Your love for this game is admirable and I enjoy your videos a lot. Keep 'em coming.
@CoffeePotato2 жыл бұрын
Thank You, will do!
@michaelgoff43862 жыл бұрын
To me, archers are valuable (without any of these "buffs") for several reasons: 1) safe damage 2) they are attractive to enemy AI and will often cause them to move into poor positions 3) they do solid damage vs squishies 3) finishing off low hp enemies 4) range allows them to expoit battles where narrow paths, rampart aura, or terrain may generally impact you. They clearly have a role for me. I think so many people relied on archers as a crutch to get through the original games that they have no idea what a balanced version looks like until now...and they don't like it.
@CoffeePotato2 жыл бұрын
Absolutely solid points!
@MrVariant2 жыл бұрын
You can attack while getting cards. Just don't target boss enemies for a handful of damage as they're immune to arrows. And for God's sake turn off the AI if they are elevated as they won't target outside panels you can manually hit with the high ground line of sight.
@aidenswallowdrag2 жыл бұрын
Something to note about archers and double shot. Although you can attack beyond the yellow square areas, double shot will not trigger unless you attack a unit in the yellow square area. I just realized this at lvl 32.
@docbrown70872 жыл бұрын
Great tip. Thanks.
@Swiss816 Жыл бұрын
Learned this the hard way last night lmao
@KaelRaven2 жыл бұрын
Agree with everything you say here. I personally find Archers useful as coordinators for my ranged support. I like having Vartan Canopus with El Colas Winds, an Archer with Eagle Eye and a Ninja with a blow dart and bow to rain down targeted status effects and pick off vulnerable targets. With the Shortbow+1 having Stunned on hit and the Baldur Bow+1 having Silenced on hit I can pick and mix my status effect cocktails with the Ninja’s Envenom. I place them in formation on high ground and they do the job just fine; but much more consistently with the Archer’s Eagle Eye, particularly against bosses who sometimes have high resistance against status effects that an Enchantress might struggle to overpower.
@CoffeePotato2 жыл бұрын
Exactly, it's wild how many bosses are still able to be disabled this way.
@ronaldp757310 ай бұрын
Archers are basically mortars. They support your frontline infantry, making battles easier for them. Mortars do not win battles, but they keep infantry (your tanks) alive.
@CoffeePotato10 ай бұрын
Though give them a little time, and they'll still win themselves, too. Doing the Ranged Only run currently, expected it to be more difficult.
@Ravnesss2 жыл бұрын
Archers role is to be the extra rewards class in 90% of maps.
@user-un-known2 жыл бұрын
If you choose to make it so.
@sharlesdaviskendy23912 жыл бұрын
They even suck at that since EXP isn’t super valuable in this game.
@Neonmirrorblack Жыл бұрын
LOL exactly. It's like "We know they are garbage, so here's your challenge reward!". Also, it's cool that Coffee is in love with Archers, but that doesn't mean they are actually good. Because they really aren't in this. Like at all. They only get close to caster damage after Fear or Breach has been applied, and even then still don't do as much without a crit. He can keep hyping them up, but that won't change the fact that someone screwed up a decimal point when "balancing" them for this. Usually units do not "move out of range" of the initial unit that badly hurt them unless it's something like a Cleric. More often than not the extra range on an Archer is meaningless, and it makes them especially worthless when you have to have them sitting on the sidelines until a unit is low on health before they can DO anything to them anyway. Also, it doesn't matter if Archers can use Charm bows. The game isn't so difficult that you can't wait until the enemy is slightly closer to charm them with your casters. The same casters that could do multiple other things as well, including more damage.
@tacticsogreman Жыл бұрын
Damage ain't the only thing that exists. You're also kinda contradicting yourself. Why use a caster who can spam summons and what not (once they get enough mp) to charm enemies when Archers can do it from turn 1 and keep doing it every turn (with enough luck, but same could be said about casters and their Meditation)? If your thing is "big numbers good, me love big stick, big stick big number, no big stick bad unit" then yeah, Archers are useless to you. They were never meant to dish out damage in thousands. That's not their role. When used according to their role they are very effective and make life much, much easier. If you still want damage, try running 50% Terror Knights with Claymore +1, 25% Archers with charming bow, and 25% Archers in Zilga set. Can plow through almost any enemy composition. Terror Knights will ensure that enemies are trembling in fear just by getting close, and most likely get breached every other turn.
@sharlesdaviskendy2391 Жыл бұрын
@@tacticsogreman If you have summons, why are you wasting ANY of your turns Charming people? Death is the best CC status effect.
@babyjoker9972 жыл бұрын
Gonna finally pick up my copy today, been a shitty few weeks so I’m really looking forward to enjoying this. Thanks for your coverage! I feel much more prepared 😤
@fernandozavaletabustos2052 жыл бұрын
Holy Great Father Philaha, you are on a roll these days with all this content!
@CoffeePotato2 жыл бұрын
I might like it or something 🫢
@fernandozavaletabustos2052 жыл бұрын
@@CoffeePotato Yeah, who knows hahahahaha.
@ceasec2 жыл бұрын
I absolutely love your videos! Looking forward to maybe more class-based videos and just gameplay where we can see your strategy and tactics!
@WarrenReport2 жыл бұрын
Doubt that, sorry EDIT: oh i see...archers are awesome! You just need some items to increase damage, some cards, some enemies with low armor and defense debuffs and use special abilities to stack damage! haha ha
@fernandozavaletabustos2052 жыл бұрын
Hahahahaha
@Topp1ns2 жыл бұрын
Archers can pressure and kill squishies from turn 1 at extreme range without any special buffs. They kind of trivialize any boss fight against a squishy class as it is.
