Thanks, I really like your Mario Kart Wii scaled videos!
@Maddie-zq7ic4 жыл бұрын
Says the guy who does it with Mario kart wii
@somebodylikesbacon19604 жыл бұрын
I was just about to comment *Mayro would like to know your location*
@MetallicGold4 жыл бұрын
The legendary Quagsire Mayro
@nofivefivesevenseven4 жыл бұрын
this video has acquired the sire
@doodle45034 жыл бұрын
Doing a vid for negative numbers would be interesting
@Shade04rek4 жыл бұрын
If that works, that would be insane, definitely.
@rassilontdavros30044 жыл бұрын
IDK if the integer is signed in the code. If it’s unsigned then there’d be no way to input it.
@thehearth87734 жыл бұрын
At the end of the video, he mentions having already recorded the stuff for a video of all tracks scaled to -1, so apparently it is. I'm pretty sure on the N64's architecture, like every other architecture I can think of, floating-point values are always signed, also.
@nobodyinparticular96404 жыл бұрын
Wouldn't that just make everything flat? Or I guess, like, rather than going up, everything goes down?
@swiftkita90154 жыл бұрын
It would probably be easier to do it with decimals like .5 or .25 I think!
@atdynax4 жыл бұрын
How about scaling them in negative y? That Rainbow road thing happens, because the track is above the cart so it falls down. Only at 1.03125 the cart was able to get on it. The softlocks could be avoided if the starting position was scaled with the track.
@UltraVioletLite3 жыл бұрын
is this going to be a normal fieldtrip?
@reisenbunny12352 жыл бұрын
@@UltraVioletLite With the Snoop?! No way!
@NathanielBandy4 жыл бұрын
I love that n64 table behind you
@Snooplax4 жыл бұрын
Thanks dude!
@doodle45034 жыл бұрын
Aww yeah, Nathaniel Bandy
@slaughterround6434 жыл бұрын
I could have sworn someone did a video on the n64 logo...
@xXSpongeBroBrownPantzXx4 жыл бұрын
Nathaniel Bandy striving for originality.
@vertz15154 жыл бұрын
wow I haven’t noticed that
@nickpow68064 жыл бұрын
The softlocking is because your spawning under the map, and can't be put back on it
@Extramrdo4 жыл бұрын
So if he could hack the spawns to be ultra high in the sky, he could probably get it to go?
@angryhobo2124 жыл бұрын
Thanks for explaining, I was wondering about that :)
@bubbadoo102 жыл бұрын
That's exactly what I was thinking it is! Especially with Rainbow Road, I am pretty certain it was so sensitive to any changes was due to being such a thin platform and so much easier for the racers to be placed wrongly and through the floor to like below the map.
@jamesbishop8022 жыл бұрын
I'm think it's a combination of this and the fact that the y axis of the platforms are already high. I don't know how the game is truly structured but if the playable area is in 500x500x500 meter cube, and the value of a given point is 250 meters. Going x2 would make that part be in the upper limit of the playable zone and become inaccessible to racers. Going 2.01x would put that point out of bounds. That is IF there is a y axis limit.
@nloc19292 жыл бұрын
@@jamesbishop802 I agree with your theory, I also thought it was placing the character above the y-axis limit, or, intersecting it at least, and the game got caught in a loop trying to correct it. If it was spawning him under the map (the same y position every time), he would have been under the map at 1.25 scale on Yoshi Valley, you can see the height difference more clearly with the tops of the trees. I also like how the y-axis lower limit has water programmed in across the whole map
@NASCARFAN1604 жыл бұрын
Wow, MooMoo Farm went from one of the most boring tracks in the series to really interesting with a simple scale increase. Almost makes me wish that's what it looked like in the end, it definitely looks convincing.
@ENCHANTMEN_4 жыл бұрын
It's too bad it softlocks at higher numbers, I'd have loved to see it
@You-Got-Served Жыл бұрын
MooMoo farm is anything but boring. You can basically drift the entire map while listening to hillbilly music dodging moo’s & moles. You expect too much, man.
@siyahseeker6 ай бұрын
It’s slightly better in Mario Kart DS.
