Small colony equals few options : Rimworld Anomaly Ep3

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Francis John

Francis John

Ай бұрын

I do love the early scramble, desperately trying to eek out every advantage you can. No wasted actions, every colonist accounted for. Everything is small and manageable, well for now. We have made good progress, lets see how small the threats stay from here on out.
• Rimworld Anomaly
Credits Song : Just Us League - RKVC
/ francisjohn
Discord server : / discord
MODS
Harmony
Core
Royalty
Ideology
Anomaly
Camera+
Colorblind Minerals

Пікірлер: 354
@TTnarg1
@TTnarg1 Ай бұрын
“I’m just like any modern woman trying to have it all. Loving husband, a family. It’s just, I wish I had more time to seek out the dark forces and join their hellish crusade.” - Morticia Addams
@lolmandos
@lolmandos Ай бұрын
That's incredibly appropriate.
@AlthaeaMedea
@AlthaeaMedea Ай бұрын
So, speaking AS a scientist, I can confirm that we are not always the most 'normal' in the way we think. Masochist would certainly fit right in. You need at least a little masochism to do a PhD. Go-juice dependency is also thematically appropriate, trust me...
@chaosstripe9446
@chaosstripe9446 Ай бұрын
I have replaced at least half of my blood with energy drinks
@Juticar
@Juticar Ай бұрын
@@chaosstripe9446 just wait until you find Adderall :3c
@McSleepygaming
@McSleepygaming Ай бұрын
​@chaosstripe9446 Only half your blood? My Ph.D advisor was convinced all my blood had been replaced by Mt.Dew.
@ahmataevo
@ahmataevo Ай бұрын
I thought post-grads used the yayo, the booger sugar?
@tomm5765
@tomm5765 Ай бұрын
But he is a Hussar certainly not a scientist. It makes sense that a super soldier might be a masochistic, but do they have any interest to study the void? maybe a desire to find and kill monsters. I'm leaning towards no.
@johnwalsh6683
@johnwalsh6683 Ай бұрын
"Dumbshit hit trap" is the most hilarious notification
@ARockRaider
@ARockRaider Ай бұрын
turns out his name was appropriate!
@InfosecGreg
@InfosecGreg Ай бұрын
"You can breastfeed in a second, go grab a gun." Living in Tennessee, that phase isn't as uncommon as you'd think.
@SlimThrull
@SlimThrull Ай бұрын
I would have guessed Texas, but Tennessee isn't too far off.
@chaosstripe9446
@chaosstripe9446 Ай бұрын
Hogs?
@peremonie
@peremonie Ай бұрын
When your kid grows up, you can potentially get a third member of your starter ideology (assuming you can wait that long). Now that I think about it, you still started with 3 colonists (sorta) + 1 ghoul.
@DroCaMk3
@DroCaMk3 Ай бұрын
That proximity detector makes the statue look like the Eye of Sauron. Very fitting.
@rewto5131
@rewto5131 Ай бұрын
Peshet is one heck of a mom. She does research, farming, stone cutting, and sculpting, but she is also taking care of a kid. Plus, she is one heck of a shot.
@davidbolduc4378
@davidbolduc4378 Ай бұрын
I would recruit the prisoner. Losing the arm sucked, but it's still someone who can do the less important things like haul, clean, and caravan. Plus, it's still one more person who can shoot. And if you can't find Go Juice after 25-30ish days, well judging by the last two play-throughs (which I loved), you are well versed in the art of disposal of unwanted colonist.
@chaosstripe9446
@chaosstripe9446 Ай бұрын
Hell, turn them into a ghoul and they'll stop needing go-juice and literally regrow their arm.
@relortal2199
@relortal2199 Ай бұрын
Would also help with the ideology stuff, via converting them while in prison. Meatshield and hauler/cleaner for thirty days, even if he can't find go juice, and then several options after that - just letting them die, slapping in a single gene to get rid of being a hussar, or the various forms of human resource usage. If he does manage to keep them on long term, hey it's a crafter with good combat stats, if not then no real loss when they're gone.
