SMASH WIP - Newgrounds Rumble: The Portal - IKEMEN Go MUGEN

  Рет қаралды 367

Sebastian Vazquez-Ferrero

Sebastian Vazquez-Ferrero

Күн бұрын

Well, another stage from this game. This one made 100% by yours truly, not really hard at all since they are single layer static images.
BTW Round 2 is why you choose Captain Commando as a partner when in simul mode.

Пікірлер: 21
@radicalronik4087
@radicalronik4087 Ай бұрын
Oh my god, this is getting really kool
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
@@radicalronik4087 thanks buddy!
@brazilmugenteam
@brazilmugenteam Ай бұрын
0:41 there is an error here, the dust trail appears on air. other than that, pretty cool
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
Yeah, dust trails that are character made are kind of impossible to manage and position in true ground zero, in a universal fashion, independently. The alternative would be to kill or reposition all player explods, which is too extreme in my opinion. We can't tell what is a ground trail, what is dust and what is fire which should stay in the air. Fortunately, this is only cosmetic and doesn't affect gameplay.
@MatreroG
@MatreroG Ай бұрын
Quite nice, polishing this platform system.
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
Gracias amigote! Che, no tenés drama si incluyo el bar sin nombre en el paquete de las cosas que voy a lanzar? Ya está todo andando en nightly...
@MatreroG
@MatreroG Ай бұрын
@@SebastianVazquezFerrero Adelante👍
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
Graaaacias pibeeee
@MugenWorks-n2e
@MugenWorks-n2e Ай бұрын
Well done my friend.
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
Thanks buddy!
@redsprites5216
@redsprites5216 Ай бұрын
Would it be possible to adjust the 'Ring Out' distance? I feel like it should be a little further off the screen. 😂
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
@@redsprites5216 yes, it's possible! Will adjust it a bit. But it's also going to be very simple for end users to fix such stuff. No coding required. 😁
@OrochiCr
@OrochiCr Ай бұрын
LOL, Andy: I quit.
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
@@OrochiCr yeah standard AI is hardly apt for this. xD
@AboMuh1245
@AboMuh1245 Ай бұрын
"not really hard at all since they are single layer static images" well, not really? quite a few of the levels in the game have a foreground layer. it's just that the two *you* have made, don't happen to have them or in the case of pico's school, were cut off by the stage's size.
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
The game's stages don't have too many layers. It's not KoF or SF, precisely. 🤷
@El_Febo_Abel
@El_Febo_Abel Ай бұрын
¡SMASH BROS!.
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
@@El_Febo_Abel es el plan! Ya está listo el sistema de ítems y el de plataformas. No falta casi nada para el lanzamiento!
@viniciusgoncalves5948
@viniciusgoncalves5948 Ай бұрын
I'll add item sys once you release the update
@SebastianVazquezFerrero
@SebastianVazquezFerrero Ай бұрын
@@viniciusgoncalves5948 items are there. Check the middle platform.
@viniciusgoncalves5948
@viniciusgoncalves5948 Ай бұрын
Saw it​@@SebastianVazquezFerrero
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