@Shog644 жыл бұрын
I think its the Mario Kart Finish Line being on a "hill" that's causing the problems: If you get softlocks with negative numbers in the beginning, I wouldn't be surprised if the Finish Line would start in a "valley"
@mattodude2374 жыл бұрын
Exactly what I was thinking. Moo Moo Farms was super close to the top of the starting line at x3
@pokepress4 жыл бұрын
I think you’re right here. Those tracks must be real close to the top of the allowed area for track models.
@saturn_rabbit_94.4 жыл бұрын
2:35 Having a X5 Moo Moo Farm softlocks Mario Kart. 10:30 Having a X5 Choco Mountain crashes Mario Kart. 22:52 Having a X5 Yoshi Valley softlocks Mario Kart. 25:29 Having a X4 Rainbow Road softlocks Mario Kart.
@somebodylikesbacon19604 жыл бұрын
Invisible penguins crash Paper Mario
@108spirits54 жыл бұрын
Having a 17/16th Rainbow Road softlocks Mario Kart.
@squeallymaniac4 жыл бұрын
@LM - 07CK - Castlemore PS (1426) nope
@dragonitzgame4 жыл бұрын
Having a X4 Rainbow Road crashes Paper Mario
@108spirits54 жыл бұрын
From 8 minutes onwards, there is a editing error. Toad's Turnpike was x5 in the tier list but in the grid it was x3.
@Snooplax4 жыл бұрын
Thanks for letting me know
@Fail-harold4 жыл бұрын
Good catch
@ShaftersUploads2 жыл бұрын
Was bothering me the entire video lol
@bowens97632 жыл бұрын
@@Snooplax You aint the only one that noticed it lol. Attention seeking blind kids will be like "I WATCHED THIS VIDEO A MILLION TIMES ANS I NEVER NOTICED THAT!!!" Lol pathetic attention seekers lol.
@enzuronyx76914 жыл бұрын
23:50 Ah, yes. I remember when Mario had to beat his foes at go-kart racing to recover the Power Stars, save Peach, and enjoy some cake.
@pikool4 жыл бұрын
what? no yahoo yahoo-ya-ya-ya-ya-ya-ya-ya-yahoo?
@enzuronyx76914 жыл бұрын
@@saturn_rabbit_94. The joke is that he *meant to say the modified track was nearly identical to how it is in vanilla(unmodified) Mario Kart 64,* but he *did not include the "kart" in its name, having it come out as "Mario 64"* as a result, in which the exact words *would imply "Super Mario 64" instead of "Mario Kart 64."*
@pikool4 жыл бұрын
@@saturn_rabbit_94. in the quoted time Snooplax says "Vanilla Mario 64" instead of "Vanilla Mario KART 64", then Enzuronyx(comment OP) proceeds to make a comment with satire about how Mario 64 lacks go-karts
Its probably the starting gate, it doesn't scale up/down to track. Rainbow road's starting is very high thats why multiplying it slightly you can still barely clear it. I think thats the softlock. Crash seems like spawning from spawning underwater.
@kenziemac1304 жыл бұрын
If there's a way to change object positions and water height as well then you should be able to bypass the crashes and softlocks.
@PieCreeper124 жыл бұрын
You put the wrong number for Toad's Turnpike.
@backroomsmorelikebathrooms89774 жыл бұрын
It was supposed to be 5
@PieCreeper124 жыл бұрын
@@backroomsmorelikebathrooms8977 Yeah.
@MattTOB6183 жыл бұрын
I was starting to think nobody noticed
@pyro3804 жыл бұрын
Would I want to see it with negative numbers? Hell yes!
@UltraVioletLite3 жыл бұрын
"i think my copy of mario kart 64 came from australia"
@UltraVioletLite3 жыл бұрын
what about negative numbers for the x axis? M i rr o r Mod e
@WhiplashPuppet2 жыл бұрын
Now imagine if someone made a romhack using all these height scalers. I'd love to see something like that.
@benjaminoechsli19412 жыл бұрын
Call it Mario Kart 64Y, or something, since you're exaggerating changes to the y-axis.
@Tinkerer_Red4 жыл бұрын
Could someone please make these settings in a romhack? It would be great for a party game.