@rus.t2 жыл бұрын
Got to appreciate your grind, man. Being a new release, guides and tips for Reborn can be scattered and scarce right now.
@CoffeePotato2 жыл бұрын
I'm doing what I can, the PSP release saw endless misconceptions that continue to this day (See "Strengthen doesn't work on higher levels"..it does, and it's a long story.), and I'm hoping that maybe, just maybe we can get folks off on the right foot this time! It's been wonderful to see that generally folks are understanding the mechanics more, so I'd say we're doing well.
@KaladinStormBlessed190 Жыл бұрын
archers fulfill one specific role nobody more does, be the worst class in the game, somebody had to do it so archer said "here we are"
@CoffeePotato Жыл бұрын
I mean most ranged classes work in similar ways, but they're the only physical class that can spike that hard. Like... -Sir, I can do 6. Ok, you're fire, hit that ice guy. -Uh...158. Tremendous -316 Hey, TK, Claymore that shit. -840 something Wait, isn't that a dragon? Take this bow and armor -27,000 🤣
@CoffeePotato Жыл бұрын
For context, here's their more thorough breakdown. Personally, I think they're absolutely indispensable. kzbin.info/www/bejne/oKnQY56giN6pfNU
@yagami9999132 жыл бұрын
We beginners need an updated "Know your unit" series for Reborn with class explanations and build suggestions. For example, i would have never tried the zweihander+1 Terror knight if you haven't talked about it in previous videos. And i'm REALLY enjoying it right now.
@ahmedfalahy93372 жыл бұрын
Berserk cameo
@frayar2 жыл бұрын
this please
@valhala892 жыл бұрын
i second this, maybe even some fun unoptimal builds
@yagami9999132 жыл бұрын
@@valhala89 ESPECIALLY fun unoptimal builds 👌
@lckfan36962 жыл бұрын
Archers are only solid if they target very low defense characters. They NEED the target to be debuffed to do any real damage.
@CoffeePotato2 жыл бұрын
They don't need it, but it's ideal. Between Leaden and Tremendous, a team of archers can basically stunlock just about anything.
@joehero92 жыл бұрын
I hope they allow you to change sprites even just the colors. In OV i always change Folcurt's sprite into Leonar's and turn it to gold so won't get confused Folcurt's sprite has his helmet on during battle 🤣
@DerekElden2 жыл бұрын
I’ve enjoyed keeping one archer around, but mostly to support my ninjas and blowguns. Getting a guaranteed charm, silence, or petrify has been about as effective as an instant kill in most cases, and a single archer can set this up for multiple units on a single turn! While other units have tended to be more useful, I’d almost always rather have two ninjas and an archer over three ninjas.
@fernandesh.m.55042 жыл бұрын
I think the archers are more like sniper or artillery, a support for frontline units. While the griffons are more like close air support.
@CoffeePotato2 жыл бұрын
Gryphons make great medical evac too. 7 Movement with a Blessing Stone stack is the ultimate backup plan.
@AnActualDinosaur2 жыл бұрын
"There's a few cases where you really want a long range marksman type of unit" Yes, that's why I have monsters, who can do that, but are also infinitely more useful than Archers! The problem here is that the title says "archers are awesome", but the video shows that "archers aren't completely useless" and there's a world of difference between the two. Can you use Archers? Sure, if you want to you can make them work... Should you use them? Well, pretty much anything else in the game is better and also more interesting than them, so... Also, the whole "staying in place for purposes of action economy" thing is worse in Reborn where you can pick up cards to boost you. My gryphon can just fly over to a bunch of phys/mp cards while throwing boulders everywhere OR sit in place if it wants, and they also can throw out a massive AoE wind slash and have a huge hp pool, amazing RT from not wearing almost any equipment etc. etc.
@MidlifeCrisisJoe2 жыл бұрын
Honestly I really wish they got rid of the boulder throw from most of the monsters aside from the Golems and the Cyclopes (maybe also the Octopi). It really doesn't make sense for the gryphons, cockatrices or dragons.
@themur8802 жыл бұрын
Basically the conclusion I drew. But I called this out when they first released the information. You certainly aren't going to find me not calling it what it is. Archers are a bit mediocre. This annoyingly works on both ends. Due to the higher overall damage you essentially opt into enemy archers mattering by your unit composition and if you're using items or not. If you are, you can just roll through the front door on maps with large amounts of archers (such as the intos to forbidden magic) and archers will plink off of your own units for equally pitiful amounts of damage. Had they change the enemy composition I would totally understand their changes to archers but they didn't and they suck just as much for the enemy as they do for the player. Where as monsters got a pretty damn good bump.
@user-un-known2 жыл бұрын
To me video shows exactly what it promised. Archers are awesome. It doesn't say anything like "Archers are the op units who do everything, and do it better". You love boulders? Nothing wrong with that. I like archers and their versatility more than boulders. We can both play how we want and get the desired results. That's the good thing about Reborn. Balance.
@dwiatmika95632 жыл бұрын
monster doesn't scale as good as archer, because of gears
@SakuraiLouishana2 жыл бұрын
They are entirely different role. Archer can enable ranged unit l. As the title they are awesome. Make your knight can shot those baldur crossbow disabling enemy healer & mage for entire fight. Your ninja can pertify lock those pest unit like TK. Archer more control unit. Gryphon is skrimisher. Different role at all.
@Iridium-77-g2 жыл бұрын
I've been playing OV 1.0 non-stop and haven't gotten a chance to spin up Reborn, so I may be wrong here. But, I've seen some comments saying Priests and healers in general are a waste of time, since Knights and other classes can heal just as well and there are now consumables that heal 75% of HP. Please, if you can/want, address this in a video similar to this one. Loving the content!
