Slayer-Bard and my thoughts on Multiclassing | Dark and Darker

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Ryan6DaysAWeek

Ryan6DaysAWeek

Күн бұрын

In this PvP highlight video I go over some of your comments regarding the new multiclassing system that I found on my latest poll. So far the response has been mixed with a slight lean towards reverting multiclassing. I do expect the multiclass system to go through a few more changes before the end of the wipe but really do hope it doesn't disappear for good. Right now I think it is a fun concept but needs some limitations restore class identity and make it so it is not a completely required to be competitive in PvP.
#darkanddarker #multiclass #update
My twitch: / ryan6daysaweek
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Пікірлер: 83
@ryan6daysaweek
@ryan6daysaweek 4 ай бұрын
TLDW: I have really been enjoying the chaos of multiclassing but it is creating fractures in the player base due to how much of an advantage some of the class perks/skills/spells provide. I don't want to see the entire system go but it does need some limitations to prevent a "use or lose" PvP system. Also this is just my interpretation and opinions of the comments I played on screen - if you need to roast anyone, make it me
@lilbenttwig1524
@lilbenttwig1524 4 ай бұрын
ryan. I’ve run into you a few times in the dungeons, if you wanna. My player id to add is Inky. You might see my bard around (StarCrossed) or Ranger/Rogue (rangedfrog & auntie) after seeing this. I don’t solo too often but I duo lots. my bro and I would love someone for trios, we play west coast as well.
@GamesLife-vt1jo
@GamesLife-vt1jo 4 ай бұрын
One of the biggest problem even in normals they running with multis trying to lvl was never be harder then now
@EdWuncler3rd
@EdWuncler3rd 4 ай бұрын
@@GamesLife-vt1jolevel based match making, at least for normals could help that a lot
@kikyska4813
@kikyska4813 4 ай бұрын
Honestly they should do it dead by daylight style and let you take select perks/spells/skills with the ability to use the required gear (magic stuff/bows) from each class that way they can balance a lower number of variables
@fluffy8833
@fluffy8833 4 ай бұрын
I’m my opinion if they want to make multiclass work they need to limit it to only one subclass and make it only perks because ability’s are to hard to balance on other classes like a barb with sprint or a ranger with invis. if they allow only one subclass and only 2 perks from that class I think you keep enough class identity with still having creative build options. Also they need to get rid of the loot box rolls that’s some bullshit and when is comes to pvp game luck should not be a factor when making a build for obvious reasons
@ardyh8789
@ardyh8789 4 ай бұрын
Honestly, subclassing makes more sense than the current system, but differently from how it was stated in this video. Rather than only picking skills/perks from any one other class, each class should have its own list of skills/perks that synergise or otherwise make sense to pair with the class' base kits. For example, Cleric/Bard having access to each others' drinking perks along with potion chugger from Barb; or a Rogue being able to take rapier mastery or maybe backstep; or Cleric/Warlock being able to take each others' magic healing perks, but not able to take each others' spells (due to divine and dark spells being complete opposites).
@anedabonit
@anedabonit 4 ай бұрын
i like this idea!
@GoblinUrNuts
@GoblinUrNuts 4 ай бұрын
Well in dnd if a cleric picks up warlock you can still cast warlock spells so I’m not sure I follow your logic.
@ardyh8789
@ardyh8789 4 ай бұрын
@GoblinUrNuts I haven't played much DnD, but from what I understand, being able to take warlock spells as cleric depends on what the DM allows and would usually either be completely open/free (like the current DaD system, which has its own balance issues in both games) or it would have to make sense thematically (your worshipped god and demonic patron having the same alignment, for example)
@GoblinUrNuts
@GoblinUrNuts 4 ай бұрын
@@ardyh8789 Well I fundamentally disagree with you. While any DM can disallow anything they want at their table by raw any cleric should be able to multiclass into any warlock patron; even with completely opposite alignments. A DM can veto anything they want but as it's a case by case basis of vetoing that there would be no reason for DaD to disallow the multiclass.