@intell7566
@intell7566 Ай бұрын
I got a +20 mood boost after seeing that you uploaded
@pendensproditor
@pendensproditor Ай бұрын
I've seen enough Hellraiser movies to know that a pain-lover will fit in perfectly with a group trying to open a portal to a dark dimension.
@gordonbrown77
@gordonbrown77 Ай бұрын
Masochist is perfect. When one of the psychopaths decides to get in a fight and beat them up they get a mood buff.
@Beregorn88
@Beregorn88 Ай бұрын
I think the masochist would fit in pretty well; the fascination for void sculpture sealed the deal... for the chemical dependence, as other have said, there are plenty of solutions: crio-casket or ghoulification, to name a couple.
@kevingriffith6011
@kevingriffith6011 Ай бұрын
Regeneration in most other games: "I can stay in the fight longer!" Regeneration in Rimworld: "Ooh! Renewable resources!" Never change Rimworld.
@firecopscott
@firecopscott Ай бұрын
Brilliant! Make money by harvesting ghoul lungs and kidneys! The same ghoul. Again and again.
@Bloodsubzero
@Bloodsubzero Ай бұрын
i love the new "Search" function they implemented in the base game now. Just press "Z" and type in what you are looking for... saved me sooo much time already. May also help you while looking for Weapons in your storage or Steel on the map.
@Peshet13
@Peshet13 Ай бұрын
The weight of the megaspider pulls on my shoulder muscles as I enter the kitchen, its blood started to set while I was hauling it back to base. The steady drip, drip, drip that followed me on my journey slowly congealed into a thicker, heavier sound as I made my way home. That Dumbshit ghoul is a messy fighter, all fury and no finesse. It’s a style I can appreciate. The soft plop of something fleshy hitting the floor is barely audible over the sound of the cooling unit as I look for a spot to offload the carcass. To my far left seems to have the most space, checking right my eyes pass over the stripped corpses of the last idiots that tried to raid us, continue on, catch and jerk back. Theres a pattern on the lower abdomen of the one in the middle and as I look at it an idea starts to form. Shuffling to my left I dump the bug before making my way over to the corpse to examine it. Once I’m satisfied it fits the vision playing behind my eyes I haul the body over to the butchers table and get to work. There’s not much blood as I carefully slice a large rectangle from hip to hip but I’m too focused on keeping the cuts smooth to feel much disappointment. The slight ripping sound as I peel the skin from flesh is satisfying though. I’ve cut more than I need but it gives me easy access to the purple, grey ropes of intestines I’ll need for the thread. I leave the rest for Smerk to deal with, better to keep him busy in here where he cant throw insults my way. The next time he flips me the bird though I swear by the Monolith I will rip his finger off and feed it to the ghoul. Tanning has never been a job I’ve much enjoyed but I take my time treating the hide and gut twine. Cleaning the guts dulls the contrast of purple against grey, curing them dulls it further. If my plan works I’ll have to figure out a way to keep the colours fresh for next time. Gathering my supplies on my workbench once I’m satisfied everything has been cured properly I start assembly. Hours of meticulous cuts and precise stitching later I'm finally finished. I don't realise how stiff I've become until I stretch and feel my spine pop all the way down. Picking up the fruits of my labours I look for a shiny spot on one of the steel walls. My fingers are cramped but I manage to raise my new creation and fasten the clasp. The wall isn’t as reflective as a proper mirror but its clear enough for me to regard my handywork. A band of soft leather about an inch wide and the colour of warm honey encircles my throat like a collar. At its centre a large white starburst surrounded by smaller white pinpricks sits. The slightly puckered scars are clearly long healed but they remind of the delicious bite firing a shotgun at close range creates. As soon as I saw them I knew they would look good against my skin. Turns out I was right. Careful as I was though with the crafting I notice small imperfections here and there. Admiring the contrasting skin tones against my own skin I shift from one side to the other, noting the flaws and start to work out ways to improve them. My crafting skills aren’t the best but its nothing a little practice wont fix. I’ll have to try to be a little more aware of my targets in future fights, who knows what scars they’re hiding. Theres also the option of catching a few and turning them into canvases instead of paint. I’ll have to experiment to see if my carving tools work as well on flesh as they do on stone. A small smile lifts one corner of my mouth as I consider my options, excitement sparkles in my eyes. I’ve only just finished this project but I’m eager to start the next. After all bloodlust doesn’t sleep for long.