@MidlifeCrisisJoe2 жыл бұрын
Off the top of my head the immediate response to this is that sure, the Knights get access to the heal line and Valkyries get access to Quickening, but only Clerics get full access to all the buff/heal spells and most importantly, group healing (also the Ressurection spell, which has much more range than a stone that does the same thing, and costs far less). Being able to heal up to 5 characters in one turn is huge and something knights can just never do. Also, you usually want the option to actually do damage with your knights and hit guys, and if they're spending all their turns healing (with spells or items), they're not doing that. A dedicated healer (or 2 in larger fights) is key to keeping your fighting guys actually fighting.
@Iridium-77-g2 жыл бұрын
@@MidlifeCrisisJoe Thanks for the reply. I am glad Healers are not irrelevant, as I love fielding Donnalto .
@yagami9999132 жыл бұрын
@@Iridium-77-g yeah don't worry about that. Donnalto alone has been playing a huge part in my team between group heals and buffs. Sure other units can heal and buff but using them often looses you momentum as opposed to having a dedicated healer.
@lilukorbin29172 жыл бұрын
Having played OV I think archers are around the same as reborn to be honest, You're not doing great against heavily armored units for the most part. In fact they did many of the things that riacs already did for balance. As far as clerics and priests, I've found I have a much easier time of things with dedicated healers. You only have a certain amount of items you can bring in and no one can heal as good as a cleric. Priests have more offensive options with decent healing, no mother's blessing for a big heal. Great on an undead destroyer team.
@cmck3622 жыл бұрын
Knights are slow. Even if you use a knight solely to heal a cleric will still get more turns. You need quite a few knights and rune fencers off healing to keep up with the speedy dedicated cleric.
@christianjesus72682 жыл бұрын
I keep seeing your videos about archers and I keep putting 1 in every fight. My archer Sara is the worst unit I keep bringing. I’m done with archers.
@fletcherw322 жыл бұрын
In my opinion the recruit skill is highly undervalued all these experienced players are running way less of it than I am. Maybe I’m just particularly unlucky but once I swapped my archers out for Rune Fencers it fixed a lot of my problems.
@christianjesus72682 жыл бұрын
@@fletcherw32 I’m in chapter 2 and I’ve been recruiting sword masters, dragons, gryphons, ninjas, etc. and I prefer that over leveling a new unit and having to also level up their weapon skill. 👍👍
@poolemon90162 жыл бұрын
Archers are amazing at taking out squishies and they are useless when it comes to taking out tanks unless you've breached their armor. As shown in the video here their damage is crazy good if you are attacking the right targets. Make sure you aren't just giving everyone the most expensive gear possible. Just because you unlock it later doesn't mean its better, for most damage units the leather gear is better, Baldur gear is better for tanks that use magic and so on.
@rpghero462 жыл бұрын
look is the tactics ogre cutie. look im in chapter 3 end and i will be honest my main strat is tanks and mages and 2 monsters. no issues so far
@akumar98362 жыл бұрын
Long way to say you need a team revolving around it to be effective, depends people to people
@CoffeePotato2 жыл бұрын
Not at all. I've done videos showing bosses being done using just archers. To be optimal, yes, to be effective, no.
@jonwhite812 жыл бұрын
Great video. Archers were still lords of murder in the PSP version. Good to see they are still dangerous in reborn.
@CoffeePotato2 жыл бұрын
Yup, and it's funny because when you max out stats and gear, this is how they mostly worked in the PvP mode in PSP, but exactly no one used that for anything.
@uzakura2 жыл бұрын
It was interesting to see these points laid out, I've been playing a pretty casual playthrough (nice and slow, partway through chapter 2) and hadn't had too much trouble utilizing my two Archers to decent effect, aside from what happens when you run out of soft targets (making use of items is something I should consider more, really). It's honestly nice to see that they have utility outside of the longbow alone. Once I got Eagle Eye (and crafted weapons, I noticed them rather late, only right after a second visit to Krysaro) I started making one of them run Shortbow+1 (lighter, shorter range, but stun proc!) and chase around my Valkyrie with a Voulge+1 (it has Breach!) who made use of both it and her magic to engage a variety of targets from close to mid-range. Anytime Eagle Eye went off, I could make use of it to potentially mitigate damage via stun (and, like as not, the Valkyrie occasionally drew fire for using lighter armor) and set up a new target for the Archer to shoot in one go. I couldn't always employ this tactic, but when I did get to do it, it was a treat to have two units work well together who might not in another game. In FFT I certainly would struggle to, and I love that game to pieces. I suppose there's something to be said about having to set up targets for an Archer compared to the ease of use of other unit types who are sturdier, consistent, and don't hit the same highs, but I don't see why they can't work in tandem. Or hit two very different kinds of enemies. There's probably a few maps or strats out there where even a very gimmicked out Archer can't perform well at all, but I think that's okay, and it's good that they can have a role in combat other than deleting weaklings willy nilly, even in those cases. It is funny to think that the low penetration kinda makes sense. Well-armored or well-prepared targets can get them to ping off and do next to nothing in raw damage, but if you aren't either of those...you are kind of air-mailing a small sharp bit of metal at them with same-day shipping. It's gonna hurt, and the ludicrous scaling really exemplifies that, I think. Sorry for the long post, but it was fun watching some of these videos as I played, been sneakily watching since prior to the release of Reborn. Hope you keep finding success.
@CoffeePotato2 жыл бұрын
All good, I always love a good success story, and I'm glad you found a good combo there! Fun note, you can also work in a Warrior in to the team to guarantee the Voulge proc with Vigorous Attack, which you should have at this point. Voulge and Scorpion work wonders weaving between each other for spreading Breach and Poison.