@uNoCardiologist3110
@uNoCardiologist3110 4 ай бұрын
I wish Ironmace would rather give us unique class progression system that allows players to try different roles/builds without ruining the class identity. Subclassing is something I'm interested in testing. It doesn't have to be straight up implementation from Dungeons & Dragons tabletop game (nor I would recommend due to balancing issues), but rather see unique and exciting playstyles that are balanced for PvE and PvP. Maybe it's too early to say multiclassing isn't working at all, but my goodness Ironmace has got a lot of hard work ahead of them if they truly want to keep the players happy and excited both casuals and hardcore ones. We shall see.
@mellowdarkness3344
@mellowdarkness3344 4 ай бұрын
Honestly, a zealot barbarian sounds really fun.
@Braphupada
@Braphupada 4 ай бұрын
It just seems like a fragile mess of balancing. Needs more boundaries this early on in it's cycle
@wiellin270
@wiellin270 4 ай бұрын
Hey, Ryan. Well said! However, you are missing an alternative that solves almost all the problems. We can maintain class identity by having specific Perks/Abilities that are able to be "Trained" while others remain as a "Class Only" perk. That way, each class would be able to get some flavor from other classes without losing it's identity. For instance, we have gears that are class locked that often share with two or three other classes. Use that same mechanic with perks and abilities; preview example (Slayer: Barbarian, Rogue, Bard.)(Sword Mastery: Barbarian, Warlock, Bard, rogue) You would still be able to roll for Fighter tech, but only the tech that learnable to your class. Right? Like, a Rogue isn't going to be able to teach a Barbarian how to hide. But, he could teach him back stab. Even, just using Role Play as a Moral Compass, things would be less chaotic. Warlock's whole thing is sacrificing HP and Dark magic. A Cleric wouldn't train a Warlock how to use Sanctuary, and a Warlock wouldn't prefer his methods for healing. It would be a simple way to avoid broken combos and keep the continuity of Dark and Darker, while maintaining multi-class and the "Trainer" Roll" system we already have, without breaking class identity.
@anedabonit
@anedabonit 4 ай бұрын
love this idea, like you said the gear already tells what class could link with what perks , thats such a good idea ffs
@GoblinUrNuts
@GoblinUrNuts 4 ай бұрын
You say this but in dnd there’s literally the celestial warlock subclass which is cleric spells on a warlock
@wiellin270
@wiellin270 4 ай бұрын
@@GoblinUrNuts I only play up to 3rd edition, I wouldn’t know!
@amongstus4418
@amongstus4418 4 ай бұрын
SDF said before that the system as is just a test and something to just tide the player base over as they work more on the back end stuff. I definitely love taking Demon Armor on my Wizard and having options to go PDR Wizard and get Knowledge gear without breaking the bank though lol
@benjiwby
@benjiwby 4 ай бұрын
PDF is a joke dev
@I_eat_toenails_420
@I_eat_toenails_420 4 ай бұрын
@@benjiwby how?
@Mansters666
@Mansters666 4 ай бұрын
I just feel some metas are starting to appear again (warlock with magic staff), since the combat system needs a clear rework making this game still a trade and kite simulator. Feels like they should give every melee weapon (besides daggers), the option to block, and then to ranged, they should make an accuracy system, the more you move the less stability you have on the accuracy of your weapon, and link that attribute into strength, so it would make full agility ranged less viable. Until they address the core mechanics, it will always be the build with more agility/movement the best pick
@malicharton4403
@malicharton4403 4 ай бұрын
Ranged weapons already use strenght as their primary stat! But yes,I agree that they should give melee weapons the option to parry,or at least some cool stuff,like an impale charge for the bardiche,a spin attack for the battle axe,a throw for the hatchet,etc
@anedabonit
@anedabonit 4 ай бұрын
100% i cant get over how its a melee game at the core but the blocking an perry isnt really a thing ,, sdf said they dont want the combat like chiv or mordhau an i egt that . but if they dont do somehting where you can OUT SKILLL PPL WITH FOOTWORK AND SWORD SKILLS , it will always be " gear /perk" dif.. i just really hope they do something like you said where we can hav a block or perry with weps,,
@doublegcsgo
@doublegcsgo 4 ай бұрын
bad Idea no one would play ranger if it meant you had no option to run and turn the fight in a new direction via new field of play
@GoblinUrNuts
@GoblinUrNuts 4 ай бұрын
@@anedabonityou say that but just yesterday my half kit kit bard just boxed out a pdr fighter with straight bis and made like 10k. I was pocketing his ass the whole time and he just didn’t need it lol
@lokifoki8071
@lokifoki8071 4 ай бұрын
Finally somebody with intelligent criticism. I also agree with most of what you said. Multiclassing adds a lot of dynamic interaction and not just I have magic against your pdr you lose.