@mariano_molina
@mariano_molina Ай бұрын
About the prisoner: Its actually darker than you realized… she is a 16yr old with the title of “ship girl” go juice addicted masochist. 😳 And you chopped her arm off. I say you have to keep her now.
@aleksanderborowczak3830
@aleksanderborowczak3830 Ай бұрын
Go juice addiction isn't that dark given she's a hussar - its genetic
@alphbeerg
@alphbeerg Ай бұрын
Just to make sure she's a fit, give her the Pain Nail
@NameSome-op8cr
@NameSome-op8cr Ай бұрын
Go-juice addiction because hussar.
@starlightbreaker561
@starlightbreaker561 Ай бұрын
Kinky new mom, Rimworld folks! As for the fugitive quest, was very useful for my solo start anomoly playthrough, got my priest and crafter that way, and their starting flak clothing was very useful. If a blind healer turns up, their power can fix an arm up no problem, very useful for future body purist colonies. Keep the masochist, I'd say it fits well with the suffering Anomaly brings
@thr3308
@thr3308 Ай бұрын
It might be faster to replace Euphemia's xenogerm than to find go-juice. Since she's a hussar, any xenogene you give her will completely overwrite the hussar package and remove the need for go-juice.
@thr3308
@thr3308 Ай бұрын
I mean you might be able to come up with one or two, but a steady supply is probably a ways off
@light6666
@light6666 Ай бұрын
When i heared your voice looking at "child labor" i can already hear your greed to get such a colony up
@BruceMilligan
@BruceMilligan Ай бұрын
This. FJ's voice has a very specific tone he takes when discovering new war crimes.
@ahmataevo
@ahmataevo Ай бұрын
Francis is going to love Frostpunk.
@R4d6
@R4d6 Ай бұрын
Fun fact : You can farm nutrifungus on any type of soil that can support plants, not just fungal gravel. So if you wanted a cheap and almost power-less greenhouse, just build a cabin over one of the patches of dirt, build a room, and grow nutrifungus in the dark. The only consumer of electricity would be a heater to grow the mushrooms in the winter. The wiki says that you need ~12 (11.2) tiles of nutrifungus per colonist if you use nutrient paste and grow it on gravel, slightly less than potatoes, at also ~12 (11.9). It goes down to 11 tiles if you grow it on regular soil. You will get a mood debuff, but I think it's worth it if you want to grow food year-round, especially if you can modify the ideology to nullify the debuff.
@gordonbrown77
@gordonbrown77 Ай бұрын
Unfortunately it's not potatoes so while it may help Francis is probably sticking with potatoes even if it's technically a poorer choice.
@FrancisJohnYT
@FrancisJohnYT Ай бұрын
I am very pro potatoes on Irish grounds. Nutrifungus is great for saving power. But on this map for greenhouses the issue is the lack of arable land so I need to plant something more space efficient. We will most likely end up running corn or maybe even going hydroponics.
@R4d6
@R4d6 Ай бұрын
Yeah that's fair. I'm just a fan of the mushrooms.
@KaijuAKD
@KaijuAKD 13 күн бұрын
If you enclose a geyser, you don't even need heaters. You may need to place a vent and then keep it open during summer, but still, no power needed
@lauramae6548
@lauramae6548 Ай бұрын
As someone who plays tiny colonies - the way to get enough folks for a priest is a) convert a prisoner, b) wait for Baby to grow, or c) do a ritual that gives a colonist as a reward (requires setup). So converting Euphemia works, or you could always imprison others for conversion purposes
@Djicheg
@Djicheg Ай бұрын
"we are gonna recruit exclusively psychopaths and bloodlust pawns" .... "Why are my pawns social fighting all the time?" =))
@RFC3514
@RFC3514 Ай бұрын
Being Peshet's child, the baby should probably be called "Little Shet".