@ksenolog2 жыл бұрын
I've not been commenting much cause I'm really enjoying game now. Started listening to this video and stopped myself cause I still want to explore archers more without information you may provide. They are definitely useful in my blind playthru, since I never really seen them in OP state. But clearly during second chapter they appear to be doing way less damage, I wonder how it'll change further in, once I get more decent equipment and skills. Cause for some reason I don't change classes much and just stuck with what I have and recruited. Want to keep one class of everyone. Anyway, back to playing I'll probably ignore all TO videos for long while till I at least have one playthru. Thank you very much for them but I enjoy Reborn too much to listen about it.
@CoffeePotato2 жыл бұрын
Fair enough, but that would be the armor system kicking in. So archers can't penetrate well, but scale super well. Things like Fear and Breach can see them throwing around meaty numbers, but using them to pick off weaker units when needed is also just as viable. Many were upset due to them being a bit too...mercifully balanced in the original PSP version. In essence, they could, even on accident, be optimized into ignoring armor entirely. They didn't need many changes, so they would snowball with the few skills they had ranking up, ultimately seeing them one-shotting units in heavy armor across the map...until the post game, where they dropped off unless re-optimized for augments. It was weird to explain, but they definitely still have a role here. In many cases, even leaving them as AI can be surprisingly viable. They're just not meant to be the opening attack vs heavy units.
@ksenolog2 жыл бұрын
@@CoffeePotato Sorry, I probably didn't write correctly. I'm just happy to see you covering game that much and must stop myself forcefully from watching it at the same time to enjoy great game more. But still wanted to thank you for all the videos nontheless so did comment. Yes, overall archers are still quite usable for attacking rear units which usually less as armored. As well as moving enemies with mighty shot, and I imagine it'll even get better when I get more skills and equipment. Game overall leads new player like me to have healthy party combination. Like knights for tanking and blocking movement, healers to keep HP up for whole party and recruit in case, damage dealers to additionally remove enemies and help stop their advance and attack, wizards to attack or debuff enemies regardless of terrain, archers - to pick off weaker units or finish off stronger ones. So as completely new player it's hard to see archers negatively, they do their role well.
@Laidback_SimpleJack2 жыл бұрын
Just so much you can do. Right now I’m doing a ff7 theme while playing to:r
@ketogenicknowledge2452 жыл бұрын
Archers don't do shit against Knights. Hit for 1 damage, hit for 2 damage...
@poolemon90162 жыл бұрын
Yes but they do hundreds of damage vs squishy units. They aren't meant to shoot knights, they are meant to pick off mages and clerics in the backline, they are meant to get 100% stun/silence proc chances and completely shut down the enemy or force them to waste a turn removing a status effect. Saying they do 1 damage to tanks is stupid It's like me saying my melee unit does 0 ranged damage... Yeah no shit.
@PabloGST2 жыл бұрын
Thanks for the videos! Learning a lot on my first playthrough of TO… if at all possible, could you make a recommended builds guide for classes? Mainly recommended weapon and skill setups. Awesome work you’re doing!
@CoffeePotato2 жыл бұрын
Can do!
@gaberielpendragon2 жыл бұрын
It was crazy, the percentages for achievements updated today. Appears to be at least a 30% increase in owners of this game, if not more. 100% on saving wrongway went down to 79%, Nybeth from 70% to 12.9%. Seems like the hype is real and sales are booming. Like everything in this version, people are just caught out by needing to participate with the games mechanics and not completely ignore them by maxing out.
@docbrown70872 жыл бұрын
I'm curious if you know if those percentages are cross platform or just what you are using?
@CoffeePotato2 жыл бұрын
Nice, we have numbers! Now we must train the new guys!
@gaberielpendragon2 жыл бұрын
@@docbrown7087 I expect they are only for Steam.
@gaberielpendragon2 жыл бұрын
For other events later in Law route, the percentages dropped from like 40ish percent down to like .3%.
@docbrown70872 жыл бұрын
@@gaberielpendragon Thanks.
@ronaldp757310 ай бұрын
Also, Sara is my favorite semi-unique. I think I deployed her in every battle in LUCT.
@sharlesdaviskendy23912 жыл бұрын
Referring to Archers are "armored" enemies is pretty hilarious. Breach and Fear and Strengthen are great, but they help your melee units just as much as your Archers. When the actual difficult fights in this game come and you're facing a highly armored boss unit 2 levels above you and immune to fear, Archers aren't the unit you turn to.
@CoffeePotato2 жыл бұрын
As with everything, It Depends.
@sharlesdaviskendy23912 жыл бұрын
@@CoffeePotato I mean, IN THIS VIDEO, the Archer, with Strengthen buff, was gonna hit for 756. Later on the Warrior without the Strengthen buff hit the same guy for 962. The video just shows how good +Phys cards are.
@benjie1692 жыл бұрын
Help me. Why sometimes i pick up a green card it didnt even raise my stats. Still the same like str 160 still 160 even i pick str green card.
@valhala892 жыл бұрын
Coffee do you stream on twitch or youtube? would love to watch you stream some TO
@bringerxRPGs2 жыл бұрын
Love the channel growth recently, keep it up!
@jimjones96312 жыл бұрын
I love my archer. Having a ranged finisher to finish off an enemy to let my heavy hitters dmsck another unit, a guaranteed crit to knock back and help control enemy positioning as well as dealing plink damage to weaken an enemy before they hit my Frontline? Yes please. Not to mention the finisher effects too
@MrKULVIS Жыл бұрын
The main problem is until late in the game, they just simply cannot get in range of squishies without putting themselves in danger. Not to mention, majority of fights put you at height disadvantage. Using casters with debuffs and indirect area spells is way more consistent and a ton safer. Eagle eye is great for spreading debuffs, but most the gear that has debuff on hit is late game. Hawkmen negate some of the range issues with flying to high ground.