@Greatest_Lump
@Greatest_Lump 4 ай бұрын
There are still various bugs of certain perks and skills not working with specific weapons because they were not native to their class. Such as Rupture and Poisoned weapon does not work on the spear on any class (including the rogue himself) and the survival how as well as the windlass crossbow. Hope they do patch that soon
@TayCoMi
@TayCoMi 4 ай бұрын
I like the idea of being able to pick one subclass Bard/Fighter for example or being able to double down on the main class like Bard/Bard which would empower the core class skills. This allows the developing of your class and also allow for decent build variety.
@LoveChaac
@LoveChaac 4 ай бұрын
Love your vibe, love the info, love the content. Great videos man. Keep it up if you wanna
@ryan6daysaweek
@ryan6daysaweek 4 ай бұрын
yo thanks LoveChaac, glad you enjoyed the video my dude
@lilbenttwig1524
@lilbenttwig1524 4 ай бұрын
I have been loving multiclassing, it’s gonna need tuning or a whole new iteration of it, but as it is now. It’s stupid fun to fuck around with.
@liamclaussen9355
@liamclaussen9355 4 ай бұрын
I agree with your take completely, I love brewing creative builds even if they aren't great but some builds are very powerful.
@mmoyeti822
@mmoyeti822 4 ай бұрын
I agree with pretty much everything in the vid. I currently have a fighter with barb and cleric abilities. Playing with different setups, currently slayer with slayer, dual wield, robust and iron will. Sprint/Smite. Not sure what's best tbh, also toying with a Plate build and trying iron will and robust in that as well.
@hewas9738
@hewas9738 4 ай бұрын
My current bard build is just swapping song 2 for phantomise. That’s it. You can play songs while phantomised, which means shrill is now quite viable.
@acalicodragon
@acalicodragon 4 ай бұрын
I think they should look at how pathfinder does multiclassing or archetypes in general. You can be a rogue but select the "Cavalier" archetype which gives you access to riding benefits and a animal companion to do so. Now I'm not saying we need animal companions to ride, but I like the system because makes you focus and specify what kind of character you want from a bunch of options. Usually archetypes have a few of abilities from another class or two and a few unique abilities to the archetype. Easier to balance and focus our gameplay into what we are interested instead of going the I'll mix every class to make the strongest thing I can.
@Scrawwlex
@Scrawwlex 4 ай бұрын
Im enjoying the hell out of multiclassing right now as I am finally able to use certain perks that just feel like they are needed in some way on my classes. But what I'd like to change would be a non-native perk cap to 2. and you have only 1 non-native skill equipped. Because the way I look at classes right now, only their base stats and equippable weapons matter to me. But it also gives goofy combinations a chance, I'm currently playing tumble barb with a felling axe and it's just so funny and weirdly strong at the same time haha.
@shawncollins1926
@shawncollins1926 4 ай бұрын
What if each class had a choice of 3 innate perks that benefit the whole team? So it incentivises running a main class like cleric rather than only using cleric as the subclass.
@AKUbeamer
@AKUbeamer 4 ай бұрын
i think they should disable certain perks/skills on certain classes like slayer on rogue and savage roar. also like demon armor on wizard etc etc i do think multiclassing would be good just needs a alot of work
@rockhill01
@rockhill01 4 ай бұрын
I felt the opposite in why someone would choose a wizard over a cleric? You get way more HP and will as a cleric and still have plenty of knowledge
@anedabonit
@anedabonit 4 ай бұрын
i think you missunderstood what they ment by the talent tree thing
@canIeaturcarrots
@canIeaturcarrots 4 ай бұрын
The worst part is I WANT to participate in the multiclassing. But not once have I gotten the perks I wanted to try. I have spent probably 3k gold so far re-rolling on a level 90 char. Still nothing... Haven't played a game in a week. Just log in -> re-roll -> log off.
