC content combined with the size exploit causes serious programming problems for settlement builders that want to take it a bit further. As you said we need to take everything in moderation. I used this exploit in multiple settlements including the DLC’s and now I am convinced that my original character is completely fucked. But hey I’m kinda starting to like my new one anyways 😃 I will keep building until there’s nothing left to build!
@mindbonker7 жыл бұрын
for the longest i had no idea that there was a size limit...as soon as i found that i could scrap items from the workshop that's how i would do things...i've only just getting more serious into building...but i've been keeping it small, basically what i need to make a settlement happen...no cap farming and what have you...who really needs a hundred water pumps or thousand of generators? anyway, i haven't seen a size limit aside from what there is when you first acquire a settlement...i just scrapped that way to have actual crafting items go directly to the workshop instead of having to transfer to the workshop after scrapping weapons and armor that i don't want. and i've always seen this as a game mechanic. i'll be subbing to your channel...thanks
@SkooledZone7 жыл бұрын
Cool, welcome to the Zone!
@patrikhjorth32917 жыл бұрын
Also, when you dropped your aid items to demonstrate the size reduction, notice how they only generated a single model of each, even though you dropped 29 jet, for example? That's what happens when you drop more than five of an item. If you want to actually have 29 jet inhalators on the floor (for decoration, or size glitching), you have to drop them one at a time.
@Stuka1NCOMING7 ай бұрын
I am very late, i`m aware, but i like builder boy. And your videos. Only recently got into Fallout 4 due to new Hardware making it possible :D Love it
@SkooledZone7 ай бұрын
Welcome aboard. You're never too late for this class. ;-)
@kaareweidling33355 жыл бұрын
if you did´nt already know you can place your weapons on the those boards in the decor menu and the settlers will never touch them and since they do not take your weapons they don´t steal your ammo either
@GWinterbornYT7 жыл бұрын
Someone else has probably said this already, but it's probably the "file size" of the item in question. Those gamma guns are complex shapes. That means it requires more polygons to accomplish some of that complexity, such as the detailing on the front dist, the fuses and transistors, the detailing on the body, and the overall awkward shape. While smaller details can be simulated with normal mapping, shapes and forms that can be viewed from every direction are true polygon constructs. However, to get normal maps to simulate the smaller details believably (i.e., make them look like 3D parts of the model from most viewing directions except for cross-plane), it generally requires a decently sized, moderately detailed normal map texture. On top of all of that are the color texture, any lighting textures, and the awkward collision meshes for the shape. All of those components have their own memory footprint, resulting in a "file size" for each object in the game. My guess is that it has zero to do with weight, or any in-game mechanic, when it comes to how the value is determined for these items in the build limit meter. Rather, it's likely the complexity of the shape, textures, and collision meshes that ramp up the memory requirements for the individual items, causing some smaller items to hit the meter harder. The wine bottles have more reflectance/smoothness than some of the other items you dropped. That generally requires more memory to process than flatter textures, meaning the wine bottle is likely a larger "file" than the mentats box. Most of the weapon models are highly detailed and fairly complex, so they'd have some of the largest footprints.
@GWinterbornYT7 жыл бұрын
I just saw your follow-up video. So, yes, someone already mentioned it. Technically, an image file used as a component of a 3D Material is a Texture -- it has UV coordinates. This is any image file or image component displayed across a 3D object in a 3D game. A Sprite is an image that will be displayed flat, and has XY coordinates. This is often any image used for HUD and/or UI objects, or any graphic that exists in a 2D game.
@SkooledZone7 жыл бұрын
Great info George! Where were you 5 months ago? Haha ;-)
@titanicpat12756 жыл бұрын
I bet the wine bottles reduce CPU load because their shiny glass surface, or more specifically because they have a more complex texture.