@Johnnybox812 жыл бұрын
Yeah, I'm struggling to get any use out of archers but only just started act 3...I feel I'm playing the game wrong sometimes or I'm missing something. One thing that is frustrating is Gryphon's just tend to jump out of rampart and b-line my cleric... Could you do a tower stage tutorial?
@Tomahawkcestus2 жыл бұрын
just use 11 berserks
@dwiatmika95632 жыл бұрын
the best way to kill a beast is by using dragoon squad, with beast bane and beastslayer they can one shot it
@rabbyd5422 жыл бұрын
Archers can be great if you give them a magic leaf. They are meant to come in clutch to finish off targets.
@visbaluz2 жыл бұрын
Hello just suscribed! .. as a snes TO:LUCT player who skiped the psp Game .. i know nothing about the % of effects and skills on this Game . IE= whats the chance of Parry I or II? .. breach/ fortify values. etc etc . Would You pliz redirect us to said values?
@CoffeePotato2 жыл бұрын
While dataminers are still confirming these as far as I've seen, it feels like 15-25-35% for parry 1-3 as far as I've seen.
@swapnilkarmakar74732 жыл бұрын
the excitement in your voice ever since reborn released makes me very happy :'3 Also will you ever do a comparison between reborn's and one vision's changes?
@CoffeePotato2 жыл бұрын
Yes, that's on the list for this week still.
@Belmaill2 жыл бұрын
So, as somebody who hasn't play TO since the PS1 game, and let's be honest, I was like 8 so I had 0 idea what I was doing then. Can you explain how units are scaling in combat? I play plenty of other games where things have scaling but I'm not sure I get the in game scaling by just standing around and passing?
@CoffeePotato2 жыл бұрын
So the thing about TO is that attacking at the right moment is often more important than DPS. Essentially what I'm doing with the archers is refusing to waste their time on scratches when I can wait for better openings for them to exploit. On paper, it would seem like anyone could exploit lower defense, low health, bad positioning, etc. Archers, however, can afford to wait, looking for those moments to apply pressure at just the right time to make a difference from a mile away.
@Belmaill2 жыл бұрын
@@CoffeePotato but what is the point of waiting to shoot squishy/low def enemies? is there actually something gained from just doing nothing?
@milkmilk23282 жыл бұрын
Archers are boss, for support damage, and abilities that guarantee hits, crits, breach armor, but I'm talking about older version, may be different now. Also good for pecking to weaken others. Pair them with valkyries, or a rogue with a cross bow.
@viniciusvinagre1957 Жыл бұрын
You have so manny units! I'm on my first playthrough and I believe I got like 18 units only. Should I recruit more?
@CoffeePotato Жыл бұрын
Yeah, it's a really solid tool to use offensively. Why spend an extra action attacking when you can roll for a chance of either a free unit or all of their stuff? While I assume most use the money exploit, playing without it, this is also a great money maker while also boosting your strategy side. Even if they don't make the cut in the long term, for now, they're meat. If they're unimpressive, fire them and they'll hand over their stuff for free.
@ceasec2 жыл бұрын
I would love to see a video on ninjas! I get their flexibility, especially with bows, but are they viable as double-strike melee attackers? You're the best!
@hafizyb2 жыл бұрын
Well, from my experience in PSP, a pure ninja (level 1 to max on ninja level) is squishy as hell BUT they are really good as skirmisher and disrupter. So as an experiment, I use Denam and level up as Knight > Berserker > Ninja > Lord (can't remember how the level distribution goes though). The results? A surprisingly very tanky double attacker that's also strong and can one shot most squishy while the tankier enemies gets 1/3 of their health gone. For those other PSP players, yes, I know this is not the best use of a very versatile and hybrid capable class, and yes I know about the Light Lord build. Not sure yet how reborn will handle Lord though. But from my experiment with Ninja in reborn so far, the simplest analogy I can give you is that they are like rune fencer but more on range and debuff instead
@Jeardius2 жыл бұрын
good Video!! I would wish me a Video about the classes with spells + equip :) For early - mid - Endgame :) Maybe some good Teamsetups! Thank you :)
@TowerBooks31922 жыл бұрын
Totally unrelated but I got a ninja question. Could I stack envenom and benumb and lets say get a weapon that applies something other than poison and silence to hit with 3 debuffs or those status giving ninja abilities cannot stack and even with either of envenom and benumb combined with a dagger that gives silence, the silence never seems to apply.
@CoffeePotato2 жыл бұрын
You can stack, but it's a little like this: Bow chance is independent of weapon poison, so you can stack them, but can only have one ninja buff active. You can guarantee both by having an Archer nearby with Eagle Eye. So...Shortbow with Envenom can do Stun+Poison, for example. If EE isn't active, it's about a 25% ish chance for Stun, but it's still there behind the weapon buff.
@happyshrimp23152 жыл бұрын
If u think archer is good, wait till u try monsters and flying people.
@eliminshrintar2 жыл бұрын
I love you. Thanks for this. Total noob and your content is sooo helpful. Take my updoot and sub
@CoffeePotato2 жыл бұрын
Glad to help, and thank you for the support!
@mikelsmith68032 жыл бұрын
As I understand it you say a bow with secondary stat will apply that stat every time if you have a 100% to hit. However, I have a bird guy with a shorbow with Stun and I am yet to seem him apply it once after 5 battles. In the other hand the ninja, with the same bow applys it always ONLY if she has her ability active too. Same is true for a Valkyre I have wielding a breach spear. The breach effect doesn't always trigger even if the hit is 100%. Am I missunderstanding something here?