@pauljerome01
@pauljerome01 4 ай бұрын
I think the slayer perks and weapon mastery is way too strong and smite. Caster class should not able to acquire other caster classes spells. My multiclass gaming was just leveling up rogue to play dagger ball on wizard lol
@neikossenpai8530
@neikossenpai8530 4 ай бұрын
Not gonna lie the multiclass sistem is the best thing that has happen to this game for me it adds flavour and creativity to the game in so many ways specially if you play normal games, i stopped playing high rol cause gear isnt something that gets me fun or exciting moments but in stead playing normals whith people multiclassing actually is like playing highroller in the sense thats not just the same everygame but whith the fact that are perks and expression what matters not having 2 more dexterity than your opponent in the form of gear that for me particullary wasnt a big factor. That said yeah i think it needs some changes of course but i will say its on the good way of caos tbh i have been leveling up every class whith no multiclass to them while i grind, and clases i would never had touch i had some motive to do and really enjoyed it which is also a win in my book.
@corpusaeternum
@corpusaeternum 4 ай бұрын
I am not for multiclassing. Sure it can be fun to theorycraft something new, but it definitely does not feel good to have to face something broken and uncertain. It makes matchups harder to guess, its a lot harder to balance the multiple combinations and is once again another system on top of all the other ones that mostly favor ppl with a lot of time over others. Not to mention, if this carries forward, it forces you to do this leveling, regardless of the speedup, every single season which is rather tedious, especially because a lot of the time (at least for me) I might have to level a class for one of its perks/skills while not enjoying playing that class at all. I think subclassing is a much better idea, but clearly requires work and thought behind it, which is something the devs don't seem to be capable of atm. I am really of the mind that this "experiment" was thrown out coz it was the fastest content they could put out since it just remixes existing content, in order to pad out the time until they had actual content to release which is already on a huge delay since first announced.
@hallunolla
@hallunolla 4 ай бұрын
Only perks should be able to be taught to other classes. It's the skills and spells that I find an issue with.
@dontejones7468
@dontejones7468 4 ай бұрын
my main gripe with the system is that it's random, like i have to grind out levels so i can get the chance to mutliclass jut for me not to get what i want? thats horrible. if i have to grind to get tokens then i should be able to pick waht i want not just hope and prwey
@AlphaMelGibson
@AlphaMelGibson 4 ай бұрын
Great vid as allways! Im having fun, im not hating on Ironmace, but... Why are we not testing anything? I was expecting small hotfixes with some number tweaks every couple of days. A big part of the playerbase allready made their mind up(hating multi). I thought we would at least see slayer, dark reflct, ironwill...etc. nerfed by now, but also really experiment with this! Why not try 3abilities/5perks, just ANYthing. After 3 nerfs the grind is still to much, I cant give my 10-day referal code to a new player, cause they wouldnt get anything done in 10days, it would be like a demo. If there is a problem with druid I totally uderstand that its a very complicated proccess, but changing slayer fighter from 5 to 3 is rather easy.
@michaelglatz1145
@michaelglatz1145 4 ай бұрын
I love Multiclass, so do the people I play it with
@dino_nuggets7134
@dino_nuggets7134 4 ай бұрын
i was the bard in the first clip i had all the perks you had but was using dual wield with adrenaline rush all buffs you get 40% action speed with falchion basekit
@agrocreepers7710
@agrocreepers7710 4 ай бұрын
im sad i've been playing this gamesince patch 3 but as of 2 or three patches ago the game is physically unplayable do to some weird rendering errors on my end i would love to explore these knew changes but alas i am incapable
@ParadoxicalSunlight
@ParadoxicalSunlight 4 ай бұрын
I think multiclassing should stay as it encourages trying different classes and different builds but i agree it’s pretty rough right now. I think limiting it to multiclassing to only one class is an ok step but idk if it’ll be enough. There are certain combinations that near shutdown certain classes. Barbarians magic resist perk and warlocks anti magic perk gives you i think a 60% negation which is crazy for only two perks and no other investment. I do hope they keep the multiclassing as a whole though since it is very fun fighting the builds people are coming up with.
