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Slightly lower deadzone amplifies aim assist vs movement but it's a struggle :: Apex Legends

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PickedaName_

PickedaName_

Күн бұрын

I tried lowering my deadzone to allow me to manipulate horizontal aim assist. I didn't like it and went back to my actual deadzone. I went down to high 4 deadzone but think everything below 1belowDef5 was too low to have the effect happen consistently on a PS5 DualSense controller.
"Aprx Legends" "alc settings" "deadzone" "aim assist" "PS5"

Пікірлер: 15
@PickedaName_
@PickedaName_ 3 ай бұрын
Spent the last week messing around with deadzones lower than highest 5 to see if it would help me manipulate horizontal aim assist better. Lowering deadzone was bad/strange/sketch/trash because having my input mapping be reduced at some point after initial input registration felt like I was flailing initially then couldn't consistently get to targets if the input slowed down when I was off target; but if the aim assist reappeared when I was on target it felt like I couldn't miss. It was surprisingly good vs characters like Bangalore but was unreliable if someone was barely moving, and made me try to make wider inputs to try and have the aim assist reappear on the target. While messing around with lower deadzones I realized I've been playing at outer thresholds that were completely removing the slowzones of the default speeds & my optics. I know where the slowzones are sticky and I carve through them slowly but the carving feels too slow sometimes even though I'm beaming. Currently trying to find a consistent way to play at these sticky slowzones w/o feeling too slow because my hipfire feels a lot better when the slowzone is bouncy like this. Probably going to need a 112 or a 122 pattern. 222111 patterns are similar to lower deadzones because initial input has weaker aim assist than the back half of the input. By lowering my deadzone at a 222111 pattern I was turning it into something like a 211011 pattern whenever the metal rod hit the plastic tube.
@gamerwol29
@gamerwol29 3 ай бұрын
Ccan you explain the pattern? I don’t get what all the numbers mean but im intrigued cuz on my xbox controller I use like 0 deadzone and I feel what you are talking about. Sometimes its sticky and I can operate fully in that aim assist but other time it feels like it never activates
@PickedaName_
@PickedaName_ 3 ай бұрын
@@gamerwol29 kzbin.info/www/bejne/mXvdo4h8d9tomKc last video about outer thresholds. They create acceleration patterns in addition to the orange ring removing stages of acceleration from the back of the slope. 222111 is starting at the 1st stage, and it's three 2s because 1.3 alc curve only changes speed by 1 in the first 3 stages.
@PickedaName_
@PickedaName_ 3 ай бұрын
1.3 would be a 1110000000 w/o an outer threshold when using default Linear input mapping "bleed through"
@gamerwol29
@gamerwol29 3 ай бұрын
@@PickedaName_ bruh got me to go down the rabbit hole. Nice videos frfr
@PickedaName_
@PickedaName_ 3 ай бұрын
@@gamerwol29 idk if it's the same at every alc curve but I'm finding the fastest outer that keeps the default "bleed through" slowzone on my hipfire because 1.3 doesn't have one without going to negative per optics on the ads, which I can't do on the hipfire. Different curve input mapping & hitbox shapes are variables and I can't know how they would impact this w/o playing at different combinations. I picked 1.3 because it's the best sticky circle hitbox.
@getdizworrrktruuu7061
@getdizworrrktruuu7061 3 ай бұрын
Say i like how u try to figure out the aiming the way u do keep it up,its diffrent and appriciated🔥🔥🔥💯
@user-ml8cg5hp7s
@user-ml8cg5hp7s 3 ай бұрын
U should find a new game insted of depending on aim assist. Recoil smoothing and control are the main factors. If i was you i would go 4-3 linear with alc optics. 1x default 2x and down to 4x should be lowest 1.3.
@user-ml8cg5hp7s
@user-ml8cg5hp7s 3 ай бұрын
And 106 fov. Thank me later. Put all ur alc settings on 0 but responscurve on 30. works for some werid reason
@PickedaName_
@PickedaName_ 3 ай бұрын
I'm not relying on aim assist, the game never overrides my input. In this video solidity of a shape is reappearing and preventing over swinging. It's aim prevent, not assist, which is why I said it's a struggle. 106fov at linear is shaped poorly, I've used it and it creats inconsistency vs different character models. You should play at 90fov and free aim instead of trying to have that circle hug your target. Actually you should just play at High Velocity and have no aim assist at all instead of relying on the circle of Linear to track targets for you.
@user-ml8cg5hp7s
@user-ml8cg5hp7s 3 ай бұрын
You miss the concept of aiming you shouldnt drag ur aim around you should realise and focus on crosshair placement.
@user-ml8cg5hp7s
@user-ml8cg5hp7s 3 ай бұрын
Idk if you play on 120fps but 106fov is best for me. 90fov you have little if not no ideer what is going on and when i comes to apex listening to sounds isnt the best options is it…
@PickedaName_
@PickedaName_ 3 ай бұрын
Your opinion is heavily based on assumptions. Saying things at me assuming they are relevant.
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