"Ahh, that code for the log rotation is kinda iffy. Are we sure it's gonna be fine?" "Eh, whatever. Unless some kid decides to wiggle around on that log for like, a month straight, nobody will notice." "Like _that_ would ever happen! Hahaha!" "Hahaha!" well here we are I guess
@R.P.Genocraft9 ай бұрын
This just in: joycon manufacturers are getting into the logging industry
@austinpoznoski30839 ай бұрын
*"after all, I do roll the log for 36 days"*
@heave-ho68649 ай бұрын
Ukiki running on top of the log was kinda adorable
@jgcodes20209 ай бұрын
we went from waiting for 3 days for a platform to rolling a log for 36 days; what the hell
@Crust_Crease9 ай бұрын
Idk why I love sm64 videos like this but thank you ¦3
@lior_haddad9 ай бұрын
Logio Drifting out here
@Kaayylee9 ай бұрын
really cool find
@fifdspence9 ай бұрын
Really interesting! Nice find. Curious what other objects can do this
@Lhurgyof6 күн бұрын
If I get a spare 36 days I'll make sure to try this out.
@Superdavo00018 ай бұрын
Holy mother of goodness :O I guess you could say that log rolling was red hot! :pokey:
@WillToWinvlog9 ай бұрын
I just did this non-tas in 50 days (4h sleep, 20 hr grinds)
@kewl02109 ай бұрын
Ok but what happens when you transport the log to a parallel universe?
@MikeOShay9 ай бұрын
This does present a rare situation where you might actually be able to go beyond the kill plane in the level, granted it would probably take hundreds or thousands of years at the rate that the log was moving. If I recall, the kill plane borders generally work by looking for a floor below Mario, which is why Mario's Platform Adventure is possible in HMC
@kewl02109 ай бұрын
@@MikeOShay I think it's worth trying for hundreds of thousand of years just to make sure.
@trekq8 ай бұрын
You can't btw, in the sense that what's shown in the video is apparently as far as the log could go as stated in the description.
@MikeOShay8 ай бұрын
@@kewl0210 Shit, you're right. The radius is weird, maybe it's locked to its LoD spawner or something weird. Interesting that non-enemy interactable objects have a "home" like this too.