@theroaringgun9679
@theroaringgun9679 4 ай бұрын
The only way for them to keep it is limit it to one skill and one perk period. Leaving it to one class still makes classes like rogue and barb absurdly overpowered. I think they’ll scrape the system when they finish class trees
@hunterromeo7199
@hunterromeo7199 4 ай бұрын
great concise video.
@Aragornele
@Aragornele 4 ай бұрын
"cough" what about barb which is the slowest punshing bag, has no range and no healing, the worst starter set and later on not the best weapons for fast movement .
@franpschorr3646
@franpschorr3646 4 ай бұрын
Respectfully I hard disagree. Even nerfing the multiclass system to taking a single (maybe even toned down version) perk breaks every class identity in the game. Fighter with a single anti magic perk fixes it's biggest weakness, barbarian with a range option makes the class dominate in every fight, the list goes on. I think 3 big changes need to slowly be released if you want to get back to this point of build diversity, while keeping player skill high and stopping the insane rock scissor paper gameplay that was both bad before and after multiclassing (In my opinion). First, they just need to work more towards giving the individual classes better options within their own perk, skill, and maybe some form of talent tree. Warlock is a great example, the class has many different playstyles, and instead of it becoming a jack of all trades class by snagging a few spells from other classes, you can take the class in a few directions and change it's strengths and weaknesses. Second, we just need more interesting gear that can help change a characters kit or playstyle. Magic protection pots is a good example, but I think the game should eventually start leaning away from random rolls and more towards a much wider diversity of gear with static but more impactful stats and buffs. Let a mage look at a fighter and realizes he's decked out in some sick witch hunting gear and is kitted to kill casters, instead of the wizard realizing he's stacked magic resist perks and rolls despite wearing full plate. And lastly I think there just needs to be another melee mechanic in this game. I'm not saying you have to turn it into Mordhau or Chiv, but I think there's a reason why the most fun melee weapon in the game by far is the longsword. There just needs to be some high skill ceiling mechanic that lets players stop melee (and preferably even ranged) damage. Again I'm not saying the game should turn into Mordhau but I think you need a SLIGHTLY more complex system that allows mechanical skill to play a bigger role and slightly reduce the importance of gear power, and matchup dependency.
@DankManPlays
@DankManPlays 4 ай бұрын
It'll be removed from the game and we'll just be at a worst spot then we were before, with no druid or anything of substance added.
@malicharton4403
@malicharton4403 4 ай бұрын
Imo they should add a true multiclassing system like in dungeons and dragons Basically,in dungeons and dragons,when your class reaches level 3 (exept wizard that gets it at level 2 and cleric level one but hush hush) you can pick a subclass that adds new toys on top of your current arsenal. for exemple,here are 3 sub classes of the wizard in dungeons and dragons: The evocation wizard,specialises in area of effect spells and is able to make air pockets for his allies to take less damage from his big aoe spells The bladesinger wizard which is a melee wizard based around speed and use of light weapons mixed with spells the chronurgy wizard giving you abilities that are time related So my suggestion is,once you reach level 20 in dark and darker,you get access to 3 subclasses,who each have their own perks and active abilities/cool new spells,then,you can grind tokens to yoink an ability/spell from one of those subclasses,basically creating your own mish mash of different specialties
@noxyboho2103
@noxyboho2103 4 ай бұрын
Got the game 3 days ago i lose to everyone and there just to op with all the other stuff they have
@ryan6daysaweek
@ryan6daysaweek 4 ай бұрын
this is a quite difficult time for new players to join in due to both the changes in the game's mechanics and how late we are into the wipe - if you have any questions at all on the game please do ask
@Watashi_wa_robottodesu
@Watashi_wa_robottodesu 4 ай бұрын
Multiclassing was a terrible idea when they already had a good idea to start, the skill tree. People would've been fine with sub classes,archtypes instead of this...IMO multiclassing doesn't keep it interesting because people are going to go for the same builds... You're going to get wiz clerics and cleric wizards. Right now the game is still time difference , if you don't grind you'll be behind so the statement at the end didn't really mean much
@dillonmastales3033
@dillonmastales3033 4 ай бұрын
Alls i wanted was protection for my wizard and 17x redeems later i still dont have it. Sooo yeah its a 👎
@KingPringleUSA
@KingPringleUSA 4 ай бұрын
If I was the landmine barbarian in the first clip I honestly think I would have not even checked the name and reported you for hacking or something. wtf is that movement lol
@Bliz...