@ir0ny999
@ir0ny999 Ай бұрын
I would say, keep the Masochist Prisoner. The Flesh Arm is giving Pain when seen right. Sooo a Masochist in a Void Cult Colonie seems normal and right.
@Revenant483
@Revenant483 Ай бұрын
The cool thing is you can goulize pawns and their limbs will grow back, even if they don't meet your qualifications for a colonist.
@dathaniel9403
@dathaniel9403 Ай бұрын
Having a cook named Psuedo gives off some serious Walter White vibes (if you're unaware, the main precursor to meth is pseudoephedrine, often called "pseudo" by meth cooks).
@Sanglant4342
@Sanglant4342 Ай бұрын
I would say masochism would fit perfectly in with people studying a dark entity through a creepy monolith. You can keep her, but good luck on the go juice.
@nathanielneidlinger3958
@nathanielneidlinger3958 Ай бұрын
Francis, it’s not just any forces of darkness on the other side of that monolith, it’s definitely Aku. He’s finally fighting back after you locked him in all of your ONI bases
@dmd733
@dmd733 Ай бұрын
Daily Rimworld videos from FJ! What could be better!
@azrobbins01
@azrobbins01 Ай бұрын
You can just put in a stone door for your containment room, since the door makes a huge difference in the room, and opening speed is not important. Remember to roof it, though.
@brianarsuaga5008
@brianarsuaga5008 Ай бұрын
I like the idea of keeping the masochist as a caravaner. Send him trekking nonstop across the desert. He'll like that. Also, I humbly suggest abbreviating Pseudonym Here to Pseu ("Sue")
@kadlocami
@kadlocami Ай бұрын
On the topic of recruiting the masochist, I propose this rule: Any traits that are allowed/required for recruitment are required on children growth levels. So bloodlust, psychopath, and boddy modder must be taken if available before any other traits are allowed. If you add masochist to the recruitable list, it must also be added to any children if it's an option.
@gordonbrown77
@gordonbrown77 Ай бұрын
I'd add if those traits don't appear before adulthood that kids a ghoul.
@gus.smedstad
@gus.smedstad Ай бұрын
Peshet: "I hate you so much Smerk." Also Peshet: "You can't go out wearing that! It's cold outside. Let me sew you a hat first."
@Beingjn
@Beingjn Ай бұрын
Stun would be extremely useful against a certain invisible entity in the advanced category. As it has a psy sensibility of 2, a single stun can freeze it for quite a while.
@fuuryuuSKK
@fuuryuuSKK Ай бұрын
I vote yes on the Masochism
@Dragonlord7012
@Dragonlord7012 Ай бұрын
I'd say Psycopath, Bloodlust, Body Modder, and anything that gives the MORBID psyfocus type. Crafting is core to Mechanitor IMHO, so new guy would make a great mech-guy.
@mrspark8614
@mrspark8614 Ай бұрын
Keep in mind that the go juice dependency is due to him being Hussar. A massacist geneticaly modified space soldier who is missing an arm (probably will be replaced by some sort of bionic) among psycho scientists is actually really thematic
@currentlyatlas5074
@currentlyatlas5074 Ай бұрын
I just noticed, congrates on almost 100k. only 200 more to go.
@ThunderRahja
@ThunderRahja Ай бұрын
I also started the Anomaly scenario with just two humans, and both of them had terrible social skills with no passion. I didn't convert new pawns initially, but after gaining my fifth colonist, I imprisoned the new colonist with the best social skill until they had a crisis of faith mental break and randomly changed their ideoligion to mine. It was easier from there. Also, masochists totally fit in with monolith-worshipping colonies and, as you play, you'll find out why.
@stryker1599
@stryker1599 Ай бұрын
Another vote for adding masochist to the allowed traits. It is possible to convert a pawn’s religious beliefs while they are in prison so you can either imprison pseudonym to swap it over or change the armless persons religion, temp recruit them to make a priest and then dispose of them if your not keeping them. Also, maybe hold onto the neuroformers until smerk hits knight so you can skip the last few ranks on empire honour and lesser room requirements for smerk for the cost of having that wealth sitting there for a while.