@daltonprince35804 жыл бұрын
21:24 When you scale, you also scale the water, so when the track goes below the water layer, your Kart goes in the water and you get that weird camera angle, it's probably confused on whether your in water or on the course. Hope this clears things up.
@ooshtoosht16952 жыл бұрын
Its because the camera is programmed to stay above the water and there is water on every course wether invisible or not. When mario is in the invisible water the camera stays above it
@dragondiana84 жыл бұрын
That's so strange, that it softlocks Rainbow Road at any number so that you have to take such a low number XD I think it's because of the banner at the start (with "MarioKart"), 'cause in Yoshis Valley and Rainbow Road, when it works for these roads, the banner was sooo near at the ground so that you can only just pass through. I think that's because it softlocked.
@NintendoTV644 жыл бұрын
I'm honestly surprised you managed to clear Royal Raceway at X4. I would've figured that ramp would be impossible to clear.
@thalamusDecimation4 жыл бұрын
I have a feeling this video is gonna gain a lot of traction. Come on, KZbin recommendation algorithm, do ya thing!
@ryanhamilton5794 жыл бұрын
Nice Simpleflips hoodie
@TheGunmanChannel2 жыл бұрын
Kalimari desert at 21 🤣🤣
@LavaCanyon4 жыл бұрын
I imagine Rainbow Road was likely made to fully take advantage of the limits of stages due to it being the final stage. Maybe it crashes so easily because the stage designers already put the stage to it's limits.
@JMGO1999EternalMajorKakoEscoby4 жыл бұрын
That TMNT music in the Background though. Nice.
@solarflare90784 жыл бұрын
0/10. Not the arcade version.
@toadshifttoadette45854 жыл бұрын
17:37 Mario:"Continuous suffering along with saying let's a go a lot" Snooplax: A little too massive.
@OverKart644 жыл бұрын
There's still 11 more Tracks you didn't test this on!
@pg91934 жыл бұрын
do you mean the reverse tracks?
@Alpacaguy424 жыл бұрын
My guess for the softlocks is that the starting position of the track is set to some nonzero Z value, and with tracks that have a higher starting position, you need a smaller multiplication factor for the game to still know where to put you.
@HyperNook4 жыл бұрын
Doing it in negative numbers would be good
@psychonauts04 жыл бұрын
Based on my experience hacking Mario 64 (which honestly isn't that much) I assume every map basically has a size box that it needs to fit into. With a map as large vertically as rainbow road I imagine even a very small scale would be enough to push it out of that box and softlock the game. Rainbow road might already be very close to breaking the limit on it's own without any scaling.
@aurafox14 жыл бұрын
I don't know much about how Mario Kart 64 works, but I did dabble a bit into F-Zero X hacking and found a similar soft-locking issue. The game would soft-lock whenever it tried to render the 3D map of the track but there was a point in the track that was too sharp of a turn to connect the segments of the track together properly. Basically, the way the tracks were built, you would set a series of checkpoints dividing the track into individual segments. The game would use these points to create collision maps as you go through the proper checkpoints in real-time (Trying to make a shortcut by jumping over a ledge to skip a turn would often result in falling through a section of track with no collision generated because you skipped a checkpoint). For each segment between checkpoints, you would change settings such as the types of hazards or barriers on that segment of track and the game would use these settings to basically connect the dots and build the track in-game. The game would soft lock if you set it with impossible geometry such as a turn being too sharp for the game to render or a single segment being too long. Pushing the system to its limits without causing a soft lock would result in extremely glitchy terrain around the point that causes problems. If I had to guess, Mario Kart 64 has a similar issue where it's trying to generate geometry, but by scaling the numbers too high, some of the segments in the track become too long and the geometry breaks. The tracks that seem to be crashing are levels with really high walls or bumpy terrain. I imagine these tracks are simply being scaled too much for the game to handle.
@Blue_Bird_Vision_524 күн бұрын
My guy just wrote an entire book as a comment for a funny gaming video.
@aurafox124 күн бұрын
@@Blue_Bird_Vision_5 A paragraph == "an entire book," apparently.
