Slow Motion | Bullet Time | Time Control in Unity3d

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ForlornU

ForlornU

Күн бұрын

Пікірлер: 7
@ForlornU
@ForlornU Жыл бұрын
Audio levels sounded very different while I was editing this video, sorry about the poor audio quality, I hope you can still make out what I'm saying here!
@tom9380
@tom9380 Ай бұрын
Very high quality video ! Awesome ! I was wondering how to do a localized "time bubble" where time would slow down for every object that enters. Maybe you would have some ideas?
@ForlornU
@ForlornU 17 күн бұрын
You can't change timescale for that since that would affect everything, this is more complicated and you have to track each objects custom timescale, manually update controller animation speed, variables etc. It requires you build an entire system for it I think
@StrongCoolAnd
@StrongCoolAnd Жыл бұрын
Very good. Exactly what i was looking for.
@keptyouwaitinhuh
@keptyouwaitinhuh 9 ай бұрын
Hi! Great video! I wonder if you know is there a way to make a rigidbody-based movement (based on AddForce) timeScale-independent? Im trying to make a slowmotion game, but the character is supposed not ot be affected by timeScale, but i cant figure it out for hours
@ForlornU
@ForlornU 9 ай бұрын
Are you already multiplying the direction with fixedUnscaledTime? docs.unity3d.com/ScriptReference/Time-fixedUnscaledDeltaTime.html
@keptyouwaitinhuh
@keptyouwaitinhuh 9 ай бұрын
@@ForlornUno i am not, actually, i do not use deltaTime in my AddForce() function at all, but I use ForceMode.Acceleration
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