@Tamizushi
@Tamizushi Ай бұрын
Dougas initially missing an arm might actually workout for you. It will greatly slows down their crafting speed, which means they will get a lot more exp for the same amount of material. If you're lucky you might be able to buy a bionic arm from a trader. Alternatively, maybe you can give them a tentacle arm. :P
@TSPKane
@TSPKane Ай бұрын
Well every colony needs a priest eventually (can’t wait to see how you do it). Just thinking that they will automatically hate half the colony is pure gold sir hahaha
@brendanrobertson5966
@brendanrobertson5966 Ай бұрын
Found something strange the other day; doors don't block wind turbines, so you can protect it by surrounding with doors. Also, for this specific series on the end-credits, you could modify the message to: "To the patrons that make this all possible. You are the whisky that keeps me sane while I am being possessed by horrible entities, reading forbidden books and doing unspeakable things in the name of The Entity."
@DawidSikora
@DawidSikora Ай бұрын
As someone with major in applied physics I can assure you, masochism and go-juice dependency are the traits allowing you to finish this grade in the first place
@zaidounazzam7288
@zaidounazzam7288 Ай бұрын
I suggest enabling the game music(unless it messes up with your monetization) because it enhances the atmosphere in this horror based expansion when certain events happen.
@mowinckel10
@mowinckel10 Ай бұрын
I think he mentioned that it was more it makes editing harder. But maybe as a background, added after editing?
@chaosstripe9446
@chaosstripe9446 Ай бұрын
Yeah, the new music is amazing
@KODE_75
@KODE_75 Ай бұрын
Please no background music! Even if the music is amazing, narration over music makes videos nearly unwatchable for me.
@pklemming
@pklemming Ай бұрын
Even with no moral guide, you can still convert, it is just faster with a priest. You have a pawn with decent social, so you will get there. There is also low pop conversion bonus, or everyone would struggle with a naked brutality run.
@Caesaro
@Caesaro Ай бұрын
Keep the masochist. Considering the variety of tropes and inspirations at play - including some from Hellraiser - someone who enjoys pain would fit right in!
@DeepProbe
@DeepProbe Ай бұрын
Geting a hussar pawn this early? "Yes, please!" (C) Assuming you'll get her go-juice issue sorted, you'd getting a fast recovery pawn (not that imba-healing of zombie, ofc) with great combat skills (yes, I'm aware of missing arm), who could do much more due to her constant dope and completely immune to psy-stuff (probably - to the monolith related too). The only negative here - you'd better have a psycaster with a "word of serenity" somewhere around in case of nasty things happens... (also, her "carefull shooter" trait is a straight negative too - especially with such high shooting skill)
@selensewar
@selensewar Ай бұрын
I wholeheartedly suggest you installing RPG-style inventory. It helps so much. It also shows comfortable temperatures right there and then and you don't have to make extra clicks.
@Thromash
@Thromash Ай бұрын
Books are also a new & great way to help with child learning.
@renevile
@renevile Ай бұрын
Keep Doukas, she is the ultimate Masochist by leaving on a raid without the thing she is deadly dependent on. also she will be in her own little Hell guarded by Psycopasths and Bloodlusty pawns, with a Ghoul nibbeling at her toes at night. I say. Do everything you can to keep her alive, but try your best to break her. i mean that's what she want's... Right?!
@TheFeralFerret
@TheFeralFerret Ай бұрын
Cold deserts like the Gobi and Atacama are really interesting IRL! Not the best place for longterm survival on the Rim, but you'll manage!
@visoth7791
@visoth7791 Ай бұрын
You should press the disallow button on the open door leading to the traps, so none of your colonists or ghouls path into it. Would have saved an arm and a leg. Raiders will ignore your disallow order on open doors, and walk through them as normal.