@CoffeePotato2 жыл бұрын
Yup, a 100% move guarantees the chance proc. Eagle Eye and Tremendous would guarantee the Stun, while Back Attack wouldn't. Ninja buffs are guaranteed to land, but not always guaranteed to be available.
@nicksowards7772 Жыл бұрын
It's possible you're misunderstanding the "100%". You will very often show 100% hit, but what's meant when saying "your on-hit will always proc for 100% hits", is that they'll always proc on hits that have a special 100% modifier applied, like Eagle Eye, Tremendous Shot, the equivalent of each that Warrior gets for melee, the attacks Dragoon gets, etc.
@dreamyful2 жыл бұрын
Nothing in this video contradicts what people have been saying which is that archer's don't scale well into late game and are in contention for being the weakest class. Late game fusiliers and mages both do significantly better ranged damage late game and archers are almost never worth the slot
@justinnavarro27782 жыл бұрын
The Hawkman has the same name as the original name of Arycelle in the PSX version, LOL....
@CoffeePotato2 жыл бұрын
Yeah, I figured if I wasn't allowed to name my soldier Boner due to Sony shennanigans, I would name a bird Aloser.
@xslas2 жыл бұрын
Problem with archers is mages are now sooo much better for 80% of the game, there's very few story scenarios in all of my Law playthrough where an archer was more useful than a wizard in his stead or an extra rune fencer. Archers are a win - more class that's designed to gimp the enemy backline, but 70% of maps are played uphill and archers can only realistically hit the frontline units...
@CoffeePotato2 жыл бұрын
Kind of. In a direct fight, that's fair, but there's more factors. So for uphill, they can swap for crossbows, and Tremendous on a Blowgun+1 is already a guaranteed stun shot in Chapter 2. Baldur Crossbow can also silence like the bow. With good movement, they can avoid contact or take light damage before disabling a caster if we go for the 1v1 scenario. They're both capable of overheads and missiles, and casters definitely have the more consistent damage, while archers are better at getting precise things where they're needed reliably. Like if a unit was poisoned and ran away, it's dangerous to risk a caster moving forward to finish them, so they wander uncontested. Archers can engage from father away, and technically at better angles, giving them safer opportunities to deal with the far unit. Obviously everything's situational, but that's how I see it, anyway.
@xslas2 жыл бұрын
@@CoffeePotato Completely valid arguments, but I'm mostly just comparing them to the utility of an extra wizard. Archers are usable and playable for sure, but my argument lies in the far greater utility a wizard would give instead for a greater portion of fights. Not saying wizards are always superior, far from it, archers are great in SOME cases, but less than wizards in general.
@danimirivanovic45512 жыл бұрын
Hello i have a question, how does wade skill work ? It allows you to go in water with movement penalty . So everyone in my team has it for some reason. My denam is warrior and when i changed him in terror knight he lost the ability to go in the water ... And i changed him back to warrior and that skill didn't come back . And my other terror knight can swim ( has wade skill).
@CoffeePotato2 жыл бұрын
It's on upgraded body armor now. So you probably had a Buldur +1, and swapped into a robe.
@danimirivanovic45512 жыл бұрын
@@CoffeePotato wooow , just checked and you are right ! I searched the whole internet and couldn't find a solution. Tnx a lot for clarifying this !
@jamessawyer88012 жыл бұрын
So for Canopus, which is better? Crossbow with some wind magic, flying around picking cards. Or Dagger like a dirk +1 with finisher like heart seeker, flying around picking cards? Ty and keep up the good work
@eliasfranca71732 жыл бұрын
None of the options. He is best with Bow and Axe.
@dwiatmika95632 жыл бұрын
depends on what you are aiming for, I'm playing him as Berserker
@namvo30139 ай бұрын
Both are good, but xbow is slower
@elrufi2 жыл бұрын
Thunder maiden Arycelle where? Is she sulking in the camp again :(
@CoffeePotato2 жыл бұрын
She uhh .. went to go visit her brother.
@sebthelobster Жыл бұрын
Just need to breach and fear the target and then archers will do major damage. They operate a lot like xcom heavy and snipers
@SulekSkelux2 жыл бұрын
can we get a video explaining bow damage changes from psp to reborn? i think it would help to have them side by side
@pacoroto2 жыл бұрын
I watched the whole video, and still don't know what you did to get an archer to do 1100 dmg, aside from picking up an attack card😵💫
@nicksowards7772 Жыл бұрын
Archer used a plume from store to Strengthen, picked up a Phys card, activated Tremendous Shot to auto-crit, and was firing against a lighter-equivalent armored enemy who was afflicted with both Frighten and Breach. This is basically best-case scenario.
@Thiefhermit Жыл бұрын
Yeah this looks Archers seem severely underwhelming imo. I'm on chapter 3 so far and I beserkers and rune fencers seem the most OP. I just have a bunch of them with 2 clerics casting boon of swiftness and they obliterate everything. I even use AI for most boss fights because beserkers just kill everything with beserk + sanguine combo (500+ AOE damage), and rune fencers can heal and do massive damage with ruination and they have amazing mana gain with meditate 2.
@CoffeePotato Жыл бұрын
Because you're still playing the damage game. Video in this hopefully tomorrow, but every class has their moments, there is only one OP class, because it's a team effort. Every unit just has their role. Berserks hit hard, but they need support. Fencers are very adaptable, but don't have much push. Archers are reliable, but can't penetrate. I'm in Coda 4 still running 2 archers in my main team, because guaranteed mind control is hilarious.