@Bliz... 4 ай бұрын
wish multi classing was just perks and not skills
@StoneKnight1
@StoneKnight1 4 ай бұрын
I preferred unique talent system rather trying to catch thunder in a bittle again, dont get me wrong its fun, as math enthusiast i like stat checking and this helps a lot , but this makes balance harder and easier at the same time. Easier cuz there will be meta perks soon so it easy to balance 5 perks/skills and harder cuz well there will be 95% perks/skills with no pick rate. And i played game with progresion like this and its called dead by daylight and is boring as duck
@zagobous9300
@zagobous9300 4 ай бұрын
I think with multiclassing the games current state is really fun. I mostly play cleric and I can tell you from experience from the start it has been very difficult. As soon as I got inner focus it's been super fun. Pairing this with earthquake and a explosive bottle makes cleric difficult to fight. However there will come a point where I can see this game turning out like dead by daylight where you only really everyone using the same killers and survivors with the same perks and add-ons. With this game being a randomized selection it is definitely nice, but there will be a day where people only run the same stuff over and over again in goblin caves and I'm worried when that happens
@Cheesekraft1
@Cheesekraft1 4 ай бұрын
Multi-classing is fun if you have the time/luck to get the skills and perks that are strong. If you don’t it’s just another power gap. Add that to the crazy gear in 300+ gear score lobbies and your chance of winning goes to 0.
@PrayK47
@PrayK47 4 ай бұрын
multiclassing just need to be removed completely. completely nulls the point of classes and decreases the skill gap because people can be bailed out via skills and broken perk combos like stacking arcane shield. ice shield. and dark reflection. youre doing 60dmg to yourself just from attacking your enemy. yea it may seem cool but i think the unorganized chaos need to be in its own lane, maybe its own game mode called chaos. theres so many ways this could be in the game without ruining the game, the rock paper scissor style of the game is way better
@Scorci
@Scorci 4 ай бұрын
The multiclassing looks sad. I'd love to try the game again but it's a bad relationship at best if I do. The classes dont' have any identity what so ever anymore, not even the favorites. so combining them just makes it all worse. Thanks for the update. I wish for wonderful news to come one day
@recessiv3
@recessiv3 4 ай бұрын
The problems with balance get exacerbated as you increase team size. As trios, multi classing has ruined high level pvp. A barbarian with protection from evil, or a fighter with anti magic and iron will are both largely uncounterable.
@ashadelo2003
@ashadelo2003 4 ай бұрын
First 🎉
@GamesLife-vt1jo
@GamesLife-vt1jo 4 ай бұрын
warlocks that 2 taps you barbs that sprint your ass down rouge that kill you insta with one crossbow hit . yeah pvp its so much better right now. nah i love multiclass in the beginning but to use everything with every char is to op and for now i stop playing in hope they fix that shit fast
@eneas9038
@eneas9038 4 ай бұрын
I think multiclassing has to go, they pushed a system with no work into it whatsoever, just a gambling mechanic where you get other classes perks with no balancing or compatibility work behind it (why does rupture work with crossbows but not bows? why doesnt it says so anywhere? this is a broken system, its not a serious feature), we dont even have the class master neutral perks, I think they wanted to fill this season with some new content to prevent criticism about lack of new content since they are taking a bit too long with the ice abyss and the druid, and they could be delayed even further and not make it to this season. And multiclassing being new content is quite a thing to say since there is zero work behind it, they are just things that were already ingame made available to other classes without any work behind compatibility or balancing, its lazy and its bad. The worst part is they will probably not revert it this season, and thats an issue because currently with how the game plays right now im not going to play +299 HR with serious gear because i know how broken this system gets, from invis barbs in doors (you can hear a invis pot but not hide), to ranger ambush invis with windlass, warlocks with chain lightning, and so on. Also, chinese people on EU servers with hacks are a serious issue, the region ping lock is not working because they are just using proxies, something has to be done. I also disagree on your comment on subclasses. You are saying it would increase disparity, but you seem to be okay with current multiclassing disparity where a bard slayer is absolutely a beast, shown in