@Naftoreiclag4 жыл бұрын
everybody gangsta til mario drives up the 90 degree slope
@Medachod4 жыл бұрын
I really enjoy the use of the completion sound of Break the Targets and Board the Platforms from Smash 64.
@owendinostudios12002 жыл бұрын
“I’m pretty sure there’s a dip in this course” Proceeds to fall into a softlock
@computermariobross Жыл бұрын
I wonder now, wouldn't the results be different for the other characters? I don't know much about this game's meta but I feel like some of these could be done by Toad/Yoshi, for example?
@Sandata64RD4 жыл бұрын
I almost guess that rainbow road would likely break. But not from the chain chomps. More from the large dip at the start has to over break something. Intresting finds, and understandable stage reactions.
@waffle54224 жыл бұрын
Other tracks: 1.5-9x Kalamari Desert: *21x* Rainbow Road: *1.03125x*
@TheCrazyhusky4 жыл бұрын
If you want to play the softlocked courses, you will need to scale up your character's Y starting position as well as the course. It's player's starting Y position that causes a softlock. Some tracks like Yoshi Valley and Rainbow Road start up on higher Y Position then the rest of the course. Because you scale up the track, it didn't move the STARTING poistion of the character, so You start out of bounds. since you're out of bounds, Lakitu tries to put you back on the course HOWEVER, it can't find the course due to the set Y position is Out of Bounds. hence lakitu's siren.
@KartKing4ever4 жыл бұрын
I read the link you posted and have no idea how to get actual values from the last 4 digits. I know the default is 3F80 but I don't know how that translates into the value the game uses. I want to try 3x scaling but I'm unsure how the hexadecimal (I think) values work.
@realreptillianjesus4 жыл бұрын
Do negative numbers
@hiimemily4 жыл бұрын
Not sure if Rainbow Road could handle 67/64 or even 133/128 honestly. The changes in elevation for the track are already pushing the limits of the game.
@xtlm4 жыл бұрын
I was hoping the game would have a mostly flat map, to get the number to something like 100
@emolovetree4 жыл бұрын
How tall can you make it with the AI able to complete it?
@user-wl2xl5hm7k4 жыл бұрын
This is awesome. I think you should do another video that finds the highest values where you can stay on the road without going around the road into the grass, sand, etc.
@ocg-overwatchconsolegamepl28094 жыл бұрын
There should be a version of MK64 with all those tracks mod. Someone need to find a name for that rom too
@jerodmcallister19744 жыл бұрын
How about Tall Kart 64?
@WilliamJasonSherwood2 жыл бұрын
The likely issue with the soft locks are that the XYZ axis have a limited range, the levels that soft-locked were the ones that had the largest differences between the lowest and highest points (or points that were very far above or below the 0 Z-Height). Ranbow Road would be the map with the biggest Z range, given it's very high and very low. Similarly while the Yoshi's track doesn't have any major height increases the bottom of the track (the bottom of the canyons) are extremely low.
@KiyokaMakibiАй бұрын
I wonder why Yoshi's valley softlocked with such low numbers. Like... what happens to the course to mess the game up so bad? Maybe it was to do with the egg, since you theorised the chain chomps on rainbow road would be the reason for soft locking that course.
@aroma16204 жыл бұрын
17:52 That massive air you got on that!
@13vatra4 жыл бұрын
Right? I want to see him launch right at Peach's Castle with that.
@BynineStudio2 жыл бұрын
very fun idea! some of these tracks look great scaled up
@Itsuchi24 жыл бұрын
What was Rainbow Road's number? I couldn't make it to the end due to the number of ads and died of old age.
@MrOkimoki4 жыл бұрын
cool video! enjoyed watching this the grid in the bottom incorrectly has the fourth map on 3
@LightsJusticeZ4 жыл бұрын
It's bugging the hell out of me lol
@Snooplax4 жыл бұрын
Thanks for letting me know
@UltraVioletLite3 жыл бұрын
mario kart 64 characters after getting hit by something: ⬇️➡️↘️⬆️↙️↖️⬅️↗️↪️↩️↔️↕️
@superluigi0184 жыл бұрын
Tiny-huge island would make an awesome mario kart track.