@alexgourdplant2 жыл бұрын
Arycelle for life yo!
@xgoldenxchildx2 жыл бұрын
Thanks for making these videos, they are extremely helpful! I think one of the confusing things about this game is that there isn't a clear way to calculate how much damage an attack is supposed to do. I find myself just haphazardly checking the damage and it all seems like a crapshoot if the damage will be 1 or 100. In other games, you can easily tell by looking at stats. In this game, it doesn't appear that stats translate 1 to 1 between classes, etc. You stated that archers scale better. Well how the hell are we supposed to know that? Is there a stat or a manual or tutorial that tells us this? Can you do a video on stats and what they actually do, i.e attack value vs strength, etc.? Which number are we supposed to be putting more value in? I did go through your damage calculation video, but it doesn't seem to apply to archers. Or I could be completely wrong, which is highly possible. Loving this game and this content!
@prashannapunmagar86492 жыл бұрын
can some one tell me where to farm magic leaf ??
@CoffeePotato2 жыл бұрын
You find them in the ground, but you can just craft Fruit of the Adept.
@kittykattzee2 жыл бұрын
Sure archers are awesome… but gryphons are awesomer lol !
@phuoc8668 Жыл бұрын
Ranged attackers were OP in the psp version. In this version, they are good for half of the first chapter and that's it. My 300 DEX/AGI lv50 Canopus with enchiridion ranged weapon is useless against something with mid-tier armor, let alone heavy armor. To put it in perspective, bow/dagger does more dmg for him since the wind finishing move is crazy (aligned with his element). Rune Fencers (haste, ease, spears), White knights (velocity rush stonks), mages because poison and petriburst are broken.
@CoffeePotato Жыл бұрын
Yes, but like everything else, there's way more to it. They scale harder than anyone else still, but their debuff spam alone makes them useful. I think their issue is that they're undefinable. Most units you can just say "this dude do big number", or "this AoE unit do many big number". Archers it's like "they did what I needed when I needed it reliably." How do I put a number on that?
@ValeVin2 жыл бұрын
PUNKINSTOPHELES (fangirl scream)
@Meehuuu2 жыл бұрын
"Aloser" lol. Love your names. How can you recruit pumpkin golems?
@SeventhheavenDK2 жыл бұрын
That was her original name in the SNES version.
@Meehuuu2 жыл бұрын
@@SeventhheavenDK I know. Its a funny reference.
@augursabound2 жыл бұрын
About 8 hours in.. I am struggling to understand the recruitment system, I always get zero per cent chance when I try to use those skills? Also is it possible to recruit in training or missions only?
@arioalright15032 жыл бұрын
Not possible to recruit in training
@docbrown70872 жыл бұрын
You have to be within two tiles. The closer, the higher the chance. You also want to knock their hit points down. I don't know about this version, but on older version, you could look at their stats and see if they are dissatisfied making it easier.
@CoffeePotato2 жыл бұрын
Missions only, you want to shoot for lower health (Loyalty and HP decide odds, hit Select or it's equivalent and scroll to their name to know their loyalty when talking to their boss). If a unit is hit with Fear, Charm, Sleep, Petrify, or is otherwise not right in the head, it'll display a red X saying they're an invalid target. When their head is clear, and they're damaged enough to talk, you'll get a blue circle.
@augursabound2 жыл бұрын
@@CoffeePotato blimey that's complicated.. I don't recall any tutorial about any of that in the game lol!
@rancorx64692 жыл бұрын
Aloser :D
@AitherGuider2 жыл бұрын
who can recruit pumpkins?
@bsgeneral121 Жыл бұрын
yeah I went into the game told they were trash but nah I live sniping healers lol
@CoffeePotato Жыл бұрын
They're really good when used right. Folks got upset because they were an easy win button last time.
@silverdirewolf64402 жыл бұрын
Is there some kind of embargo on people doing let's plays on this game? I'm looking but I can't find any in english.
@CoffeePotato2 жыл бұрын
I'm currently doing one, which should be up over the weekend. Challenge run with an asinine ruleset (which I hope will open some eyes on builds and roles), but that's what we do around here 🤣.
@Dracobyte2 жыл бұрын
The Warren Report channel is doing one. Just search for "Tactics Ogre Reborn part 1".
@nazarellesethconsing31502 жыл бұрын
how exactly do they scale in damage?pass every turn and the dmg increases?once dmg is dealt it resets?
@namvo30139 ай бұрын
If archer's strength higher than target's strength, apply dex bonus. Otherwise dealing tiny damage. Dex bonus can be pretty big if target's defense got broken.
@Ashaira2 жыл бұрын
This is flawed thinking. If a class needs others to do what others do by themselves it has no role. The complaint isn't that archers cannot work at all but that they have no role of their own. In terms of ranged dmg dealers any other class can do it better. Vartans have far more flexibility in dmg and movement, ninjas have imbuements, movement, magic dmg and look cooler. To inflict effects again the above mentioned classes do better. I am willing to be proven wrong. If you can show me any scenario where an archer does something that cannot be replaced by any other bow wielding class i will admit they have a place.
@CoffeePotato2 жыл бұрын
Which is flawed logic in and of itself as well. That's also like saying Designated Marksmen shouldn't exist because Infantry go in first. TO is about team work, their role is support marksman, and they do it well.
@ChronicUnderachiever12 жыл бұрын
100% mean to contribute to a positive discussion here: I think the argument being made is that classes with other roles fulfill the Designated Marksman role just as well as the Archer (the actual Designated Marksman). If other classes can fulfill this role, and also have extra utility, why choose an Archer over one of the other roles?