@alexithyme3511
@alexithyme3511 Ай бұрын
Glad you put Fahrenheit in, im tired of something being 40 degrees and thinking "thats not hot, its sweater weather"
@baumgarm42
@baumgarm42 Ай бұрын
Really enjoying your trek into the weird world of Rimworld Anomaly! Regarding the prisoner, my vote is to enslave him. Much faster turnaround then recruitment, plus he already enjoys wearing a slave collar. Also... Once you have the anomaly research for it (i.e. Ghoul Infusion), you should turn the prisoner into a ghoul. He's got fantastic melee skill, plus all those tasty Hussar genes (e.g. unstoppable, superfast wound healing). Furthermore, transforming someone into a ghoul suppresses substance dependencies, so no need to feed your hussar ghoul go-juice. So, in summation, enslave the hussar and put them to work. Then, probably around the time they pass out from go-juice withdraws, you should have the means of turning him into a ghoul to then serve as a regenerating melee beatstick alongside dumbshit. It's what Aku/Cthulhu (Akthulhu?) would want you to do.
@matthewbauerle7153
@matthewbauerle7153 Ай бұрын
The bad news is that xenogenes are lost on ghoul resurrection. Considering that ghouls almost always die instead of getting downed it’s a problem.
@baumgarm42
@baumgarm42 Ай бұрын
​@@matthewbauerle7153 Good to know! That's an interesting tidbit; thanks for sharing. That said, that wouldn't change my suggestion. I haven't found ghoul turnover to be all that bad, especially once I have 3+ to spread abuse across on the front line, doubly so once I'm able to buff them with the ghoul-specific implants. But more than that, the difference between a ghoul with the hussar xenogenes and a ghoul with baseline genes only is modest, since they're main role is being regenerating beatsticks that have few needs and recover from all injuries for free. Ghouls are more like a mechanitor's scythers (expendable melee attackers), but with no range limitations and being self-repairing. The main perk is the prisoner would lose the go-juice dependency AND would grow back his lost arm.
@Tuberi-
@Tuberi- Ай бұрын
Seconding this. Psychopaths having a masochist slave and turning him into a ghoul later fits the theme of this playthrough
@Hidinginyourcupboard
@Hidinginyourcupboard Ай бұрын
Great stuff! Love this base and colony, feels different than your other playthroughs too. Can’t wait for more episodes! 👍🏼
@firecopscott
@firecopscott Ай бұрын
I made the team! My first ride with FJ as a cooking doctor...it fits. Woo Hoo!
@FrancisJohnYT
@FrancisJohnYT Ай бұрын
I'll try not to get you killed but I make no promises.
@firecopscott
@firecopscott Ай бұрын
@@FrancisJohnYT It's an honor to be one of Randy's Chosen (a good name for a tribe, no?).
@K1lerG0D
@K1lerG0D Ай бұрын
Recruit the prisoner. He got no arm, so ideal target to grow a tentacle arm.
@drivnundead6398
@drivnundead6398 Ай бұрын
Careful shooter made peshet hit so many of those shots. Who needs shooting skills when you have natural talent.
@AliraelLuenn
@AliraelLuenn Ай бұрын
The psychically deaf kinda kills the vibe for me with the new prisoner but judging by the comments I'm in the minority, so good luck to her :)
@102Chewy
@102Chewy Ай бұрын
Hellcat rifles are weaker, but that flame thrower is VERY useful with Anomaly. Wont say why to avoid spoilers, but you want sources of fire sooner rather than later. Same with EMPs. In fact, go get those EMPs ASAP! As for the prisoner, you'd have to be a masochist to want to live with a bunch of crazy people. They'll fit right in!
@francisdoherty5580
@francisdoherty5580 Ай бұрын
56:00 if you recruit the prisoner, she could do additional research. Lab assistant if you will. Intellectual of 4 and willing to work for her living. 🙃
@Adahn5
@Adahn5 Ай бұрын
Francis John is the gift that keeps on giving!
@lauramae6548
@lauramae6548 Ай бұрын
Gotta say I like the smaller crew. Keeps it more personal. Recruit the newbie if you want but I like that you're using trait restrictions
@jmatya
@jmatya Ай бұрын
Masochist sounds like a walk in the park for this community. 😇 I vote keep
@chaosstripe9446
@chaosstripe9446 Ай бұрын
Some new events regularly reward archtech limb. Other events can grow arm replacements.