@cappantwan2978 Жыл бұрын
Kinda heartbreaking that Rainbow Road has to be so low, even a 1.25x race across all courses could be a fun way to mix it up.
@eatinghotwheels8295 Жыл бұрын
On average, these courses can be scaled by around 4.4 (4.392578125) to be exact.
@gokushkameha-ha-ha93442 жыл бұрын
A very interesting experiment, and a fun experience I'm sure, thanks for the random original content comrade
@SuperSpeeedFoxGaming Жыл бұрын
the fact that kalamari desert went x21 and rainbow road was (almost) unchanged shocked me
@bunslinger2 жыл бұрын
i think whenever it softlocks, it's because the player's starting point never moves, so in the case of rainbow road for instance, scaling too high essentially puts the track over the player, and the game just spawns the player on the very bottom of the map (the lowest collision it can find) since the track is above their starting point
@cadejust67772 жыл бұрын
kzbin.info/www/bejne/o2GZg3SDbbaWrpJl0
@SaiyakenPHOENIX4 жыл бұрын
also I think your softlocks/crashes comes from the game having a hard height limit that can't be surpassed without being unable to spawn at the start
@AubreyLavigne4 жыл бұрын
This is exactly what I was thinking. The levels that had the most difficulty tended to be ones that had greater dips or hills, so if it tries generating the bottom of the yoshi's valley, it's probably well below the min-heights for the game world
@TomBudin2 жыл бұрын
moo moo's farm looks so much better in 3x im impressed hahah
@cadejust67772 жыл бұрын
kzbin.info/www/bejne/o2GZg3SDbbaWrpJt0
@MCarlos154 жыл бұрын
Now, it would be cool to do a multiplayer video racing on these upscaled track, knowing how much they can be modified before becoming unplayable.
@benjaminoechsli19412 жыл бұрын
I'd love to see some expert bunnyhoppers playtest it. Find the maximum multiplier (to, say, the 1/32nd) you can crank each map while not softlocking the game and not requiring mushrooms. Tally up the results, put it in a ROM, and make your friends cry.
@Jordan-mt7rq4 жыл бұрын
“invisible penguins are very annoying” I felt that
@BusterBeachside4 жыл бұрын
Is it just me, or did you set your facecam to 24 FPS? It looks like it's out of a movie, haha. I like it.
@Mikeyc11114 жыл бұрын
Would these work in Multiplayer?
@ptr2xtm4 жыл бұрын
your sub count will be very high in a week. Enjoy 50k+ subs, just a week away! 😄
@onometre4 жыл бұрын
So this is the Mario kart 8 beta?
@DustyMusician4 жыл бұрын
in the softlocked courses you were spawning underneath the course, needing to be rescued by Lakitu who either could not spawn or isn't programmed to rescue people before the countdown.
@Benobot994 жыл бұрын
Lmao
@liamtheechidna4614 жыл бұрын
Try to nickname the scaled tracks.(ex: from calamari desert to calamari canyon or from frappe snowland to frappe snowmountain.)
@liamtheechidna4614 жыл бұрын
Come at me with all of your nicknames. I'll be sitting here waiting for the big brained one to give us the perfect nicknames for all of the scaled tracks.
@Porygonal644 жыл бұрын
I used to have nightmares like this.
@JMANTHEGERMAN2 жыл бұрын
Hows the Music in the Beginning called?
@Lugmillord4 жыл бұрын
This is so stupid and pointless. I like it.
@old_Voli_554 жыл бұрын
bro that's so weird to see maps like this xD very funny maybe i will get time for try it. mariokart64 2020 let's goooo
@HiImKyle2 жыл бұрын
What's with the in and out face cam..?
@bibasik74 жыл бұрын
You put a 3 on the grid instead of a 5.
@andrewt81162 жыл бұрын
Reminds me of Mario Kart dreams. You know what I'm talking about...
@cadejust67772 жыл бұрын
kzbin.info/www/bejne/o2GZg3SDbbaWrpJs
@danny_cookie4 жыл бұрын
These look like they would be fun in F-Zero X.
@ongakuwotabeta4 жыл бұрын
I wonder why some of the tracks softlock?