@MrNobo152 жыл бұрын
I noticed this recently as well, maybe a human archer isn't the way to go, but perhaps a vartan archer would be. As for the human archer on my team, I gave her the plus 1 bows that have status effects added, that makes her hugely more useful. I still don't trust her to kill anything besides fairies and mages though
@MidlifeCrisisJoe2 жыл бұрын
First off, the immediate answer to your fairly rude response OP is that yes there's something only archers can do that cannot be replaced by any other unit, which is to be able to fire the longest range attacks possible, even beyond their shown limitations. Sure you can put a bow on a Vartan or a Ninja, but only a short bow, which is going to require that they get closer and open themselves up for counter attack. The long bows archers get have so much more range than shortbows that getting free ranged attacks with decent/same damage that, importantly, cannot be countered directly if you're going super long range and firing outside of their proscribed firing arc. I.E. Archers are the only class that make completely safe physical attacks. If they kept the infinite range of guns for fusiliers that the OG game had, you might have a point. But they didn't, so you don't.
@mareczek007132 жыл бұрын
Have longest range in the game outside of fusiliers who do direct fire so environmental cover is the bigger factor for them, vartans have expensive RT flight allowing archers to shoot more often, ninjas don't equip longbows. Truth is archers and fusiliers are the best designated marksmen with archers wreaking havoc from elevated positions and fusiliers supporting uphill approach (though archers can also contribute should you give them crossbows). Vartans and ninjas simply are shorter range which means they are not the designated marksman, it's like saying snipers are obsolete since any retard could have 16x scope on his M4...
@joshuabela5374 Жыл бұрын
This is an astounding achievement by the developers. Incredibly well-designed.
@RRRRRRRRRRR956 Жыл бұрын
*Archers are OP
@eddebrock2 жыл бұрын
What about crossbows? Are they just shit bows is there a point to them too?
@fernandesh.m.55042 жыл бұрын
Crossbows have area finishers. They are better at fighting enemy in high ground position compared to bows.
@docbrown70872 жыл бұрын
@@fernandesh.m.5504 Don't they also pernitrate armor?
@fernandesh.m.55042 жыл бұрын
@@docbrown7087 I don't think so. Although not 100% sure.
@Wayniechan2 жыл бұрын
2500.... the hp totals have inflated a little bit huh😝
@CoffeePotato2 жыл бұрын
Yes, but no. They're more stretched than inflated. A good finisher use will still be a solid chunk of that bar, but the plinks went from all 1s to varying smaller numbers, allowing for more scaling shenanigans, and better clues as to what's working.
@Wayniechan2 жыл бұрын
Yeah I get why they would do that, it was just super surprising to see those values when my end game Denam had like 400 hp recently :P
@fakeigniz13 Жыл бұрын
I know they're not terrible, but really this feels like any class with a bow could do this
@CoffeePotato Жыл бұрын
Some, but not all. They get some of the bow scaling damage, but longbows scale harder. They also can only make use of the short ranged variants. They also don't have redundant 100% chance moves under different triggers for the secondaries.
@trymv15782 жыл бұрын
I seriously think Matsuno archers are simply plagued with off-key player visions more than anything. Everyone expects lone sniper assassin and not ranged consistency. Like people call them useless in FFT but they also use Dual Wield, 2x Knight Swords endgame units as the comparison to the first 3/4ths of the game where Archers are gonna upkeep pressure.
@dwiatmika95632 жыл бұрын
Dual attack kinda punished in reborn with the rt cost, unless ofc ozma
@CoffeePotato2 жыл бұрын
True stuff, a Single Class Archer challenge of FFT was an absolute blast. Became this SWAT flavored experience. Take a hit to boost speed, stack to control contact, stack speeds to focus fire one guy at a time. It was neat.
@Jasonwfd2 жыл бұрын
Come on Coffee, you know archers are now horrible because they can't solo entire armies anymore. Stop lying to the people! /s
@SakuraiLouishana2 жыл бұрын
Dont we get tired slotting same party again and again vs all enemy? Now reborn fixed that. You want archer vs heavy spell/heal enemy. You want rampart vs heavy melee. Sometimes you want cleric to counter enemy mage bombard. Its balanced so well and the game even hint how to clear the stage with objective: use this unit.
@CoffeePotato2 жыл бұрын
Exactly, it feels wonderful!
@maibleadey5756 Жыл бұрын
𝓅𝓇𝑜𝓂𝑜𝓈𝓂
@SamantaGothic Жыл бұрын
Is this video an irony or something? Archers are literally the weakest class in game by far. You need to waste 5 turns preparing everything so archer can do barely decent damage, in that time mele units will already kill everything and they dont even need to fear, breach whatever an enemy. What a misleading video.
@CoffeePotato Жыл бұрын
Nope. They have a lot of useful tricks, but it takes some understanding of the armor mechanics here. No one just "does damage." They do their types of damage with their variants against different armors, statuses, scaling, etc. Every interaction is different. Archers have the highest scaling with fairly low initial phase penetration. The Breach Fear trick works as a "look how they scale" example, but that's just one of their tricks. (For context, they get double or more damage out of scaled scenarios. This means a triple dip into a Str/Fear/Breach is going to do a lot more for them than others.) I made a separate video showing how you can handle bosses with them just fine. My issue is folks using them to fire at full strength heavies and declaring one of the most fun classes worthless to the masses. For example kzbin.info/www/bejne/boHalKSPbrqAitk
@dcphillips19912 жыл бұрын
This really doesn't seem worth the effort.
@CoffeePotato2 жыл бұрын
Depends on the situation.
@basilikontron2 жыл бұрын
20 minutes Tl; dr…archers suck
@lefevreantoine4290 Жыл бұрын
They used to be awesome on psp. With TO reborn they just sux.