As a self taught substance user I learned a lot of new tricks from this, love the content keep it up :)
@OKgamedev8 ай бұрын
This video helped UNBELIEVABLY. I always try to add too much detail to my materials that they end up looking bad. Thanks!
@mohammadshami25073 жыл бұрын
finally find some one who can bring e my patient in 3d moddeling back
@ellinorlevin7947 Жыл бұрын
Love this video, thank you for uploading it and keep on going! :)
@gihanrx3 жыл бұрын
AWESOME
@zofo2643 жыл бұрын
Looks awesome! Where did you get that MS Plastic material?
@stellar-techindustries3 жыл бұрын
From Musaab Shukri's store page on art station and it's called plastic for weapons and props
@zofo2643 жыл бұрын
@@stellar-techindustries cool - thx
@snakezo421810 ай бұрын
hi i don't found curvature susbtance painter why ?
@-OnionTerror- Жыл бұрын
How did you get the text from affinity into substance?
@TheGamingChad. Жыл бұрын
after you are finished, can you export these textures as PNG's?
@foxtrotsierraproductions8626 Жыл бұрын
Of course you can
@TheGamingChad. Жыл бұрын
@@foxtrotsierraproductions8626 can you also give the weapon shadows and highlights? What about the UV mapping?
@svennyhenny11 ай бұрын
@@TheGamingChad. This is what you use to give the weapon shadows and highlights (or your game's lighting). UV mapping has already been done as part of the process for creating the 3D mesh. Doing a texture like this would be impossible without UV mapping beforehand