@Federico-12 жыл бұрын
I know you want to stick to whole integers but 21.0 works on calamari desert too
@cadejust67772 жыл бұрын
kzbin.info/www/bejne/o2GZg3SDbbaWrpJp
@therealjizzwizz2 жыл бұрын
After watching both parts to this mini series, Ive concluded it would be awesome to have a random terrain generator for mk64. More testing would have to be done to include bots, aka more videos..! What can be the highest/lowest terrain values for bots?
@shay42612 жыл бұрын
new comment
@cadejust67772 жыл бұрын
@@shay4261 kzbin.info/www/bejne/o2GZg3SDbbaWrpJo5 1. New Comment 2. Modern Comment 3. Present 🎁 Comment 4. Middle Age Comment 5. Old Comment 6. Ancient Comment 7. Prehistoric Comments 8. Past Comment 9. Further Comment 10. Future Comment
@purplesam26094 жыл бұрын
I just remembered my 7th grade science teacher bringing in his N64 for us on one of the last days of school so we could play Mario Kart, and honestly that was my first exposure to the N64 version of MK
@EnvyDSin4 жыл бұрын
Under the middle tracks, I would've expect the losing fanfare instead, and new middles, the runner-ups (2nd to 4th) one.
@Princess_harambe2 жыл бұрын
you should upload one of upscale times to a speed run sight to give the mods a luagh
@cadejust67772 жыл бұрын
kzbin.info/www/bejne/o2GZg3SDbbaWrpJq
@Kanshario4 жыл бұрын
I think to find this out has a lot to do with how many time you spent with it.
@TransgenderAncientHistory2 жыл бұрын
The Yoshi Valley one was so disappointing, I, I figured you would be able to scale it up pretty high considering the the number of different paths you can take. Stupid softlocks!
@rawrizord2 жыл бұрын
Wtf is that first background song? The names on the tip of my tongue
@cadejust67772 жыл бұрын
kzbin.info/www/bejne/o2GZg3SDbbaWrpJo
@xana37904 жыл бұрын
there is water on all the maps deep down
@YourWishes2 жыл бұрын
I think that's cuz it's a scale factor and because Rainbrow Road is so tall already that's why it's causing such massive offsets of Mario's Kart Position, and the chain chomps, etc.
@Georghiou2D4 жыл бұрын
Really enjoyed this video. I would love more
@mercedestrenz18812 жыл бұрын
This looks fun as heck.
@shadowguy1282 жыл бұрын
Moo moo meadows turned into moo moo trenches
@Sw33tG4mer4 жыл бұрын
No one: Mario Kart 8:
@JoSephGD4 жыл бұрын
TT is X3 in the table.
@magiclapras4 жыл бұрын
Is there a mod that makes the tracks bigger overall (NOT up-scaling)? It'd be interesting to see how long it would take to complete tracks if they were 2 or 3 times as big. Or if Rainbow Road becomes 6 minutes a lap.
@TheBlackburn0044 жыл бұрын
Someone: *makes a joke* Furries: 2:29
@7Marx74 жыл бұрын
I think the tracks softlocking has something to do with the start position's Y coordinate relative to 0. I have a feeling that the start points for Rainbow Road and Yoshi Valley have relatively high Y coordinates.
@Xanderxindershin2 жыл бұрын
I’m slightly disappointed you didn’t try some of these at 1.75 Y value. Or even 1.3 or 1.35 and so on. Some levels could have been pushed a little bit farther. Half a decimal more could have made a difference. And I’d love to see a negative Y value too.
@Tydusis14 жыл бұрын
It probably softlocks because the map data over/underflows what the game is expecting. Rainbow road probably goes up and down to near the limit of that, so it can't scale anny bigger. A flattened rainbow road would be neat tho
@lilycreeper52462 жыл бұрын
15:38 they're not invisible, their hitbox just is infinite on the Y coordinate
@techformsmaster9304 жыл бұрын
ill bet when it soft locks the game its because the starting point is covered
@aymen_zelda4 жыл бұрын
*Glad To live in this generation*
@JustinC7212 жыл бұрын
0:08 Incorrect. The tracks are scaled on the "Z" axis. In 3 dimensions, forward is the "Y Axis" and up and down are the "Z axis".