@smokie128
@smokie128 Ай бұрын
I think I'd be "all right" with the Masochist that's missing their left arm.
@ShadowWolfTJC
@ShadowWolfTJC Ай бұрын
Maybe it's time for Peshet, the bloodlustful, careful-shooting, mad scientist mother to become a Mechanitor? She seems like the best fit for the job, and also seems to be a bit of a workaholic with how many tasks have been thrust upon her. Then again, I'd imagine that a psychopath like Smerk might feel a bit insecure about someone besides themselves being in control of a bunch of mechanoids. By the way, Go-Juice Dependency is normally found within Hussar xenotypes (which also have increased toughness, which helped in keeping them alive after stumbling into that trap). Besides me wanting to permit the addition of masochists into the colony, which seemed to me to be so thematically-compatable with being within the presence of a bunch of psychopathic, bloodlustful, body-modding mad cultists (though in the masochists' case, I'd imagine that their relationship with the Monolith would be that they might view it as an instrument for delivering penance upon themselves, like one of those self-harming Flagellants during the Black Death), although it might be a bit costly trying to keep a Go-Juice dependent pawn alive, having a hard-working Hussar working for you might be well worth the increased productivity (mostly from Go-Juice) and the ability to avoid getting slowed from injury thanks to their Unstoppable gene. (Besides, it's not like we're debating about whether or not we'll be keeping a Luciferium addict around, which IS expensive, right?) Oh, and I'm pretty sure any real-life psychopaths, if they were part of this kind of colony (including Smerk and the Imperial defector), would find restricting the colony to an exclusive club of psychopaths, bloodlustful people, body modders, and perhaps even masochists, to be overly restrictive, especially for an ambitious project like theirs, so methinks they'd welcome any help that they could get, even if said help wouldn't qualify for their inner circle, and even if some of those colonists would be considered more... disposable, or even a threat in the long run. After all, real-life psychopaths lack the capability to empathize with others, or consider the consequences of their own actions, and to top it all off, they are obsessed with control over others, so manipulating people like tools would come as naturally to them as going out to a restaurant. Oh, and perhaps your colony's ideoligion could morph to allow for such dark themes as human sacrifices and cannibalism? I'm sure one of your psychopaths would be all too eager to assume a role of leadership in such a cult.
@FrancisJohnYT
@FrancisJohnYT Ай бұрын
You have thought way way to much about this 😂 Though I am tempted and would like to subscribe to your news letter.
@Truemmerphantom
@Truemmerphantom Ай бұрын
I vote for keeping the masochist for howeverlong he lasts. If in doubt, turn them into a Ghoul. ^_^
@ccaranha
@ccaranha Ай бұрын
About the hellcat rifle, a lot of the anomaly give you new ways to do fire damage. You put two and two together :) About prisoners, why not put your prisoner in the same room as the eldritch abomination? Could save you some space, and maybe motivate them to join your ideoligion...
@dominiquesavoie568
@dominiquesavoie568 Ай бұрын
The zombie's name is quite appropriate considering what it did today...
@artemisfowl7191
@artemisfowl7191 Ай бұрын
>Don't wanna walk the long way around >It's almost the same distance
@opdjasin
@opdjasin Ай бұрын
Ah the joy of bloodlust pawns. Always ready to insult others 🤣. This is why I always avoid them early game.
@custume
@custume Ай бұрын
44:28 Francis is so funny, jumping happy to get a psycho , heheheheheheh
@bruhder5854
@bruhder5854 Ай бұрын
Masochist fits in with this colony
@jaon4706
@jaon4706 Ай бұрын
Your new bedrooms have no roof
@Cherrysuumer1232
@Cherrysuumer1232 Ай бұрын
TBH if I crash landed on a world with some call of cuthulu shit I'd at LEAST check it out. I think the "curiosity killed the cat" runs strong in a lot of science minded folks....
@BrickDaniels-qu7bz
@BrickDaniels-qu7bz Ай бұрын
Cool caravan trick.
@trackdog448
@trackdog448 Ай бұрын
The masochist prisoner is probably happy to be... Disarmed. I say keep them.