@shiftinglightphoto13107 жыл бұрын
I don't know if any one has commented on this but using factory I started pulling from workshop using the pull hopper and I noticed that I started just pulling components and scrapping them which puts them back in the stack. I did this with egret tours and in about 5 min I had the meter down about half way. I also noticed if I drop an item that is multiple it is counted as one for sizing of the settlement
@SkooledZone7 жыл бұрын
Hey Paul, I'm Paul too. 😄 Yeah, that's a really interesting observation. I plan on doing a manufacturing video later in the series so I'll check and see if this works on my game.
@calebmatthews56644 жыл бұрын
Amazing video! Thanks for the tips
@SkooledZone4 жыл бұрын
Glad you liked it!
@j.o.21627 жыл бұрын
Great vids. Would like a guided tour video of your settlements. Specially Jamaica plains. Thanks and keep up the good work.
@SkooledZone7 жыл бұрын
Thanks Julio. I've been doing sort of mini-guided tours of Jamaica Plain as I build it up. Start here (goo.gl/DM6sMU) and each video has a bit more added. :)
@shanerasmussen52255 жыл бұрын
I actually found out about this accidentally, I had decided to scrap all of my junk, and noticed the dropping size meter as I did it.
@kevinwebster78686 ай бұрын
Never ran into any problems with the size glitch. I’ve even used it at least a hundred times turning sanctuary in a completely covered city under one roof.
@SkooledZone6 ай бұрын
It's all about processing power. If you're using a powerful PC or next gen console it can make all the difference.
@MU-oi1su3 жыл бұрын
I actually didn't know most of what was in your last video
@Drivel1016 жыл бұрын
I like to scrap all my unscrapped junk items in the settlement inventory in order to reduce the settlement’s inventory of unique items (ie wrench, desk fan becomes steel and gears etc) and consequently the settlement build limit. Also, stacked items don’t reduce the bar. If you have a stack of 6, drop and scrap all 6, not one stack of 6. I think the more components associated to an item, ie a heavily modified gun, the more you lower the data trail associated with the particular item.
@SkooledZone6 жыл бұрын
Yup, check out the sequel video: kzbin.info/www/bejne/mGW6loWger2Ijbc
@LaurenR1876 жыл бұрын
When I do my settlement cap glitches I max out the settlement then bring the meter down about half and keep building. Once it maxes again I repeat. I don’t do this process more than 4 or 5 times per settlement. To help with the settlement size I use wire glitches and wireless equipment glitches to reduce the number of conduits in my settlement. I also reduce the number of overall turrets by only using missile turrets ok the perimeter as the primary defense and a couple shotgun turrets at the main gate entry.
@christopherwalker18236 жыл бұрын
5:36 Settler: Oof!
@adorabledeplorable10456 жыл бұрын
So my armory at the “castle” which I have an abundance of mines and weapons lying about on shelves, I should store them in a weapons bench instead?
@benjaminschimpf4216 жыл бұрын
Polycount. And i think ur right, the amount of components it takes to build a particular upgrade is comparable to the poly count
@SkooledZone6 жыл бұрын
Actually, check out the sequel vid: kzbin.info/www/bejne/mGW6loWger2Ijbc
@benjaminschimpf4216 жыл бұрын
I shoulda known better! 👍
@georgedumoulin68445 жыл бұрын
I love the Tesla arc punishing system. All my settlements will have this very soon :-)
@SkooledZone5 жыл бұрын
Check it out :) kzbin.info/www/bejne/iIu0hWuqd62aea8
@Lordoftheapes796 жыл бұрын
I like these videos. Its probably the polygon count that effects the size glitch.
@SkooledZone6 жыл бұрын
Indeed! kzbin.info/www/bejne/mGW6loWger2Ijbc
@jokehr39556 жыл бұрын
I'm gonna guess it has to do with number of polygons on the item. Mentats are a box, which is probably the easiest thing to render. Jet compared to wine confuses me a bit. But weapons, with all of their mods available are probably quite resource heavy to render. If I'm correct, the gamma gun even has a particle effect associated with it. Being detailed, complicated items with so many nooks and crannies, it makes sense getting rid of them would greatly reduce the strain on the game engine.