Рет қаралды 2,181
20 episodes ago, I unleashed Charstaag, my modded fire version of Karstaag, onto some powerful opponents. Today, the shock counterpart has his debut!
Charstaag was made to be about equally strong as Karstaag. Zapstaag is much more poweful, with higher stats and unique abilites. There are too many details to cover here, but I'll go over a few.
Many of Zapstaag's properties are scaled 1.5 times compared to Karstaag's; he's 50% bigger, does 50% more elemental damage, and has 50% more health and stamina. His melee damage is 30% higher.
His resistances are: 75% frost, 25% fire, 30% physical damage. As opposed to Karstaag and Charstaag, Zapstaag is not immune to poison or his own element. I capped both his poison and shock resistance at 90%. This allows for certain setups like Zapstaag vs. all Dragon Priests, or BirbWalker21's Hydra which mostly relies on poison damage.
90% resistance are still very high, of course, but it allows his opponents to team up and use all of their attacks, and every bit counts. This isn't possible with Karstaag or Charstaag.
Zapstaag's stomps have the ability to ragdoll opponents like Karstaag can, but with a much higher force, sending them flying over large distances. Instead of a blizzard, they create a Storm Call effect, with lightning strikes decimating his foes. Zapstaag's Storm Call has a shorter duration, and the lightning strikes have a higher frequcency but lower damage per hit compared to the vanilla version.
Among the more unique additions to Zapstaag, we have a ranged attack, which is basically a buffed version of Thunderbolt, creating an explosion upon impact. He has a variable health regeneration, which speeds up as his health gets down. The less health he has, the faster he regenerates, making it increasingly hard to put him down.
As soon as Zapstaag falls below 15% of his maximum HP (900 HP), he activates his emergency mode. During this, he quickly heals and becomes invincible but also unable to attack. At the end of that phase, he creates a massive explosion with mostly the same properties as his stomps, although the explosion itself does no damage.
Some large NPCs in Skyrim, especially modded ones, have hitbox issues. For example, spells and projectiles can travel through their heads and upper bodies, while their opponents don't realize that and keep missing. Zapstaag was heavily affected by that too, so I gave him a custom hitbox, matching his size.
All rounds were done on Adept difficulty, except for the one with the dragons, for which I chose Apprentice. Zapstaag and the dragons are very tanky, so the fight would take really long otherwise, and the constant dragon bugs make this very hard to record even on lower difficulties.
The final round is inconsistent and can end with an easy victory for either Zapstaag or the draugr. If you'd like to see a different ending, feel free to check this version:
• (Alternative Ending) S...
A little side note: The cutscenes from 0:06 to 0:24 are not part of the mod. The particles, explosion, and central orb are made in my video editor.
First song: Ethan Mars' Main Theme (from Heavy Rain) by Normand Corbeil
Video link: • Heavy Rain OST Ethan M...
Second song: Ancient Metropolis by Makai Symphony
Video link: • Ancient Metropolis / E...
Third song: Let the Embers Burn by Vindsvept
Video link: • Emotional Music - Vind...
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