@elderdragonIce
@elderdragonIce Ай бұрын
comment section stories involving Peshet are going to be absolutely wild for this series
@johnjohnsin3762
@johnjohnsin3762 Ай бұрын
Word of love is about to become your favorite spell.
@johnjohnsin3762
@johnjohnsin3762 Ай бұрын
A flame thrower would of come in handy in that bug fight 😉
@macaronibob6839
@macaronibob6839 Ай бұрын
Great episode! I think that any benefits gained from Doukas' skills will be cancelled out by the penalty of lack of an arm... + the go juice dependency of course. I think it might be better to release them to boost your relations with the empire back up?
@jayowen5824
@jayowen5824 Ай бұрын
Masochist is fine. Ever seen Hellraiser?
@TeekOfficial
@TeekOfficial Ай бұрын
Arrest a colonist you want to convert, or convert a prisoner. It’s slow, but I had to do it for my solo mechanist start.
@Despenso
@Despenso Ай бұрын
52:35 Heavy bandolier reduces ranged cooldown by 20%
@deathdealer646
@deathdealer646 Ай бұрын
Thank you for your explanation for the trait choices. Not psychopath killer, more crazy enough to stay and study an evil artifact that can cause mutations. Also I'd think with that definition a masochist would fit.
@NetherPhoenix
@NetherPhoenix Ай бұрын
I might recommend the "RPG-style inventory" mod for UX improvement -- opening up the "gear" tab will let you see min/max comfortable temperatures at a glance. Save you having to open the `I` menu and then search out the single property you're looking for!
@azrobbins01
@azrobbins01 Ай бұрын
A slaughtered animal will bring more money than a live one. Market value for a Boomalope is $350. If you slaughter it, you get $493 market value in meat and leather after the 80% difficulty multiplier on butchering.
@ardinrye4786
@ardinrye4786 Ай бұрын
LOVE this series
@beers1892
@beers1892 Ай бұрын
You should have the third member for the religion once the baby ages up.
@tasslehoff5488
@tasslehoff5488 Ай бұрын
Yay more rimworld!
@Wateos
@Wateos Ай бұрын
If you give the hussar a prosthetic arm which is still 85% with his shooting and melee and crafting I think he would be useful, at least long enough to get bionics. However, this is all based on if getting go-juice is tenable
@derrickobara6806
@derrickobara6806 Ай бұрын
The slow creep back to mod critical mass is my favorite part of a FJ RimWorld playthrough.
@LonarYolhala
@LonarYolhala Ай бұрын
Add the oone-armed masochist to your colony. The arm can be replaced and you really need the crafting skill and passion, plus they've got solid fighting skills. The only real downside seems to be that a non-psychopath non-bloodlust colonist will have problems with the whole human skin/meat industry you have going, everything else is solveable over time. That said, I think the masochist trait is going to come in real handy as you explore more of this anomaly stuff. And who knows, maybe the psychic deafness will turn out to be a valuable asset in the face of nightmarish mind-warping monstrosities you're probably going to face!
@horlixuk
@horlixuk Ай бұрын
Having a quick break from Anomoly myself just to have dinner, and I see FJ has uploaded 4 minutes ago! Perfect timing my dude!
@tree_eats
@tree_eats Ай бұрын
Hope you didn't eat without a table. ;)
@Levian-Durai
@Levian-Durai Ай бұрын
I think the new prisoner would fit - anyone who has the morbid meditation type IMO would be a good fit since it includes void stuff. Maybe stick them in the cryptosleep casket until you get your hands on some Go-Juice?
@henriknutsson8500
@henriknutsson8500 Ай бұрын
Of course the masochist fits. He wants to see what horrors awaits on the other side to cause him maximum pain that doesn't kill him
@GhiftShop
@GhiftShop Ай бұрын
Any trait that unlocks morbid fits the theme, imo
@saturn580
@saturn580 Ай бұрын
Dumbshit: Effortlessly face-tanks an entire hoard of giant, killer insects without serious injury. Also Dumbshit: Trips over a trap on his way home, losing an arm and a leg.
@SarahFearnley958
@SarahFearnley958 Ай бұрын
The prisoner definitely fits.
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