your video, you do so much damage you are actually killing the cyclops in under a minute and you are not even wearing legendary or uniques, its purples and blues, thats how broken it is, and is that not disparity towards other classes, players or builds withing the same class? If you are not running slayer bard you are not being optimal. If people want to go with your build they have to still level up those characters and get lucky at rolls or pay 500 gold every 24h until they get it which is not a good mechanic. With a subclass system you know what you are getting, it doesnt force you to play another class, you dont pick other classes based on their available gear or initial stats, etc, this is too meta behaviour and its not the kind of system you would see in any polished game. My idea of subclass and why wouldnt increase disparity too much. Say for example, fighter and you want to specialize in swords, okay, the initial version of the perk gives you 2 weapon damage with swords, you do X quest to advance in this skill tree and now you get 2 weapon damage and 5% action speed, you go for the third level on that skill tree and now its 3 weapon damage and 7% action speed. That is not broken at all, the disparity is way smaller than multiclassing and its way less disparity than gear, just a little bit of weapon damage and action speed. Its easy, its predictable, it just makes you a little better at your specialization. Multiclassing is not a serious feature, it has to go, its lazy and its broken
@AstridCeleste96
@AstridCeleste96 4 ай бұрын
Honestly, limited multiclassing (aka subclassing) would be good if done alongside VERY AGGRESSIVE anti-cheat methods. The cheating is rampant. Kills all motivation to HR when there is >5% chance to just die to someone clearly ESPing.
@cuulcat
@cuulcat 4 ай бұрын
Honestly I’m not sure why ironmace decided to push out content that has such a requirement in balancing and fine tuning so early. There are larger issues in the game to address. In the current state of the game I feel like there’s no goal besides to run and PvP in white lobbies. I enjoyed the demigod grind last season, but right now it just feels pointless. I wish they would have come out with arena before multiclassing, so at least the community wouldn’t have to worry about balance as much and there was more of a “goal” to grinding and getting better gear.
@thrtmt
@thrtmt 4 ай бұрын
While it has been fun, it doesn’t have a place in the game. Watered down or not it would ultimately force players to play meta or near classes that work for their main. For example, we shouldn’t have to grind fighter or barb simply because they have robust or second wind. Also, the unpredictability is unfun when you want to play seriously. The same notion as landmine rogues. It’s not satisfying to die something that you had no awareness of, can’t play around or try and predict. While I do feel IM does attempt to balance, MC is just going to be a train wreck for them to remedy, at least in its current state. True, the same could be said for a talent tree, but at least there’s some level of predictability with trees. Also the tree could have very minor improvements to things instead of an ambush barb jelqing my brainstem with a windlass crossbow. Just typing it out feels like a mashup of medieval brain rot. Lastly and this is more of a personal preference but, class homogeneity historically and anecdotally speaking makes games boring. Personally, I like playing a particular style of class that’s unique to that class and not any others. Like a Dagger Rogue in classic WoW, vs hemo vs cold blood. They all had strengths and weaknesses and the player base was aware of them, which allows for more skill expression. Feel like MC takes so much away from skill expression. There’s something fun about traversing the talent tree or having your own unique spin on something as opposed to some platypus class borrowing from all classes.
@valor4531
@valor4531 4 ай бұрын
Every issue of this game stems from the fact that the melee combat is minecraft-tier.
@jongerdes4504
@jongerdes4504 4 ай бұрын
adds no flavor, makes the game completely random and no one can compete with jobless grinders
@IT_Technow
@IT_Technow 4 ай бұрын
Abuses bard meta -> says multiclass is fun and should stay. Yeah this is a miss for me. Get rid of this system and 90% of the new "content" entirely, the game was perfect in playtest 3.
@kingabstract2288
@kingabstract2288 4 ай бұрын
Sounds like nostalgia the game was not perfect and was buff ball meta all day long. Barb was broken and rogue landmine was crazy
@GoblinUrNuts
@GoblinUrNuts 4 ай бұрын
@@kingabstract2288bro it’s still buff ball fighter meta and will always be buff ball fighter meta
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